Hey guys, I would like to announce the relaunching of my previous server, Fremminik. The server will come up in the near future, for now I will use this thread to keep you updated on what I am doing/working on with friends.
One thing I could use are some ideas of quests for the quest lines. If you have any, let me know. Thanks.
UPDATES
Quests - Based off Travoos's system
Features:
Quests can be put in quest lines
Quests are tracked and saved
Rewards are put in your inventory automatically
You can do multiple quests at once
TODO:
Add more quests, that make sense and work together well with balanced rewards
Rooms 1-12, spawns in order.
The more rooms you complete in total, the harder the dungeon gets.
Total Completion x 10 = the chance of getting a white bag in the last room (Caps at 50%).
Dungeon is infinite.
HOWEVER- The chance does not carry on from one dungeon instant to another, AKA If you are in a UDL and get to completing it 3 times, when you join another UDL you will start from 0 again.
Monsters cannot follow you out of the room, for safety as the dungeon is very hard at the later stages.
All players must be in the room before it starts the room.
At room 12 when you complete it, the loot drops for EVERYONE in the dungeon.
TODO:
Add a vote-kick system that allows you to kick players who are not in the required room after a certain period of time. This will be so that one person cannot leach at the end while the others do the dungeon, its supposed to be a group dungeon.
Health, name, mana, and xp at the bottom of the screen
Toggleable Minimap and Inventory
Moveable inventory and Minimap
Hotkeys in options available
Added saving of positions for map and inventories/stats
Stopped from putting out of bounds
Chickens no longer give fame
UI Locations save as well as toggled or not saves
New Minigame: Horde
Video coming soon
Features:
2 teams
Auto balance on join
Dyes according to team colour
Old dyes are remembered and given back
Max 16 players per instance
Auto instance creating
Auto instance deleting
Scoreboard UI with Timer
Objective is to kill more enemies than the opposing team
5 rounds total, winner of most wins the reward (fame)
Just get Old Fremmink and Launch it... Don't need to completely ruin one of the ''TOP SERVERS EVER''
Originally Posted by MikeRaarupBirk
Looks nice and well made, good luck.
Thanks man
Originally Posted by SESHnBONES
Just get Old Fremmink and Launch it... Don't need to completely ruin one of the ''TOP SERVERS EVER''
I cant tell if your being a douche, sarcastic, supportive or what.
supportive in some type of loophole <3
Originally Posted by ZeusAlmighty
Thanks man
I cant tell if your being a douche, sarcastic, supportive or what.
Originally Posted by SESHnBONES
supportive in some type of loophole <3
Whatever thanks i guess.
UPDATED : Added saving to positions of HUD. Changes will be remembered next time you open client. Also added fix for Quest interface, and also crafting and forge.
Keep it civil people, cleaned up the thread.
Originally Posted by ZeusAlmighty
Fremminik is being Reborn.
Hey guys, I would like to announce the relaunching of my previous server, Fremminik. The server will come up in the near future, for now I will use this thread to keep you updated on what I am doing/working on with friends.
One thing I could use are some ideas of quests for the quest lines. If you have any, let me know. Thanks.
UPDATES
Quests - Based off Travoos's system
Features:
Quests can be put in quest lines
Quests are tracked and saved
Rewards are put in your inventory automatically
You can do multiple quests at once
TODO:
Add more quests, that make sense and work together well with balanced rewards
Rooms 1-12, spawns in order.
The more rooms you complete in total, the harder the dungeon gets.
Total Completion x 10 = the chance of getting a white bag in the last room (Caps at 50%).
Dungeon is infinite.
HOWEVER- The chance does not carry on from one dungeon instant to another, AKA If you are in a UDL and get to completing it 3 times, when you join another UDL you will start from 0 again.
Monsters cannot follow you out of the room, for safety as the dungeon is very hard at the later stages.
All players must be in the room before it starts the room.
At room 12 when you complete it, the loot drops for EVERYONE in the dungeon.
TODO:
Add a vote-kick system that allows you to kick players who are not in the required room after a certain period of time. This will be so that one person cannot leach at the end while the others do the dungeon, its supposed to be a group dungeon.
Health, name, mana, and xp at the bottom of the screen
Toggleable Minimap and Inventory
Moveable inventory and Minimap
Hotkeys in options available
Added saving of positions for map and inventories/stats
Stopped from putting out of bounds
Good luck with the project! <3
Originally Posted by Nikolai Belinski
Good luck with the project! <3
Thanks man Going pretty good, having some trouble fixing shops though the buy is broken since UI update xP
UPDATE:
Chickens no longer give fame
UI Locations save as well as toggled or not saves
New Minigame: Horde:
Video coming soon
Features:
2 teams
Auto balance on join
Dyes according to team colour
Old dyes are remembered and given back
Max 16 players per instance
Auto instance creating
Auto instance deleting
Scoreboard UI with Timer
Objective is to kill more enemies than the opposing team
5 rounds total, winner of most wins the reward (fame)
UPDATE:
Chickens no longer give fame
UI Locations save as well as toggled or not saves
New Minigame: Horde:
Video coming soon
Features:
2 teams
Auto balance on join
Dyes according to team colour
Old dyes are remembered and given back
Max 16 players per instance
Auto instance creating
Auto instance deleting
Scoreboard UI with Timer
Objective is to kill more enemies than the opposing team
5 rounds total, winner of most wins the reward (fame)
24 hours of when you posted has already past. You will need to ask one of us to edit it for you
Originally Posted by Ahlwong
24 hours of when you posted has already past. You will need to ask one of us to edit it for you
Ah okay, can you add the features from above in the same format as in the post please? Thanks.
UPDATE:
Chickens no longer give fame
UI Locations save as well as toggled or not saves
New Minigame: Horde:
Video coming soon
Features:
2 teams
Auto balance on join
Dyes according to team colour
Old dyes are remembered and given back
Max 16 players per instance
Auto instance creating
Auto instance deleting
Scoreboard UI with Timer
Objective is to kill more enemies than the opposing team
5 rounds total, winner of most wins the reward (fame)