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Home › Forum › Programming › C++/C Programming › d3d colors

d3d colors

Posts 1–6 of 6 · Page 1 of 1
Calebb
Calebb
d3d colors
Title says It all, Just thought this could help some people.
Code:
GenerateTexture(pDevice, &Red, D3DCOLOR_ARGB (255 , 255 , 0 , 0 ));
GenerateTexture(pDevice, &Yellow, D3DCOLOR_ARGB (255 , 255 , 255 , 0 ));
GenerateTexture(pDevice, &Green, D3DCOLOR_ARGB (255 , 0 , 255 , 0 ));
GenerateTexture(pDevice, &Blue, D3DCOLOR_ARGB (255 , 0 , 0 , 255 ));
GenerateTexture(pDevice, &Purple, D3DCOLOR_ARGB (255 , 102 , 0 , 153 ));
GenerateTexture(pDevice, &Pink, D3DCOLOR_ARGB (255 , 255 , 20 , 147 ));
GenerateTexture(pDevice, &Orange, D3DCOLOR_ARGB (255 , 255 , 165 , 0 ));
#1 · 16y ago
falzarex
falzarex
Lol u could have just posted an rgb table instead
thx anyway
#2 · 16y ago
HE
Hell_Daddy
GenerateTexture is not one of the default functions is it? o_O and its also not in D3D starterkit by default if I remember correctly(havent touched the starterkit in ages since I wrote my own, less functional but still my own ;D)
#3 · 16y ago
Calebb
Calebb
Was just a example.
I don't use the starter kit either.
#4 · 16y ago
Matrix_NEO006
Matrix_NEO006
its better if u make your own u learn faster and welcome back HELL DADDY
#5 · 16y ago
falzarex
falzarex
well anyway float colors are better than rgb ones althought rgb is easier to create and key in
#6 · 16y ago
Posts 1–6 of 6 · Page 1 of 1

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