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Home › Forum › MultiPlayer Game Hacks & Cheats › Call of Duty Hacks & Cheats › Call of Duty 12 - Black Ops 3 Hacks & Cheats › Game Offset/Address/Cheat Engine Table Mega-Thread

Game Offset/Address/Cheat Engine Table Mega-Thread

Posts 1–15 of 64 · Page 1 of 5
…
akim14
akim14
Game Offset/Address/Cheat Engine Table Mega-Thread
As the title of the thread points out, this thread will be used for users to post any game offsets/any other useful game adresses/game cheat engine tables they may come cross and wish to share with others. Do not make a separate thread about them or else, it will be deleted and you may even be infracted for it if you turn out to be a repeat offender.

So, I will start. Below you can find the multiplayer online adresses:

Code:
Custom class 2:
Perk 1
E23C24ACF

Perk 2
E23C24AD0

perk3
E23C24AD1

perk1+ (wildcard)
E23C24AD2

perk2+ (wildcard)
E23C24AD3

perk3+ (wildcard)
E23C24AD4

optic
E23C24ABB

attachment 1
E23C24ABC

attachment 2
E23C24ABD

attachment 3
E23C24ABE

attachment 4
E23C24ABF

attachment 5
E23C24AC0

camo
E23C24AB3
With these, you can easily find all the other pertinent game addresses so do not forget to mention and give me credits for them if you decide to post them here.
#1 · edited 10y ago · 10y ago
Lennart221998
Lennart221998
Okay then. Let's go!

Offsets Custom Game Multiplayer:


Grenades:
1476BCCAC
Tactical grenades:
1476BCCB0

Ammo clip primary:
1476BCC64
Ammo clip secondary:
1476BCC68

Ammo magazine primary:
1476BCCA0
Ammo magazine secondary:
1476BCCA4


Player Health:
1402BC17D

Amount of C4:
1476BCCA8

HATR:
1476AAD64
#2 · 10y ago
SN
Sn0opY1988
Prestige:
0x38907E38 [Size= dword(32b) | Input= 0-9]
(There Are 12 Prestiges total, 12th Being Master!)
-----------------------------------------------------------------
Rank:
0x38907E58 [Size= dword(32b) | Input= 0-55]
(Input Is At Times Correct, But Will Sometimes Not Be. Just Input "55" And You Will Be Fine!)
#3 · 10y ago
Lennart221998
Lennart221998
Quote Originally Posted by Skyrimboy99 View Post
is it a big risk of getting banned my hacking Camo ? plis reply
Put Diamond camo on my own guns though.. Don't think there is a high risk in getting banned for it

- - - Updated - - -

Some Offsets

allAmmo = 0x828313D4
noRecoil = 0x8210FCBC
Custom Class 1 : 0x3891F7A3
Custom Class 2 : 0x3891F7B3
Custom Class 3 : 0x3891F7C3
Custom Class 4 : 0x3891F7D3
Custom Class 5 : 0x3891F7E3
255 Tokens: 0x389070ED | Prestige 10: 0x38907E38 | Rank 55: 0x38907E58
#4 · 10y ago
Joker898989
Joker898989
Quote Originally Posted by fx666666 View Post
I dont really use cheat engine. Can you explain me how to use the offset ? 0x38907E58
Memory View

Goto Address

BlackOps3.exe+38907E58
#5 · 10y ago
DA
damnzit
Quote Originally Posted by RSGamerOfficial View Post
How do i use this i want diamond camo and lvl 55 can anyone help me?
For Diamond cammo you have to:

