Kill All Player
Code:
    void KillScript()
    {
        PlayerController[] players = UnityEngine.Object.FindObjectsOfType(typeof(PlayerController)) as PlayerController[];
        for (int i = 0; i < players.Length; i++)
        {
            
            NetworkFunctions.network.RPC("applyPlayerDamage", RPCMode.Server, new object[] { 1000000, ClientScript.sessionID, players[i].networkPlayerScript.playerID, ClientScript.playerID, 10 });
        }
     }
InGame: