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Home › Forum › MultiPlayer Game Hacks & Cheats › CrossFire Hacks & Cheats › CrossFire Philippines Hacks › Crossfire PH Addy and offset logs 02-24-2017

Crossfire PH Addy and offset logs 02-24-2017

Posts 1–15 of 25 · Page 1 of 2
alligatorsky123
alligatorsky123
Crossfire PH Addy and offset logs 02-24-2017
i hope this may help.

Code:
// [01:19:45] Log started...

//|--------------------------------------------------------------------------------|
//|--------------------------------------------------------------------------------|
//|---------------------- CROSSFIRE LOGGER BY alligatorsky123 ---------------------|
//|--------------------------------- mpgh.net --------------------------------|
//|--------------------------------------------------------------------------------|
//|----------------------------- CROSSFIRE LOG STARTED ----------------------------|
//|--------------------------------------------------------------------------------|
//|---------------------- CROSSFIRE ADDY AND OFFSETS STARTED ----------------------|
//|--------------------------------------------------------------------------------|

//|-----------------------------| Hook Engine Address |----------------------------|

#define DIPEngine                0x4CB642
DWORD retDIPEngine            =    ( DIPEngine + 0x8 );

#define newDIPEngine2            0x4C39BF
DWORD retnewDIPEngine2        =    ( newDIPEngine2 + 0x7 );

#define EndSceneEngine            0x45868F
DWORD retEndSceneEngine        =    ( EndSceneEngine + 0x8 );

#define PresentEngine            0x4E50CF
DWORD retPresentEngine        =    ( PresentEngine + 0x5 );

//|--------------------------| Draw Text Engine Address |--------------------------|

#define DrawTextEngine            0x1C1E6F8
#define CallDrawTextEngine        0x564850

//|----------------------------------| WallHack |----------------------------------|

#define WALL_ARRAY                0x468BF4
#define WallHack                0x468CA2
#define SeeGhost                0x468CB6

//|--------------------------------| Wall Pointer |--------------------------------|

#define WallPointer                0x1C11FC4
#define TextureType                0x594
#define offset1                    0x568
#define offset2                    0x56C
#define offset3                    0x570

//|-------------------------------| Weapon Manager |-------------------------------|

#define dw_pWeaponMgr            0x1C11FDC

//|------------------------------| HeadShot Manager |------------------------------|

#define ModelNode                0x1C11F0C
#define ModelNodeOffset            0x54
#define ModelNodeLoop            0x9C
#define SuperKillOffset            0x38

//|--------------------------------------------------------------------------------|
//| 1034F261 | 8B0D 5C6AA111    | MOV ECX,DWORD PTR DS:[11A16A5C] ->ModelNode      |
//| 1034F267 | 83C4 04          | ADD ESP,4                                          |
//| 1034F26A | 89440F 54        | MOV DWORD PTR DS:[EDI+ECX+54],EAX -> Offset 0x54 |
//| 1034F26E | 8B15 5C6AA111    | MOV EDX,DWORD PTR DS:[11A16A5C]                  |
//| 1034F274 | 8B0417           | MOV EAX,DWORD PTR DS:[EDI+EDX]                   |
//| 1034F277 | 3BC3             | CMP EAX,EBX                                      |
//| 1034F279 | 7C 0E            | JL SHORT Dumped_0.1034F289                       |
//| 1034F27B | 3D 96000000      | CMP EAX,96                                       |
//| 1034F280 | 7D 07            | JGE SHORT Dumped_0.1034F289                      |
//| 1034F282 | 892C85 0068A111  | MOV DWORD PTR DS:[EAX*4+11A16800],EBP            |
//| 1034F289 | 8305 586AA111 01 | ADD DWORD PTR DS:[11A16A58],1                    |
//| 1034F290 | 83C5 01          | ADD EBP,1                                        |
//| 1034F293 | 81C7 9C000000    | ADD EDI,9C -> Loop                               |
//|--------------------------------------------------------------------------------|

//|---------------------------------| Auto Head |----------------------------------|
//| DWORD pHeadShotMgr = *( DWORD* )( CShell + ModelNode );// Initializing Address |
//| DWORD pModelNodeType = ( DWORD )( pHeadShotMgr + x * 0x9C );// Loop            |
//| *( int* )( pModelNodeType + 0x54 )// Value // 1 = Golden / 2 = Silver          |
//|--------------------------------------------------------------------------------|

//|---------------------------------| Super Kill |---------------------------------|
//| *( float* )( ( pHeadShotMgr + 0x38 +  y * 4 ) + ( x * 0x9C ) )                 |
//|--------------------------------------------------------------------------------|

//|---------------------------------| Bug Damage |---------------------------------|

#define DamagePerMeter            0x1C11FBC
#define FallDamageOffset        0x4
   
#define VisibleZoneIndex        0xA9CDB0
#define DamageZone                0xA9CE68
#define DamagePerSec            0xA9CE58
#define Eatman                    0xA9CDF4
#define versioncode                0xA9CE80

