#define StartOptimized2D 0x539B50 #define PresentEngine 0x61CB46 #define BeginEndScene 0x575A80 #define DipEngine 0x61FBED #define Start3D 0x53977F #define EndScene 0x5745B3 #define DeviceGame 0x7D51A8 #define LTClientEXE 0x48D700 #define SendToServer 0x47C510 #define WorldToScreen 0x4997E0 #define CursorCenter 0x7552B4 #define DrawPrimitive 0x74EB70 #define IntersectSegment 0x479DF0 #define GlassWall 0x573CC9 #define WireFrame 0x582399 #define RemoveTexture 0x573CDC #define FullBright 0x573E62 #define RemoveEffects 0x573CDC #define UnlimitedAmmo 0x374BF747 #define WeaponSet 0x37ACC4C8 #define LTClientDLL 0x37A5C118 #define PlayerByIndex 0x371B33D1 #define GCS 0x37A9C490 #define PlayerManager 0x37A9C574 #define PlayerStatus 0x37A783EC #define CharacterFX 0x37A78914 #define LocalPlayer 0x371B43C1 #define ClientInfoMgr 0x5737A578 #define WeaponMGR 0x37ACCAF4 #define GetConsoleInt 0x37435A70 #define LTCommon 0x37AD00F0 #define BuildFont 0x376524A0 #define GetFontHandle 0x373D6160 #define FillFont 0x37653150 #define FontECX 0x37AC5DFC #define LocalPTR 0x37ACE1B0 #define LTCSBase 0x37A5C100 #define SuperBullets 0x374C36B6 #define ADDR_ESPNAME1 0x371223D2 #define ADDR_ESPName2 0x3712245D #define BypassChat 0x37663400 #define BypassMenu 0x37663390 #define NoRecoil 0x373BCA38 #define NoReload 0x374C8802 #define Consoles 0x37A3DBB0 #define Statitics 0x37A3DBDC #define FPS 0x37A3DBB8 #define Jump 0x37A435A0 #define PickUP 0x37A4B40C #define BaseMoveAccel 0x37A43480 #define StartAccel 0x37A434A4 #define MaxAccel 0x37A434C8 #define AccelInc 0x37A434EC #define WalkVel 0x37A43510 #define BRunVel 0x37A43558 #define FRunVel 0x37A43534 #define SRunVel 0x37A4357C #define DuckVel 0x37A435C4 #define PresentEngine 0x6A1FA064 #define DIP 0x6A1DB6B1 #define DIP2 0x6A1BCFDE #define AnotherHook 0x6A1D9261 #define EndScene 0x6A1D279F #define BeginScene 0x6A1D3889 #define Reset 0x6A20F251