Rust network protocol
Hi there people,
i am new here but i am a developer and in my free time i develop private hacks/cheats for basically everything.
I developed a fully working network based hack for Rust which is basically undetectable, the only problem is that i need a bit more knowledge about the external structure of the Rust packets. At the moment i developed an heuristic algorithm that discards "obscure" parts of packets and extracts the protobuf juice, but it won't always work, let's say the failrate is about 5%.
So if anyone knows better than me about that, please let me know via PM, so we could talk about that.
Thanks.
you could hmu on skype Polocity1