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Home › Forum › MultiPlayer Game Hacks & Cheats › Steam Games Hacks & Cheats › Insurgency Hacks & Cheats › Insurgency offsets (regular updates)

Insurgency offsets (regular updates)

Posts 1–8 of 8 · Page 1 of 1
TU
tudensky
Insurgency offsets (regular updates)
Here I will post some Insurgency offsets, and as soon as an update comes, I will try to post new ones ASAP.

These are the current ones, working perfectly with my private hack.

Code:
-EntityList           0x6CEA24
-PlayerNameBase       0xA8F30000
-LocalPlayer          0x6B5710
-->m_iHealth          0xFC
-->m_fFlags           0x100
-->m_iTeamNum         0xF0
-->m_vecOrigin        0x134
-->m_angRotation      0x128
-->m_aimPunchAngle    0x00
-->m_iCrossHairID     0x2424
-->BoneMatrix         0x00
-->Type               0x2C         (5-weapons , 10-players..)
-ViewMatrix           0x6B9C94
-EnginePointer        0x450BF0
-->SetViewAngle       0x4B40
-+jump                0xA8F30000
#1 · 10y ago
FI
filipexxxx
Correct me if I'm wrong, but I believe u messed up ur +jump off.
here: 0x709AF8
#2 · 10y ago
TU
tudensky
The ones I posted are the ones I have been using for months and they have always worked perfectly. If you have more offsets, why dont you contribute yourself, hm?
#3 · 10y ago
FI
filipexxxx
The thing is im not sure, since i cant get none of them to work atm xD, thats why i asked :P But i got basically the same offsets as you. This is what i got:

NOTE:Not sure if they are all correct.

-EntityList 0x6CEA24
-PlayerNameBase 0xE5F40000
-LocalPlayer 0x6B5710
-->m_iHealth 0xFC
-->m_fFlags 0x100
-->m_iTeamNum 0xF0
-->m_vecOrigin 0x134
-->m_angRotation 0x128
-->m_aimPunchAngle 0x00
-->m_iCrossHairID 0x2424
-->BoneMatrix 0x00
-->Type 0x2C (5-weapons , 10-players..)
-ViewMatrix 0x6B9C94
-EnginePointer 0x450BF0
-->SetViewAngle 0x4B40
-+jump 0xE5F40000
#4 · 10y ago
FI
filipexxxx
Here is one of the lastest offsets, some are broken
NOTE: Just download the TXT file... MPGH wont let all of it fit lol
Thank me if this helped u
Code:
CAI_BaseNPC - 0 
DT_BaseAnimating 
	baseclass: 0x0 
	AnimTimeMustBeFirst: 0x0 
	m_flSimulationTime: 0x264 
	m_cellbits: 0x74 
	m_cellX: 0x7c 
	m_cellY: 0x80 
	m_cellZ: 0x84 
	m_vecOrigin: 0x134 
	m_angRotation: 0x128 
	m_nModelIndex: 0x254 
	m_fEffects: 0xec 
	m_nRenderMode: 0x257 
	m_nRenderFX: 0x256 
	m_clrRender: 0x70 
	m_iTeamNum: 0xf0 
	m_iPendingTeamNum: 0xf4 
	m_CollisionGroup: 0x46c 
	m_flElasticity: 0x394 
	m_flShadowCastDistance: 0x398 
	m_hOwnerEntity: 0x148 
	m_hEffectEntity: 0x944 
	moveparent: 0x144 
	m_iParentAttachment: 0x2e4 
	m_iName: 0x150 
	movetype: 0x0 
	movecollide: 0x0 
	m_Collision: 0x314 
	m_iTextureFrameIndex: 0x939 
	m_bSimulatedEveryTick: 0x932 
	m_bAnimatedEveryTick: 0x933 
	m_bAlternateSorting: 0x934 
	m_bIsAutoaimTarget: 0x60 
	m_fadeMinDist: 0x2ec 
	m_fadeMaxDist: 0x2f0 
	m_flFadeScale: 0x2f4 
	m_nMinCPULevel: 0x935 
	m_nMaxCPULevel: 0x936 
	m_nMinGPULevel: 0x937 
	m_nMaxGPULevel: 0x938 
	m_nSequence: 0xc00 
	m_nForceBone: 0xa00 
	m_vecForce: 0x9f4 
	m_nSkin: 0x9b8 
	m_nBody: 0x9bc 
	m_nHitboxSet: 0x994 
	m_flModelScale: 0xa88 
	m_flPoseParameter: 0xab8 
	m_flPlaybackRate: 0x9b4 
	m_flEncodedController: 0x9d0 
	m_bClientSideAnimation: 0xbe0 
	m_bClientSideFrameReset: 0xa34 
	m_bClientSideRagdoll: 0x275 
	m_nNewSequenceParity: 0x9c0 
	m_nResetEventsParity: 0x9c4 
	m_nMuzzleFlashParity: 0x9e0 
	m_hLightingOrigin: 0xc8c 
	serveranimdata: 0x0 
	m_flCycle: 0x9b0 
	m_flFrozen: 0xa38 
	m_ScaleType: 0xa8c 
	m_bSuppressAnimSounds: 0xc92 
 
CBaseAnimatingOverlay - 1 
DT_BaseAnimatingOverlay 
	baseclass: 0x0 
	baseclass: 0x0 
	m_nSequence: 0xc00 
	m_nForceBone: 0xa00 
	m_vecForce: 0x9f4 
	m_nSkin: 0x9b8 
	m_nBody: 0x9bc 
	m_nHitboxSet: 0x994 
	m_flModelScale: 0xa88 
	m_flPoseParameter: 0xab8 
	m_flPlaybackRate: 0x9b4 
	m_flEncodedController: 0x9d0 
	m_bClientSideAnimation: 0xbe0 
	m_bClientSideFrameReset: 0xa34 
	m_bClientSideRagdoll: 0x275 
	m_nNewSequenceParity: 0x9c0 
	m_nResetEventsParity: 0x9c4 
	m_nMuzzleFlashParity: 0x9e0 
	m_hLightingOrigin: 0xc8c 
	serveranimdata: 0x0 
	m_flFrozen: 0xa38 
	m_ScaleType: 0xa8c 
	m_bSuppressAnimSounds: 0xc92 
	overlay_vars: 0x0 
	m_AnimOverlay: 0x0 
 
CBaseButton - 2 
DT_BaseButton 
	baseclass: 0x0 
	baseclass: 0x0 
	m_vecFinalDest: 0x99c 
	m_movementType: 0x9a8 
	m_flMoveTargetTime: 0x9ac 
	m_usable: 0x9b8 
 
CBaseCombatCharacter - 3 
DT_BaseCombatCharacter 
	baseclass: 0x0 
	baseclass: 0x0 
	m_flexWeight: 0xd70 
	m_blinktoggle: 0xf1c 
	m_viewtarget: 0xd38 
	bcc_localdata: 0x0 
	m_flNextAttack: 0x10b8 
	m_hMyWeapons: 0x14c0 
	m_LastHitGroup: 0x10bc 
	m_hActiveWeapon: 0x1580 
	m_flTimeOfLastInjury: 0x1584 
	m_nRelativeDirectionOfLastInjury: 0x1588 
	m_bGlowEnabled: 0x158d 
 
CBaseCombatWeapon - 4 
DT_BaseCombatWeapon 
	baseclass: 0x0 
	baseclass: 0x0 
	m_nSequence: 0xc00 
	m_nForceBone: 0xa00 
	m_vecForce: 0x9f4 
	m_nSkin: 0x9b8 
	m_nBody: 0x9bc 
	m_nHitboxSet: 0x994 
	m_flModelScale: 0xa88 
	m_flPoseParameter: 0xab8 
	m_flPlaybackRate: 0x9b4 
	m_flEncodedController: 0x9d0 
	m_bClientSideAnimation: 0xbe0 
	m_bClientSideFrameReset: 0xa34 
	m_bClientSideRagdoll: 0x275 
	m_nNewSequenceParity: 0x9c0 
	m_nResetEventsParity: 0x9c4 
	m_nMuzzleFlashParity: 0x9e0 
	m_hLightingOrigin: 0xc8c 
	serveranimdata: 0x0 
	m_flFrozen: 0xa38 
	m_ScaleType: 0xa8c 
	m_bSuppressAnimSounds: 0xc92 
	LocalWeaponData: 0x0 
	m_iClip1: 0xcf4 
	m_iClip2: 0xcf8 
	m_iPrimaryAmmoType: 0xcec 
	m_iSecondaryAmmoType: 0xcf0 
	m_nViewModelIndex: 0xcd4 
	m_bInReload: 0xd29 
	LocalActiveWeaponData: 0x0 
	m_flNextPrimaryAttack: 0xcd8 
	m_flNextSecondaryAttack: 0xcdc 
	m_nNextThinkTick: 0xf8 
	m_flTimeWeaponIdle: 0xcfc 
	m_iViewModelIndex: 0xce0 
	m_iWorldModelIndex: 0xce4 
	m_iState: 0xce8 
	m_hOwner: 0xcd0 
 
CBaseDetonator - 5 
DT_BaseDetonator 
	baseclass: 0x0 
	baseclass: 0x0 
	m_nSequence: 0xc00 
	m_nForceBone: 0xa00 
	m_vecForce: 0x9f4 
	m_nSkin: 0x9b8 
	m_nBody: 0x9bc 
	m_nHitboxSet: 0x994 
	m_flModelScale: 0xa88 
	m_flPoseParameter: 0xab8 
	m_flPlaybackRate: 0x9b4 
	m_flEncodedController: 0x9d0 
	m_bClientSideAnimation: 0xbe0 
	m_bClientSideFrameReset: 0xa34 
	m_bClientSideRagdoll: 0x275 
	m_nNewSequenceParity: 0x9c0 
	m_nResetEventsParity: 0x9c4 
	m_nMuzzleFlashParity: 0x9e0 
	m_hLightingOrigin: 0xc8c 
	serveranimdata: 0x0 
	m_flFrozen: 0xa38 
	m_ScaleType: 0xa8c 
	m_bSuppressAnimSounds: 0xc92 
	m_hExplosivesDefinitionHandle: 0xcdc 
 
CBaseDoor - 6 
DT_BaseDoor 
	baseclass: 0x0 
	baseclass: 0x0 
	m_vecFinalDest: 0x99c 
	m_movementType: 0x9a8 
	m_flMoveTargetTime: 0x9ac 
	m_flWaveHeight: 0x9b8 
 
CBaseEntity - 7 
DT_BaseEntity 
	AnimTimeMustBeFirst: 0x0 
	m_flAnimTime: 0x25c 
	m_flSimulationTime: 0x264 
	m_cellbits: 0x74 
	m_cellX: 0x7c 
	m_cellY: 0x80 
	m_cellZ: 0x84 
	m_vecOrigin: 0x134 
	m_angRotation: 0x128 
	m_nModelIndex: 0x254 
	m_fEffects: 0xec 
	m_nRenderMode: 0x257 
	m_nRenderFX: 0x256 
	m_clrRender: 0x70 
	m_iTeamNum: 0xf0 
	m_iPendingTeamNum: 0xf4 
	m_CollisionGroup: 0x46c 
	m_flElasticity: 0x394 
	m_flShadowCastDistance: 0x398 
	m_hOwnerEntity: 0x148 
	m_hEffectEntity: 0x944 
	moveparent: 0x144 
	m_iParentAttachment: 0x2e4 
	m_iName: 0x150 
	movetype: 0x0 
	movecollide: 0x0 
	m_Collision: 0x314 
	m_vecMins: 0x8 
	m_vecMaxs: 0x14 
	m_nSolidType: 0x22 
	m_usSolidFlags: 0x20 
	m_nSurroundType: 0x2a 
	m_triggerBloat: 0x23 
	m_vecSpecifiedSurroundingMins: 0x2c 
	m_vecSpecifiedSurroundingMaxs: 0x38 
	m_iTextureFrameIndex: 0x939 
	m_bSimulatedEveryTick: 0x932 
	m_bAnimatedEveryTick: 0x933 
	m_bAlternateSorting: 0x934 
	m_bIsAutoaimTarget: 0x60 
	m_fadeMinDist: 0x2ec 
	m_fadeMaxDist: 0x2f0 
	m_flFadeScale: 0x2f4 
	m_nMinCPULevel: 0x935 
	m_nMaxCPULevel: 0x936 
	m_nMinGPULevel: 0x937 
	m_nMaxGPULevel: 0x938 
 
CBaseFlex - 8 
DT_BaseFlex 
	baseclass: 0x0 
	baseclass: 0x0 
	overlay_vars: 0x0 
	m_flexWeight: 0xd70 
	m_blinktoggle: 0xf1c 
	m_viewtarget: 0xd38 
 
CBaseObject - 9 
DT_BaseObject 
	baseclass: 0x0 
	baseclass: 0x0 
	bcc_localdata: 0x0 
	m_LastHitGroup: 0x10bc 
	m_hActiveWeapon: 0x1580 
	m_flTimeOfLastInjury: 0x1584 
	m_nRelativeDirectionOfLastInjury: 0x1588 
	m_bGlowEnabled: 0x158d 
	m_iHealth: 0x16b0 
	m_iMaxHealth: 0x16b4 
	m_iObjectType: 0x16ac 
	m_fObjectFlags: 0x16a0 
	m_bDisabled: 0x16b8 
	m_bServerOverridePlacement: 0x16c0 
 
CBaseParticleEntity - 10 
DT_BaseParticleEntity 
	baseclass: 0x0 
	AnimTimeMustBeFirst: 0x0 
	m_flSimulationTime: 0x264 
	m_cellbits: 0x74 
	m_cellX: 0x7c 
	m_cellY: 0x80 
	m_cellZ: 0x84 
	m_vecOrigin: 0x134 
	m_angRotation: 0x128 
	m_nModelIndex: 0x254 
	m_fEffects: 0xec 
	m_nRenderMode: 0x257 
	m_nRenderFX: 0x256 
	m_clrRender: 0x70 
	m_iTeamNum: 0xf0 
	m_iPendingTeamNum: 0xf4 
	m_CollisionGroup: 0x46c 
	m_flElasticity: 0x394 
	m_flShadowCastDistance: 0x398 
	m_hOwnerEntity: 0x148 
	m_hEffectEntity: 0x944 
	moveparent: 0x144 
	m_iParentAttachment: 0x2e4 
	m_iName: 0x150 
	movetype: 0x0 
	movecollide: 0x0 
	m_Collision: 0x314 
	m_iTextureFrameIndex: 0x939 
	m_bSimulatedEveryTick: 0x932 
	m_bAnimatedEveryTick: 0x933 
	m_bAlternateSorting: 0x934 
	m_bIsAutoaimTarget: 0x60 
	m_fadeMinDist: 0x2ec 
	m_fadeMaxDist: 0x2f0 
	m_flFadeScale: 0x2f4 
	m_nMinCPULevel: 0x935 
	m_nMaxCPULevel: 0x936 
	m_nMinGPULevel: 0x937 
	m_nMaxGPULevel: 0x938 
 
CBasePlayer - 11 
DT_BasePlayer 
	baseclass: 0x0 
	baseclass: 0x0 
	bcc_localdata: 0x0 
	m_LastHitGroup: 0x10bc 
	m_hActiveWeapon: 0x1580 
	m_flTimeOfLastInjury: 0x1584 
	m_nRelativeDirectionOfLastInjury: 0x1588 
	m_bGlowEnabled: 0x158d 
	localdata: 0x0 
	m_Local: 0x162c 
	m_vecViewOffset[0]: 0x104 
	m_vecViewOffset[1]: 0x108 
	m_vecViewOffset[2]: 0x10c 
	m_flFriction: 0x140 
	m_fOnTarget: 0x19f0 
	m_nTickBase: 0x1acc 
	m_nNextThinkTick: 0xf8 
	m_hLastWeapon: 0x19dc 
	m_vecVelocity[0]: 0x110 
	m_vecVelocity[1]: 0x114 
	m_vecVelocity[2]: 0x118 
	m_vecBaseVelocity: 0x11c 
	m_hConstraintEntity: 0x1a0c 
	m_vecConstraintCenter: 0x1a10 
	m_flConstraintRadius: 0x1a1c 
	m_flConstraintWidth: 0x1a20 
	m_flConstraintSpeedFactor: 0x1a24 
	m_bConstraintPastRadius: 0x1a28 
	m_flDeathTime: 0x1a58 
	m_fForceTeam: 0x1a5c 
	m_nWaterLevel: 0x25a 
	m_flLaggedMovementValue: 0x1fd4 
	m_hTonemapController: 0x185c 
	pl: 0x1860 
	deadflag: 0x4 
	m_iFOV: 0x1898 
	m_iFOVStart: 0x189c 
	m_flFOVTime: 0x18bc 
	m_iDefaultFOV: 0x19f8 
	m_hZoomOwner: 0x1910 
	m_afPhysicsFlags: 0x19d4 
	m_hVehicle: 0x19d8 
	m_hUseEntity: 0x19f4 
	m_hGroundEntity: 0x14c 
	m_iHealth: 0xfc 
	m_lifeState: 0x25b 
	m_iAmmo: 0x10c0 
	m_iBonusProgress: 0x1904 
	m_iBonusChallenge: 0x1908 
	m_flMaxspeed: 0x190c 
	m_fFlags: 0x100 
	m_iObserverMode: 0x1a2c 
	m_hObserverTarget: 0x1a30 
	m_hViewModel[0]: 0x19e0 
	m_hViewModel: 0x0 
	m_szLastPlaceName: 0x1ff4 
	m_vecLadderNormal: 0x18d4 
	m_ladderSurfaceProps: 0x18b4 
	m_ubEFNoInterpParity: 0x2018 
	m_hPostProcessCtrl: 0x21d8 
	m_hColorCorrectionCtrl: 0x21dc 
	m_PlayerFog.m_hCtrl: 0x21e4 
	m_vphysicsCollisionState: 0x1920 
	m_hViewEntity: 0x1a04 
	m_bShouldDrawPlayerWhileUsingViewEntity: 0x1a08 
 
