MODDING SCOPES WITH PAINT
Since there is no one making scope mods, I will teach you guys how to make them.
First, use this thread to learn to Xtract, inject, and Convert,
http://www.mpgh.net/forum/211-combat...oshoppers.html
After you read the thread, or already know how to do those stuff, you will need to download paint at
www.paint.net, PHOTOSHOP WILL NOT WORK, I DO NOT KNOW ABOUT GIMP! After you have download paint and installed it, lets extract UI_HUD_INFO from your game folder.
Go into the folder called "UI_HUD_INFO" in your Nexon Game folder after you have extracted and you should see a folder called "SCOPES" double click it, and double click the folder "DTX" You should see a whole bunch of DTX files, lets start off with the ACOG scope since thats the simplest. Bring the file called "DOTSIGHT_STYLE_A" into your Project folder for Dedit, then into textures, if you don't know what that is, you didn't read the thread above, ain't my fault. Use DTXConvert, and locate "DOTSIGHT_STYLE_A" in the Texture folder of the Project folder for Dedit, double click it, and convert it to lithtech.

Now double click Dedit, and locate your Texture folder from Dedit, inside your texture folder you should find the DOTSIGHT_STYLE_A, right click it, and click Export TGA File(s), and save the TGA file anywhere. After you saved it, you have to open the TGA file with paint, not the crappy one, the one I showed you. You should get this,

edit however you like, and it should end up exactly like that in game, so do whatever you want to edit it, BUT REMEMBER, MAKE THE THINGY YOU WANT TO AIM WITH IN THE SAME EXACT SPOT AS THE DOT IN THE SCOPE, BUT DUE TO THE ACOG BEING INACCURATE, MAKE THE SIGHTS ALITTLE DOWN FROM THE DOT.
After you have down editting, save the file, go back into Dedit, go back to the texture folders, now right click DOTSIGHT_STYLE_A and click "Import TGA Files" now find the TGA file that you used to edit and now click on it and open it. It should asked you the there is already the same file name and if you want to overwrite or not, click Yes. Now run DTX Convert, and locate your Project folder for Dedit, go into the textures folder and double click on DOTSIGHT_STYLE_A and convert to Nexon. All you have to do now is Inject it back into UI_HUD_INFO, and remove the New out of UI_HUD_INFO.reznew after you have finish.
THANK ZAMAKING SINCE HE WAS THE ONE WHO TAUGHT ME THIS, AND THANK ME FOR MAKING THIS GUIDE.
It'd be awesome if I could get this stickied.