Jxx - Jump Instructions Table
Mnemonic Meaning Jump Condition
JA Jump if Above CF=0 and ZF=0
JAE Jump if Above or Equal CF=0
JB Jump if Below CF=1
JBE Jump if Below or Equal CF=1 or ZF=1
JC Jump if Carry CF=1
JCXZ Jump if CX Zero CX=0
JE Jump if Equal ZF=1
JG Jump if Greater (signed) ZF=0 and SF=OF
JGE Jump if Greater or Equal (signed) SF=OF
JL Jump if Less (signed) SF != OF
JLE Jump if Less or Equal (signed) ZF=1 or SF != OF
JMP Unconditional Jump unconditional
JNA Jump if Not Above CF=1 or ZF=1
JNAE Jump if Not Above or Equal CF=1
JNB Jump if Not Below CF=0
JNBE Jump if Not Below or Equal CF=0 and ZF=0
JNC Jump if Not Carry CF=0
JNE Jump if Not Equal ZF=0
JNG Jump if Not Greater (signed) ZF=1 or SF != OF
JNGE Jump if Not Greater or Equal (signed) SF != OF
JNL Jump if Not Less (signed) SF=OF
JNLE Jump if Not Less or Equal (signed) ZF=0 and SF=OF
JNO Jump if Not Overflow (signed) OF=0
JNP Jump if No Parity PF=0
JNS Jump if Not Signed (signed) SF=0
JNZ Jump if Not Zero ZF=0
JO Jump if Overflow (signed) OF=1
JP Jump if Parity PF=1
JPE Jump if Parity Even PF=1
JPO Jump if Parity Odd PF=0
JS Jump if Signed (signed) SF=1
JZ Jump if Zero ZF=1

- With a full bar look for the value 4 - Exact Value - Once you have found the values, change to Exact Value (Value Decreasced) but seek not yet. - Shoot and quickly click next search. - You will find almost the same values of many, however, this one with value 4 will change when shooting, going 1 2 3 until you reach the number 4. - If you've found this value add it to your address list and freeze the address 4. - BE CAREFUL TO USE, VERY FAST IF YOU CLICK IS UNPLUGGED
-Find out what writes to the address, -Shoot ur gun, -Whichever adds 05 is the address u want, -Show in dissasembler, -Scroll up to your first JP located at #####11C and tick PF[X][X] this is your always crit with gun. -Scroll all the way up to ######0A and tick ZF[X][X] this is your no reload. -And the JNE located under the always crit is your first shot to be critical strike ZF[X][ ].