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Home › Forum › Programming › Game Development › DirectX/D3D Development › PLEASE! Help with theHUNTER Game HACK

PLEASE! Help with theHUNTER Game HACK

Posts 1–2 of 2 · Page 1 of 1
chargerfox
chargerfox
PLEASE! Help with theHUNTER Game HACK
First of all greetings to all from Argentina, I'm Carlos and I need some advice.

I'm trying to do a free public hack for those who play this great game.

I have many doubts and recently I'm starting in this issue.
Please apologize for my bad English. Best for my Spanish.

I put some pictures of what I've achieved and what they need.

First and most important I managed to run the menu in the game )))

Second Some things work but not the way I want to work.

Third, I am working on the base of AnkSel Vip, is great. All credit to him.

The game looks like this:

Image Attached down. (1.JPG)

And i need This:

Image Attached Down. (2.jpg)

This is part of the code I'm using:

Code:
if(AL_ChamsEnable2==1)
		{
			if(AL_ChamsColorA || !AL_ChamsColorA)
			{
				if(m_Stride == 36)
				{
					if(AL_ChamsColorA) pDevice->SetRenderState(D3DRS_LIGHTING,false);
					if(AL_ChamsColorA) pDevice->SetRenderState(D3DRS_ZENABLE,false);
					if(AL_ChamsColorA==1){pDevice->SetTexture(0, aRed);}
					if(AL_ChamsColorA==2){pDevice->SetTexture(0, aGreen);}
					if(AL_ChamsColorA==3){pDevice->SetTexture(0, aBlue);}
					if(AL_ChamsColorA==4){pDevice->SetTexture(0, aOrange);}
					if(AL_ChamsColorA==5){pDevice->SetTexture(0, aPurple);}
					if(AL_ChamsColorA==6){pDevice->SetTexture(0, aPink);}
					if(AL_ChamsColorA==7){pDevice->SetTexture(0, aBlack);}
					if(AL_ChamsColorA==8){pDevice->SetTexture(0, aCyan);}
					if(AL_ChamsColorA==9){pDevice->SetTexture(0, aWhite);}
					pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
				}
				if(m_Stride == 32)
				{
					if(AL_ChamsColorA) pDevice->SetRenderState(D3DRS_LIGHTING,false);
					if(AL_ChamsColorA) pDevice->SetRenderState(D3DRS_ZENABLE,false);
					if(AL_ChamsColorA==1){pDevice->SetTexture(0, aRed);}
					if(AL_ChamsColorA==2){pDevice->SetTexture(0, aGreen);}
					if(AL_ChamsColorA==3){pDevice->SetTexture(0, aBlue);}
					if(AL_ChamsColorA==4){pDevice->SetTexture(0, aOrange);}
					if(AL_ChamsColorA==5){pDevice->SetTexture(0, aPurple);}
					if(AL_ChamsColorA==6){pDevice->SetTexture(0, aPink);}
					if(AL_ChamsColorA==7){pDevice->SetTexture(0, aBlack);}
					if(AL_ChamsColorA==8){pDevice->SetTexture(0, aCyan);}
					if(AL_ChamsColorA==9){pDevice->SetTexture(0, aWhite);}
					pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
				}
			}
		}
	
	if(AL_ChamsEnable2==1)
		{
			if(AL_ChamsColorB || !AL_ChamsColorB)
			{
				if(m_Stride== 36)
				{
					if(AL_ChamsColorB)pDevice->SetRenderState(D3DRS_LIGHTING,  false);
					if(AL_ChamsColorB)pDevice->SetRenderState(D3DRS_ZENABLE,   true);
					if(AL_ChamsColorB==1){pDevice->SetTexture(0, aRed);}
					if(AL_ChamsColorB==2){pDevice->SetTexture(0, aGreen);}
					if(AL_ChamsColorB==3){pDevice->SetTexture(0, aBlue);}
					if(AL_ChamsColorB==4){pDevice->SetTexture(0, aOrange);}
					if(AL_ChamsColorB==5){pDevice->SetTexture(0, aPurple);}
					if(AL_ChamsColorB==6){pDevice->SetTexture(0, aPink);}
					if(AL_ChamsColorB==7){pDevice->SetTexture(0, aBlack);}
					if(AL_ChamsColorB==8){pDevice->SetTexture(0, aCyan);}
					if(AL_ChamsColorB==9){pDevice->SetTexture(0, aWhite);}
				}
				if(m_Stride== 32)
				{
					if(AL_ChamsColorB)pDevice->SetRenderState(D3DRS_LIGHTING,  false);
					if(AL_ChamsColorB)pDevice->SetRenderState(D3DRS_ZENABLE,   true);
					if(AL_ChamsColorB==1){pDevice->SetTexture(0, aRed);}
					if(AL_ChamsColorB==2){pDevice->SetTexture(0, aGreen);}
					if(AL_ChamsColorB==3){pDevice->SetTexture(0, aBlue);}
					if(AL_ChamsColorB==4){pDevice->SetTexture(0, aOrange);}
					if(AL_ChamsColorB==5){pDevice->SetTexture(0, aPurple);}
					if(AL_ChamsColorB==6){pDevice->SetTexture(0, aPink);}
					if(AL_ChamsColorB==7){pDevice->SetTexture(0, aBlack);}
					if(AL_ChamsColorB==8){pDevice->SetTexture(0, aCyan);}
					if(AL_ChamsColorB==9){pDevice->SetTexture(0, aWhite);}
				}
			}
		}
PLEASE. as I can make the animal look red and right through the walls?
I need to know the number of vertices that he has?

Please if you have some code example to do or see that I'm wrong in something or I'm missing something, I hear all your advice.

From already thank you very much and I hope your help.
1.jpg 2.jpg
#1 · edited 10y ago · 10y ago
chargerfox
chargerfox
solved thanks
#2 · 10y ago
Posts 1–2 of 2 · Page 1 of 1

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