I figured out my way of getting radar only along with chams. chams are fine. Go into the program.cs file with a tool i use notepad ++
delete enemy
player.GlowColor = new GlowColor(
(float)(<enc 100> / 100f),
(float)(<enc 0> / 100f),
(float)(<enc 50> / 100f),
(float)(<enc 100> / 100f));
removes wall/glow