first of all this is the 54000000 thred about adding custom items
yall welcome aswell
1.First get your shitty xml
Example:
Object type="0xc837" "Edictum Praetoris" SetType="0x0016" setName="Part of the Hollow King Necromancer Set.">
<Class>Equipment</Class>
<Item/>
<Texture>
<File>prodsets</File> // this is your file name
<Index>0x00</Index>
</Texture>
<SlotType>17</SlotType>
<Description>My staff led me to a strange arena, which seemed to have a dark aura about it.</Description>
<RateOfFire>0.75</RateOfFire>
<Sound>weapon/fire_wand</Sound>
<Projectile>
<ObjectId>SuperSpiritSpiral</ObjectId>
<Speed>180</Speed>
<MinDamage>40</MinDamage>
<MaxDamage>105</MaxDamage>
<LifetimeMS>475</LifetimeMS>
<Amplitude>0.3</Amplitude>
<Frequency>1</Frequency>
<Size>100</Size>
</Projectile>
<NumProjectiles>3</NumProjectiles>
<ArcGap>3</ArcGap>
<BagType>4</BagType>
<FameBonus>0</FameBonus>
<feedPower>700</feedPower>
<Soulbound/>
<DisplayId>Edictum Praetoris</DisplayId>
</Object>
2.get your shitty sprite
3.add your sprite into your sprite sheet
----------How to add sprites into the sprite sheet?-------------
4.Open FFDEC
5.goto Imgaes find a file as example: lofiObj5
6.right click
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7.save it
8.add your shitty sprite
----------------how to add the item xml in the binary file // client----------------
9.goto binary files
10.find
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11.Do this again
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12.save it
13.add your item xml
14.save your client
15.rebuild your sheet in vs
16.restart server and wserver aswell
17. DONT USE ext=true>
18. ADD your items into dat1.xml
Done