struct GlowStruct
{
DWORD Entity;
float Red;
float Green;
float Blue;
float Alpha;
uint8_t Unknown1 [ 16 ];
bool RenderWhenOccluded;
bool RenderWhenUnoccluded;
bool FullBloom;
uint8_t Unknown2 [ 14 ];
};
GlowObject : 0x4B5A7E4
GlowIndex : 0xA2C0