What would truly complete this program is if it can calculate the trajectory after it hits a plane (bounces of a surfaces). And also the aforementioned wind support For wind it's ± every 14 wind speed affects your max power arc shot by 1 degree.
Anyway, great program. Works absolutely perfect.
works great thanks fam
Originally Posted by Dark_Flash
What would truly complete this program is if it can calculate the trajectory after it hits a plane (bounces of a surfaces). And also the aforementioned wind support For wind it's ± every 14 wind speed affects your max power arc shot by 1 degree.
Anyway, great program. Works absolutely perfect.
Haha, Well done good sir, And the source code too? What a god!
I'm working on my own version with support for things like wind:
@apemanzilla, when will you release your hack version?
@ashthegod not for a while, i'm doing a full rewrite that will access the game's memory so you don't need to manually input stuff. Also I'm hoping to add support for bouncers and portals and other game props.
Originally Posted by apemanzilla
@ashthegod not for a while, i'm doing a full rewrite that will access the game's memory so you don't need to manually input stuff. Also I'm hoping to add support for bouncers and portals and other game props.
Hey, did you find memory adresses that stores angle and power ??
Originally Posted by abicinizzz
Hey, did you find memory adresses that stores angle and power ??
If you're using Cheat Engine you can use the Mono features to resolve Aimer.instance, and then [[Aimer.instance]]+14 is power and [[Aimer.instance]]+18 is angle.
Originally Posted by apemanzilla
If you're using Cheat Engine you can use the Mono features to resolve Aimer.instance, and then [[Aimer.instance]]+14 is power and [[Aimer.instance]]+18 is angle.
Is it like that? What is wrong with mine?
Originally Posted by yasiny
Is it like that? What is wrong with mine?
That's strange, Aimer.instance should be marked as a static field:
Please read the previous posts instead of asking redundant questions. Thanks.