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Home › Forum › MultiPlayer Game Hacks & Cheats › Call of Duty Hacks & Cheats › Call of Duty 9 - Black Ops 2 (BO2) Hacks & Cheats › Call of Duty Black Ops 2 Coding, Programming & Source Code › Aimbot angles math help

QuestionAimbot angles math help

Posts 1–2 of 2 · Page 1 of 1
JA
Janfiy69
Aimbot angles math help
Hello, just wondering how do you calculate the angles in bo2? What I mean is I found the pitch and yaw both writable addresses, however pitch for example doesn't stop at -85,85 it just keeps going up and up as you move your mouse. All the other addresses don't seem to be writable and looking at the assembly I couldn't figure out why either. Any help would be appreciated, thanks.
#1 · 8y ago
niko1921
niko1921
first, the basic aimbot math it's: PointTarget - YourOrigin:



that will generate the vector between 2 angles, now for get the Pitch/Yaw this will be variable on every game, in this case you will need use VectoAngles(); from quake sdk, because the game still works on that math base... one recommendation is to reverse the game if possible and avoid things like the ones you are trying to do... cheers...
#2 · edited 8y ago · 8y ago
Posts 1–2 of 2 · Page 1 of 1

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