ColVn := 0
ZeroX := 960
ZeroY := 540
CFovX := 155
CFovY := 155
ScanL := ZeroX - CFovX
ScanR := ZeroX + CFovX
ScanT := ZeroY - CFovY
ScanB := ZeroY + CFovY
Loop, {
GetKeyState, Mouse2, LButton, P
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0xC2A06C, colvn, Fast RGB ; 1
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0xB38D59, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0xBB9F71, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0xB28C5D, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0xB58F59, colvn, Fast RGB
if errorlevel = 0
{
GoSub MouseMoves
}
}}}}
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x1B1F1A, colvn, Fast RGB ; 2
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x0C1613, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x694E32, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x4E3E2A, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x705538, colvn, Fast RGB
if errorlevel = 0
{
GoSub MouseMoves
}
}}}}}
MouseMoves:
AimX := AimPixelX - ZeroX
AimY := AimPixelY - ZeroY
If ( AimX > 0 ) {
DirX := 1
}
If ( AimX < 0 ) {
DirX := -1
}
If ( AimY > 0 ) {
DirY := 1
}
If ( AimY < 0 ) {
DirY := -1
}
AimOffsetX := AimX * DirX
AimOffsetY := AimY * DirY
RootX := Ceil(( AimOffsetX ** ( 1 / 2 )))
MoveX := RootX * DirX
RootY := Ceil(( AimOffsetY ** ( 1 / 2 )))
MoveY := RootY * DirY
If ( Mouse2 == "D" ) {
DllCall("mouse_event", uint, 1, int, (MoveX), int, 0, uint, 0, int, 0)
}
Return
F4::reload
Britains :
Code:
ColVn := 0
ZeroX := 960
ZeroY := 540
CFovX := 155
CFovY := 155
ScanL := ZeroX - CFovX
ScanR := ZeroX + CFovX
ScanT := ZeroY - CFovY
ScanB := ZeroY + CFovY
Loop, {
GetKeyState, Mouse2, LButton, P
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x211B16, colvn, Fast RGB ; 1
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x1B1610, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x15120D, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x241E19, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x16130E, colvn, Fast RGB
if errorlevel = 0
{
GoSub MouseMoves
}}}}}
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x251B0F, colvn, Fast RGB ; 1
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x1A0F05, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x2A1F13, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x3A2E1F, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x191109, colvn, Fast RGB
if errorlevel = 0
{
GoSub MouseMoves
}}}}}}
---------------------------------------------2--------------------------------------------
MouseMoves:
AimX := AimPixelX - ZeroX
AimY := AimPixelY - ZeroY
If ( AimX > 0 ) {
DirX := 1
}
If ( AimX < 0 ) {
DirX := -1
}
If ( AimY > 0 ) {
DirY := 1
}
If ( AimY < 0 ) {
DirY := -1
}
AimOffsetX := AimX * DirX
AimOffsetY := AimY * DirY
RootX := Ceil(( AimOffsetX ** ( 1 / 2 )))
MoveX := RootX * DirX
RootY := Ceil(( AimOffsetY ** ( 1 / 2 )))
MoveY := RootY * DirY
If ( Mouse2 == "D" ) {
DllCall("mouse_event", uint, 1, int, (MoveX), int, 0, uint, 0, int, 0)
}
Return
F4::reload
Hongry/Austria :
Code:
ColVn := 0
ZeroX := 960
ZeroY := 540
CFovX := 155
CFovY := 155
ScanL := ZeroX - CFovX
ScanR := ZeroX + CFovX
ScanT := ZeroY - CFovY
ScanB := ZeroY + CFovY
Loop, {
GetKeyState, Mouse2, LButton, P
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x181616, colvn, Fast RGB ; 1
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x1A1A1A, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x191818, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x272625, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x181717, colvn, Fast RGB
if errorlevel = 0
{
GoSub MouseMoves
}
}}}}}
MouseMoves:
AimX := AimPixelX - ZeroX
AimY := AimPixelY - ZeroY
If ( AimX > 0 ) {
DirX := 1
}
If ( AimX < 0 ) {
DirX := -1
}
If ( AimY > 0 ) {
DirY := 1
}
If ( AimY < 0 ) {
DirY := -1
}
AimOffsetX := AimX * DirX
AimOffsetY := AimY * DirY
RootX := Ceil(( AimOffsetX ** ( 1 / 2 )))
MoveX := RootX * DirX
RootY := Ceil(( AimOffsetY ** ( 1 / 2 )))
MoveY := RootY * DirY
If ( Mouse2 == "D" ) {
DllCall("mouse_event", uint, 1, int, (MoveX), int, 0, uint, 0, int, 0)
}
Return
F4::reload
Italy :
Code:
ColVn := 0
ZeroX := 960
ZeroY := 540
CFovX := 155
CFovY := 155
ScanL := ZeroX - CFovX
ScanR := ZeroX + CFovX
ScanT := ZeroY - CFovY
ScanB := ZeroY + CFovY
Loop, {
GetKeyState, Mouse2, LButton, P
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x8C815E, colvn, Fast RGB ; sombre
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x7E7653, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x655E3F, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x807756, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x60583A, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x746B56, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x373329, colvn, Fast RGB
