
typedef void(__cdecl* SendServerCommandT)(int clientNum, int reliable, char* command);
SendServerCommandT SV_GameSendServerCommand = (SendServerCommandT)gssc_offset;
void Examples(int i)
{
SV_GameSendServerCommand(i, 0, "s 0"); //Open the "mute" menu
SV_GameSendServerCommand(i, 0, "u _ 0 1337"); //Send a headshot splash with 1337 points
SV_GameSendServerCommand(i, 0, "c \"^1Hello there!\""); //Send a text to his screen
}