- Click on Add address amnually.
- In Adress put: E23C24AB3
- And now change de Value to 16 and lock it.
#6 · 10y ago
MisterY
MisterY
Zombies:
Health (int): 0x1473E82F8
Ammo (int): 0x1476BCC98, 0x1476BCCA0, 0x1476BCC9C, 0x1476BCCA4, 0x1476BCCA8
Rapid fire (int): 0x1476BC664 (freeze it to 0)
Money (int): 0x1476D346C
Give weapon (int): 0x1476BC9B8 (slot 1), 0x1476BCA18 (slot 2), 0x1476BCA78 (slot 3)
Current weapon ID (int): 0x142B5B2A8
Jump height (float): 0x140FFE534
Gravity (float): 0x1543E3E50
Speed (int): 0x1543CFDD0
Coordinates (float): 0x1476BC640 (X), 0x1476BC644 (Y), 0x1476BC648 (Z)
#7 · 10y ago
Titan X
Titan X
[Zombies] Weapon ID Dump/List
Hi All,


Im pretty new to this forum but have some previous experience, just want to share a few of these weapon ID's.

A few of these may make your game crash, or glitch. But are often just special weapons.
I have only tested these on The Shadows of Evil. Cant guarantee workingness on The Giant. Will test later.

The Shadows Of Evil:

101 - Wunderwaffe DG-2
102 - Wunderwaffe DG-3 JZ
2 - Vesper
4 - VMP
6 - Bootlegger
7 - Kuda
9 - Pharo
11 - Weevil
13 - Razorback
15 - Crocuta (Pack a Punched Kuda)
17 - Whispering Regurgitator (Pack a Punched Vesper)
19 - Infurnace (Pack a Punched)
22 - Impaler (Pack a Punched VMP)
24 - Barage (Pack a Punched Pharo)
26 - Ein Sten (Pack a Punched Bootlelegger)
27 - ICR-1
29 - KN-44
31 - M8A7
33 - Sheiva
35 - HVK-30
37 - Man-O-War
39 - Annoited Avenger (Pack a Punched KN-44)
41 - Illuminated Demonator (Pack a Punched ICR-1)
43 - High Velocity Kicker (Pack a Punched HVK-30)
45 - Dread Armarda (Pack a Punched Man-O-War)
47 - The Unspeakable (Pack a Punched M8A7)
49 - Columus Struggle (Pack a Punched Sheiva)
51 - KRM-262
53 - 205 Brecci
55 - Shoeshining 100 (Pack a Punched Haymaker)
57 - Dagon's Glare (Pack a Punched KRM-262)
65 - Gorgon
75 - Locus

88 - Starting Pistol (forgot name :P)

The Arbgwaoth Family!:


125 - Kor-Maroth
126 - Mar-Astagua
127 - Nar-Ullaqua
128 - Lor-Zarrozor
129 - Kor-Maroth Arbgwaoth
130 - Mar-Astagua Arbgwaoth (better kor-maroth, i think)
131 - Nar-Ullaqua Arbgwaoth ( i dont even know anymore)
132 - Lor-Zarrozor Arbgwaoth (fml)

139 - Ray Gun / Porters X2 Ray Gun (Pack a Punched)
138 - Ray Gun



The Giant
Take any gun above, and take away 1 from the value.
e.g 11 = Weevil, so now its 10 = Weevil.
(sometimes, atleast. try both.)



33 - HVK-30
35 - Man'O'War
51 - 205 Brecci
57 - BRM
75 - Drakon
96 - Wunderwaffe DG-2
97 - Wunderwaffe DG-3


4150 - Ancient Messenger (Pack a Punched Argon)
364558 - Crucuta (Pack a Punched Kuda)
364587 - Dread Armada (Pack a Punched Man-O-War)




This is due to be edited at any time. Keep checking back for updates,
This took me a while to get, so if this helped, leave a thanks and a comment with any more confirmed ID's
#8 · edited 10y ago · 10y ago
Titan X
Titan X
[Zombies] The Giant Map - Coordinates of Locations
Greetings all.

I have been making some stuff for a small trainer of mine, and I have been getting some of the Coords for certain locations around the map. These are the ones I have right now for The Giant, and I am going to also make some for Shadows of Evil later if anybody wants them. If you do, just comment saying you want them..


How do I use these I hear you ask? Well, replace these offsets's values with the corresponding coords and chocks away!

