void CHost::KillPlayer(gentity_s *ent, gentity_s *inflictor, int weaponNum)
{
gentity_s *self = this->GetLocalEnt();
CallableCdecl<int, gentity_s *, gentity_s *, gentity_s *, int, unsigned int, unsigned int, char, int, int, int, int>(this->m_parent->GetAddress(ADDR_Scr_PlayerKilled)).Call(ent, inflictor, self, 100000, 0, weaponNum, 0, 0, 0, 0, 0);
}