
void KillScript()
{
PlayerController[] players = UnityEngine.Object.FindObjectsOfType(typeof(PlayerController)) as PlayerController[];
for (int i = 0; i < players.Length; i++)
{
NetworkFunctions.network.RPC("applyPlayerDamage", RPCMode.Server, new object[] { 1000000, ClientScript.sessionID, players[i].networkPlayerScript.playerID, ClientScript.playerID, 10 });
}
}