//|--------------------------------| Player Pointer |------------------------------|

#define BasicPlayerInfo            0x1B44200

//|--------------------------------| Player Pointer |------------------------------|

#define dw_pCLTPlayerClient        0xD37CC8
#define CLTPlayerClientOffset    0x70

//|--------------------------------------| ESP |-----------------------------------|

#define dw_pLTClientShell        0xD1E4D0
#define dwCPlayerStart            0x7904
#define MEOffset                0x790C
#define dwCPlayerSize            0x860
#define dw_pLTModel                0xD1B99C
#define aLTModelOffset            0x3C

//|--------------------------------------------------------------------------------|
//|        __asm                                                                  |
//|        {                                                                      |
//|              MOV ECX,pLTModel                                                      |
//|              MOV EDX,DWORD PTR DS:[ECX]                                          |
//|              MOV EDX,DWORD PTR DS:[EDX + 0x3C] (0x3C = aLTModelOffset)           |
//|              PUSH 1                                                              |
//|              PUSH Trans                                                          |
//|              PUSH Bone                                                          |
//|              PUSH obj                                                              |
//|              CALL EDX                                                              |
//|        }                                                                      |
//|              This is used to get bone position (GetBonePositionEx)              |
//|              and marely to update, we are just making sure we have it            |
//|--------------------------------------------------------------------------------|

//|----------------------------| Visible Check | PTC |-----------------------------|

#define aIntersectSegment        0x66FDED
#define aILTClient                0xD1E4C4
#define PTCOffset                0x210

//|------------------------| CROSSFIRE ADDY AND OFFSETS END |----------------------|

//|--------------------------------------------------------------------------------|
//|--------------------------------------------------------------------------------|
//|-------------------------------| CROSSFIRE LOG END |----------------------------|
//|--------------------------------------------------------------------------------|
//|--------------------------------------------------------------------------------|

// [01:20:19] Log End...
#1 · 9y ago
SA
satomilumi
gusto ko sana matuto mag coding kaso wala akong time ^_^ high school palang eh
#2 · 9y ago
MA
markallen021
para san to tol?
#3 · 9y ago
RO
romel1431
Dami nyo alam eh kung kayo nalang gumawa
#4 · 9y ago
MA
mavz42
para iwasan mga abusong tulad mo.
#5 · 9y ago
shutdown2234
shutdown2234
what kind of code is this?
#6 · 9y ago
BL
Blumoon0204
Pano po downloadin yung code?
#7 · 9y ago
BE
benzajtil
pano po??
asdsaaaa
#8 · 9y ago
BR
breakerman187
Quote Originally Posted by alligatorsky123 View Post
i hope this may help.

Code:
// [01:19:45] Log started...

//|--------------------------------------------------------------------------------|
//|--------------------------------------------------------------------------------|
//|---------------------- CROSSFIRE LOGGER BY alligatorsky123 ---------------------|
//|--------------------------------- mpgh.net --------------------------------|
//|--------------------------------------------------------------------------------|
//|----------------------------- CROSSFIRE LOG STARTED ----------------------------|
//|--------------------------------------------------------------------------------|
//|---------------------- CROSSFIRE ADDY AND OFFSETS STARTED ----------------------|
//|--------------------------------------------------------------------------------|

//|-----------------------------| Hook Engine Address |----------------------------|

#define DIPEngine                0x4CB642
DWORD retDIPEngine            =    ( DIPEngine + 0x8 );

#define newDIPEngine2            0x4C39BF
DWORD retnewDIPEngine2        =    ( newDIPEngine2 + 0x7 );

#define EndSceneEngine            0x45868F
DWORD retEndSceneEngine        =    ( EndSceneEngine + 0x8 );

#define PresentEngine            0x4E50CF
DWORD retPresentEngine        =    ( PresentEngine + 0x5 );

//|--------------------------| Draw Text Engine Address |--------------------------|

#define DrawTextEngine            0x1C1E6F8
#define CallDrawTextEngine        0x564850

//|----------------------------------| WallHack |----------------------------------|

#define WALL_ARRAY                0x468BF4
#define WallHack                0x468CA2
#define SeeGhost                0x468CB6

//|--------------------------------| Wall Pointer |--------------------------------|

#define WallPointer                0x1C11FC4
#define TextureType                0x594
#define offset1                    0x568
#define offset2                    0x56C
#define offset3                    0x570

//|-------------------------------| Weapon Manager |-------------------------------|

#define dw_pWeaponMgr            0x1C11FDC

//|------------------------------| HeadShot Manager |------------------------------|

#define ModelNode                0x1C11F0C
#define ModelNodeOffset            0x54
#define ModelNodeLoop            0x9C
#define SuperKillOffset            0x38

