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Home › Forum › MultiPlayer Game Hacks & Cheats › Combat Arms Hacks & Cheats › Combat Arms Hack Coding / Programming / Source Code › Some updated address

Some updated address

Posts 1–6 of 6 · Page 1 of 1
Hacker Fail
Hacker Fail
Some updated address
Code:
/////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////
                              Combat Arms Logger                         
 Credits : luis3232, xCyniu, Matrix - X, We11ngton, Mr_Supremo           
 Coder.Dash, Gellin, DisOwned                                            
/////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////


Engine Entry Point : 0x460000
Engine .code Size : 0x27EE00
Engine .code Offset : 0x1000

CShell Entry Point : 0x37100000
CShell .code Size : 0x6CB600
CShell .code Offset : 0x1000

//                                  [ Hook Engine ]


#define StartOptimized2D	0x540A40
#define PresentEngine		0x629896
#define BeginEndScene		0x582830
#define DipEngine		0x62C93D
#define Start3D			0x54066F
#define EndScene		0x581363


//                                  [ Engine.exe ]


#define DeviceGame		0x7EBF20
#define LTClientEXE		0x4947C0
#define SendToServer		0x483630
#define WorldToScreen		0x4A08F0
#define CursorCenter		0x76C024
#define DrawPrimitive		0x7658E0
#define IntersectSegment	0x480F80
#define GlassWall		0x580A79
#define WireFrame		0x58F149
#define RemoveTexture		0x580A8C
#define FullBright		0x580C12
#define RemoveEffects		0x580A8C


//                                  [ CShell.dll ]


#define UnlimitedAmmo		0x374D1807
#define LTClientDLL		0x37C64AD8
#define GCS			0x37CA52C0
#define PlayerManager		0x37CA53A4
#define JogadorZ		0x37C80E5C
#define PlayerStatus		0x37C80E84
#define ArmaInformacao		0x37C80E64
#define LocalPlayer		0x371B4260
#define WeaponMGR		0x37CD599C
#define WeaponSet		0x37CD5350
#define PlayerServer		0x37CD50DC
#define GetConsoleInt		0x37446CF0
#define LTCommon		0x37CD8F78
#define BuildFont		0x3766E6A0
#define GetFontHandle		0x373E7190
#define FillFont		0x3766F350
#define FontECX			0x37CCEC2C
#define LTCSBase		0x37C64AC0
#define BypassChat		0x3767F970
#define BypassMenu		0x3767F900


//                                  [ PushToConsole ]


#define Consoles		0x37C4666C
#define Statitics		0x37C46698
#define FPS			0x37C46674
#define Jump			0x37C4BFFC
#define PickUP			0x37C5404C
#define BaseMoveAccel		0x37C4BEDC
#define StartAccel		0x37C4BF00
#define MaxAccel		0x37C4BF24
#define AccelInc		0x37C4BF48
#define WalkVel			0x37C4BF6C
#define BRunVel			0x37C4BFB4
#define FRunVel			0x37C4BF90
#define SRunVel			0x37C4BFD8
#1 · 9y ago
Skaterforeva1
Skaterforeva1
Code:
#define BypassChat		0x3767F970
#define BypassMenu		0x3767F900
Any possible uses? Not sure what you would need to bypass lol
#2 · 9y ago
Heroes
RuShi
Quote Originally Posted by Skaterforeva1 View Post
Code:
#define BypassChat		0x3767F970
#define BypassMenu		0x3767F900
Any possible uses? Not sure what you would need to bypass lol
BypassMenu is needed for D3D Menu.
#3 · 9y ago
TR4P
TR4P
Thanks for the address
#4 · edited 9y ago · 9y ago
Skaterforeva1
Skaterforeva1
Quote Originally Posted by Luffy View Post
BypassMenu is needed for D3D Menu.
What? I have never used it lol but i haven't done anything since they changed everything. What all have they done lol
#5 · 9y ago
anotherprogrammer
anotherprogrammer
Can we get another update? i want to update my sigs, many of them arent working.
#6 · 9y ago
Posts 1–6 of 6 · Page 1 of 1

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