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Home › Forum › MultiPlayer Game Hacks & Cheats › Steam Games Hacks & Cheats › PLAYERUNKNOWN'S BATTLEGROUNDS (PUBG) Hacks & Cheats › PUBG - 3D ESP source code [source]

PostPUBG - 3D ESP source code [source]

Posts 31–45 of 143 · Page 3 of 10
…
WI
wizz0w
I wouldn't use that at all, it's probably detected as fuck
#31 · 8y ago
JU
jujuski1995
Quote Originally Posted by dasdiosahdiasj View Post
lol they obviously know how to and they're releasing it if anyone with a brain and a bypass wants to use it
lmfao bro please shut the fuck up, i have been scrolling through this website for days, and when anyone on this site knows how to do something they will explain the shit in detail, like afk farmers and "how to enable blue blood" they are going step for step on how to do those things, but when it comes to esp and hacks they cant explain shit because they dont know shit. its all good tho, i just dont get why when i see people asking how to use something the ones that claim they "know what to do" are talking shit and trying to belittle people for not knowing. lol like damn either share the wealth or shut the fuck up and keep the shit to yourself. this site is dusty as hell anyways, might as well recycle the url.
#32 · 8y ago
LO
Lokibro
Maybe you people that know how to use this stuff should try to help the ones who don't, instead of being dicks about it :/
#33 · 8y ago
FU
fuocomagi
about time someone said it
#34 · 8y ago
PH
phonism
Quote Originally Posted by Lokibro View Post
Maybe you people that know how to use this stuff should try to help the ones who don't, instead of being dicks about it :/
Right in the veins boi
#35 · 8y ago
Afroist1234
Afroist1234
Quote Originally Posted by musty1994 View Post
Hi friend, can you help me with this code?
Thank you very much dude
#36 · 8y ago
AK
Akira_12
Is this detected after newest patch?
#37 · 8y ago
Joe's Exchange
Joe's Exchange
I'm going to give it a go aha
#38 · 8y ago
AN
andreyscar
PUBG 3D ESP source code source
I am too. Limited time to play due to new baby, 4 year old and puppy but want to play some duo on PUBG with an English person
#39 · 8y ago
AL
AlexFriedrich
have you patter bytes for this src? why is half src
#40 · 8y ago
SUMega
SUMega
https://gyazo.com/ee94315420843c9b3aff7c345e38ffe3 Solution? If there's any library or something, please tell me.

nvm
#41 · edited 8y ago · 8y ago
UN
Univerze
no idea what kind of shit ur pc is on
have you tried scrolling up/down and closing the script or seeing if anythings missing? if not, restart and try again?
#42 · 8y ago
RO
roasterman2291
Help with visual studio 2017
Quote Originally Posted by mirose001 View Post
Hi MPGH!!

A simple box helps to estimate the enemy's distance.
In this topic,
you will learn the drawing method 3D box around each athlete.
You can add boxes for easy / crouching players in different sizes.
If you always want to have a box size,
you can calculate the size of the box by the bone: PUBG - in the ESP (skeleton) WallHack [source of the following code],
but in reality it is not so necessary

Code:
public void Draw3DBox(FMinimalViewInfo POV, AActor actor)
    {
        float l, w, h, o;
        l = 60f; w = 60f; h = 160f; o = 50f; //box size for standing player
     
        float zOffset = -100f;
     
        if (actor.Type == ActorTypes.Vehicle) //vehicles have a bigger box
        {
            zOffset = 50;
            l = 200f; w = 160f; h = 80f; o = 0f;
        }         
     
        //build box
        Vector3 p00 = new Vector3(o, -w / 2,0f);
        Vector3 p01 = new Vector3(o, w / 2, 0f);
        Vector3 p02 = new Vector3(o - l, w / 2, 0f);
        Vector3 p03 = new Vector3(o - l, -w / 2, 0f);
     
        //rotate rectangle to match actor rotation
        float theta1 = 2.0f * (float)Math.PI * (actor****tation.Y) / 180.0f;
        Matrix rotM = Matrix****tationZ((float)(theta1 / 2)); // rotate around Z-axis
     
        Vector3 curPos = new Vector3(actor.Location.X, actor.Location.Y, actor.Location.Z + zOffset);
        p00 = Vector3.TransformCoordinate(p00, rotM) + curPos;
        p01 = Vector3.TransformCoordinate(p01, rotM) + curPos;
        p02 = Vector3.TransformCoordinate(p02, rotM) + curPos;
        p03 = Vector3.TransformCoordinate(p03, rotM) + curPos;
     
        RawVector2 s00 = W2S(p00, POV);
        RawVector2 s01 = W2S(p01, POV);
        RawVector2 s02 = W2S(p02, POV);
        RawVector2 s03 = W2S(p03, POV);
        RawVector2[] square0 = { s00, s01, s02, s03, s00 };
     
        DrawLines(square0);
        
        // top rectangle
        p00.Z += h; s00 = W2S(p00, POV);
        p01.Z += h; s01 = W2S(p01, POV);
        p02.Z += h; s02 = W2S(p02, POV);
        p03.Z += h; s03 = W2S(p03, POV);
     
        RawVector2[] square1 = { s00, s01, s02, s03, s00 };
        DrawLines(square1);
     
        // upper/lower rectangles get connected
        DrawLine(new RawVector2(square0[0].X, square0[0].Y), new RawVector2(square1[0].X, square1[0].Y));
        DrawLine(new RawVector2(square0[1].X, square0[1].Y), new RawVector2(square1[1].X, square1[1].Y));
        DrawLine(new RawVector2(square0[2].X, square0[2].Y), new RawVector2(square1[2].X, square1[2].Y));
        DrawLine(new RawVector2(square0[3].X, square0[3].Y), new RawVector2(square1[3].X, square1[3].Y));
    }

Code:
public void DrawLines(RawVector2[] point0)
            {
                if (point0.Length < 2)
                    return;
     
                for (int x = 0; x < point0.Length - 1; x++)
                    DrawLine(point0[x], point0[x + 1],);
            }
Now I am not the smartest man when it comes to coding, but atleast I know to use visual studio instead of being a right nobbhead and trying to ask mpgh, but im going to be that nobbhead today, I put the code into visual studio (2017), but is the code C++, and what type of project do I need to open when trying to compile this code, any help is much appreciated. Thanks in advance
#43 · 8y ago
JO
jokera992
thanks for the cheat m8
#44 · 8y ago
JA
Jakey24942942
do you have a link ?
#45 · 8y ago
Posts 31–45 of 143 · Page 3 of 10
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