Coordinates Offsets.
These are all FLOAT values.

X - 1476BC648
Y - 1476BC644
Z - 1476BC640





Power and Box -
X - 445.013092
Y - -1404.529053
Z - 64.125

Factory - Back of the Map - Teleporter 3
X - 299.6351929
Y - -2980.592285
Z - 156.125

Mainframe - Spawn Zone

X - 98.125
Y - 300.8860168
Z - -56.22001648

Lab - Teleporter 2

X - 199.125
Y - -1105.220703
Z - -1585.421753

Animal Testing Lab - Teleporter 1

X - 168.125
Y - 1080.86792
Z - 1267.910645



If this helped, leave a comment with something you'd like to see and maybe even leave a thanks

Any coords reccomendations just tell me in the comments
#9 · 10y ago
zdation1
zdation1
Zombie mode all players:
//Money Player 1 = 0x1476D346C

//Health Player 1 = 0x1473E82F8 //Simple add +0x4F0 to get the others.
//Health Player 2 = 0x1473E87E8
//Health Player 3 = 0x1473E8CD8
//Health Player 4 = 0x1473E91C8
#10 · edited 10y ago · 10y ago
JU
justintime4you
Some Cool Camos:

Black ops 3 27
?? 17
Lava ?? 26
Red Hex 25
Blue Classified?? 43
?? 66
red? 36
?? 38
?? 39

Also Does changing your rank / prestige even work?
#11 · 10y ago
II
iIIusionist
hi guys, if found the addresses to change your calling card, i hope someone can make a nice program with this.

- Working on last patch "37.1.1.0" 14-11-15
- Maximum 510 calling cards
- problem i had is that you need to change every time you start the game, maybe there is a way to store it inside the game
- buggy, sometimes visible in lobby but not in-game
- it is not only visible for the user, friends and other people confirmed they say my card in the lobby and in-game

if it is buggy, use this:
1) start game
2) go to multiplayer
3) change card
4) go back to main menu
5) click multiplayer again
6) push right arrow to see card

Address
blackops3.exe+137EB10
blackops3.exe+E17D820
blackops3.exe+122A82F4
blackops3.exe+122AD334
blackops3.exe+127BB294
blackops3.exe+12AA2154
blackops3.exe+12F591C0


Master Title ID's
Missions Master ?
Tools of the Trade Master ?
Campaign Master ?
Boot camp Master 115
Master Killer 167
Humiliation Master 180
Career 154
victories 128
heroics 141
Weapons 102
abilities 208
killjoys 221
Air assault 253
ground assault 266
support 279
Return fire 292
Handling 305
Efficiency 318
Perk 1 357
Perk 2 370
Perk 3 383
Lethals 331
tacticals 344
wildcards 240
Zombie hunter ?
Survivalist 77
Gum Gobbler 87

Black market bonus set cards(animated) (i dont know the card names)
410 "moving black/white animation drawing"
417 "Race cars"
424 "Skeleton with fire eyes"
431 "fire dragon"
438 "Fighter dude in car"
445 "Zapping robot television"
452 "Circus moving creepy clowns"
459 "Yeti on mountain with hiker"
466 "woman firing gun"
473 "shooting space ship"

I hope there is someone who can use this and add some improvements (save system), and make a nice program for it!

Credits to me please (iIIusionist)
#12 · 10y ago
ZectixV1
ZectixV1
Latest offsets for version 37.1.1.0

Code:
typedef void (*DrawNameTags_)( int style, CEntity* pEnt, float fAlpha, int entityId);
DrawNameTags_ DrawNameTags = (DrawNameTags_)0x1400CC0F0;
 
typedef CEntity * (*CG_GetEntity_)(int a1, int idx);
CG_GetEntity_ CG_GetEntity = (CG_GetEntity_)0x140032530;
 
typedef CG_T * (*CG_GetCGT_)(int a1);
CG_GetCGT_ CG_GetCGT = (CG_GetCGT_)0x140032660;
 
