internal class IPCommand : Command
{
public IPCommand()
: base("ip", 6)
{
}
protected override bool Process(Player player, RealmTime time, string[] args)
{
var plr = player.Manager.FindPlayer(args[0]);
var sb = new StringBuilder(plr.Name + "'s IP: ");
sb.AppendFormat("{0}",
plr.Client.Socket.RemoteEndPoint);
player.SendInfo(sb.ToString());
return true;
}
}