CBasePropDoor - 12 
DT_BasePropDoor 
	baseclass: 0x0 
	baseclass: 0x0 
	m_bUseHitboxesForRenderBox: 0xcd8 
 
CBaseTempEntity - 13 
CBaseToggle - 14 
DT_BaseToggle 
	baseclass: 0x0 
	AnimTimeMustBeFirst: 0x0 
	m_flSimulationTime: 0x264 
	m_cellbits: 0x74 
	m_cellX: 0x7c 
	m_cellY: 0x80 
	m_cellZ: 0x84 
	m_vecOrigin: 0x134 
	m_angRotation: 0x128 
	m_nModelIndex: 0x254 
	m_fEffects: 0xec 
	m_nRenderMode: 0x257 
	m_nRenderFX: 0x256 
	m_clrRender: 0x70 
	m_iTeamNum: 0xf0 
	m_iPendingTeamNum: 0xf4 
	m_CollisionGroup: 0x46c 
	m_flElasticity: 0x394 
	m_flShadowCastDistance: 0x398 
	m_hOwnerEntity: 0x148 
	m_hEffectEntity: 0x944 
	moveparent: 0x144 
	m_iParentAttachment: 0x2e4 
	m_iName: 0x150 
	movetype: 0x0 
	movecollide: 0x0 
	m_Collision: 0x314 
	m_iTextureFrameIndex: 0x939 
	m_bSimulatedEveryTick: 0x932 
	m_bAnimatedEveryTick: 0x933 
	m_bAlternateSorting: 0x934 
	m_bIsAutoaimTarget: 0x60 
	m_fadeMinDist: 0x2ec 
	m_fadeMaxDist: 0x2f0 
	m_flFadeScale: 0x2f4 
	m_nMinCPULevel: 0x935 
	m_nMaxCPULevel: 0x936 
	m_nMinGPULevel: 0x937 
	m_nMaxGPULevel: 0x938 
	m_vecFinalDest: 0x99c 
	m_movementType: 0x9a8 
	m_flMoveTargetTime: 0x9ac 
 
CBaseTrigger - 15 
DT_BaseTrigger 
	baseclass: 0x0 
	baseclass: 0x0 
	m_vecFinalDest: 0x99c 
	m_movementType: 0x9a8 
	m_flMoveTargetTime: 0x9ac 
	m_bClientSidePredicted: 0x9b8 
	m_spawnflags: 0x2c4 
 
CBaseViewModel - 16 
DT_BaseViewModel 
	m_nModelIndex: 0x254 
	m_hWeapon: 0xd5c 
	m_nSkin: 0x9b8 
	m_nBody: 0x9bc 
	m_nSequence: 0xc00 
	m_nViewModelIndex: 0xd54 
	m_flPlaybackRate: 0x9b4 
	m_fEffects: 0xec 
	m_nAnimationParity: 0xd58 
	m_hOwner: 0xd60 
	m_nNewSequenceParity: 0x9c0 
	m_nResetEventsParity: 0x9c4 
	m_nMuzzleFlashParity: 0x9e0 
 
CBaseVPhysicsTrigger - 17 
DT_BaseVPhysicsTrigger 
	baseclass: 0x0 
	AnimTimeMustBeFirst: 0x0 
	m_flSimulationTime: 0x264 
	m_cellbits: 0x74 
	m_cellX: 0x7c 
	m_cellY: 0x80 
	m_cellZ: 0x84 
	m_vecOrigin: 0x134 
	m_angRotation: 0x128 
	m_nModelIndex: 0x254 
	m_fEffects: 0xec 
	m_nRenderMode: 0x257 
	m_nRenderFX: 0x256 
	m_clrRender: 0x70 
	m_iTeamNum: 0xf0 
	m_iPendingTeamNum: 0xf4 
	m_CollisionGroup: 0x46c 
	m_flElasticity: 0x394 
	m_flShadowCastDistance: 0x398 
	m_hOwnerEntity: 0x148 
	m_hEffectEntity: 0x944 
	moveparent: 0x144 
	m_iParentAttachment: 0x2e4 
	m_iName: 0x150 
	movetype: 0x0 
	movecollide: 0x0 
	m_Collision: 0x314 
	m_iTextureFrameIndex: 0x939 
	m_bSimulatedEveryTick: 0x932 
	m_bAnimatedEveryTick: 0x933 
	m_bAlternateSorting: 0x934 
	m_bIsAutoaimTarget: 0x60 
	m_fadeMinDist: 0x2ec 
	m_fadeMaxDist: 0x2f0 
	m_flFadeScale: 0x2f4 
	m_nMinCPULevel: 0x935 
	m_nMaxCPULevel: 0x936 
	m_nMinGPULevel: 0x937 
	m_nMaxGPULevel: 0x938 
 
CBeam - 18 
DT_Beam 
	m_nBeamType: 0x9a4 
	m_nBeamFlags: 0x9a8 
	m_nNumBeamEnts: 0x998 
	m_hAttachEntity: 0x9ac 
	m_nAttachIndex: 0x9d4 
	m_nHaloIndex: 0x9a0 
	m_fHaloScale: 0xa08 
	m_fWidth: 0x9fc 
	m_fEndWidth: 0xa00 
	m_fFadeLength: 0xa04 
	m_fAmplitude: 0xa0c 
	m_fStartFrame: 0xa10 
	m_fSpeed: 0xa14 
	m_flFrameRate: 0x988 
	m_flHDRColorScale: 0x98c 
	m_clrRender: 0x70 
	m_nRenderFX: 0x256 
	m_nRenderMode: 0x257 
	m_flFrame: 0xa18 
	m_nClipStyle: 0xa1c 
	m_vecEndPos: 0xa20 
	m_nModelIndex: 0x254 
	m_vecOrigin: 0x134 
	moveparent: 0x144 
 
CBeamSpotlight - 19 
DT_BeamSpotlight 
	baseclass: 0x0 
	AnimTimeMustBeFirst: 0x0 
	m_flSimulationTime: 0x264 
	m_cellbits: 0x74 
	m_cellX: 0x7c 
	m_cellY: 0x80 
	m_cellZ: 0x84 
	m_vecOrigin: 0x134 
	m_angRotation: 0x128 
	m_nModelIndex: 0x254 
	m_fEffects: 0xec 
	m_nRenderMode: 0x257 
	m_nRenderFX: 0x256 
	m_clrRender: 0x70 
	m_iTeamNum: 0xf0 
	m_iPendingTeamNum: 0xf4 
	m_CollisionGroup: 0x46c 
	m_flElasticity: 0x394 
	m_flShadowCastDistance: 0x398 
	m_hOwnerEntity: 0x148 
	m_hEffectEntity: 0x944 
	moveparent: 0x144 
	m_iParentAttachment: 0x2e4 
	m_iName: 0x150 
	movetype: 0x0 
	movecollide: 0x0 
	m_Collision: 0x314 
	m_iTextureFrameIndex: 0x939 
	m_bSimulatedEveryTick: 0x932 
	m_bAnimatedEveryTick: 0x933 
	m_bAlternateSorting: 0x934 
	m_bIsAutoaimTarget: 0x60 
	m_fadeMinDist: 0x2ec 
	m_fadeMaxDist: 0x2f0 
	m_flFadeScale: 0x2f4 
	m_nMinCPULevel: 0x935 
	m_nMaxCPULevel: 0x936 
	m_nMinGPULevel: 0x937 
	m_nMaxGPULevel: 0x938 
	m_nHaloIndex: 0x988 
	m_bSpotlightOn: 0x994 
	m_bHasDynamicLight: 0x995 
	m_flSpotlightMaxLength: 0x998 
	m_flSpotlightGoalWidth: 0x99c 
	m_flHDRColorScale: 0x9a0 
	m_nRotationAxis: 0x98c 
	m_flRotationSpeed: 0x990 
 
CBoneFollower - 20 
DT_BoneFollower 
	baseclass: 0x0 
	AnimTimeMustBeFirst: 0x0 
	m_flSimulationTime: 0x264 
	m_cellbits: 0x74 
	m_cellX: 0x7c 
	m_cellY: 0x80 
	m_cellZ: 0x84 
	m_vecOrigin: 0x134 
	m_angRotation: 0x128 
	m_nModelIndex: 0x254 
	m_fEffects: 0xec 
	m_nRenderMode: 0x257 
	m_nRenderFX: 0x256 
	m_clrRender: 0x70 
	m_iTeamNum: 0xf0 
	m_iPendingTeamNum: 0xf4 
	m_CollisionGroup: 0x46c 
	m_flElasticity: 0x394 
	m_flShadowCastDistance: 0x398 
	m_hOwnerEntity: 0x148 
	m_hEffectEntity: 0x944 
	moveparent: 0x144 
	m_iParentAttachment: 0x2e4 
	m_iName: 0x150 
	movetype: 0x0 
	movecollide: 0x0 
	m_Collision: 0x314 
	m_iTextureFrameIndex: 0x939 
	m_bSimulatedEveryTick: 0x932 
	m_bAnimatedEveryTick: 0x933 
	m_bAlternateSorting: 0x934 
	m_bIsAutoaimTarget: 0x60 
	m_fadeMinDist: 0x2ec 
	m_fadeMaxDist: 0x2f0 
	m_flFadeScale: 0x2f4 
	m_nMinCPULevel: 0x935 
	m_nMaxCPULevel: 0x936 
	m_nMinGPULevel: 0x937 
	m_nMaxGPULevel: 0x938 
	m_modelIndex: 0x988 
	m_solidIndex: 0x98c 
 
CBreakable - 21 
DT_Breakable 
	baseclass: 0x0 
	AnimTimeMustBeFirst: 0x0 
	m_flSimulationTime: 0x264 
	m_cellbits: 0x74 
	m_cellX: 0x7c 
	m_cellY: 0x80 
	m_cellZ: 0x84 
	m_vecOrigin: 0x134 
	m_angRotation: 0x128 
	m_nModelIndex: 0x254 
	m_fEffects: 0xec 
	m_nRenderMode: 0x257 
	m_nRenderFX: 0x256 
	m_clrRender: 0x70 
	m_iTeamNum: 0xf0 
	m_iPendingTeamNum: 0xf4 
	m_CollisionGroup: 0x46c 
	m_flElasticity: 0x394 
	m_flShadowCastDistance: 0x398 
	m_hOwnerEntity: 0x148 
	m_hEffectEntity: 0x944 
	moveparent: 0x144 
	m_iParentAttachment: 0x2e4 
	m_iName: 0x150 
	movetype: 0x0 
	movecollide: 0x0 
	m_Collision: 0x314 
	m_iTextureFrameIndex: 0x939 
	m_bSimulatedEveryTick: 0x932 
	m_bAnimatedEveryTick: 0x933 
	m_bAlternateSorting: 0x934 
	m_bIsAutoaimTarget: 0x60 
	m_fadeMinDist: 0x2ec 
	m_fadeMaxDist: 0x2f0 
	m_flFadeScale: 0x2f4 
	m_nMinCPULevel: 0x935 
	m_nMaxCPULevel: 0x936 
	m_nMinGPULevel: 0x937 
	m_nMaxGPULevel: 0x938 
 
CBreakableProp - 22 
DT_BreakableProp 
	baseclass: 0x0 
	baseclass: 0x0 
	m_nSequence: 0xc00 
	m_nForceBone: 0xa00 
	m_vecForce: 0x9f4 
	m_nSkin: 0x9b8 
	m_nBody: 0x9bc 
	m_nHitboxSet: 0x994 
	m_flModelScale: 0xa88 
	m_flPoseParameter: 0xab8 
	m_flPlaybackRate: 0x9b4 
	m_flEncodedController: 0x9d0 
	m_bClientSideAnimation: 0xbe0 
	m_bClientSideFrameReset: 0xa34 
	m_bClientSideRagdoll: 0x275 
	m_nNewSequenceParity: 0x9c0 
	m_nResetEventsParity: 0x9c4 
	m_nMuzzleFlashParity: 0x9e0 
	m_hLightingOrigin: 0xc8c 
	serveranimdata: 0x0 
	m_flFrozen: 0xa38 
	m_ScaleType: 0xa8c 
	m_bSuppressAnimSounds: 0xc92 
	m_bClientPhysics: 0xcd0 
 
CBreakableSurface - 23 
DT_BreakableSurface 
	baseclass: 0x0 
	baseclass: 0x0 
	m_nNumWide: 0x98c 
	m_nNumHigh: 0x990 
	m_flPanelWidth: 0x994 
	m_flPanelHeight: 0x998 
	m_vNormal: 0x99c 
	m_vCorner: 0x9a8 
	m_bIsBroken: 0x9b4 
	m_nSurfaceType: 0x9b8 
	m_RawPanelBitVec: 0x9dc 
 
CCascadeLight - 24 
DT_CascadeLight 
	baseclass: 0x0 
	AnimTimeMustBeFirst: 0x0 
	m_flSimulationTime: 0x264 
	m_cellbits: 0x74 
	m_cellX: 0x7c 
	m_cellY: 0x80 
	m_cellZ: 0x84 
	m_vecOrigin: 0x134 
	m_angRotation: 0x128 
	m_nModelIndex: 0x254 
	m_fEffects: 0xec 
	m_nRenderMode: 0x257 
	m_nRenderFX: 0x256 
	m_clrRender: 0x70 
	m_iTeamNum: 0xf0 
	m_iPendingTeamNum: 0xf4 
	m_CollisionGroup: 0x46c 
	m_flElasticity: 0x394 
	m_flShadowCastDistance: 0x398 
	m_hOwnerEntity: 0x148 
	m_hEffectEntity: 0x944 
	moveparent: 0x144 
	m_iParentAttachment: 0x2e4 
	m_iName: 0x150 
	movetype: 0x0 
	movecollide: 0x0 
	m_Collision: 0x314 
	m_iTextureFrameIndex: 0x939 
	m_bSimulatedEveryTick: 0x932 
	m_bAnimatedEveryTick: 0x933 
	m_bAlternateSorting: 0x934 
	m_bIsAutoaimTarget: 0x60 
	m_fadeMinDist: 0x2ec 
	m_fadeMaxDist: 0x2f0 
	m_flFadeScale: 0x2f4 
	m_nMinCPULevel: 0x935 
	m_nMaxCPULevel: 0x936 
	m_nMinGPULevel: 0x937 
	m_nMaxGPULevel: 0x938 
	m_shadowDirection: 0x988 
	m_envLightShadowDirection: 0x994 
	m_bEnabled: 0x9a0 
	m_bUseLightEnvAngles: 0x9a1 
	m_LightColor: 0x9a2 
	m_flMaxShadowDist: 0x9a8 
 
CColorCorrection - 25 
DT_ColorCorrection 
	baseclass: 0x0 
	AnimTimeMustBeFirst: 0x0 
	m_flSimulationTime: 0x264 
	m_cellbits: 0x74 
	m_cellX: 0x7c 
	m_cellY: 0x80 
	m_cellZ: 0x84 
	m_vecOrigin: 0x134 
	m_angRotation: 0x128 
	m_nModelIndex: 0x254 
	m_fEffects: 0xec 
	m_nRenderMode: 0x257 
	m_nRenderFX: 0x256 
	m_clrRender: 0x70 
	m_iTeamNum: 0xf0 
	m_iPendingTeamNum: 0xf4 
	m_CollisionGroup: 0x46c 
	m_flElasticity: 0x394 
	m_flShadowCastDistance: 0x398 
	m_hOwnerEntity: 0x148 
	m_hEffectEntity: 0x944 
	moveparent: 0x144 
	m_iParentAttachment: 0x2e4 
	m_iName: 0x150 
	movetype: 0x0 
	movecollide: 0x0 
	m_Collision: 0x314 
	m_iTextureFrameIndex: 0x939 
	m_bSimulatedEveryTick: 0x932 
	m_bAnimatedEveryTick: 0x933 
	m_bAlternateSorting: 0x934 
	m_bIsAutoaimTarget: 0x60 
	m_fadeMinDist: 0x2ec 
	m_fadeMaxDist: 0x2f0 
	m_flFadeScale: 0x2f4 
	m_nMinCPULevel: 0x935 
	m_nMaxCPULevel: 0x936 
	m_nMinGPULevel: 0x937 
	m_nMaxGPULevel: 0x938 
	m_vecOrigin: 0x988 
	m_minFalloff: 0x994 
	m_maxFalloff: 0x998 
	m_flCurWeight: 0x9a8 
	m_flMaxWeight: 0x9a4 
	m_flFadeInDuration: 0x99c 
	m_flFadeOutDuration: 0x9a0 
	m_netLookupFilename: 0x9ac 
	m_bEnabled: 0xab0 
	m_bMaster: 0xab1 
	m_bClientSide: 0xab2 
	m_bExclusive: 0xab3 
 
CColorCorrectionVolume - 26 
DT_ColorCorrectionVolume 
	baseclass: 0x0 
	baseclass: 0x0 
	m_bClientSidePredicted: 0x9b8 
	m_spawnflags: 0x2c4 
	m_bEnabled: 0x9d0 
	m_MaxWeight: 0x9d4 
	m_FadeDuration: 0x9d8 
	m_Weight: 0x9dc 
	m_lookupFilename: 0x9e0 
 
