Need help to work on my own wallhack
Hi I'm fed up with VAC. 5 out of 10 games are unplayable due to script kiddies (no offence, lol). 4 out of 10 games are unplayable due to lag.
I went out and bought the game because the cracked multiplayer version was full of cheaters, so I thought maybe VAC is doing a good job registering binaries and mass banning, but I was wrong and I got robbed 60 bucks.
Now I'm retaliating
I want to develop my own wallhack. I'm very familiar with C, C++ and C#, socket programming and web services, but not game developing. I assume I have the necessary tools to start working on a script, but I need some hints/links/tutorials on getting me started.
My first thought is that my client needs to know all the opponent clients' positions since they need to be rendered and displayed graphically whenever they're in sight. So the host is probably uploading the client positions continuously at runtime throughout the game. So what I need to do is to fetch this information and display it on my screen with dots or whatever (nothing fancy to begin with).
Any help that will save me hours or decades of wasted time is much appreciated. If you have lots of experience in hacking games and you think I'm way over my head and need to start with something much simpler, please let me know.
Of past experience I have developed semi advanced bots for AION and WOW based on a state machine that acts according to certain pixels on the screen, but this is very different since I need to fetch code sent from the host and not pixels on the GUI.
Thanks in advance.