//|--------------------------------------------------------------------------------|
//| 1034F261 | 8B0D 5C6AA111    | MOV ECX,DWORD PTR DS:[11A16A5C] ->ModelNode      |
//| 1034F267 | 83C4 04          | ADD ESP,4                                          |
//| 1034F26A | 89440F 54        | MOV DWORD PTR DS:[EDI+ECX+54],EAX -> Offset 0x54 |
//| 1034F26E | 8B15 5C6AA111    | MOV EDX,DWORD PTR DS:[11A16A5C]                  |
//| 1034F274 | 8B0417           | MOV EAX,DWORD PTR DS:[EDI+EDX]                   |
//| 1034F277 | 3BC3             | CMP EAX,EBX                                      |
//| 1034F279 | 7C 0E            | JL SHORT Dumped_0.1034F289                       |
//| 1034F27B | 3D 96000000      | CMP EAX,96                                       |
//| 1034F280 | 7D 07            | JGE SHORT Dumped_0.1034F289                      |
//| 1034F282 | 892C85 0068A111  | MOV DWORD PTR DS:[EAX*4+11A16800],EBP            |
//| 1034F289 | 8305 586AA111 01 | ADD DWORD PTR DS:[11A16A58],1                    |
//| 1034F290 | 83C5 01          | ADD EBP,1                                        |
//| 1034F293 | 81C7 9C000000    | ADD EDI,9C -> Loop                               |
//|--------------------------------------------------------------------------------|

//|---------------------------------| Auto Head |----------------------------------|
//| DWORD pHeadShotMgr = *( DWORD* )( CShell + ModelNode );// Initializing Address |
//| DWORD pModelNodeType = ( DWORD )( pHeadShotMgr + x * 0x9C );// Loop            |
//| *( int* )( pModelNodeType + 0x54 )// Value // 1 = Golden / 2 = Silver          |
//|--------------------------------------------------------------------------------|

//|---------------------------------| Super Kill |---------------------------------|
//| *( float* )( ( pHeadShotMgr + 0x38 +  y * 4 ) + ( x * 0x9C ) )                 |
//|--------------------------------------------------------------------------------|

//|---------------------------------| Bug Damage |---------------------------------|

#define DamagePerMeter            0x1C11FBC
#define FallDamageOffset        0x4
   
#define VisibleZoneIndex        0xA9CDB0
#define DamageZone                0xA9CE68
#define DamagePerSec            0xA9CE58
#define Eatman                    0xA9CDF4
#define versioncode                0xA9CE80

//|--------------------------------| Player Pointer |------------------------------|

#define BasicPlayerInfo            0x1B44200

//|--------------------------------| Player Pointer |------------------------------|

#define dw_pCLTPlayerClient        0xD37CC8
#define CLTPlayerClientOffset    0x70

//|--------------------------------------| ESP |-----------------------------------|

#define dw_pLTClientShell        0xD1E4D0
#define dwCPlayerStart            0x7904
#define MEOffset                0x790C
#define dwCPlayerSize            0x860
#define dw_pLTModel                0xD1B99C
#define aLTModelOffset            0x3C

//|--------------------------------------------------------------------------------|
//|        __asm                                                                  |
//|        {                                                                      |
//|              MOV ECX,pLTModel                                                      |
//|              MOV EDX,DWORD PTR DS:[ECX]                                          |
//|              MOV EDX,DWORD PTR DS:[EDX + 0x3C] (0x3C = aLTModelOffset)           |
//|              PUSH 1                                                              |
//|              PUSH Trans                                                          |
//|              PUSH Bone                                                          |
//|              PUSH obj                                                              |
//|              CALL EDX                                                              |
//|        }                                                                      |
//|              This is used to get bone position (GetBonePositionEx)              |
//|              and marely to update, we are just making sure we have it            |
//|--------------------------------------------------------------------------------|

//|----------------------------| Visible Check | PTC |-----------------------------|

#define aIntersectSegment        0x66FDED
#define aILTClient                0xD1E4C4
#define PTCOffset                0x210

//|------------------------| CROSSFIRE ADDY AND OFFSETS END |----------------------|

//|--------------------------------------------------------------------------------|
//|--------------------------------------------------------------------------------|
//|-------------------------------| CROSSFIRE LOG END |----------------------------|
//|--------------------------------------------------------------------------------|
//|--------------------------------------------------------------------------------|

// [01:20:19] Log End...
Sir Can you post Updated Addys For CFPH please
#9 · 9y ago
FL
flarekarl
detected na ba to?
#10 · 9y ago
AM
amagooliver
nc one hehehe
#11 · 8y ago
CH
Chesabon19
how to use NEWBIE
#12 · 8y ago
AM
amagooliver
nc one hehehehehe
#13 · 8y ago
AM
amagooliver
dll ba ito ??????????????
#14 · 8y ago
IA
ianhowell123
paturo ako willing to learn
#15 · 8y ago
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