CDynamicLight - 27 
DT_DynamicLight 
	baseclass: 0x0 
	AnimTimeMustBeFirst: 0x0 
	m_flSimulationTime: 0x264 
	m_cellbits: 0x74 
	m_cellX: 0x7c 
	m_cellY: 0x80 
	m_cellZ: 0x84 
	m_vecOrigin: 0x134 
	m_angRotation: 0x128 
	m_nModelIndex: 0x254 
	m_fEffects: 0xec 
	m_nRenderMode: 0x257 
	m_nRenderFX: 0x256 
	m_clrRender: 0x70 
	m_iTeamNum: 0xf0 
	m_iPendingTeamNum: 0xf4 
	m_CollisionGroup: 0x46c 
	m_flElasticity: 0x394 
	m_flShadowCastDistance: 0x398 
	m_hOwnerEntity: 0x148 
	m_hEffectEntity: 0x944 
	moveparent: 0x144 
	m_iParentAttachment: 0x2e4 
	m_iName: 0x150 
	movetype: 0x0 
	movecollide: 0x0 
	m_Collision: 0x314 
	m_iTextureFrameIndex: 0x939 
	m_bSimulatedEveryTick: 0x932 
	m_bAnimatedEveryTick: 0x933 
	m_bAlternateSorting: 0x934 
	m_bIsAutoaimTarget: 0x60 
	m_fadeMinDist: 0x2ec 
	m_fadeMaxDist: 0x2f0 
	m_flFadeScale: 0x2f4 
	m_nMinCPULevel: 0x935 
	m_nMaxCPULevel: 0x936 
	m_nMinGPULevel: 0x937 
	m_nMaxGPULevel: 0x938 
	m_Flags: 0x988 
	m_LightStyle: 0x989 
	m_Radius: 0x98c 
	m_Exponent: 0x990 
	m_InnerAngle: 0x994 
	m_OuterAngle: 0x998 
	m_SpotRadius: 0x99c 
 
CDynamicProp - 28 
DT_DynamicProp 
	baseclass: 0x0 
	baseclass: 0x0 
	m_bClientPhysics: 0xcd0 
	m_bUseHitboxesForRenderBox: 0xcd8 
 
CEmbers - 29 
DT_Embers 
	baseclass: 0x0 
	AnimTimeMustBeFirst: 0x0 
	m_flSimulationTime: 0x264 
	m_cellbits: 0x74 
	m_cellX: 0x7c 
	m_cellY: 0x80 
	m_cellZ: 0x84 
	m_vecOrigin: 0x134 
	m_angRotation: 0x128 
	m_nModelIndex: 0x254 
	m_fEffects: 0xec 
	m_nRenderMode: 0x257 
	m_nRenderFX: 0x256 
	m_clrRender: 0x70 
	m_iTeamNum: 0xf0 
	m_iPendingTeamNum: 0xf4 
	m_CollisionGroup: 0x46c 
	m_flElasticity: 0x394 
	m_flShadowCastDistance: 0x398 
	m_hOwnerEntity: 0x148 
	m_hEffectEntity: 0x944 
	moveparent: 0x144 
	m_iParentAttachment: 0x2e4 
	m_iName: 0x150 
	movetype: 0x0 
	movecollide: 0x0 
	m_Collision: 0x314 
	m_iTextureFrameIndex: 0x939 
	m_bSimulatedEveryTick: 0x932 
	m_bAnimatedEveryTick: 0x933 
	m_bAlternateSorting: 0x934 
	m_bIsAutoaimTarget: 0x60 
	m_fadeMinDist: 0x2ec 
	m_fadeMaxDist: 0x2f0 
	m_flFadeScale: 0x2f4 
	m_nMinCPULevel: 0x935 
	m_nMaxCPULevel: 0x936 
	m_nMinGPULevel: 0x937 
	m_nMaxGPULevel: 0x938 
	m_nDensity: 0x988 
	m_nLifetime: 0x98c 
	m_nSpeed: 0x990 
	m_bEmit: 0x994 
 
CEntityDissolve - 30 
DT_EntityDissolve 
	baseclass: 0x0 
	AnimTimeMustBeFirst: 0x0 
	m_flSimulationTime: 0x264 
	m_cellbits: 0x74 
	m_cellX: 0x7c 
	m_cellY: 0x80 
	m_cellZ: 0x84 
	m_vecOrigin: 0x134 
	m_angRotation: 0x128 
	m_nModelIndex: 0x254 
	m_fEffects: 0xec 
	m_nRenderMode: 0x257 
	m_nRenderFX: 0x256 
	m_clrRender: 0x70 
	m_iTeamNum: 0xf0 
	m_iPendingTeamNum: 0xf4 
	m_CollisionGroup: 0x46c 
	m_flElasticity: 0x394 
	m_flShadowCastDistance: 0x398 
	m_hOwnerEntity: 0x148 
	m_hEffectEntity: 0x944 
	moveparent: 0x144 
	m_iParentAttachment: 0x2e4 
	m_iName: 0x150 
	movetype: 0x0 
	movecollide: 0x0 
	m_Collision: 0x314 
	m_iTextureFrameIndex: 0x939 
	m_bSimulatedEveryTick: 0x932 
	m_bAnimatedEveryTick: 0x933 
	m_bAlternateSorting: 0x934 
	m_bIsAutoaimTarget: 0x60 
	m_fadeMinDist: 0x2ec 
	m_fadeMaxDist: 0x2f0 
	m_flFadeScale: 0x2f4 
	m_nMinCPULevel: 0x935 
	m_nMaxCPULevel: 0x936 
	m_nMinGPULevel: 0x937 
	m_nMaxGPULevel: 0x938 
	m_flStartTime: 0x98c 
	m_flFadeOutStart: 0x990 
	m_flFadeOutLength: 0x994 
	m_flFadeOutModelStart: 0x998 
	m_flFadeOutModelLength: 0x99c 
	m_flFadeInStart: 0x9a0 
	m_flFadeInLength: 0x9a4 
	m_nDissolveType: 0x9a8 
	m_vDissolverOrigin: 0x9b0 
	m_nMagnitude: 0x9bc 
 
CEntityFlame - 31 
DT_EntityFlame 
	baseclass: 0x0 
	AnimTimeMustBeFirst: 0x0 
	m_flSimulationTime: 0x264 
	m_cellbits: 0x74 
	m_cellX: 0x7c 
	m_cellY: 0x80 
	m_cellZ: 0x84 
	m_vecOrigin: 0x134 
	m_angRotation: 0x128 
	m_nModelIndex: 0x254 
	m_fEffects: 0xec 
	m_nRenderMode: 0x257 
	m_nRenderFX: 0x256 
	m_clrRender: 0x70 
	m_iTeamNum: 0xf0 
	m_iPendingTeamNum: 0xf4 
	m_CollisionGroup: 0x46c 
	m_flElasticity: 0x394 
	m_flShadowCastDistance: 0x398 
	m_hOwnerEntity: 0x148 
	m_hEffectEntity: 0x944 
	moveparent: 0x144 
	m_iParentAttachment: 0x2e4 
	m_iName: 0x150 
	movetype: 0x0 
	movecollide: 0x0 
	m_Collision: 0x314 
	m_iTextureFrameIndex: 0x939 
	m_bSimulatedEveryTick: 0x932 
	m_bAnimatedEveryTick: 0x933 
	m_bAlternateSorting: 0x934 
	m_bIsAutoaimTarget: 0x60 
	m_fadeMinDist: 0x2ec 
	m_fadeMaxDist: 0x2f0 
	m_flFadeScale: 0x2f4 
	m_nMinCPULevel: 0x935 
	m_nMaxCPULevel: 0x936 
	m_nMinGPULevel: 0x937 
	m_nMaxGPULevel: 0x938 
	m_hEntAttached: 0x988 
	m_bCheapEffect: 0x99c 
 
CEntityFreezing - 32 
DT_EntityFreezing 
	baseclass: 0x0 
	AnimTimeMustBeFirst: 0x0 
	m_flSimulationTime: 0x264 
	m_cellbits: 0x74 
	m_cellX: 0x7c 
	m_cellY: 0x80 
	m_cellZ: 0x84 
	m_vecOrigin: 0x134 
	m_angRotation: 0x128 
	m_nModelIndex: 0x254 
	m_fEffects: 0xec 
	m_nRenderMode: 0x257 
	m_nRenderFX: 0x256 
	m_clrRender: 0x70 
	m_iTeamNum: 0xf0 
	m_iPendingTeamNum: 0xf4 
	m_CollisionGroup: 0x46c 
	m_flElasticity: 0x394 
	m_flShadowCastDistance: 0x398 
	m_hOwnerEntity: 0x148 
	m_hEffectEntity: 0x944 
	moveparent: 0x144 
	m_iParentAttachment: 0x2e4 
	m_iName: 0x150 
	movetype: 0x0 
	movecollide: 0x0 
	m_Collision: 0x314 
	m_iTextureFrameIndex: 0x939 
	m_bSimulatedEveryTick: 0x932 
	m_bAnimatedEveryTick: 0x933 
	m_bAlternateSorting: 0x934 
	m_bIsAutoaimTarget: 0x60 
	m_fadeMinDist: 0x2ec 
	m_fadeMaxDist: 0x2f0 
	m_flFadeScale: 0x2f4 
	m_nMinCPULevel: 0x935 
	m_nMaxCPULevel: 0x936 
	m_nMinGPULevel: 0x937 
	m_nMaxGPULevel: 0x938 
	m_vFreezingOrigin: 0x988 
	m_flFrozenPerHitbox: 0x994 
	m_flFrozen: 0xa5c 
	m_bFinishFreezing: 0xa60 
 
CEntityParticleTrail - 33 
DT_EntityParticleTrail 
	baseclass: 0x0 
	baseclass: 0x0 
	m_iMaterialName: 0xa70 
	m_Info: 0xa74 
	m_flLifetime: 0x8 
	m_flStartSize: 0xc 
	m_flEndSize: 0x10 
	m_hConstraintEntity: 0xa88 
 
CEnvAmbientLight - 34 
DT_EnvAmbientLight 
	baseclass: 0x0 
	baseclass: 0x0 
	m_vecOrigin: 0x988 
	m_minFalloff: 0x994 
	m_maxFalloff: 0x998 
	m_flCurWeight: 0x99c 
	m_bEnabled: 0xaa4 
	m_vecColor: 0xab0 
 
CEnvDetailController - 35 
DT_DetailController 
	m_flFadeStartDist: 0x988 
	m_flFadeEndDist: 0x98c 
 
CEnvDOFController - 36 
DT_EnvDOFController 
	baseclass: 0x0 
	AnimTimeMustBeFirst: 0x0 
	m_flSimulationTime: 0x264 
	m_cellbits: 0x74 
	m_cellX: 0x7c 
	m_cellY: 0x80 
	m_cellZ: 0x84 
	m_vecOrigin: 0x134 
	m_angRotation: 0x128 
	m_nModelIndex: 0x254 
	m_fEffects: 0xec 
	m_nRenderMode: 0x257 
	m_nRenderFX: 0x256 
	m_clrRender: 0x70 
	m_iTeamNum: 0xf0 
	m_iPendingTeamNum: 0xf4 
	m_CollisionGroup: 0x46c 
	m_flElasticity: 0x394 
	m_flShadowCastDistance: 0x398 
	m_hOwnerEntity: 0x148 
	m_hEffectEntity: 0x944 
	moveparent: 0x144 
	m_iParentAttachment: 0x2e4 
	m_iName: 0x150 
	movetype: 0x0 
	movecollide: 0x0 
	m_Collision: 0x314 
	m_iTextureFrameIndex: 0x939 
	m_bSimulatedEveryTick: 0x932 
	m_bAnimatedEveryTick: 0x933 
	m_bAlternateSorting: 0x934 
	m_bIsAutoaimTarget: 0x60 
	m_fadeMinDist: 0x2ec 
	m_fadeMaxDist: 0x2f0 
	m_flFadeScale: 0x2f4 
	m_nMinCPULevel: 0x935 
	m_nMaxCPULevel: 0x936 
	m_nMinGPULevel: 0x937 
	m_nMaxGPULevel: 0x938 
	m_bDOFEnabled: 0x988 
	m_flNearBlurDepth: 0x98c 
	m_flNearFocusDepth: 0x990 
	m_flFarFocusDepth: 0x994 
	m_flFarBlurDepth: 0x998 
	m_flNearBlurRadius: 0x99c 
	m_flFarBlurRadius: 0x9a0 
 
CEnvParticleScript - 37 
DT_EnvParticleScript 
	baseclass: 0x0 
	baseclass: 0x0 
	m_nSequence: 0xc00 
	m_nForceBone: 0xa00 
	m_vecForce: 0x9f4 
	m_nSkin: 0x9b8 
	m_nBody: 0x9bc 
	m_nHitboxSet: 0x994 
	m_flModelScale: 0xa88 
	m_flPoseParameter: 0xab8 
	m_flPlaybackRate: 0x9b4 
	m_flEncodedController: 0x9d0 
	m_bClientSideAnimation: 0xbe0 
	m_bClientSideFrameReset: 0xa34 
	m_bClientSideRagdoll: 0x275 
	m_nNewSequenceParity: 0x9c0 
	m_nResetEventsParity: 0x9c4 
	m_nMuzzleFlashParity: 0x9e0 
	m_hLightingOrigin: 0xc8c 
	serveranimdata: 0x0 
	m_flFrozen: 0xa38 
	m_ScaleType: 0xa8c 
	m_bSuppressAnimSounds: 0xc92 
	m_flSequenceScale: 0xdb4 
 
CEnvProjectedTexture - 38 
DT_EnvProjectedTexture 
	baseclass: 0x0 
	AnimTimeMustBeFirst: 0x0 
	m_flSimulationTime: 0x264 
	m_cellbits: 0x74 
	m_cellX: 0x7c 
	m_cellY: 0x80 
	m_cellZ: 0x84 
	m_vecOrigin: 0x134 
	m_angRotation: 0x128 
	m_nModelIndex: 0x254 
	m_fEffects: 0xec 
	m_nRenderMode: 0x257 
	m_nRenderFX: 0x256 
	m_clrRender: 0x70 
	m_iTeamNum: 0xf0 
	m_iPendingTeamNum: 0xf4 
	m_CollisionGroup: 0x46c 
	m_flElasticity: 0x394 
	m_flShadowCastDistance: 0x398 
	m_hOwnerEntity: 0x148 
	m_hEffectEntity: 0x944 
	moveparent: 0x144 
	m_iParentAttachment: 0x2e4 
	m_iName: 0x150 
	movetype: 0x0 
	movecollide: 0x0 
	m_Collision: 0x314 
	m_iTextureFrameIndex: 0x939 
	m_bSimulatedEveryTick: 0x932 
	m_bAnimatedEveryTick: 0x933 
	m_bAlternateSorting: 0x934 
	m_bIsAutoaimTarget: 0x60 
	m_fadeMinDist: 0x2ec 
	m_fadeMaxDist: 0x2f0 
	m_flFadeScale: 0x2f4 
	m_nMinCPULevel: 0x935 
	m_nMaxCPULevel: 0x936 
	m_nMinGPULevel: 0x937 
	m_nMaxGPULevel: 0x938 
	m_hTargetEntity: 0x98c 
	m_bState: 0x990 
	m_bAlwaysUpdate: 0x991 
	m_flLightFOV: 0x994 
	m_bEnableShadows: 0x998 
	m_bSimpleProjection: 0x999 
	m_bLightOnlyTarget: 0x99a 
	m_bLightWorld: 0x99b 
	m_bCameraSpace: 0x99c 
	m_flBrightnessScale: 0x9a0 
	m_LightColor: 0x9a4 
	m_flColorTransitionTime: 0x9b8 
	m_flAmbient: 0x9bc 
	m_SpotlightTextureName: 0x9c8 
	m_nSpotlightTextureFrame: 0xad4 
	m_flNearZ: 0x9c0 
	m_flFarZ: 0x9c4 
	m_nShadowQuality: 0xad8 
	m_flProjectionSize: 0xae8 
	m_flRotation: 0xaec 
	m_iStyle: 0xadc 
 
CEnvQuadraticBeam - 39 
DT_QuadraticBeam 
	baseclass: 0x0 
	AnimTimeMustBeFirst: 0x0 
	m_flSimulationTime: 0x264 
	m_cellbits: 0x74 
	m_cellX: 0x7c 
	m_cellY: 0x80 
	m_cellZ: 0x84 
	m_vecOrigin: 0x134 
	m_angRotation: 0x128 
	m_nModelIndex: 0x254 
	m_fEffects: 0xec 
	m_nRenderMode: 0x257 
	m_nRenderFX: 0x256 
	m_clrRender: 0x70 
	m_iTeamNum: 0xf0 
	m_iPendingTeamNum: 0xf4 
	m_CollisionGroup: 0x46c 
	m_flElasticity: 0x394 
	m_flShadowCastDistance: 0x398 
	m_hOwnerEntity: 0x148 
	m_hEffectEntity: 0x944 
	moveparent: 0x144 
	m_iParentAttachment: 0x2e4 
	m_iName: 0x150 
	movetype: 0x0 
	movecollide: 0x0 
	m_Collision: 0x314 
	m_iTextureFrameIndex: 0x939 
	m_bSimulatedEveryTick: 0x932 
	m_bAnimatedEveryTick: 0x933 
	m_bAlternateSorting: 0x934 
	m_bIsAutoaimTarget: 0x60 
	m_fadeMinDist: 0x2ec 
	m_fadeMaxDist: 0x2f0 
	m_flFadeScale: 0x2f4 
	m_nMinCPULevel: 0x935 
	m_nMaxCPULevel: 0x936 
	m_nMinGPULevel: 0x937 
	m_nMaxGPULevel: 0x938 
	m_targetPosition: 0x988 
	m_controlPosition: 0x994 
	m_scrollRate: 0x9a0 
	m_flWidth: 0x9a4 
 
