#include <Windows.h>
#define NP_GameMonError 0x0042E312
#define Multiplay_SG_Error1 0x0042E416
#define Multiplay_SG_Error2 0x0042E406
#define GameExitError1 0x00563605
#define GameExitError2 0x005635D7
void GGBeta()
{
while(1)
{
if (GetAsyncKeyState(VK_INSERT))
{
*(DWORD*)(NP_GameMonError) = 3899143403;
*(DWORD*)(Multiplay_SG_Error1) = 1750476779;
*(DWORD*)(Multiplay_SG_Error2) = 3677488245;
*(DWORD*)(GameExitError1) = 2370903413;
*(DWORD*)(GameExitError2) = 20743439;
}
}
}
INT WINAPI DllMain(HMODULE hDll, DWORD dwReason, LPVOID lpReserved)
{
DisableThreadLibraryCalls(hDll);
if (dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)GGBeta, NULL, NULL, NULL);
}
return true;
}
xD but Good work