CClientInfo * GetClientByIndex(int idx)
{
	CG_T * cgt = CG_GetCGT(0);
	return (CClientInfo*)((DWORD_PTR)cgt + 0x2E6BB4 + (idx * 0xEB0) - 0x2C);	
}
 
typedef int (*DrawEngineText_)(char* Text, int NumCharsToRender, void* Font, float X, float Y, float W, float H, float stuff, float * Color, int unknown);
DrawEngineText_ DrawEngineText = (DrawEngineText_)0x140405290; 
 
typedef void * (*GetFont_)();
GetFont_ GetFont = (GetFont_)0x1403DCD90;
 
typedef CG_WeaponInfo * (*CG_GetWeaponInfo_)(WORD wpnIdx);
CG_GetWeaponInfo_ CG_GetWeaponInfo = (CG_GetWeaponInfo_)0x1407E1780;
 
void SexyCowboy(char * szText, float x, float y, float scalex, float scaley)
{	
	DrawEngineText(szText, 0x7FFFFFFF, GetFont(), x, y, scalex, scaley, 1.0f, (float*)0x141007D58, 0);
}
 
class CG_T
{
public:
	int LocalIndex;
};
 
class CEntity
{
public:
	char unknown0[64];
	Vec3 vOrigin;
	Vec3 vAngles;
 
	BYTE Type;//0x598	
	BYTE IsAlive;//0x8F4	
};
 
class CClientInfo
{
public:	
	char unknown0[12];
	char szName[16]; //000C
	char unknown1[16];
	__int32 iTeam; //002C       
 
	WORD WpnIndex;// 0x6F8	
};
 
class cg_t 
{
public:
	BYTE clientNum; //0x0000 	
};
- Thanks robater
#13 · 10y ago
KI
kidz14
Thanks for all that hard work, gave me somewhere to start from, if you wanna help this is the spreadsheet I've been working on (goo(dot)gl/7ijY0S ) just shoot me a PM and i can get you a editing link to it, I don't have The Giant unfortunately as of yet. And at the moment I have Nightmares IDs and Shadow Of Evil IDs pretty complete so far. ( also some of yours were incorrect for the upgraded version I referenced the wiki for mine )

SOE Preview

------------------------ Shadow of Evil ------------------------
-Submachine Guns-
Vesper – Level 4 - ID: 2 / 19 (Infernus)
VMP – Level 8 - ID: 4 / 22 (The Impaler)
Kuda – Level 16 - ID: 7 / 15 (Crocuta)
Pharo – Level 23 - ID: 9 / 17 (Whispering Regurgigator)
Weevil – Level 29 - ID: 11 / 24 (Barrage)

-Light Machine Guns-
BRM – Level 12 - ID: 59 / 71 (Blight Oblivion)
Dingo – Level 19 - ID: 61 / 67 (Dire Wolf)
48 Dredge – Level 27 - ID: 63 / 69 (Trapezohedron Shard)
Gorgon – Level 31 - ID: 65 / 73 (Athena's Spear)

-Assault Rifles-
Bootlegger Level 0 - ID: 6 / 26 (Ein Sten)
ICR-1 – Level 2 - ID: 27 / 41 (Illuminated Deanimator)
KN-44 – Level 7 - ID: 29 / 39 (Anointed Avenger)
M8A7 – Level 17 - ID: 31 / 47 (The Unspeakable)
Sheiva – Level 20 - ID: 33 / 49 (Cumulus Struggle)
HVK-30 – Level 25 - ID: 35 / 43 (High Velocity Kicker)
Man-O-War – Level 31 - ID: 37 / 45 (Dread Armada) 14...?