CEnvScreenEffect - 40 
DT_EnvScreenEffect 
	baseclass: 0x0 
	AnimTimeMustBeFirst: 0x0 
	m_flSimulationTime: 0x264 
	m_cellbits: 0x74 
	m_cellX: 0x7c 
	m_cellY: 0x80 
	m_cellZ: 0x84 
	m_vecOrigin: 0x134 
	m_angRotation: 0x128 
	m_nModelIndex: 0x254 
	m_fEffects: 0xec 
	m_nRenderMode: 0x257 
	m_nRenderFX: 0x256 
	m_clrRender: 0x70 
	m_iTeamNum: 0xf0 
	m_iPendingTeamNum: 0xf4 
	m_CollisionGroup: 0x46c 
	m_flElasticity: 0x394 
	m_flShadowCastDistance: 0x398 
	m_hOwnerEntity: 0x148 
	m_hEffectEntity: 0x944 
	moveparent: 0x144 
	m_iParentAttachment: 0x2e4 
	m_iName: 0x150 
	movetype: 0x0 
	movecollide: 0x0 
	m_Collision: 0x314 
	m_iTextureFrameIndex: 0x939 
	m_bSimulatedEveryTick: 0x932 
	m_bAnimatedEveryTick: 0x933 
	m_bAlternateSorting: 0x934 
	m_bIsAutoaimTarget: 0x60 
	m_fadeMinDist: 0x2ec 
	m_fadeMaxDist: 0x2f0 
	m_flFadeScale: 0x2f4 
	m_nMinCPULevel: 0x935 
	m_nMaxCPULevel: 0x936 
	m_nMinGPULevel: 0x937 
	m_nMaxGPULevel: 0x938 
	m_flDuration: 0x988 
	m_nType: 0x98c 
 
CEnvScreenOverlay - 41 
DT_EnvScreenOverlay 
	baseclass: 0x0 
	AnimTimeMustBeFirst: 0x0 
	m_flSimulationTime: 0x264 
	m_cellbits: 0x74 
	m_cellX: 0x7c 
	m_cellY: 0x80 
	m_cellZ: 0x84 
	m_vecOrigin: 0x134 
	m_angRotation: 0x128 
	m_nModelIndex: 0x254 
	m_fEffects: 0xec 
	m_nRenderMode: 0x257 
	m_nRenderFX: 0x256 
	m_clrRender: 0x70 
	m_iTeamNum: 0xf0 
	m_iPendingTeamNum: 0xf4 
	m_CollisionGroup: 0x46c 
	m_flElasticity: 0x394 
	m_flShadowCastDistance: 0x398 
	m_hOwnerEntity: 0x148 
	m_hEffectEntity: 0x944 
	moveparent: 0x144 
	m_iParentAttachment: 0x2e4 
	m_iName: 0x150 
	movetype: 0x0 
	movecollide: 0x0 
	m_Collision: 0x314 
	m_iTextureFrameIndex: 0x939 
	m_bSimulatedEveryTick: 0x932 
	m_bAnimatedEveryTick: 0x933 
	m_bAlternateSorting: 0x934 
	m_bIsAutoaimTarget: 0x60 
	m_fadeMinDist: 0x2ec 
	m_fadeMaxDist: 0x2f0 
	m_flFadeScale: 0x2f4 
	m_nMinCPULevel: 0x935 
	m_nMaxCPULevel: 0x936 
	m_nMinGPULevel: 0x937 
	m_nMaxGPULevel: 0x938 
	m_iszOverlayNames[0]: 0x988 
	m_iszOverlayNames: 0x0 
	m_flOverlayTimes[0]: 0x1380 
	m_flOverlayTimes: 0x0 
	m_flStartTime: 0x13a8 
	m_iDesiredOverlay: 0x13ac 
	m_bIsActive: 0x13b0 
 
CEnvTonemapController - 42 
DT_EnvTonemapController 
	baseclass: 0x0 
	AnimTimeMustBeFirst: 0x0 
	m_flSimulationTime: 0x264 
	m_cellbits: 0x74 
	m_cellX: 0x7c 
	m_cellY: 0x80 
	m_cellZ: 0x84 
	m_vecOrigin: 0x134 
	m_angRotation: 0x128 
	m_nModelIndex: 0x254 
	m_fEffects: 0xec 
	m_nRenderMode: 0x257 
	m_nRenderFX: 0x256 
	m_clrRender: 0x70 
	m_iTeamNum: 0xf0 
	m_iPendingTeamNum: 0xf4 
	m_CollisionGroup: 0x46c 
	m_flElasticity: 0x394 
	m_flShadowCastDistance: 0x398 
	m_hOwnerEntity: 0x148 
	m_hEffectEntity: 0x944 
	moveparent: 0x144 
	m_iParentAttachment: 0x2e4 
	m_iName: 0x150 
	movetype: 0x0 
	movecollide: 0x0 
	m_Collision: 0x314 
	m_iTextureFrameIndex: 0x939 
	m_bSimulatedEveryTick: 0x932 
	m_bAnimatedEveryTick: 0x933 
	m_bAlternateSorting: 0x934 
	m_bIsAutoaimTarget: 0x60 
	m_fadeMinDist: 0x2ec 
	m_fadeMaxDist: 0x2f0 
	m_flFadeScale: 0x2f4 
	m_nMinCPULevel: 0x935 
	m_nMaxCPULevel: 0x936 
	m_nMinGPULevel: 0x937 
	m_nMaxGPULevel: 0x938 
	m_bUseCustomAutoExposureMin: 0x988 
	m_bUseCustomAutoExposureMax: 0x989 
	m_bUseCustomBloomScale: 0x98a 
	m_flCustomAutoExposureMin: 0x98c 
	m_flCustomAutoExposureMax: 0x990 
	m_flCustomBloomScale: 0x994 
	m_flCustomBloomScaleMinimum: 0x998 
	m_flBloomExponent: 0x99c 
	m_flBloomSaturation: 0x9a0 
	m_flTonemapPercentTarget: 0x9a4 
	m_flTonemapPercentBrightPixels: 0x9a8 
	m_flTonemapMinAvgLum: 0x9ac 
	m_flTonemapRate: 0x9b0 
 
CEnvWind - 43 
DT_EnvWind 
	baseclass: 0x0 
	AnimTimeMustBeFirst: 0x0 
	m_flSimulationTime: 0x264 
	m_cellbits: 0x74 
	m_cellX: 0x7c 
	m_cellY: 0x80 
	m_cellZ: 0x84 
	m_vecOrigin: 0x134 
	m_angRotation: 0x128 
	m_nModelIndex: 0x254 
	m_fEffects: 0xec 
	m_nRenderMode: 0x257 
	m_nRenderFX: 0x256 
	m_clrRender: 0x70 
	m_iTeamNum: 0xf0 
	m_iPendingTeamNum: 0xf4 
	m_CollisionGroup: 0x46c 
	m_flElasticity: 0x394 
	m_flShadowCastDistance: 0x398 
	m_hOwnerEntity: 0x148 
	m_hEffectEntity: 0x944 
	moveparent: 0x144 
	m_iParentAttachment: 0x2e4 
	m_iName: 0x150 
	movetype: 0x0 
	movecollide: 0x0 
	m_Collision: 0x314 
	m_iTextureFrameIndex: 0x939 
	m_bSimulatedEveryTick: 0x932 
	m_bAnimatedEveryTick: 0x933 
	m_bAlternateSorting: 0x934 
	m_bIsAutoaimTarget: 0x60 
	m_fadeMinDist: 0x2ec 
	m_fadeMaxDist: 0x2f0 
	m_flFadeScale: 0x2f4 
	m_nMinCPULevel: 0x935 
	m_nMaxCPULevel: 0x936 
	m_nMinGPULevel: 0x937 
	m_nMaxGPULevel: 0x938 
	m_EnvWindShared: 0x988 
	m_iMinWind: 0xc 
	m_iMaxWind: 0x10 
	m_iMinGust: 0x18 
	m_iMaxGust: 0x1c 
	m_flMinGustDelay: 0x20 
	m_flMaxGustDelay: 0x24 
	m_iGustDirChange: 0x2c 
	m_iWindSeed: 0x8 
	m_iInitialWindDir: 0x6c 
	m_flInitialWindSpeed: 0x70 
	m_flStartTime: 0x4 
	m_flGustDuration: 0x28 
 
CFireSmoke - 44 
DT_FireSmoke 
	baseclass: 0x0 
	AnimTimeMustBeFirst: 0x0 
	m_flSimulationTime: 0x264 
	m_cellbits: 0x74 
	m_cellX: 0x7c 
	m_cellY: 0x80 
	m_cellZ: 0x84 
	m_vecOrigin: 0x134 
	m_angRotation: 0x128 
	m_nModelIndex: 0x254 
	m_fEffects: 0xec 
	m_nRenderMode: 0x257 
	m_nRenderFX: 0x256 
	m_clrRender: 0x70 
	m_iTeamNum: 0xf0 
	m_iPendingTeamNum: 0xf4 
	m_CollisionGroup: 0x46c 
	m_flElasticity: 0x394 
	m_flShadowCastDistance: 0x398 
	m_hOwnerEntity: 0x148 
	m_hEffectEntity: 0x944 
	moveparent: 0x144 
	m_iParentAttachment: 0x2e4 
	m_iName: 0x150 
	movetype: 0x0 
	movecollide: 0x0 
	m_Collision: 0x314 
	m_iTextureFrameIndex: 0x939 
	m_bSimulatedEveryTick: 0x932 
	m_bAnimatedEveryTick: 0x933 
	m_bAlternateSorting: 0x934 
	m_bIsAutoaimTarget: 0x60 
	m_fadeMinDist: 0x2ec 
	m_fadeMaxDist: 0x2f0 
	m_flFadeScale: 0x2f4 
	m_nMinCPULevel: 0x935 
	m_nMaxCPULevel: 0x936 
	m_nMinGPULevel: 0x937 
	m_nMaxGPULevel: 0x938 
	m_flStartScale: 0x988 
	m_flScale: 0x98c 
	m_flScaleTime: 0x990 
	m_nFlags: 0x994 
	m_nFlameModelIndex: 0x998 
	m_nFlameFromAboveModelIndex: 0x99c 
 
CFireTrail - 45 
DT_FireTrail 
	baseclass: 0x0 
	baseclass: 0x0 
	m_nAttachment: 0xa74 
	m_flLifetime: 0xa78 
 
CFish - 46 
DT_CFish 
	m_poolOrigin: 0xd30 
	m_x: 0xd18 
	m_y: 0xd1c 
	m_z: 0xd20 
	m_angle: 0xd28 
	m_nModelIndex: 0x254 
	m_lifeState: 0x25b 
	m_waterLevel: 0xd3c 
 
CFogController - 47 
DT_FogController 
	m_fog.enable: 0x9cc 
	m_fog.blend: 0x9cd 
	m_fog.dirPrimary: 0x98c 
	m_fog.colorPrimary: 0x998 
	m_fog.colorSecondary: 0x99c 
	m_fog.start: 0x9a8 
	m_fog.end: 0x9ac 
	m_fog.farz: 0x9b0 
	m_fog.maxdensity: 0x9b4 
	m_fog.colorPrimaryLerpTo: 0x9a0 
	m_fog.colorSecondaryLerpTo: 0x9a4 
	m_fog.startLerpTo: 0x9b8 
	m_fog.endLerpTo: 0x9bc 
	m_fog.maxdensityLerpTo: 0x9c0 
	m_fog.lerptime: 0x9c4 
	m_fog.duration: 0x9c8 
	m_fog.HDRColorScale: 0x9d0 
 
CFunc_Dust - 48 
DT_Func_Dust 
	m_Color: 0x988 
	m_SpawnRate: 0x98c 
	m_flSizeMin: 0x990 
	m_flSizeMax: 0x994 
	m_LifetimeMin: 0x99c 
	m_LifetimeMax: 0x9a0 
	m_DustFlags: 0x9ac 
	m_SpeedMax: 0x998 
	m_DistMax: 0x9a4 
	m_nModelIndex: 0x254 
	m_FallSpeed: 0x9a8 
	m_Collision: 0x314 
	m_vecMins: 0x8 
	m_vecMaxs: 0x14 
	m_nSolidType: 0x22 
	m_usSolidFlags: 0x20 
	m_nSurroundType: 0x2a 
	m_triggerBloat: 0x23 
	m_vecSpecifiedSurroundingMins: 0x2c 
	m_vecSpecifiedSurroundingMaxs: 0x38 
 
CFunc_LOD - 49 
DT_Func_LOD 
	baseclass: 0x0 
	AnimTimeMustBeFirst: 0x0 
	m_flSimulationTime: 0x264 
	m_cellbits: 0x74 
	m_cellX: 0x7c 
	m_cellY: 0x80 
	m_cellZ: 0x84 
	m_vecOrigin: 0x134 
	m_angRotation: 0x128 
	m_nModelIndex: 0x254 
	m_fEffects: 0xec 
	m_nRenderMode: 0x257 
	m_nRenderFX: 0x256 
	m_clrRender: 0x70 
	m_iTeamNum: 0xf0 
	m_iPendingTeamNum: 0xf4 
	m_CollisionGroup: 0x46c 
	m_flElasticity: 0x394 
	m_flShadowCastDistance: 0x398 
	m_hOwnerEntity: 0x148 
	m_hEffectEntity: 0x944 
	moveparent: 0x144 
	m_iParentAttachment: 0x2e4 
	m_iName: 0x150 
	movetype: 0x0 
	movecollide: 0x0 
	m_Collision: 0x314 
	m_iTextureFrameIndex: 0x939 
	m_bSimulatedEveryTick: 0x932 
	m_bAnimatedEveryTick: 0x933 
	m_bAlternateSorting: 0x934 
	m_bIsAutoaimTarget: 0x60 
	m_fadeMinDist: 0x2ec 
	m_fadeMaxDist: 0x2f0 
	m_flFadeScale: 0x2f4 
	m_nMinCPULevel: 0x935 
	m_nMaxCPULevel: 0x936 
	m_nMinGPULevel: 0x937 
	m_nMaxGPULevel: 0x938 
	m_nDisappearMinDist: 0x988 
	m_nDisappearMaxDist: 0x98c 
 
CFuncAreaPortalWindow - 50 
DT_FuncAreaPortalWindow 
	baseclass: 0x0 
	AnimTimeMustBeFirst: 0x0 
	m_flSimulationTime: 0x264 
	m_cellbits: 0x74 
	m_cellX: 0x7c 
	m_cellY: 0x80 
	m_cellZ: 0x84 
	m_vecOrigin: 0x134 
	m_angRotation: 0x128 
	m_nModelIndex: 0x254 
	m_fEffects: 0xec 
	m_nRenderMode: 0x257 
	m_nRenderFX: 0x256 
	m_clrRender: 0x70 
	m_iTeamNum: 0xf0 
	m_iPendingTeamNum: 0xf4 
	m_CollisionGroup: 0x46c 
	m_flElasticity: 0x394 
	m_flShadowCastDistance: 0x398 
	m_hOwnerEntity: 0x148 
	m_hEffectEntity: 0x944 
	moveparent: 0x144 
	m_iParentAttachment: 0x2e4 
	m_iName: 0x150 
	movetype: 0x0 
	movecollide: 0x0 
	m_Collision: 0x314 
	m_iTextureFrameIndex: 0x939 
	m_bSimulatedEveryTick: 0x932 
	m_bAnimatedEveryTick: 0x933 
	m_bAlternateSorting: 0x934 
	m_bIsAutoaimTarget: 0x60 
	m_fadeMinDist: 0x2ec 
	m_fadeMaxDist: 0x2f0 
	m_flFadeScale: 0x2f4 
	m_nMinCPULevel: 0x935 
	m_nMaxCPULevel: 0x936 
	m_nMinGPULevel: 0x937 
	m_nMaxGPULevel: 0x938 
	m_flFadeStartDist: 0x988 
	m_flFadeDist: 0x98c 
	m_flTranslucencyLimit: 0x990 
	m_iBackgroundModelIndex: 0x994 
 
CFuncBrush - 51 
DT_FuncBrush 
	baseclass: 0x0 
	AnimTimeMustBeFirst: 0x0 
	m_flSimulationTime: 0x264 
	m_cellbits: 0x74 
	m_cellX: 0x7c 
	m_cellY: 0x80 
	m_cellZ: 0x84 
	m_vecOrigin: 0x134 
	m_angRotation: 0x128 
	m_nModelIndex: 0x254 
	m_fEffects: 0xec 
	m_nRenderMode: 0x257 
	m_nRenderFX: 0x256 
	m_clrRender: 0x70 
	m_iTeamNum: 0xf0 
	m_iPendingTeamNum: 0xf4 
	m_CollisionGroup: 0x46c 
	m_flElasticity: 0x394 
	m_flShadowCastDistance: 0x398 
	m_hOwnerEntity: 0x148 
	m_hEffectEntity: 0x944 
	moveparent: 0x144 
	m_iParentAttachment: 0x2e4 
	m_iName: 0x150 
	movetype: 0x0 
	movecollide: 0x0 
	m_Collision: 0x314 
	m_iTextureFrameIndex: 0x939 
	m_bSimulatedEveryTick: 0x932 
	m_bAnimatedEveryTick: 0x933 
	m_bAlternateSorting: 0x934 
	m_bIsAutoaimTarget: 0x60 
	m_fadeMinDist: 0x2ec 
	m_fadeMaxDist: 0x2f0 
	m_flFadeScale: 0x2f4 
	m_nMinCPULevel: 0x935 
	m_nMaxCPULevel: 0x936 
	m_nMinGPULevel: 0x937 
	m_nMaxGPULevel: 0x938 
 
