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Home › Forum › MultiPlayer Game Hacks & Cheats › Combat Arms Hacks & Cheats › Combat Arms Discussions › Combat Arms Weapon Ideas.

Combat Arms Weapon Ideas.

Posts 1–8 of 8 · Page 1 of 1
IsamuRukario
IsamuRukario
Combat Arms Weapon Ideas.
I'm sorry if there's another thread like this, and if this is in the wrong section I'm sorry as well, but this is for your weapon ideas for CA, I got a few sitting next to me that I want your opinions on, no flaming please.

Name: K5 Mod
Type: Pistol
GP: 700
Rank Requirement: Staff Sergeant III
This is a modded K5 to do more damage and it also has added accuracy, however it's fire rate is turned down slightly and it's heavier because of what makes this pistol special; It has a large clip capacity, up to 25 bullets per clip, extended magazine cannot be equipped.

Name: Chainsaw
Type: Auto-melee
GP: 1,500
NX: 1,200
Rank Requirement: Master Sergeant II
This wrecking ball is the master over any other melee weapon, it takes awhile to rev up and it's reach is short, rev up time slightly shorter than the Mini gun's. But once it's revved up you'll be grinding the enemy forces to pieces.
(NOT SPECIALIST ONLY. NOT ALLOWED IN MELEE-ONLY MATCHES.)

Name: Shoulder Cannon
Type: Launcher
GP: 6,000
NX: 4,000
Rank Requirement: Second Lieutenant II
This bad boy is the toughest in the battlefield, modeled after real cannon's in ship's. It might possibly be one of the heaviest weapons in the game, but it's destructive power is massive. It's blast is smaller than an airstrike designator LGB's explosion, but bigger than a LAW's or RPG's. It only comes with one round but once you fire this baby, they won't care because they'll be dead. This weapon also deals with physics, other than regular rocket launchers, so you have to calculate where it will exactly go, when you hold down the trigger a bar will appear, hold it down until the bar is full for it to launch it's furthest.
(GP = NON SPECIALIST. NX = SPECIALIST ONLY.)

Name: Camera
Type: Support
GP: 600
NX: 400
Rank Requirement: Sergeant First Class II
Now if your a kind of ninja spy like me, you'll want some tech to go with it right? This is where the camera comes in, you get 4 to plant ingame. The camera's won't be destroyed when your killed but you'll get a new batch to plant, up to 8 can be planted at one time ingame. These things are extremely weak so 1 or 2 bullets will explode them and they'll go offline. They're small and can stick to walls and ceilings, so you can monitor the enemy or certain areas. Now this would need Nexon to create something new; a commander's map, or a monitoring station so to speak, which can be activated by a designated hotkey. There you can see all of what all the camera's your team has planted can see.
(CONTINUED IN NEXT POST)
#1 · edited 16y ago · 16y ago
Hahne
Hahne
sounds really awesome nice job
#2 · 16y ago
Alby-kun
Alby-kun
MEEEP! You forgot Azn Fob.
#3 · 16y ago
IsamuRukario
IsamuRukario
Name: Satchel Charge
Type: Support
GP: 1,000
Rank Requirement: Master Sergeant III
This is a remote explosive device, like the claymore, however it's blast radius isn't as good as the claymore, slightly smaller radius than the default grenade but very powerful. This combined with Camera is a deadly combination, watch an area you planted your satchel at with a camera and once someone comes by, hit the detonator and boom they go.

Airstrike Designator - Gunner
Type: Designator
NX: 4,000
Possibly the most expensive designator on Combat Arms, I got this idea from Modern Warfare 2. Basicly you call in for a chopper to come in, you can even hear the voice of that character as you call in, possibly going like this.
Pilot: "What can I do for you?"
Character: "I'd like a..Spirit Hawk chopper to come in and clear the area, over."
Pilot: "Roger. Spirit Hawk chopper inbound."
Your camera would then be moved over the map, like your in a gunner cockpit of a helicopter, you could then rain down bullets at currently visible enemies. Everyone can even see the helicopter, though it hovers high in the air it slows down at certain areas, so it can be destroyed in 2 LAW hits or 1 RPG hit possibly. I think this would bring a whole new element to CA.
(SPECIALIST ONLY, OF COURSE.)

Name: Remote Turret
Type: Support
GP: 1,000
NX: 500
A turret which can be deployed anywhere except on ceilings. Once it activates and fully deploys it will look for any enemies within visual range, if an enemy comes within visual range it then charges up for a second and begins firing rounds rapidly, it has a clip size of 30 bullets and has 3 clips, so 90 bullet's can be fired from it in total before it becomes useless. 4 can be deployed at one time in the game. It has more armor than a camera of course so it takes more of a beating. A goofy idea I thought of when I was high on root beer and poptarts at 3 in the morning (When I made all these ideas a few weeks ago) was to put a small platform on top of the turret, allowing you to snipe or guard from some places while the turret watches your back.

I might post more ideas as I think them up, but I want you to post yours too.
#4 · edited 16y ago · 16y ago
Justin
Justin
Nice List, Congrats, There is a nice even balance of weapons to choose from, I love it, personally I would prefer to have the all taken on as weapons but meh you know!
#5 · 16y ago
ROUGHS3X
ROUGHS3X
Suggesting anything here won't help. Take it up with Nexon.
#6 · 16y ago
NU
NuB_GhOsT
Man these items sound awesome!
#7 · 16y ago
IsamuRukario
IsamuRukario
Quote Originally Posted by ROUGHS3X View Post
Suggesting
Quote Originally Posted by Topic Title View Post
Weapon Ideas.
?
#8 · 16y ago
Posts 1–8 of 8 · Page 1 of 1

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