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Home › Forum › Programming › C++/C Programming › Warrock Adresses

Warrock Adresses

Posts 1–4 of 4 · Page 1 of 1
Flo$ter
Flo$ter
Warrock Adresses
#define Device_Pointer 0x00B02158
#define Base_Pointer 0x00C1F4B8
#define Health_Pointer 0x00C20DB4
#define View_Angles 0x00B02154
#define GM_Warning 0x00B0255C
#define D3D_IP_Address 0x00C1F924
#define D3D_Map_Name 0x00B81EB8
#define Trigger_Bot 0x00A251B0
#define Player_Base 0x00CC12A8
#define Server_Base 0x00BCA9D8
#define Scope 0x00B024F6
#define Fast_Ammo 0x00B02500
#define Fast_Health 0x00B02504
#define Fast_Repair 0x00B02508
#define Fast_Flag 0x00B0250C
#define Crosshair 0x00B0252B
#define No_Spread 0x00B02560
#define No_Water 0x00A25218
#define Speed 0x009A6C8C
#define Near_Fog 0x00B05CBC
#define GlassWalls_FarFog 0x00B05CC0
#define Full_Bright_1 0x00B05D4C
#define Full_Bright_2 0x00B05D50
#define Full_Bright_3 0x00B05D54
#define No_Bounds_1 0x00B3129C
#define No_Bounds_2 0x00B312A0
#define No_Spawn_1 0x00B1E370
#define No_Spawn_2 0x00B8026C
#define Stamina_10Porcent 0x00B02538
#define Stamina_05Porcent 0x00B02539
#define Extra_Ammo_1 0x00B02540
#define Extra_Ammo_2 0x00B02541
#define Sniper_2X 0x00B02544
#define Bandage 0x00B02542

#define Weapons_1_OffSet 0x00000168
#define Weapons_2_OffSet 0x0000016A
#define Weapons_3_OffSet 0x00000098
#define Stamina_OffSet 0x0000001C
#define NoRecoil_1_OffSet 0x00000000
#define NoRecoil_2_OffSet 0x00000004
#define NoRecoil_3_OffSet 0x00000008
#define X_OffSet 0x00000248
#define Y_OffSet 0x00000250
#define Z_OffSet 0x0000024C
#define Gravity_OffSet 0x00000070
#define Slot5_OffSet 0x000D11EC
#define NFD_Player_OffSet 0x00000314

#define Premium_OffSet 0x00000374
#define GM_Mode_OffSet 0x0000036C
#define Super_Master_OffSet 0x000CBD7C
#define RoomMaster_OffSet 0x000CC190
#define PlayerSlot_OffSet 0x000E0ABC

#define Anti_Kick 0x004C0EEF
#define Ghost_Facker_Kick 0x005A0123
#define Unl_Ammo_1 0x00689616
#define Unl_Ammo_2 0x00689627
#define Unl_Ammo_3 0x0068962D
#define Zero_Delay 0x006A0CB4
#define Vehicle_NFD 0x0044C138
#define Vehicle_Jump_1 0x00645FCE
#define Vehicle_Jump_2 0x004A8664
#define Vehicle_Invisible 0x00451E40
#define Player_Invisible 0x0068D35F
#define Unl_Ammo_Vehicle1 0x0044CFDD
#define Unl_Ammo_Vehicle2 0x0044CFF0
#define WTW 0x0078AA37
#define STW 0x0040F3DA
#define WUW 0x006903FE
#define Auto_Ammo 0x00695F37
#define Auto_Repair 0x0044D023
#define Auto_Medic 0x00695FF0
#define Escalator_1 0x0078B897
#define Escalator_2 0x0078B9D4
#define SVP 0x006808AE
#define OPK_1 0x006808BC
#define OPK_2 0x006808C6
#define OPK_3 0x006808CC


und noch die

//Bypass//
#define MessaboxA 0x004AA837
//Pointers//
#define Player_Base 0x00CC12A8
#define Server_Base 0x00BCA9D8
//Addies Public//
#define Fast_Ammo 0x00B02500
#define Fast_Health 0x00B02504
#define Fast_Repair 0x00B02508
#define Fast_Flag 0x00B0250C
#define Crosshair 0x00B0252B
#define No_Spread 0x00B02560
#define No_Water 0x00A25218
#define Speed 0x009A6C8C
//Offsets//
#define Stamina 0x0000001C
#define X_OffSet 0x00000248
#define Y_OffSet 0x00000250
#define Z_OffSet 0x0000024C

Credits
Willi27
K!nGn3x
We11ington
#1 · edited 17y ago · 17y ago
ZE
zeco
Thanks, though i don't play warrock. It would be awesome if you knew the addresses to combat arms too . But anyway good job, I'm sure this will be useful to those who need it.
#2 · edited 17y ago · 17y ago
Flo$ter
Flo$ter
Quote Originally Posted by zeco View Post
Thanks, thought i don't play warrock. It would be awesome if you knew the addresses to combat arms too . But anyway good job, I'm sure this will be useful to those who need it.
i need CA's too.
#3 · 17y ago
why06
why06
Yeh warrock has just been around longer then CA. A lot of people already have address loggers for it and it doesn't update as much as CA.

PS: Are you working along with Techtonic to make VIP for MPGH?
#4 · 17y ago
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Tags for this Thread

#adresses#warrock