local chams_mat = CreateMaterial("deznutz", "VertexLitGeneric", { ["$basetexture"] = "models/debug/debugwhite", ["$model"] = 0, ["$ignorez"] = 0 })
hook.Add("HUDPaintBackground", "LL_HudDrawHook", function()
local color = Color(0,255,0)
local color2 = Color(255,0,0)
local color3 = Color(255,255,255)
for k,v in pairs(ents.FindByClass("player")) do
cam.Start3D()
//Chams code
v:DrawModel()
render.SuppressEngineLighting(true)
render.SetColorModulation((color.r / 255), (color.g / 255), (color.b / 255))
render.MaterialOverride(chams_mat1)
v:DrawModel()
render.SuppressEngineLighting(false)
cam.End3D()
end
end
local chams_mat = CreateMaterial("ll_cham_texture", "VertexLitGeneric", { ["$basetexture"] = "models/debug/debugwhite", ["$model"] = 0, ["$ignorez"] = 0 })
local chams_mat_noz = CreateMaterial("ll_cham_texture1", "VertexLitGeneric", { ["$basetexture"] = "models/debug/debugwhite", ["$model"] = 1, ["$ignorez"] = 1 })
cam.Start3D()
v:DrawModel()
//Chams code
local color2 = Color(255,0,0)
render.SuppressEngineLighting(true)
render.SetColorModulation((color2.r / 255), (color2.g / 255), (color2.b / 255))
render.MaterialOverride(chams_mat_noz)
render.SetColorModulation((color.r / 255), (color.g / 255), (color.b / 255))
render.MaterialOverride(chams_mat)
render.SuppressEngineLighting(false)
cam.End3D()