CFuncConveyor - 52 
DT_FuncConveyor 
	baseclass: 0x0 
	AnimTimeMustBeFirst: 0x0 
	m_flSimulationTime: 0x264 
	m_cellbits: 0x74 
	m_cellX: 0x7c 
	m_cellY: 0x80 
	m_cellZ: 0x84 
	m_vecOrigin: 0x134 
	m_angRotation: 0x128 
	m_nModelIndex: 0x254 
	m_fEffects: 0xec 
	m_nRenderMode: 0x257 
	m_nRenderFX: 0x256 
	m_clrRender: 0x70 
	m_iTeamNum: 0xf0 
	m_iPendingTeamNum: 0xf4 
	m_CollisionGroup: 0x46c 
	m_flElasticity: 0x394 
	m_flShadowCastDistance: 0x398 
	m_hOwnerEntity: 0x148 
	m_hEffectEntity: 0x944 
	moveparent: 0x144 
	m_iParentAttachment: 0x2e4 
	m_iName: 0x150 
	movetype: 0x0 
	movecollide: 0x0 
	m_Collision: 0x314 
	m_iTextureFrameIndex: 0x939 
	m_bSimulatedEveryTick: 0x932 
	m_bAnimatedEveryTick: 0x933 
	m_bAlternateSorting: 0x934 
	m_bIsAutoaimTarget: 0x60 
	m_fadeMinDist: 0x2ec 
	m_fadeMaxDist: 0x2f0 
	m_flFadeScale: 0x2f4 
	m_nMinCPULevel: 0x935 
	m_nMaxCPULevel: 0x936 
	m_nMinGPULevel: 0x937 
	m_nMaxGPULevel: 0x938 
	m_flConveyorSpeed: 0x988 
 
CFuncElevator - 53 
DT_FuncElevator 
	baseclass: 0x0 
	baseclass: 0x0 
	m_vecFinalDest: 0x99c 
	m_movementType: 0x9a8 
	m_flMoveTargetTime: 0x9ac 
	m_vecOrigin: 0x134 
	m_acceleration: 0x9cc 
	m_currentSpeed: 0x9d0 
	m_movementStartTime: 0x9d4 
	m_movementStartSpeed: 0x9d8 
	m_movementStartZ: 0x9dc 
	m_destinationFloorPosition: 0x9c4 
	m_maxSpeed: 0x9c8 
	m_isMoving: 0x9e0 
 
CFuncLadder - 54 
DT_FuncLadder 
	baseclass: 0x0 
	AnimTimeMustBeFirst: 0x0 
	m_flSimulationTime: 0x264 
	m_cellbits: 0x74 
	m_cellX: 0x7c 
	m_cellY: 0x80 
	m_cellZ: 0x84 
	m_vecOrigin: 0x134 
	m_angRotation: 0x128 
	m_nModelIndex: 0x254 
	m_fEffects: 0xec 
	m_nRenderMode: 0x257 
	m_nRenderFX: 0x256 
	m_clrRender: 0x70 
	m_iTeamNum: 0xf0 
	m_iPendingTeamNum: 0xf4 
	m_CollisionGroup: 0x46c 
	m_flElasticity: 0x394 
	m_flShadowCastDistance: 0x398 
	m_hOwnerEntity: 0x148 
	m_hEffectEntity: 0x944 
	moveparent: 0x144 
	m_iParentAttachment: 0x2e4 
	m_iName: 0x150 
	movetype: 0x0 
	movecollide: 0x0 
	m_Collision: 0x314 
	m_iTextureFrameIndex: 0x939 
	m_bSimulatedEveryTick: 0x932 
	m_bAnimatedEveryTick: 0x933 
	m_bAlternateSorting: 0x934 
	m_bIsAutoaimTarget: 0x60 
	m_fadeMinDist: 0x2ec 
	m_fadeMaxDist: 0x2f0 
	m_flFadeScale: 0x2f4 
	m_nMinCPULevel: 0x935 
	m_nMaxCPULevel: 0x936 
	m_nMinGPULevel: 0x937 
	m_nMaxGPULevel: 0x938 
	m_vecPlayerMountPositionTop: 0x9a8 
	m_vecPlayerMountPositionBottom: 0x9b4 
	m_vecLadderDir: 0x988 
	m_bFakeLadder: 0x9c1 
 
CFuncMonitor - 55 
DT_FuncMonitor 
	baseclass: 0x0 
	baseclass: 0x0 
 
CFuncMoveLinear - 56 
DT_FuncMoveLinear 
	baseclass: 0x0 
	baseclass: 0x0 
	m_vecFinalDest: 0x99c 
	m_movementType: 0x9a8 
	m_flMoveTargetTime: 0x9ac 
	m_vecVelocity: 0x110 
	m_fFlags: 0x100 
 
CFuncOccluder - 57 
DT_FuncOccluder 
	baseclass: 0x0 
	AnimTimeMustBeFirst: 0x0 
	m_flSimulationTime: 0x264 
	m_cellbits: 0x74 
	m_cellX: 0x7c 
	m_cellY: 0x80 
	m_cellZ: 0x84 
	m_vecOrigin: 0x134 
	m_angRotation: 0x128 
	m_nModelIndex: 0x254 
	m_fEffects: 0xec 
	m_nRenderMode: 0x257 
	m_nRenderFX: 0x256 
	m_clrRender: 0x70 
	m_iTeamNum: 0xf0 
	m_iPendingTeamNum: 0xf4 
	m_CollisionGroup: 0x46c 
	m_flElasticity: 0x394 
	m_flShadowCastDistance: 0x398 
	m_hOwnerEntity: 0x148 
	m_hEffectEntity: 0x944 
	moveparent: 0x144 
	m_iParentAttachment: 0x2e4 
	m_iName: 0x150 
	movetype: 0x0 
	movecollide: 0x0 
	m_Collision: 0x314 
	m_iTextureFrameIndex: 0x939 
	m_bSimulatedEveryTick: 0x932 
	m_bAnimatedEveryTick: 0x933 
	m_bAlternateSorting: 0x934 
	m_bIsAutoaimTarget: 0x60 
	m_fadeMinDist: 0x2ec 
	m_fadeMaxDist: 0x2f0 
	m_flFadeScale: 0x2f4 
	m_nMinCPULevel: 0x935 
	m_nMaxCPULevel: 0x936 
	m_nMinGPULevel: 0x937 
	m_nMaxGPULevel: 0x938 
	m_bActive: 0x98c 
	m_nOccluderIndex: 0x988 
 
CFuncReflectiveGlass - 58 
DT_FuncReflectiveGlass 
	baseclass: 0x0 
	baseclass: 0x0 
 
CFuncRotating - 59 
DT_FuncRotating 
	baseclass: 0x0 
	AnimTimeMustBeFirst: 0x0 
	m_flSimulationTime: 0x264 
	m_cellbits: 0x74 
	m_cellX: 0x7c 
	m_cellY: 0x80 
	m_cellZ: 0x84 
	m_vecOrigin: 0x134 
	m_angRotation: 0x128 
	m_nModelIndex: 0x254 
	m_fEffects: 0xec 
	m_nRenderMode: 0x257 
	m_nRenderFX: 0x256 
	m_clrRender: 0x70 
	m_iTeamNum: 0xf0 
	m_iPendingTeamNum: 0xf4 
	m_CollisionGroup: 0x46c 
	m_flElasticity: 0x394 
	m_flShadowCastDistance: 0x398 
	m_hOwnerEntity: 0x148 
	m_hEffectEntity: 0x944 
	moveparent: 0x144 
	m_iParentAttachment: 0x2e4 
	m_iName: 0x150 
	movetype: 0x0 
	movecollide: 0x0 
	m_Collision: 0x314 
	m_iTextureFrameIndex: 0x939 
	m_bSimulatedEveryTick: 0x932 
	m_bAnimatedEveryTick: 0x933 
	m_bAlternateSorting: 0x934 
	m_bIsAutoaimTarget: 0x60 
	m_fadeMinDist: 0x2ec 
	m_fadeMaxDist: 0x2f0 
	m_flFadeScale: 0x2f4 
	m_nMinCPULevel: 0x935 
	m_nMaxCPULevel: 0x936 
	m_nMinGPULevel: 0x937 
	m_nMaxGPULevel: 0x938 
	m_vecOrigin: 0x134 
	m_angRotation[0]: 0x128 
	m_angRotation[1]: 0x12c 
	m_angRotation[2]: 0x130 
	m_flSimulationTime: 0x264 
 
CFuncSimpleLadder - 60 
DT_FuncSimpleLadder 
	baseclass: 0x0 
	AnimTimeMustBeFirst: 0x0 
	m_flSimulationTime: 0x264 
	m_cellbits: 0x74 
	m_cellX: 0x7c 
	m_cellY: 0x80 
	m_cellZ: 0x84 
	m_vecOrigin: 0x134 
	m_angRotation: 0x128 
	m_nModelIndex: 0x254 
	m_fEffects: 0xec 
	m_nRenderMode: 0x257 
	m_nRenderFX: 0x256 
	m_clrRender: 0x70 
	m_iTeamNum: 0xf0 
	m_iPendingTeamNum: 0xf4 
	m_CollisionGroup: 0x46c 
	m_flElasticity: 0x394 
	m_flShadowCastDistance: 0x398 
	m_hOwnerEntity: 0x148 
	m_hEffectEntity: 0x944 
	moveparent: 0x144 
	m_iParentAttachment: 0x2e4 
	m_iName: 0x150 
	movetype: 0x0 
	movecollide: 0x0 
	m_Collision: 0x314 
	m_iTextureFrameIndex: 0x939 
	m_bSimulatedEveryTick: 0x932 
	m_bAnimatedEveryTick: 0x933 
	m_bAlternateSorting: 0x934 
	m_bIsAutoaimTarget: 0x60 
	m_fadeMinDist: 0x2ec 
	m_fadeMaxDist: 0x2f0 
	m_flFadeScale: 0x2f4 
	m_nMinCPULevel: 0x935 
	m_nMaxCPULevel: 0x936 
	m_nMinGPULevel: 0x937 
	m_nMaxGPULevel: 0x938 
	m_climbableNormal: 0x988 
 
CFuncSmokeVolume - 61 
DT_FuncSmokeVolume 
	baseclass: 0x0 
	baseclass: 0x0 
	m_Color1: 0xa74 
	m_Color2: 0xa78 
	m_MaterialName: 0xa7c 
	m_ParticleDrawWidth: 0xb7c 
	m_ParticleSpacingDistance: 0xb80 
	m_DensityRampSpeed: 0xb84 
	m_RotationSpeed: 0xb88 
	m_MovementSpeed: 0xb8c 
	m_Density: 0xb90 
	m_maxDrawDistance: 0xb94 
	m_spawnflags: 0xb98 
	m_Collision: 0x314 
	m_vecMins: 0x8 
	m_vecMaxs: 0x14 
	m_nSolidType: 0x22 
	m_usSolidFlags: 0x20 
	m_nSurroundType: 0x2a 
	m_triggerBloat: 0x23 
	m_vecSpecifiedSurroundingMins: 0x2c 
	m_vecSpecifiedSurroundingMaxs: 0x38 
 
CFuncTeamBlocker - 62 
DT_FuncTeamBlocker 
	baseclass: 0x0 
	AnimTimeMustBeFirst: 0x0 
	m_flSimulationTime: 0x264 
	m_cellbits: 0x74 
	m_cellX: 0x7c 
	m_cellY: 0x80 
	m_cellZ: 0x84 
	m_vecOrigin: 0x134 
	m_angRotation: 0x128 
	m_nModelIndex: 0x254 
	m_fEffects: 0xec 
	m_nRenderMode: 0x257 
	m_nRenderFX: 0x256 
	m_clrRender: 0x70 
	m_iTeamNum: 0xf0 
	m_iPendingTeamNum: 0xf4 
	m_CollisionGroup: 0x46c 
	m_flElasticity: 0x394 
	m_flShadowCastDistance: 0x398 
	m_hOwnerEntity: 0x148 
	m_hEffectEntity: 0x944 
	moveparent: 0x144 
	m_iParentAttachment: 0x2e4 
	m_iName: 0x150 
	movetype: 0x0 
	movecollide: 0x0 
	m_Collision: 0x314 
	m_iTextureFrameIndex: 0x939 
	m_bSimulatedEveryTick: 0x932 
	m_bAnimatedEveryTick: 0x933 
	m_bAlternateSorting: 0x934 
	m_bIsAutoaimTarget: 0x60 
	m_fadeMinDist: 0x2ec 
	m_fadeMaxDist: 0x2f0 
	m_flFadeScale: 0x2f4 
	m_nMinCPULevel: 0x935 
	m_nMaxCPULevel: 0x936 
	m_nMinGPULevel: 0x937 
	m_nMaxGPULevel: 0x938 
 
CFuncTrackTrain - 63 
DT_FuncTrackTrain 
	baseclass: 0x0 
	AnimTimeMustBeFirst: 0x0 
	m_flSimulationTime: 0x264 
	m_cellbits: 0x74 
	m_cellX: 0x7c 
	m_cellY: 0x80 
	m_cellZ: 0x84 
	m_vecOrigin: 0x134 
	m_angRotation: 0x128 
	m_nModelIndex: 0x254 
	m_fEffects: 0xec 
	m_nRenderMode: 0x257 
	m_nRenderFX: 0x256 
	m_clrRender: 0x70 
	m_iTeamNum: 0xf0 
	m_iPendingTeamNum: 0xf4 
	m_CollisionGroup: 0x46c 
	m_flElasticity: 0x394 
	m_flShadowCastDistance: 0x398 
	m_hOwnerEntity: 0x148 
	m_hEffectEntity: 0x944 
	moveparent: 0x144 
	m_iParentAttachment: 0x2e4 
	m_iName: 0x150 
	movetype: 0x0 
	movecollide: 0x0 
	m_Collision: 0x314 
	m_iTextureFrameIndex: 0x939 
	m_bSimulatedEveryTick: 0x932 
	m_bAnimatedEveryTick: 0x933 
	m_bAlternateSorting: 0x934 
	m_bIsAutoaimTarget: 0x60 
	m_fadeMinDist: 0x2ec 
	m_fadeMaxDist: 0x2f0 
	m_flFadeScale: 0x2f4 
	m_nMinCPULevel: 0x935 
	m_nMaxCPULevel: 0x936 
	m_nMinGPULevel: 0x937 
	m_nMaxGPULevel: 0x938 
 
CGameRulesProxy - 64 
CGrenadeRemoteBase - 65 
DT_GrenadeRemoteBase 
	baseclass: 0x0 
	baseclass: 0x0 
	m_vecInitialVelocity: 0xcf4 
	m_vecVelocity: 0x110 
	m_bTriggered: 0xd00 
 
CGrenadeThrownBase - 66 
DT_GrenadeThrownBase 
	baseclass: 0x0 
	baseclass: 0x0 
	m_hExplosivesDefinitionHandle: 0xcdc 
	m_vecInitialVelocity: 0xcf4 
	m_vecVelocity: 0x110 
 
CHandleTest - 67 
DT_HandleTest 
	baseclass: 0x0 
	AnimTimeMustBeFirst: 0x0 
	m_flSimulationTime: 0x264 
	m_cellbits: 0x74 
	m_cellX: 0x7c 
	m_cellY: 0x80 
	m_cellZ: 0x84 
	m_vecOrigin: 0x134 
	m_angRotation: 0x128 
	m_nModelIndex: 0x254 
	m_fEffects: 0xec 
	m_nRenderMode: 0x257 
	m_nRenderFX: 0x256 
	m_clrRender: 0x70 
	m_iTeamNum: 0xf0 
	m_iPendingTeamNum: 0xf4 
	m_CollisionGroup: 0x46c 
	m_flElasticity: 0x394 
	m_flShadowCastDistance: 0x398 
	m_hOwnerEntity: 0x148 
	m_hEffectEntity: 0x944 
	moveparent: 0x144 
	m_iParentAttachment: 0x2e4 
	m_iName: 0x150 
	movetype: 0x0 
	movecollide: 0x0 
	m_Collision: 0x314 
	m_iTextureFrameIndex: 0x939 
	m_bSimulatedEveryTick: 0x932 
	m_bAnimatedEveryTick: 0x933 
	m_bAlternateSorting: 0x934 
	m_bIsAutoaimTarget: 0x60 
	m_fadeMinDist: 0x2ec 
	m_fadeMaxDist: 0x2f0 
	m_flFadeScale: 0x2f4 
	m_nMinCPULevel: 0x935 
	m_nMaxCPULevel: 0x936 
	m_nMinGPULevel: 0x937 
	m_nMaxGPULevel: 0x938 
	m_Handle: 0x988 
	m_bSendHandle: 0x98c 
 
