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Home › Forum › MultiPlayer Game Hacks & Cheats › Call of Duty Hacks & Cheats › Call of Duty 8 - Modern Warfare 3 (MW3) Hacks & Cheats › Call of Duty Modern Warfare 3 Coding, Programming & Source Code › Forced Weapons Offsets

CoolForced Weapons Offsets

Posts 1–2 of 2 · Page 1 of 1
xmitti
xmitti
Forced Weapons Offsets
So I spent some time today getting the offsets of each clients weapon so you can literally force a sniper lobby if you want just thought I'd share will probably make a tool for this and just keep it to myself so yeah. The best way to do this is obviously with entity taking away and giving players a certain weapon on spawn through the engine rather than reading and writing to memory for each client to get the same effect however I'm terrible and gave up after a few days of trying this on both mw2 and mw3 and resorted to the "easy shit cunt method".

Client 0 Primary Weapon = 01C296BC
Client 0 Ammo For Said Weapon = 01C297E4
+ 38EC for each client (im pretty sure from what I leached off the forums lol) it looks like this hasn't changed since the updates just have not been able to test it obviously if it has calculating the change between each client is easy if you have even half a brain and someone else to join your game and help you.

Now you can find these values by using a player weapon list which is listed in byte values. However there can be huge errors writing the addys this way because byte values simply are not accurate enough. For example if you're forcing players to use the MSR you would change the client values to 42. If the clients are all using scoped weapons and you don't care about giving anyone attachments this will work fine... HOWEVER if they're for example using a ump or something it will end up giving them something fucking retarded such as a msr with no scope and a silencer. Also by just writing byte values you can only change the weapon you can't alter the attachments or anything. To get around this write your value as a float value. The float value for msr with extended mags and speed for example is 3.846199947E-40. You must also change the ammo value to the same value as your gun so in this case we would also change that to 3.846199947E-40 and it will give the player the ammo they had for their last weapon and then you can give everyone infinite ammo too. If you don't change this value the weapon will no receive any ammo regardless of if your server has infinite ammo or not. As far as I know you can't do this in mw2 you need to do it with the engine directly or you'll be forever without ammo as I haven't been able to find the address to move it over to your new gun - . PS my girlfriend bought me an anime body pillow for Christmas so I can make unfunny twitter memes with it I deserve the worst.

#1 · 9y ago
xmitti
xmitti
Update Have most addys need one person to come help me so I can find the offset for deahtstreaks so I can disable that I'm down to 300 values and I need to start going through and testing them. I can't without someone to join my game and kill me till I find it. My skype is ... add me if you can waste 10 minutes of your life.

Client 0 Primary = 01C296BC
Client 1 Primary = 1C2CFA8
Client 2 Primary = 1C30894
Client 3 Primary = 1C34180
Client 4 Primary = 1C37A6C
Client 5 Primary = 1C3B358
Client 6 Primary = 1C3EC44
Client 7 Primary = 1C42530
Client 8 Primary = 1C45E1C
Client 9 Primary = 1C49708
Client 10 Primary = 1C4CFF4
Client 11 Primary = 1C508E0
Client 12 Primary = 1C541CC
Client 13 Primary = 1C57AB8
Client 14 Primary = 1C5B3A4
Client 15 Primary = 1C5EC90
Client 16 Primary = 1C6257C
Client 17 Primary = 1C65E68


Client 0 Secondary = 01C296B4
Client 1 Secondary = 1C2CFA0
Client 2 Secondary = 1C3088C
Client 3 Secondary = 1C34178
Client 4 Secondary = 1C37A64
Client 5 Secondary = 1C3B350
Client 6 Secondary = 1C3EC3C
Client 7 Secondary = 1C42528
Client 8 Secondary = 1C45E14
Client 9 Secondary = 1C49700
Client 10 Secondary = 1C4CFEC
Client 11 Secondary = 1C508D8
Client 12 Secondary = 1C541C4
Client 13 Secondary = 1C57AB0
Client 14 Secondary = 1C5B39C
Client 15 Secondary = 1C5EC88
Client 16 Secondary = 1C62574
Client 17 Secondary = 1C65E60




Client 0 Tactical Equipment = 01C296C0
Client 1 Tactical Equipment = 1C2CFAC
Client 2 Tactical Equipment = 1C30898
Client 3 Tactical Equipment = 1C34184
Client 4 Tactical Equipment = 1C37A70
Client 5 Tactical Equipment = 1C3B35C
Client 6 Tactical Equipment = 1C3EC48
Client 7 Tactical Equipment = 1C42534
Client 8 Tactical Equipment = 1C45E20
Client 9 Tactical Equipment = 1C4970C
Client 10 Tactical Equipment = 1C4CFF8
Client 11 Tactical Equipment = 1C508E4
Client 12 Tactical Equipment = 1C541D0
Client 13 Tactical Equipment = 1C57ABC
Client 14 Tactical Equipment = 1C5B3A8
Client 15 Tactical Equipment = 1C5EC94
Client 16 Tactical Equipment = 1C62580
Client 17 Tactical Equipment = 1C65E6C



Client 0 Lethal = 01C296B8
Client 1 Lethal = 1C2CFA4
Client 2 Lethal = 1C30890
Client 3 Lethal = 1C3417C
Client 4 Lethal = 1C37A68
Client 5 Lethal = 1C3B354
Client 6 Lethal = 1C3EC40
Client 7 Lethal = 1C4252C
Client 8 Lethal = 1C45E18
Client 9 Lethal = 1C49704
Client 10 Lethal = 1C4CFF0
Client 11 Lethal = 1C508DC
Client 12 Lethal = 1C541C8
Client 13 Lethal = 1C57AB4
Client 14 Lethal = 1C5B3A0
Client 15 Lethal = 1C5EC8C
Client 16 Lethal = 1C62578
Client 17 Lethal = 1C65E64
#2 · edited 9y ago · 9y ago
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