So some people were asking me on how I put bypasses into my cheats. I use a tool I made with multiple bypasses that are private and public.
Here are some screenshots:
Each layer has multiple levels. The lower the layer the harder it is to detect. The levels are the levels of execution. Meaning the lower the level the higher the execution priority. Every level of every layer is it's own bypass. Level 0 bypasses exploit the battleye start time as they are ran before battleye is ever started.
There are also pros for using higher layers. Higher layers usually sneak through battleye allowing you to also do runtime code modification.
The program has a total of 26 bypasses. 6 bypasses are detected while 20 still remain undetected. It also contains an anti-blacklist option this bypasses battleye's blacklist so detected hacks can become undetected.
I WILL NOT BE RELEASING THIS PROGRAM THIS IS SIMPLY A SHOW-OFF OF HOW I GET BYPASSES IN MY HACKS. Reason for not releasing: Due to people constantly stealing my stuff(MSZ, MSZ Reborn, 0TeamZ cheat) and claiming it is theirs by changing my name to theirs. I was planning it on releasing it here when I thought people stopped stealing my stuff however recently my stuff is being updated and reuploaded under a different name once again so I decided not to release
looks good man, you can run a website and sell it private cheats won't get detected so often
Originally Posted by sinarz
looks good man, you can run a website and sell it private cheats won't get detected so often
A lot of people don't have a working hack themselves and I can't be bothered to make a new one. So not many people can just buy a bypass since without a hack this is useless
Are you willing too sell it though ?"
Originally Posted by SilverCancer
Are you willing too sell it though ?"
Probably not the program itself but I am willing to make an existing hack that the user provides bypass battleye.
Do the multiple bypasses serve any use other than future proofing?
Originally Posted by Gorzoid
Do the multiple bypasses serve any use other than future proofing?
Each one is a different layer and each layer allows you to do things that other layers don't for example runtime code edits. Some allow you to load more libraries while others allow you to control battleye