D3D9 Stride/NumVertices/PrimCount
So I found a game with no hacks using D3D9 and D11 but you can choose, I have been running though each and every Stride/NumVertices/PrimCount. What I have found so far is that in this game, Stride 40 is every gun in the game which is good.
Problem 1:
But I want to create a pixel aimbot that focuses on shooting the other enemies guns, but if you have the same guns, this interferes because if it is going off color, it will see that a gun is on your car and try and shoot it off even though it can't because... well it is trying to shoot itself. I feel like there is a solution to this problem because then it would be a problem for every game using a pixel based aimbot, I would also shoot at my teammates. If anyone knows how to fix that please help.
Problem 2:
So the problem with Stride 40 picking up every gun is, it picks up a little more too and then youre just shooting at something you don't want to shoot at, well great I found a solution.. sorta. Using Numvertices, I can find each and every specific gun, problem is, there are A TON of guns and most that I do not have unlocked making it a little hard to even find their Numvertices but on top of that there are A TON of Numvertices and if I were to go through each and every one, it would take days of just scrolling through the numbers. So my question is, is there a way that might make it easier to find out the Numvertices of the guns without having to go from 1-100000000000000 for each gun?