CInfoLadderDismount - 68 
DT_InfoLadderDismount 
	baseclass: 0x0 
	AnimTimeMustBeFirst: 0x0 
	m_flSimulationTime: 0x264 
	m_cellbits: 0x74 
	m_cellX: 0x7c 
	m_cellY: 0x80 
	m_cellZ: 0x84 
	m_vecOrigin: 0x134 
	m_angRotation: 0x128 
	m_nModelIndex: 0x254 
	m_fEffects: 0xec 
	m_nRenderMode: 0x257 
	m_nRenderFX: 0x256 
	m_clrRender: 0x70 
	m_iTeamNum: 0xf0 
	m_iPendingTeamNum: 0xf4 
	m_CollisionGroup: 0x46c 
	m_flElasticity: 0x394 
	m_flShadowCastDistance: 0x398 
	m_hOwnerEntity: 0x148 
	m_hEffectEntity: 0x944 
	moveparent: 0x144 
	m_iParentAttachment: 0x2e4 
	m_iName: 0x150 
	movetype: 0x0 
	movecollide: 0x0 
	m_Collision: 0x314 
	m_iTextureFrameIndex: 0x939 
	m_bSimulatedEveryTick: 0x932 
	m_bAnimatedEveryTick: 0x933 
	m_bAlternateSorting: 0x934 
	m_bIsAutoaimTarget: 0x60 
	m_fadeMinDist: 0x2ec 
	m_fadeMaxDist: 0x2f0 
	m_flFadeScale: 0x2f4 
	m_nMinCPULevel: 0x935 
	m_nMaxCPULevel: 0x936 
	m_nMinGPULevel: 0x937 
	m_nMaxGPULevel: 0x938 
 
CInfoOverlayAccessor - 69 
DT_InfoOverlayAccessor 
	m_iTextureFrameIndex: 0x939 
	m_iOverlayID: 0x988 
 
CINSBaseVehicle - 70 
DT_INSBaseVehicle 
	baseclass: 0x0 
	baseclass: 0x0 
	m_lastHealthPercentage: 0x15c0 
 
CINSBlockZone - 71 
DT_INSBlockZone 
	baseclass: 0x0 
	baseclass: 0x0 
	m_bDisabled: 0x9c0 
 
CINSBlockZoneBase - 72 
DT_INSBlockZoneBase 
	baseclass: 0x0 
	baseclass: 0x0 
	m_bClientSidePredicted: 0x9b8 
	m_spawnflags: 0x2c4 
	m_bDisabled: 0x9c0 
 
CINSGearBase - 73 
DT_INSGearBase 
	baseclass: 0x0 
	baseclass: 0x0 
	m_nSequence: 0xc00 
	m_nForceBone: 0xa00 
	m_vecForce: 0x9f4 
	m_nSkin: 0x9b8 
	m_nBody: 0x9bc 
	m_nHitboxSet: 0x994 
	m_flModelScale: 0xa88 
	m_flPoseParameter: 0xab8 
	m_flPlaybackRate: 0x9b4 
	m_flEncodedController: 0x9d0 
	m_bClientSideAnimation: 0xbe0 
	m_bClientSideFrameReset: 0xa34 
	m_bClientSideRagdoll: 0x275 
	m_nNewSequenceParity: 0x9c0 
	m_nResetEventsParity: 0x9c4 
	m_nMuzzleFlashParity: 0x9e0 
	m_hLightingOrigin: 0xc8c 
	serveranimdata: 0x0 
	m_flFrozen: 0xa38 
	m_ScaleType: 0xa8c 
	m_bSuppressAnimSounds: 0xc92 
	m_hGearDefinitionHandle: 0xcd0 
 
CINSGearNVG - 74 
DT_INSGearNVG 
	baseclass: 0x0 
	baseclass: 0x0 
	m_hGearDefinitionHandle: 0xcd0 
	m_bEnabled: 0xd00 
	m_flToggleTime: 0xd04 
 
CINSGrenadeBase - 75 
DT_INSGrenadeBase 
	baseclass: 0x0 
	baseclass: 0x0 
	m_hWeaponDefinitionHandle: 0xd78 
	m_hAttachedTo: 0xe40 
	m_bLaserOn: 0xdb0 
	m_bFlashlightOn: 0xdb1 
	LocalINSWeaponData: 0x0 
	m_bRedraw: 0xe48 
	m_bPinPulled: 0xe49 
	m_fThrowTime: 0xe4c 
	m_iGrenadeState: 0xe50 
	m_flCookThreshold: 0xe54 
 
CINSObjectiveResource - 76 
DT_INSObjectiveResource 
	m_iNumControlPoints: 0x988 
	m_nActivePushPointIndex: 0xe40 
	m_nTeamOneActiveBattleAttackPointIndex: 0xe44 
	m_nTeamOneActiveBattleDefendPointIndex: 0xe48 
	m_nTeamTwoActiveBattleAttackPointIndex: 0xe4c 
	m_nTeamTwoActiveBattleDefendPointIndex: 0xe50 
	m_nReinforcementWavesRemaining: 0xe54 
	m_bDiscovered: 0x990 
	m_flCaptureTime: 0xa20 
	m_flDeteriorateTime: 0x9e0 
	m_flLazyCapPerc: 0xa60 
	m_iCappingTeam: 0xb60 
	m_iOwningTeam: 0xba0 
	m_nTeamWithMostPlayers: 0xbe0 
	m_nTeamBlocking: 0xc20 
	m_nInsurgentCount: 0xc60 
	m_nSecurityCount: 0xca0 
	m_vCPPositions[0]: 0xce0 
	m_vCPPositions: 0x0 
	m_bSecurityLocked: 0xda0 
	m_bInsurgentsLocked: 0xdb0 
	m_nRequiredPointIndex: 0xdc0 
	m_iObjectType: 0xe00 
	m_hFlagEntity: 0xe5c 
 
CINSPlayer - 77 
DT_INSPlayer 
	baseclass: 0x0 
	baseclass: 0x0 
	localdata: 0x0 
	pl: 0x1860 
	m_iFOV: 0x1898 
	m_iFOVStart: 0x189c 
	m_flFOVTime: 0x18bc 
	m_iDefaultFOV: 0x19f8 
	m_hZoomOwner: 0x1910 
	m_afPhysicsFlags: 0x19d4 
	m_hVehicle: 0x19d8 
	m_hUseEntity: 0x19f4 
	m_hGroundEntity: 0x14c 
	m_iHealth: 0xfc 
	m_lifeState: 0x25b 
	m_iAmmo: 0x10c0 
	m_iBonusProgress: 0x1904 
	m_iBonusChallenge: 0x1908 
	m_flMaxspeed: 0x190c 
	m_fFlags: 0x100 
	m_iObserverMode: 0x1a2c 
	m_hObserverTarget: 0x1a30 
	m_hViewModel[0]: 0x19e0 
	m_hViewModel: 0x0 
	m_szLastPlaceName: 0x1ff4 
	m_vecLadderNormal: 0x18d4 
	m_ladderSurfaceProps: 0x18b4 
	m_ubEFNoInterpParity: 0x2018 
	m_hPostProcessCtrl: 0x21d8 
	m_hColorCorrectionCtrl: 0x21dc 
	m_PlayerFog.m_hCtrl: 0x21e4 
	m_vphysicsCollisionState: 0x1920 
	m_hViewEntity: 0x1a04 
	m_bShouldDrawPlayerWhileUsingViewEntity: 0x1a08 
	m_Shared: 0x2250 
	m_iPlayerFlags: 0x10 
	m_flLean: 0x14 
	m_StanceTransitionTimer: 0x1c 
	m_iCurrentStance: 0x2c 
	m_iLastStance: 0x30 
	m_iDesiredStance: 0x28 
	m_flPivotYaw: 0x3c 
	m_FocusTimer: 0x40 
	m_IronsightTransitionTimer: 0x4c 
	m_flViewOffsetBipod: 0x64 
	m_vecBipodPosition: 0x68 
	m_BipodTransitionTimer: 0x58 
	inssharedlocaldata: 0x0 
	ins_localdata: 0x0 
	m_vecOrigin: 0x134 
	m_vecViewOffset[0]: 0x104 
	m_vecViewOffset[1]: 0x108 
	m_vecViewOffset[2]: 0x10c 
	m_flStamina: 0x22d4 
	m_flStartStamina: 0x22d8 
	m_flStartBunnyHopTime: 0x22dc 
	m_flBunnyHopLength: 0x22e0 
	m_flVelocityModifier: 0x238c 
	m_bPlayerDominated: 0x2524 
	m_bPlayerDominatingMe: 0x2556 
	m_flRestrictedZoneTime: 0x2328 
	m_isAutoCrouchEnabled: 0x2588 
	m_autoCrouchTimer: 0x258c 
	m_iHealthBonusLoss: 0x2598 
	m_bPlayerSuppressed: 0x25a4 
	m_bPlayerSuppressingMe: 0x25d6 
	m_bWeaponSwitch: 0x234c 
	m_flLastRecoilTime: 0x2334 
	m_iRecoilShots: 0x2338 
	m_iTargetObjective: 0x26fc 
	ins_nonlocaldata: 0x0 
	m_vecOrigin: 0x134 
	m_vecViewOffset[0]: 0x104 
	m_vecViewOffset[1]: 0x108 
	m_vecViewOffset[2]: 0x10c 
	ins_ineyeobserverdata: 0x0 
	m_angObserverFreeAim[0]: 0x2704 
	m_angObserverFreeAim[1]: 0x2708 
	m_iMaxHealth: 0x26cc 
	m_iLeanType: 0x240c 
	allowht: 0x0 
	m_hRagdoll: 0x23fc 
	m_angEyeAngles[0]: 0x23ac 
	m_angEyeAngles[1]: 0x23b0 
	m_iAddonBits: 0x2390 
	m_AddonModelWeaponIDs: 0x2398 
	m_iSpawnInterpCounter: 0x241c 
	m_nPlayerState: 0x2500 
	m_flFlashDuration: 0x237c 
	m_flFlashMaxAlpha: 0x2378 
	m_hCarryItem: 0x2330 
	m_flSprintTime: 0x2380 
	m_flFinishSprintTime: 0x2384 
	m_bWasSliding: 0x233c 
	m_flSlideTime: 0x2340 
	m_PlayerInventory: 0x2634 
	m_hPlayer: 0x4 
	m_nClassTemplateHandle: 0x48 
	m_nTemporaryClassTemplate: 0x4c 
	inventory_local: 0x0 
	m_iCarryWeight: 0x2684 
	m_hGearEntites: 0x0 
	lengthproxy: 0x0 
	m_iMyGear: 0x26a0 
	m_hElevator: 0x22d0 
 
CINSPlayerResource - 78 
DT_INSPlayerResource 
	baseclass: 0x0 
	m_iPing: 0xa58 
	m_iKills: 0xb20 
	m_iAssists: 0xbe8 
	m_iDeaths: 0xcb0 
	m_bConnected: 0xd78 
	m_iTeam: 0xdac 
	m_iPendingTeam: 0xe74 
	m_bA****** 0xf3c 
	m_iHealth: 0xf70 
	m_iPlayerScore: 0x10b8 
	m_iControlCaptures: 0x1248 
	m_iControlNeutralized: 0x1310 
	m_iActiveControlPoint: 0x13d8 
	m_iLives: 0x1180 
	m_bDeveloper: 0x14a0 
	m_iSquad: 0x14d4 
	m_iSquadSlot: 0x159c 
 
CINSRagdoll - 79 
DT_INSRagdoll 
	m_hPlayer: 0xd38 
	m_nModelIndex: 0x254 
	m_nForceBone: 0xa00 
	m_vecRagdollOrigin: 0xd48 
	m_vecForce: 0x9f4 
	m_vecRagdollVelocity: 0xd3c 
	m_iAttachedGear: 0xd70 
	m_nClassTemplateHandle: 0xd6c 
 
CINSRemoteBase - 80 
DT_INSRemoteBase 
	baseclass: 0x0 
	baseclass: 0x0 
	m_bRedraw: 0xe48 
	m_bPinPulled: 0xe49 
	m_fThrowTime: 0xe4c 
	m_iGrenadeState: 0xe50 
	m_flCookThreshold: 0xe54 
	m_bUsingRemote: 0xe61 
	m_bSwitchingModes: 0xe62 
	m_bPlanting: 0xe60 
 
CINSRulesProxy - 81 
DT_INSRulesProxy 
	baseclass: 0x0 
	ins_gamerules_data: 0x0 
	m_iWinningTeam: 0x30 
	m_flRoundStartTime: 0x34 
	m_flGameStartTime: 0x38 
	m_flLastPauseTime: 0x3c 
	m_bTimerPaused: 0x40 
	m_flRoundLength: 0x44 
	m_flRoundMaxTime: 0x48 
	m_iGameState: 0x2c 
	m_iRoundPlayedCount: 0x4c 
	m_flNextReinforcementWave: 0x54 
	m_flLastReinforcementWave: 0x5c 
	m_nMaxLives: 0x64 
	m_nAttackingTeam: 0x68 
	m_hLogicGameType: 0x6c 
	m_iLevel: 0x70 
 
CINSSpawnZone - 82 
DT_INSSpawnZone 
	baseclass: 0x0 
	baseclass: 0x0 
	m_bDisabled: 0x9c0 
 
CINSSprinkler - 83 
DT_INSSprinkler 
	baseclass: 0x0 
	baseclass: 0x0 
	m_nSequence: 0xc00 
	m_nForceBone: 0xa00 
	m_vecForce: 0x9f4 
	m_nSkin: 0x9b8 
	m_nBody: 0x9bc 
	m_nHitboxSet: 0x994 
	m_flModelScale: 0xa88 
	m_flPoseParameter: 0xab8 
	m_flPlaybackRate: 0x9b4 
	m_flEncodedController: 0x9d0 
	m_bClientSideAnimation: 0xbe0 
	m_bClientSideFrameReset: 0xa34 
	m_bClientSideRagdoll: 0x275 
	m_nNewSequenceParity: 0x9c0 
	m_nResetEventsParity: 0x9c4 
	m_nMuzzleFlashParity: 0x9e0 
	m_hLightingOrigin: 0xc8c 
	serveranimdata: 0x0 
	m_flFrozen: 0xa38 
	m_ScaleType: 0xa8c 
	m_bSuppressAnimSounds: 0xc92 
	m_bRunning: 0xcd0 
 
CINSTankVehicle - 84 
DT_INSTankVehicle 
	baseclass: 0x0 
	baseclass: 0x0 
	m_lastHealthPercentage: 0x15c0 
 
CINSTeam - 85 
DT_INSTeam 
	baseclass: 0x0 
	m_iTeamNum: 0x9d0 
	m_iScore: 0x9bc 
	m_iRoundsWon: 0x9c0 
	m_szTeamname: 0x99c 
	player_array_element: 0x0 
	"player_array": 0x0 
 
CINSViewModel - 86 
DT_INSViewModel 
	baseclass: 0x0 
	m_nModelIndex: 0x254 
	m_hWeapon: 0xd5c 
	m_nSkin: 0x9b8 
	m_nBody: 0x9bc 
	m_nSequence: 0xc00 
	m_nViewModelIndex: 0xd54 
	m_flPlaybackRate: 0x9b4 
	m_fEffects: 0xec 
	m_nAnimationParity: 0xd58 
	m_hOwner: 0xd60 
	m_nNewSequenceParity: 0x9c0 
	m_nResetEventsParity: 0x9c4 
	m_nMuzzleFlashParity: 0x9e0 
 
CINSWeapon - 87 
DT_INSWeapon 
	baseclass: 0x0 
	baseclass: 0x0 
	LocalWeaponData: 0x0 
	LocalActiveWeaponData: 0x0 
	m_iViewModelIndex: 0xce0 
	m_iWorldModelIndex: 0xce4 
	m_iState: 0xce8 
	m_hOwner: 0xcd0 
	m_hWeaponDefinitionHandle: 0xd78 
	m_hAttachedTo: 0xe40 
	m_bLaserOn: 0xdb0 
	m_bFlashlightOn: 0xdb1 
	LocalINSWeaponData: 0x0 
	m_iDirtyMagic: 0xdac 
	m_nQueuedAttack: 0xd88 
	m_flTimeAttackQueued: 0xd8c 
	m_reloadQueuedStartTime: 0xd94 
	m_DeployTimer: 0xdbc 
	m_HolsterTimer: 0xdc8 
	m_upgradeSlots: 0xe1c 
	m_iIdleState: 0xda4 
	m_releasedButton: 0xdd4 
	m_isHoldingButton: 0xdd9 
	m_bReloadCancelQueued: 0xd98 
	m_iReloadState: 0xd90 
	m_bFirstDeploy: 0xd80 
	m_bWeaponBlocked: 0xdb2 
	m_flNextCollisionCheck: 0xdb4 
	m_flNextTertiaryAttack: 0xd84 
 
CINSWeaponBallistic - 88 
DT_INSWeaponBallistic 
	baseclass: 0x0 
	baseclass: 0x0 
	m_hWeaponDefinitionHandle: 0xd78 
	m_hAttachedTo: 0xe40 
	m_bLaserOn: 0xdb0 
	m_bFlashlightOn: 0xdb1 
	LocalINSWeaponData: 0x0 
	LocalINSWeaponBallisticData: 0x0 
	m_iActiveFiremode: 0xe48 
	m_eBoltState: 0xe54 
	m_bChamberedRound: 0xe51 
	m_bHammerDown: 0xe50 
	m_iBurstQueue: 0xe4c 
 
CINSWeaponMeleeBase - 89 
DT_INSWeaponMeleeBase 
	baseclass: 0x0 
	baseclass: 0x0 
	m_hWeaponDefinitionHandle: 0xd78 
	m_hAttachedTo: 0xe40 
	m_bLaserOn: 0xdb0 
	m_bFlashlightOn: 0xdb1 
	LocalINSWeaponData: 0x0 
	m_iNextAttackIndex: 0xe5c 
	m_bInSwing: 0xe60 
	m_swingTimer: 0xe64 
	m_duration: 0x4 
	m_timestamp: 0x8 
 
