Alright so the empty spaces were for the lightmaps... of course i didnt think of that. But I managed to find were the textures should go!
Some white models since i don't have all the textures converted to tga yet, this was just a test
I dont know if its just luck but I did it!
LIGHT MAPS HERE I FUCKING COMEE!!
just for fun i converted another map to see if things were really working!
(again i didnt convert the textures so thats why everything is white

)
EDIT:
The first light map that i tried to "decode" was this one:
It doesnt look right! I have not tried it yet.. but it just doesn't seem right..
Maybe I am not putting the pixels in the right order?
EDIT:
So the data was compressed... but I got it!