-Sniper Rifles-
Locus – Level 11 - ID: 75 / 81 (Arrhythmic Dirge)
Drakon – Level 14 - ID: 77 / 83 (Bahamut)
SVG-100 – Level 24 - ID: 79 / 85 (Ikken Hissatsu)

-Shotguns-
KRM-262 – Level 5 - ID: 51 / 57 (Dagon's Glare)
Argus – Level 13 - ID: 52 / 56 (Ancient Messenger)
205 Brecci – Level 18 - ID: 53 / 58 (Stellar Screech)
Haymaker 12 – Level 33 - ID: 54 / 55 (Shoeshining 100)

-Secondaries-
Bloodhound - Level 0 - ID: 88 / 95 (Meat Wagon)
Bowie Knife – Level 0 - ID: ??
MR6 - Level 1 - ID: 87 / 91 (Death and Texas)
RK5 – Level 9 - ID: 89 / 93
L-CAR 9 – Level 22 - ID: 90 / 94
XM-53 – Level 28 - ID: 97 / 98
Wunderwaffe DG-2 - ID: 101 / 102 (Wunderwaffe DG-3 JZ)

Quote Originally Posted by Titan X View Post
Hi All,


Im pretty new to this forum but have some previous experience, just want to share a few of these weapon ID's.

A few of these may make your game crash, or glitch. But are often just special weapons.
I have only tested these on The Shadows of Evil. Cant guarantee workingness on The Giant. Will test later.

The Shadows Of Evil:

101 - Wunderwaffe DG-2
102 - Wunderwaffe DG-3 JZ
2 - Vesper
4 - VMP
6 - Bootlegger
7 - Kuda
9 - Pharo
11 - Weevil
13 - Razorback
15 - Crocuta (Pack a Punched Kuda)
17 - Whispering Regurgitator (Pack a Punched Vesper)
19 - Infurnace (Pack a Punched)
22 - Impaler (Pack a Punched VMP)
24 - Barage (Pack a Punched Pharo)
26 - Ein Sten (Pack a Punched Bootlelegger)
27 - ICR-1
29 - KN-44
31 - M8A7
33 - Sheiva
35 - HVK-30
37 - Man-O-War
39 - Annoited Avenger (Pack a Punched KN-44)
41 - Illuminated Demonator (Pack a Punched ICR-1)
43 - High Velocity Kicker (Pack a Punched HVK-30)
45 - Dread Armarda (Pack a Punched Man-O-War)
47 - The Unspeakable (Pack a Punched M8A7)
49 - Columus Struggle (Pack a Punched Sheiva)
51 - KRM-262
53 - 205 Brecci
55 - Shoeshining 100 (Pack a Punched Haymaker)
57 - Dagon's Glare (Pack a Punched KRM-262)
65 - Gorgon
75 - Locus

88 - Starting Pistol (forgot name :P)

The Arbgwaoth Family!:


125 - Kor-Maroth
126 - Mar-Astagua
127 - Nar-Ullaqua
128 - Lor-Zarrozor
129 - Kor-Maroth Arbgwaoth
130 - Mar-Astagua Arbgwaoth (better kor-maroth, i think)
131 - Nar-Ullaqua Arbgwaoth ( i dont even know anymore)
132 - Lor-Zarrozor Arbgwaoth (fml)

139 - Ray Gun / Porters X2 Ray Gun (Pack a Punched)
138 - Ray Gun



The Giant
Take any gun above, and take away 1 from the value.
e.g 11 = Weevil, so now its 10 = Weevil.
(sometimes, atleast. try both.)



33 - HVK-30
35 - Man'O'War
51 - 205 Brecci
57 - BRM
75 - Drakon
96 - Wunderwaffe DG-2
97 - Wunderwaffe DG-3


4150 - Ancient Messenger (Pack a Punched Argon)
364558 - Crucuta (Pack a Punched Kuda)
364587 - Dread Armada (Pack a Punched Man-O-War)




This is due to be edited at any time. Keep checking back for updates,
This took me a while to get, so if this helped, leave a thanks and a comment with any more confirmed ID's
#14 · edited 10y ago · 10y ago
xBreaksx
xBreaksx
Nevermind about my post, it was false.
#15 · edited 10y ago · 10y ago
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