CINSWeaponRocketBase - 90 
DT_INSWeaponRocketBase 
	baseclass: 0x0 
	baseclass: 0x0 
	m_hWeaponDefinitionHandle: 0xd78 
	m_hAttachedTo: 0xe40 
	m_bLaserOn: 0xdb0 
	m_bFlashlightOn: 0xdb1 
	LocalINSWeaponData: 0x0 
	m_flLaunchWaitTime: 0xe48 
 
CItemCarryBase - 91 
DT_ItemCarryBase 
	baseclass: 0x0 
	baseclass: 0x0 
	m_bUseHitboxesForRenderBox: 0xcd8 
 
CLightGlow - 92 
DT_LightGlow 
	m_clrRender: 0x70 
	m_nHorizontalSize: 0x988 
	m_nVerticalSize: 0x98c 
	m_nMinDist: 0x990 
	m_nMaxDist: 0x994 
	m_nOuterMaxDist: 0x998 
	m_spawnflags: 0x99c 
	m_vecOrigin: 0x134 
	m_angRotation: 0x128 
	moveparent: 0x144 
	m_flGlowProxySize: 0xa6c 
	HDRColorScale: 0x0 
 
CLogicAmbush - 93 
DT_LogicAmbush 
	baseclass: 0x0 
	baseclass: 0x0 
	m_bCounterAttack: 0x988 
	m_hVipPlayer: 0x99c 
 
CLogicBattle - 94 
DT_LogicBattle 
	baseclass: 0x0 
	baseclass: 0x0 
	m_bCounterAttack: 0x988 
 
CLogicCheckpoint - 95 
DT_LogicCheckpoint 
	baseclass: 0x0 
	baseclass: 0x0 
 
CLogicConquer - 96 
DT_LogicConquer 
	baseclass: 0x0 
	baseclass: 0x0 
 
CLogicCoopBase - 97 
DT_LogicCoopBase 
	baseclass: 0x0 
	baseclass: 0x0 
	m_bCounterAttack: 0x988 
 
CLogicElimination - 98 
DT_LogicElimination 
	baseclass: 0x0 
	baseclass: 0x0 
	m_bCounterAttack: 0x988 
 
CLogicFirefight - 99 
DT_LogicFirefight 
	baseclass: 0x0 
	baseclass: 0x0 
	m_bCounterAttack: 0x988 
 
CLogicFlashpoint - 100 
DT_LogicFlashpoint 
	baseclass: 0x0 
	baseclass: 0x0 
	m_bCounterAttack: 0x988 
 
CLogicGameType - 101 
DT_LogicGameType 
	baseclass: 0x0 
	AnimTimeMustBeFirst: 0x0 
	m_flSimulationTime: 0x264 
	m_cellbits: 0x74 
	m_cellX: 0x7c 
	m_cellY: 0x80 
	m_cellZ: 0x84 
	m_vecOrigin: 0x134 
	m_angRotation: 0x128 
	m_nModelIndex: 0x254 
	m_fEffects: 0xec 
	m_nRenderMode: 0x257 
	m_nRenderFX: 0x256 
	m_clrRender: 0x70 
	m_iTeamNum: 0xf0 
	m_iPendingTeamNum: 0xf4 
	m_CollisionGroup: 0x46c 
	m_flElasticity: 0x394 
	m_flShadowCastDistance: 0x398 
	m_hOwnerEntity: 0x148 
	m_hEffectEntity: 0x944 
	moveparent: 0x144 
	m_iParentAttachment: 0x2e4 
	m_iName: 0x150 
	movetype: 0x0 
	movecollide: 0x0 
	m_Collision: 0x314 
	m_iTextureFrameIndex: 0x939 
	m_bSimulatedEveryTick: 0x932 
	m_bAnimatedEveryTick: 0x933 
	m_bAlternateSorting: 0x934 
	m_bIsAutoaimTarget: 0x60 
	m_fadeMinDist: 0x2ec 
	m_fadeMaxDist: 0x2f0 
	m_flFadeScale: 0x2f4 
	m_nMinCPULevel: 0x935 
	m_nMaxCPULevel: 0x936 
	m_nMinGPULevel: 0x937 
	m_nMaxGPULevel: 0x938 
	m_bCounterAttack: 0x988 
 
CLogicHunt - 102 
DT_LogicHunt 
	baseclass: 0x0 
	baseclass: 0x0 
 
CLogicInfiltrate - 103 
DT_LogicInfiltrate 
	baseclass: 0x0 
	baseclass: 0x0 
	m_bCounterAttack: 0x988 
 
CLogicOccupy - 104 
DT_LogicOccupy 
	baseclass: 0x0 
	baseclass: 0x0 
	m_bCounterAttack: 0x988 
 
CLogicOutpost - 105 
DT_LogicOutpost 
	baseclass: 0x0 
	baseclass: 0x0 
 
CLogicPush - 106 
DT_LogicPush 
	baseclass: 0x0 
	baseclass: 0x0 
	m_bCounterAttack: 0x988 
 
CLogicSearchDestroy - 107 
DT_LogicSearchDestroy 
	baseclass: 0x0 
	baseclass: 0x0 
	m_bCounterAttack: 0x988 
 
CLogicSinglePlayerBase - 108 
DT_LogicSinglePlayerBase 
	baseclass: 0x0 
	baseclass: 0x0 
	m_bCounterAttack: 0x988 
 
CLogicSkirmish - 109 
DT_LogicSkirmish 
	baseclass: 0x0 
	baseclass: 0x0 
	m_bCounterAttack: 0x988 
 
CLogicStrike - 110 
DT_LogicStrike 
	baseclass: 0x0 
	baseclass: 0x0 
	m_bCounterAttack: 0x988 
 
CLogicSurvival - 111 
DT_LogicSurvival 
	baseclass: 0x0 
	baseclass: 0x0 
 
CLogicTraining - 112 
DT_LogicTraining 
	baseclass: 0x0 
	baseclass: 0x0 
	m_hVipPlayer: 0x990 
 
CLogicVendetta - 113 
DT_LogicVendetta 
	baseclass: 0x0 
	baseclass: 0x0 
	m_bCounterAttack: 0x988 
 
CMaterialModifyControl - 114 
DT_MaterialModifyControl 
	baseclass: 0x0 
	AnimTimeMustBeFirst: 0x0 
	m_flSimulationTime: 0x264 
	m_cellbits: 0x74 
	m_cellX: 0x7c 
	m_cellY: 0x80 
	m_cellZ: 0x84 
	m_vecOrigin: 0x134 
	m_angRotation: 0x128 
	m_nModelIndex: 0x254 
	m_fEffects: 0xec 
	m_nRenderMode: 0x257 
	m_nRenderFX: 0x256 
	m_clrRender: 0x70 
	m_iTeamNum: 0xf0 
	m_iPendingTeamNum: 0xf4 
	m_CollisionGroup: 0x46c 
	m_flElasticity: 0x394 
	m_flShadowCastDistance: 0x398 
	m_hOwnerEntity: 0x148 
	m_hEffectEntity: 0x944 
	moveparent: 0x144 
	m_iParentAttachment: 0x2e4 
	m_iName: 0x150 
	movetype: 0x0 
	movecollide: 0x0 
	m_Collision: 0x314 
	m_iTextureFrameIndex: 0x939 
	m_bSimulatedEveryTick: 0x932 
	m_bAnimatedEveryTick: 0x933 
	m_bAlternateSorting: 0x934 
	m_bIsAutoaimTarget: 0x60 
	m_fadeMinDist: 0x2ec 
	m_fadeMaxDist: 0x2f0 
	m_flFadeScale: 0x2f4 
	m_nMinCPULevel: 0x935 
	m_nMaxCPULevel: 0x936 
	m_nMinGPULevel: 0x937 
	m_nMaxGPULevel: 0x938 
	m_szMaterialName: 0x988 
	m_szMaterialVar: 0xa87 
	m_szMaterialVarValue: 0xb86 
	m_iFrameStart: 0xc90 
	m_iFrameEnd: 0xc94 
	m_bWrap: 0xc98 
	m_flFramerate: 0xc9c 
	m_bNewAnimCommandsSemaphore: 0xca0 
	m_flFloatLerpStartValue: 0xca4 
	m_flFloatLerpEndValue: 0xca8 
	m_flFloatLerpTransitionTime: 0xcac 
	m_bFloatLerpWrap: 0xcb0 
	m_nModifyMode: 0xcb8 
 
CMortarShell - 115 
DT_MortarShell 
	baseclass: 0x0 
	AnimTimeMustBeFirst: 0x0 
	m_flSimulationTime: 0x264 
	m_cellbits: 0x74 
	m_cellX: 0x7c 
	m_cellY: 0x80 
	m_cellZ: 0x84 
	m_vecOrigin: 0x134 
	m_angRotation: 0x128 
	m_nModelIndex: 0x254 
	m_fEffects: 0xec 
	m_nRenderMode: 0x257 
	m_nRenderFX: 0x256 
	m_clrRender: 0x70 
	m_iTeamNum: 0xf0 
	m_iPendingTeamNum: 0xf4 
	m_CollisionGroup: 0x46c 
	m_flElasticity: 0x394 
	m_flShadowCastDistance: 0x398 
	m_hOwnerEntity: 0x148 
	m_hEffectEntity: 0x944 
	moveparent: 0x144 
	m_iParentAttachment: 0x2e4 
	m_iName: 0x150 
	movetype: 0x0 
	movecollide: 0x0 
	m_Collision: 0x314 
	m_iTextureFrameIndex: 0x939 
	m_bSimulatedEveryTick: 0x932 
	m_bAnimatedEveryTick: 0x933 
	m_bAlternateSorting: 0x934 
	m_bIsAutoaimTarget: 0x60 
	m_fadeMinDist: 0x2ec 
	m_fadeMaxDist: 0x2f0 
	m_flFadeScale: 0x2f4 
	m_nMinCPULevel: 0x935 
	m_nMaxCPULevel: 0x936 
	m_nMinGPULevel: 0x937 
	m_nMaxGPULevel: 0x938 
	m_flLifespan: 0x994 
	m_flRadius: 0x998 
	m_vecSurfaceNormal: 0x9a0 
 
CMovieDisplay - 116 
DT_MovieDisplay 
	baseclass: 0x0 
	AnimTimeMustBeFirst: 0x0 
	m_flSimulationTime: 0x264 
	m_cellbits: 0x74 
	m_cellX: 0x7c 
	m_cellY: 0x80 
	m_cellZ: 0x84 
	m_vecOrigin: 0x134 
	m_angRotation: 0x128 
	m_nModelIndex: 0x254 
	m_fEffects: 0xec 
	m_nRenderMode: 0x257 
	m_nRenderFX: 0x256 
	m_clrRender: 0x70 
	m_iTeamNum: 0xf0 
	m_iPendingTeamNum: 0xf4 
	m_CollisionGroup: 0x46c 
	m_flElasticity: 0x394 
	m_flShadowCastDistance: 0x398 
	m_hOwnerEntity: 0x148 
	m_hEffectEntity: 0x944 
	moveparent: 0x144 
	m_iParentAttachment: 0x2e4 
	m_iName: 0x150 
	movetype: 0x0 
	movecollide: 0x0 
	m_Collision: 0x314 
	m_iTextureFrameIndex: 0x939 
	m_bSimulatedEveryTick: 0x932 
	m_bAnimatedEveryTick: 0x933 
	m_bAlternateSorting: 0x934 
	m_bIsAutoaimTarget: 0x60 
	m_fadeMinDist: 0x2ec 
	m_fadeMaxDist: 0x2f0 
	m_flFadeScale: 0x2f4 
	m_nMinCPULevel: 0x935 
	m_nMaxCPULevel: 0x936 
	m_nMinGPULevel: 0x937 
	m_nMaxGPULevel: 0x938 
	m_bEnabled: 0x988 
	m_bLooping: 0x989 
	m_szMovieFilename: 0x98a 
	m_szGroupName: 0xa0a 
	m_bStretchToFill: 0xa8a 
	m_bForcedSlave: 0xa8b 
	m_bUseCustomUVs: 0xa8c 
	m_flUMin: 0xa90 
	m_flUMax: 0xa94 
	m_flVMin: 0xa98 
	m_flVMax: 0xa9c 
 
CObjDestructibleVehicle - 117 
DT_ObjDestructibleVehicle 
	baseclass: 0x0 
	baseclass: 0x0 
	m_iHealth: 0x16b0 
	m_iMaxHealth: 0x16b4 
	m_iObjectType: 0x16ac 
	m_fObjectFlags: 0x16a0 
	m_bDisabled: 0x16b8 
	m_bServerOverridePlacement: 0x16c0 
 
CObjTerminal - 118 
DT_ObjTerminal 
	baseclass: 0x0 
	baseclass: 0x0 
	m_iHealth: 0x16b0 
	m_iMaxHealth: 0x16b4 
	m_iObjectType: 0x16ac 
	m_fObjectFlags: 0x16a0 
	m_bDisabled: 0x16b8 
	m_bServerOverridePlacement: 0x16c0 
 
CObjWeaponCache - 119 
DT_ObjWeaponCache 
	baseclass: 0x0 
	baseclass: 0x0 
	m_iHealth: 0x16b0 
	m_iMaxHealth: 0x16b4 
	m_iObjectType: 0x16ac 
	m_fObjectFlags: 0x16a0 
	m_bDisabled: 0x16b8 
	m_bServerOverridePlacement: 0x16c0 
 
CParticleFire - 120 
DT_ParticleFire 
	m_vOrigin: 0xa7c 
	m_vDirection: 0xa88 
 
CParticlePerformanceMonitor - 121 
DT_ParticlePerformanceMonitor 
	baseclass: 0x0 
	AnimTimeMustBeFirst: 0x0 
	m_flSimulationTime: 0x264 
	m_cellbits: 0x74 
	m_cellX: 0x7c 
	m_cellY: 0x80 
	m_cellZ: 0x84 
	m_vecOrigin: 0x134 
	m_angRotation: 0x128 
	m_nModelIndex: 0x254 
	m_fEffects: 0xec 
	m_nRenderMode: 0x257 
	m_nRenderFX: 0x256 
	m_clrRender: 0x70 
	m_iTeamNum: 0xf0 
	m_iPendingTeamNum: 0xf4 
	m_CollisionGroup: 0x46c 
	m_flElasticity: 0x394 
	m_flShadowCastDistance: 0x398 
	m_hOwnerEntity: 0x148 
	m_hEffectEntity: 0x944 
	moveparent: 0x144 
	m_iParentAttachment: 0x2e4 
	m_iName: 0x150 
	movetype: 0x0 
	movecollide: 0x0 
	m_Collision: 0x314 
	m_iTextureFrameIndex: 0x939 
	m_bSimulatedEveryTick: 0x932 
	m_bAnimatedEveryTick: 0x933 
	m_bAlternateSorting: 0x934 
	m_bIsAutoaimTarget: 0x60 
	m_fadeMinDist: 0x2ec 
	m_fadeMaxDist: 0x2f0 
	m_flFadeScale: 0x2f4 
	m_nMinCPULevel: 0x935 
	m_nMaxCPULevel: 0x936 
	m_nMinGPULevel: 0x937 
	m_nMaxGPULevel: 0x938 
	m_bMeasurePerf: 0x989 
	m_bDisplayPerf: 0x988 
 
CParticleSystem - 122 
DT_ParticleSystem 
	m_vecOrigin: 0x134 
	m_fEffects: 0xec 
	m_hOwnerEntity: 0x148 
	moveparent: 0x144 
	m_iParentAttachment: 0x2e4 
	m_angRotation: 0x128 
	m_iEffectIndex: 0x988 
	m_bActive: 0x990 
	m_nStopType: 0x98c 
	m_flStartTime: 0x994 
	m_szSnaps*******Name: 0x998 
	m_vServerControlPoints: 0xa9c 
	m_iServerControlPointAssignments: 0xacc 
	m_hControlPointEnts: 0xae0 
	m_iControlPointParents: 0xbdc 
 
CPhysBox - 123 
DT_PhysBox 
	baseclass: 0x0 
	baseclass: 0x0 
	m_mass: 0x988 
 
CPhysBoxMultiplayer - 124 
DT_PhysBoxMultiplayer 
	baseclass: 0x0 
	baseclass: 0x0 
	m_mass: 0x988 
	m_iPhysicsMode: 0x994 
	m_fMass: 0x998 
 
CPhysicsProp - 125 
DT_PhysicsProp 
	baseclass: 0x0 
	baseclass: 0x0 
	m_bClientPhysics: 0xcd0 
	m_bAwake: 0xcd8 
	m_spawnflags: 0x2c4 
 
CPhysicsPropMultiplayer - 126 
DT_PhysicsPropMultiplayer 
	baseclass: 0x0 
	baseclass: 0x0 
	m_bAwake: 0xcd8 
	m_spawnflags: 0x2c4 
	m_iPhysicsMode: 0xcfc 
	m_fMass: 0xd00 
	m_collisionMins: 0xd04 
	m_collisionMaxs: 0xd10 
 
CPhysMagnet - 127 
DT_PhysMagnet 
	baseclass: 0x0 
	baseclass: 0x0 
	m_nSequence: 0xc00 
	m_nForceBone: 0xa00 
	m_vecForce: 0x9f4 
	m_nSkin: 0x9b8 
	m_nBody: 0x9bc 
	m_nHitboxSet: 0x994 
	m_flModelScale: 0xa88 
	m_flPoseParameter: 0xab8 
	m_flPlaybackRate: 0x9b4 
	m_flEncodedController: 0x9d0 
	m_bClientSideAnimation: 0xbe0 
	m_bClientSideFrameReset: 0xa34 
	m_bClientSideRagdoll: 0x275 
	m_nNewSequenceParity: 0x9c0 
	m_nResetEventsParity: 0x9c4 
	m_nMuzzleFlashParity: 0x9e0 
	m_hLightingOrigin: 0xc8c 
	serveranimdata: 0x0 
	m_flFrozen: 0xa38 
	m_ScaleType: 0xa8c 
	m_bSuppressAnimSounds: 0xc92 
 
