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Home › Forum › MultiPlayer Game Hacks & Cheats › Other Semi-Popular First Person Shooter Hacks › WarRock - International Hacks › [tut] superjump code in vb6

[tut] superjump code in vb6

Posts 1–9 of 9 · Page 1 of 1
cjg333
cjg333
[tut] superjump code in vb6
'ok add this to your module.

Public Function ReadAFloat(gamewindowtext As String, address As Long, valbuffer As Single)
Dim hWnd As Long
Dim pid As Long
Dim phandle As Long
hWnd = FindWindow(vbNullString, gamewindowtext)
If (hWnd = 0) Then
MsgBox "The Game Is Not Working", vbCritical, "Error"
End
Exit Function
End If

GetWindowThreadProcessId hWnd, pid
phandle = OpenProcess(PROCESS_ALL_ACCESS, False, pid)
If (phandle = 0) Then
MsgBox "Can't get ProcessId", vbCritical, "Error"
Exit Function
End If

ReadProcessMem phandle, address, valbuffer, 4, 0&
CloseHandle hProcess
End Function



Public Function WriteAFloat(gamewindowtext As String, address As Long, value As Single)
Dim hWnd As Long
Dim pid As Long
Dim phandle As Long

hWnd = FindWindow(vbNullString, gamewindowtext)
If (hWnd = 0) Then
MsgBox "The Game Is Not Working", vbCritical, "Error"
End
Exit Function
End If

GetWindowThreadProcessId hWnd, pid
phandle = OpenProcess(PROCESS_ALL_ACCESS, False, pid)
If (phandle = 0) Then
MsgBox "Can't get ProcessId", vbCritical, "Error"
Exit Function
End If

WriteProcessMemory phandle, address, value, 4, 0&
CloseHandle hProcess
End Function

--------------------------------------------------------------------------
'and this is how you write a float,

Dim jump1 As Long
Dim jump3 As Single

'...

Call ReadALong("WarRock", &H896E28, jump) ' Read a value from memory - I assume the value being read is a pointer
jump1 = jump + &H180 ' Add 384 (&H180) to the pointer
jump3 = 2000 ' Assign the value to be written
Call WriteAFloat("WarRock", jump1, jump3) ' write a floating point value

if this helps give me rep.
#1 · 19y ago
KI
kingkicker8
kay.. good tut, but it wont work ^^.. got the modul and:

Private Sub Timer16_Timer()
If GetAsyncKeyState(119) <> 0 Then
Dim jump1 As Long
Dim jump3 As Single
Call ReadALong("WarRock", &H896E28, jump1)
jump1 = jump + &H180
jump3 = Text2.Text
Call WriteAFloat("WarRock", jump1, jump3)
End If
End Sub


wont work.. lol.

EDIT: in readalong, your thing were jump not jump1 .. but its not defined ^^
#2 · 19y ago
smartie
smartie
It's not really a tutorial, just a code....

You should post the steps you have taken through the whole proces.
#3 · 19y ago
cjg333
cjg333
Quote Originally Posted by kingkicker8 View Post
kay.. good tut, but it wont work ^^.. got the modul and:

Private Sub Timer16_Timer()
If GetAsyncKeyState(119) <> 0 Then
Dim jump1 As Long
Dim jump3 As Single
Call ReadALong("WarRock", &H896E28, jump1)
jump1 = jump + &H180
jump3 = Text2.Text
Call WriteAFloat("WarRock", jump1, jump3)
End If
End Sub


wont work.. lol.

EDIT: in readalong, your thing were jump not jump1 .. but its not defined ^^


you have to add that module to theredeyes module and it will work
#4 · 19y ago
KI
kingkicker8
nope.. THIS code dont work.. but if u think a min u can correct it ^^
miney work well after correct
#5 · 19y ago
cjg333
cjg333
w/e man it works fine for me,i dont understand why your havin problems,its a copy and paste.what is so hard about that.
#6 · 19y ago
KI
kingkicker8
u hadent define jump...

u just have to add

dim jump as long
#7 · 19y ago
cjg333
cjg333
oh well i had that at the top with the code,but im glad you got it,woot woot
#8 · 19y ago
cjg333
cjg333
Quote Originally Posted by cjg333 View Post
dam hell yea i forgot to put Dim jump As Long,srry
im glad you got it,woot woot
IF your having anymore problems hit me up on msn cobra9590@hotmail.com
#9 · 19y ago
Posts 1–9 of 9 · Page 1 of 1

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