CPlasma - 128 
DT_Plasma 
	baseclass: 0x0 
	AnimTimeMustBeFirst: 0x0 
	m_flSimulationTime: 0x264 
	m_cellbits: 0x74 
	m_cellX: 0x7c 
	m_cellY: 0x80 
	m_cellZ: 0x84 
	m_vecOrigin: 0x134 
	m_angRotation: 0x128 
	m_nModelIndex: 0x254 
	m_fEffects: 0xec 
	m_nRenderMode: 0x257 
	m_nRenderFX: 0x256 
	m_clrRender: 0x70 
	m_iTeamNum: 0xf0 
	m_iPendingTeamNum: 0xf4 
	m_CollisionGroup: 0x46c 
	m_flElasticity: 0x394 
	m_flShadowCastDistance: 0x398 
	m_hOwnerEntity: 0x148 
	m_hEffectEntity: 0x944 
	moveparent: 0x144 
	m_iParentAttachment: 0x2e4 
	m_iName: 0x150 
	movetype: 0x0 
	movecollide: 0x0 
	m_Collision: 0x314 
	m_iTextureFrameIndex: 0x939 
	m_bSimulatedEveryTick: 0x932 
	m_bAnimatedEveryTick: 0x933 
	m_bAlternateSorting: 0x934 
	m_bIsAutoaimTarget: 0x60 
	m_fadeMinDist: 0x2ec 
	m_fadeMaxDist: 0x2f0 
	m_flFadeScale: 0x2f4 
	m_nMinCPULevel: 0x935 
	m_nMaxCPULevel: 0x936 
	m_nMinGPULevel: 0x937 
	m_nMaxGPULevel: 0x938 
	m_flStartScale: 0x988 
	m_flScale: 0x98c 
	m_flScaleTime: 0x990 
	m_nFlags: 0x994 
	m_nPlasmaModelIndex: 0x998 
	m_nPlasmaModelIndex2: 0x99c 
	m_nGlowModelIndex: 0x9a0 
 
CPlayerResource - 129 
DT_PlayerResource 
	m_iPing: 0xa58 
	m_iKills: 0xb20 
	m_iAssists: 0xbe8 
	m_iDeaths: 0xcb0 
	m_bConnected: 0xd78 
	m_iTeam: 0xdac 
	m_iPendingTeam: 0xe74 
	m_bA****** 0xf3c 
	m_iHealth: 0xf70 
 
CPlayTeam - 130 
DT_PlayTeam 
	baseclass: 0x0 
	baseclass: 0x0 
	TeamResource: 0x0 
	m_Squads: 0x0 
	lengthproxy: 0x0 
 
CPointCamera - 131 
DT_PointCamera 
	baseclass: 0x0 
	AnimTimeMustBeFirst: 0x0 
	m_flSimulationTime: 0x264 
	m_cellbits: 0x74 
	m_cellX: 0x7c 
	m_cellY: 0x80 
	m_cellZ: 0x84 
	m_vecOrigin: 0x134 
	m_angRotation: 0x128 
	m_nModelIndex: 0x254 
	m_fEffects: 0xec 
	m_nRenderMode: 0x257 
	m_nRenderFX: 0x256 
	m_clrRender: 0x70 
	m_iTeamNum: 0xf0 
	m_iPendingTeamNum: 0xf4 
	m_CollisionGroup: 0x46c 
	m_flElasticity: 0x394 
	m_flShadowCastDistance: 0x398 
	m_hOwnerEntity: 0x148 
	m_hEffectEntity: 0x944 
	moveparent: 0x144 
	m_iParentAttachment: 0x2e4 
	m_iName: 0x150 
	movetype: 0x0 
	movecollide: 0x0 
	m_Collision: 0x314 
	m_iTextureFrameIndex: 0x939 
	m_bSimulatedEveryTick: 0x932 
	m_bAnimatedEveryTick: 0x933 
	m_bAlternateSorting: 0x934 
	m_bIsAutoaimTarget: 0x60 
	m_fadeMinDist: 0x2ec 
	m_fadeMaxDist: 0x2f0 
	m_flFadeScale: 0x2f4 
	m_nMinCPULevel: 0x935 
	m_nMaxCPULevel: 0x936 
	m_nMinGPULevel: 0x937 
	m_nMaxGPULevel: 0x938 
	m_FOV: 0x988 
	m_Resolution: 0x98c 
	m_bFogEnable: 0x990 
	m_FogColor: 0x991 
	m_flFogStart: 0x998 
	m_flFogEnd: 0x99c 
	m_flFogMaxDensity: 0x9a0 
	m_bActive: 0x9a4 
	m_bUseScreenAspectRatio: 0x9a5 
 
CPoseController - 132 
DT_PoseController 
	baseclass: 0x0 
	AnimTimeMustBeFirst: 0x0 
	m_flSimulationTime: 0x264 
	m_cellbits: 0x74 
	m_cellX: 0x7c 
	m_cellY: 0x80 
	m_cellZ: 0x84 
	m_vecOrigin: 0x134 
	m_angRotation: 0x128 
	m_nModelIndex: 0x254 
	m_fEffects: 0xec 
	m_nRenderMode: 0x257 
	m_nRenderFX: 0x256 
	m_clrRender: 0x70 
	m_iTeamNum: 0xf0 
	m_iPendingTeamNum: 0xf4 
	m_CollisionGroup: 0x46c 
	m_flElasticity: 0x394 
	m_flShadowCastDistance: 0x398 
	m_hOwnerEntity: 0x148 
	m_hEffectEntity: 0x944 
	moveparent: 0x144 
	m_iParentAttachment: 0x2e4 
	m_iName: 0x150 
	movetype: 0x0 
	movecollide: 0x0 
	m_Collision: 0x314 
	m_iTextureFrameIndex: 0x939 
	m_bSimulatedEveryTick: 0x932 
	m_bAnimatedEveryTick: 0x933 
	m_bAlternateSorting: 0x934 
	m_bIsAutoaimTarget: 0x60 
	m_fadeMinDist: 0x2ec 
	m_fadeMaxDist: 0x2f0 
	m_flFadeScale: 0x2f4 
	m_nMinCPULevel: 0x935 
	m_nMaxCPULevel: 0x936 
	m_nMinGPULevel: 0x937 
	m_nMaxGPULevel: 0x938 
	m_hProps: 0x988 
	m_chPoseIndex: 0x998 
	m_bPoseValueParity: 0x99c 
	m_fPoseValue: 0x9a0 
	m_fInterpolationTime: 0x9a4 
	m_bInterpolationWrap: 0x9a8 
	m_fCycleFrequency: 0x9ac 
	m_nFModType: 0x9b0 
	m_fFModTimeOffset: 0x9b4 
	m_fFModRate: 0x9b8 
	m_fFModAmplitude: 0x9bc 
 
CPostProcessController - 133 
DT_PostProcessController 
	baseclass: 0x0 
	AnimTimeMustBeFirst: 0x0 
	m_flSimulationTime: 0x264 
	m_cellbits: 0x74 
	m_cellX: 0x7c 
	m_cellY: 0x80 
	m_cellZ: 0x84 
	m_vecOrigin: 0x134 
	m_angRotation: 0x128 
	m_nModelIndex: 0x254 
	m_fEffects: 0xec 
	m_nRenderMode: 0x257 
	m_nRenderFX: 0x256 
	m_clrRender: 0x70 
	m_iTeamNum: 0xf0 
	m_iPendingTeamNum: 0xf4 
	m_CollisionGroup: 0x46c 
	m_flElasticity: 0x394 
	m_flShadowCastDistance: 0x398 
	m_hOwnerEntity: 0x148 
	m_hEffectEntity: 0x944 
	moveparent: 0x144 
	m_iParentAttachment: 0x2e4 
	m_iName: 0x150 
	movetype: 0x0 
	movecollide: 0x0 
	m_Collision: 0x314 
	m_iTextureFrameIndex: 0x939 
	m_bSimulatedEveryTick: 0x932 
	m_bAnimatedEveryTick: 0x933 
	m_bAlternateSorting: 0x934 
	m_bIsAutoaimTarget: 0x60 
	m_fadeMinDist: 0x2ec 
	m_fadeMaxDist: 0x2f0 
	m_flFadeScale: 0x2f4 
	m_nMinCPULevel: 0x935 
	m_nMaxCPULevel: 0x936 
	m_nMinGPULevel: 0x937 
	m_nMaxGPULevel: 0x938 
	m_flPostProcessParameters: 0x988 
	m_bMaster: 0x9b4 
 
CPrecipitation - 134 
DT_Precipitation 
	baseclass: 0x0 
	AnimTimeMustBeFirst: 0x0 
	m_flSimulationTime: 0x264 
	m_cellbits: 0x74 
	m_cellX: 0x7c 
	m_cellY: 0x80 
	m_cellZ: 0x84 
	m_vecOrigin: 0x134 
	m_angRotation: 0x128 
	m_nModelIndex: 0x254 
	m_fEffects: 0xec 
	m_nRenderMode: 0x257 
	m_nRenderFX: 0x256 
	m_clrRender: 0x70 
	m_iTeamNum: 0xf0 
	m_iPendingTeamNum: 0xf4 
	m_CollisionGroup: 0x46c 
	m_flElasticity: 0x394 
	m_flShadowCastDistance: 0x398 
	m_hOwnerEntity: 0x148 
	m_hEffectEntity: 0x944 
	moveparent: 0x144 
	m_iParentAttachment: 0x2e4 
	m_iName: 0x150 
	movetype: 0x0 
	movecollide: 0x0 
	m_Collision: 0x314 
	m_iTextureFrameIndex: 0x939 
	m_bSimulatedEveryTick: 0x932 
	m_bAnimatedEveryTick: 0x933 
	m_bAlternateSorting: 0x934 
	m_bIsAutoaimTarget: 0x60 
	m_fadeMinDist: 0x2ec 
	m_fadeMaxDist: 0x2f0 
	m_flFadeScale: 0x2f4 
	m_nMinCPULevel: 0x935 
	m_nMaxCPULevel: 0x936 
	m_nMinGPULevel: 0x937 
	m_nMaxGPULevel: 0x938 
	m_nPrecipType: 0x9b0 
 
CPrecipitationBlocker - 135 
DT_PrecipitationBlocker 
	baseclass: 0x0 
	AnimTimeMustBeFirst: 0x0 
	m_flSimulationTime: 0x264 
	m_cellbits: 0x74 
	m_cellX: 0x7c 
	m_cellY: 0x80 
	m_cellZ: 0x84 
	m_vecOrigin: 0x134 
	m_angRotation: 0x128 
	m_nModelIndex: 0x254 
	m_fEffects: 0xec 
	m_nRenderMode: 0x257 
	m_nRenderFX: 0x256 
	m_clrRender: 0x70 
	m_iTeamNum: 0xf0 
	m_iPendingTeamNum: 0xf4 
	m_CollisionGroup: 0x46c 
	m_flElasticity: 0x394 
	m_flShadowCastDistance: 0x398 
	m_hOwnerEntity: 0x148 
	m_hEffectEntity: 0x944 
	moveparent: 0x144 
	m_iParentAttachment: 0x2e4 
	m_iName: 0x150 
	movetype: 0x0 
	movecollide: 0x0 
	m_Collision: 0x314 
	m_iTextureFrameIndex: 0x939 
	m_bSimulatedEveryTick: 0x932 
	m_bAnimatedEveryTick: 0x933 
	m_bAlternateSorting: 0x934 
	m_bIsAutoaimTarget: 0x60 
	m_fadeMinDist: 0x2ec 
	m_fadeMaxDist: 0x2f0 
	m_flFadeScale: 0x2f4 
	m_nMinCPULevel: 0x935 
	m_nMaxCPULevel: 0x936 
	m_nMinGPULevel: 0x937 
	m_nMaxGPULevel: 0x938 
 
CProp_Hallucination - 136 
DT_Prop_Hallucination 
	baseclass: 0x0 
	baseclass: 0x0 
	m_nSequence: 0xc00 
	m_nForceBone: 0xa00 
	m_vecForce: 0x9f4 
	m_nSkin: 0x9b8 
	m_nBody: 0x9bc 
	m_nHitboxSet: 0x994 
	m_flModelScale: 0xa88 
	m_flPoseParameter: 0xab8 
	m_flPlaybackRate: 0x9b4 
	m_flEncodedController: 0x9d0 
	m_bClientSideAnimation: 0xbe0 
	m_bClientSideFrameReset: 0xa34 
	m_bClientSideRagdoll: 0x275 
	m_nNewSequenceParity: 0x9c0 
	m_nResetEventsParity: 0x9c4 
	m_nMuzzleFlashParity: 0x9e0 
	m_hLightingOrigin: 0xc8c 
	serveranimdata: 0x0 
	m_flFrozen: 0xa38 
	m_ScaleType: 0xa8c 
	m_bSuppressAnimSounds: 0xc92 
	m_bEnabled: 0xce9 
	m_fVisibleTime: 0xcec 
	m_fRechargeTime: 0xcf0 
 
CPropDoorRotating - 137 
DT_PropDoorRotating 
	baseclass: 0x0 
	baseclass: 0x0 
 
CPropVehicleDriveable - 138 
DT_PropVehicleDriveable 
	baseclass: 0x0 
	baseclass: 0x0 
	m_nSequence: 0xc00 
	m_nForceBone: 0xa00 
	m_vecForce: 0x9f4 
	m_nSkin: 0x9b8 
	m_nBody: 0x9bc 
	m_nHitboxSet: 0x994 
	m_flModelScale: 0xa88 
	m_flPoseParameter: 0xab8 
	m_flPlaybackRate: 0x9b4 
	m_flEncodedController: 0x9d0 
	m_bClientSideAnimation: 0xbe0 
	m_bClientSideFrameReset: 0xa34 
	m_bClientSideRagdoll: 0x275 
	m_nNewSequenceParity: 0x9c0 
	m_nResetEventsParity: 0x9c4 
	m_nMuzzleFlashParity: 0x9e0 
	m_hLightingOrigin: 0xc8c 
	serveranimdata: 0x0 
	m_flFrozen: 0xa38 
	m_ScaleType: 0xa8c 
	m_bSuppressAnimSounds: 0xc92 
	m_hPlayer: 0xcd4 
	m_nSpeed: 0xcd8 
	m_nRPM: 0xcdc 
	m_flThrottle: 0xce0 
	m_nBoostTimeLeft: 0xce4 
	m_nHasBoost: 0xce8 
	m_nScannerDisabledWeapons: 0xcec 
	m_nScannerDisabledVehicle: 0xcf0 
	m_bEnterAnimOn: 0xd10 
	m_bExitAnimOn: 0xd11 
	m_bUnableToFire: 0xd5d 
	m_vecEyeExitEndpoint: 0xd50 
	m_bHasGun: 0xd5c 
	m_vecGunCrosshair: 0xd18 
 
CRagdollManager - 139 
DT_RagdollManager 
	m_iCurrentMaxRagdollCount: 0x988 
 
CRagdollProp - 140 
DT_Ragdoll 
	baseclass: 0x0 
	baseclass: 0x0 
	m_nSequence: 0xc00 
	m_nForceBone: 0xa00 
	m_vecForce: 0x9f4 
	m_nSkin: 0x9b8 
	m_nBody: 0x9bc 
	m_nHitboxSet: 0x994 
	m_flModelScale: 0xa88 
	m_flPoseParameter: 0xab8 
	m_flPlaybackRate: 0x9b4 
	m_flEncodedController: 0x9d0 
	m_bClientSideAnimation: 0xbe0 
	m_bClientSideFrameReset: 0xa34 
	m_bClientSideRagdoll: 0x275 
	m_nNewSequenceParity: 0x9c0 
	m_nResetEventsParity: 0x9c4 
	m_nMuzzleFlashParity: 0x9e0 
	m_hLightingOrigin: 0xc8c 
	serveranimdata: 0x0 
	m_flFrozen: 0xa38 
	m_ScaleType: 0xa8c 
	m_bSuppressAnimSounds: 0xc92 
	m_ragAngles[0]: 0xdf0 
	m_ragAngles: 0x0 
	m_ragPos[0]: 0xcd0 
	m_ragPos: 0x0 
	m_hUnragdoll: 0xfcc 
	m_flBlendWeight: 0xfd0 
	m_nOverlaySequence: 0xfd8 
 
CRagdollPropAttached - 141 
DT_Ragdoll_Attached 
	baseclass: 0x0 
	baseclass: 0x0 
	m_ragAngles[0]: 0xdf0 
	m_ragAngles: 0x0 
	m_ragPos[0]: 0xcd0 
	m_ragPos: 0x0 
	m_hUnragdoll: 0xfcc 
	m_flBlendWeight: 0xfd0 
	m_nOverlaySequence: 0xfd8 
	m_boneIndexAttached: 0x1008 
	m_ragdollAttachedObjectIndex: 0x1004 
	m_attachmentPointBoneSpace: 0xfe0 
	m_attachmentPointRagdollSpace: 0xff8
Ins Offsets.txt
#5 · edited 10y ago · 10y ago
ROZH
ROZH
How you can use this?
#6 · 10y ago
TU
tudensky
OK, filipexxxx, a bit op
#7 · 10y ago
FI
filipexxxx
Your welcome
#8 · 10y ago
Posts 1–8 of 8 · Page 1 of 1

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