if errorlevel = 0
{
GoSub MouseMoves
}}}
}}}}
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x332F1F, colvn, Fast RGB ; sombre
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x211F14, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x1B1A10, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x302D1F, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x2A2719, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x38352C, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x3E3A2A, colvn, Fast RGB
if errorlevel = 0
{
GoSub MouseMoves
}}}
}}}}}
MouseMoves:
AimX := AimPixelX - ZeroX
AimY := AimPixelY - ZeroY
If ( AimX > 0 ) {
DirX := 1
}
If ( AimX < 0 ) {
DirX := -1
}
If ( AimY > 0 ) {
DirY := 1
}
If ( AimY < 0 ) {
DirY := -1
}
AimOffsetX := AimX * DirX
AimOffsetY := AimY * DirY
RootX := Ceil(( AimOffsetX ** ( 1 / 2 )))
MoveX := RootX * DirX
RootY := Ceil(( AimOffsetY ** ( 1 / 2 )))
MoveY := RootY * DirY
If ( Mouse2 == "D" ) {
DllCall("mouse_event", uint, 1, int, (MoveX), int, 0, uint, 0, int, 0)
}
Return
INS::Exitapp
Nazis :
Code:
ColVn := 0
ZeroX := 960
ZeroY := 540
CFovX := 155
CFovY := 155
ScanL := ZeroX - CFovX
ScanR := ZeroX + CFovX
ScanT := ZeroY - CFovY
ScanB := ZeroY + CFovY
Loop, {
GetKeyState, Mouse2, LButton, P
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x262C32, colvn, Fast RGB ; 1
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x24292C, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x0F1214, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x242A2E, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x1B1F21, colvn, Fast RGB
if errorlevel = 0
{
GoSub MouseMoves
}}}
}}
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x899490, colvn, Fast RGB ; 2
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x7F8A86, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x8E9C98, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x939D96, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x94A29F, colvn, Fast RGB
if errorlevel = 0
{
GoSub MouseMoves
}}}
}}
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x171919, colvn, Fast RGB ; 3
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x222626, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x22282A, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x161818, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x212423, colvn, Fast RGB
if errorlevel = 0
{
GoSub MouseMoves
}}}
}}}
MouseMoves:
AimX := AimPixelX - ZeroX
AimY := AimPixelY - ZeroY
If ( AimX > 0 ) {
DirX := 1
}
If ( AimX < 0 ) {
DirX := -1
}
If ( AimY > 0 ) {
DirY := 1
}
If ( AimY < 0 ) {
DirY := -1
}
AimOffsetX := AimX * DirX
AimOffsetY := AimY * DirY
RootX := Ceil(( AimOffsetX ** ( 1 / 2 )))
MoveX := RootX * DirX
RootY := Ceil(( AimOffsetY ** ( 1 / 2 )))
MoveY := RootY * DirY
If ( Mouse2 == "D" ) {
DllCall("mouse_event", uint, 1, int, (MoveX), int, 0, uint, 0, int, 0)
}
Return
INS::Exitapp
F4::Reload
Turcs :
Code:
ColVn := 0
ZeroX := 960
ZeroY := 540
CFovX := 155
CFovY := 155
ScanL := ZeroX - CFovX
ScanR := ZeroX + CFovX
ScanT := ZeroY - CFovY
ScanB := ZeroY + CFovY
Loop, {
GetKeyState, Mouse2, LButton, P
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0xF0C093, colvn, Fast RGB ; 1
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0xDCA272, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0xF0C59C, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0xF3C89F, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0xEDBD92, colvn, Fast RGB
if errorlevel = 0
{
GoSub MouseMoves
}}}}}
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x905A3F, colvn, Fast RGB ; 2
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0xB67149, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x90593F, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0xC37B4E, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x86523B, colvn, Fast RGB
if errorlevel = 0
{
GoSub MouseMoves
}}}}}}
MouseMoves:
AimX := AimPixelX - ZeroX
AimY := AimPixelY - ZeroY
If ( AimX > 0 ) {
DirX := 1
}
If ( AimX < 0 ) {
DirX := -1
}
If ( AimY > 0 ) {
DirY := 1
}
If ( AimY < 0 ) {
DirY := -1
}
AimOffsetX := AimX * DirX
AimOffsetY := AimY * DirY
RootX := Ceil(( AimOffsetX ** ( 1 / 2)))
MoveX := RootX * DirX
RootY := Ceil(( AimOffsetY ** ( 1 / 2 )))
MoveY := RootY * DirY
If ( Mouse2 == "D" ) {
DllCall("mouse_event", uint, 1, int, (MoveX), int, 0, uint, 0, int, 0)
}
Return


CPLNet and lololle098 very much , good job script !
----------


, we are on it testing it.Sensitivity := 12
ColVn := 0
ZeroX := 960
ZeroY := 540
x1 := (A_ScreenWidth / 2)
y1 := (540 + 155)
radar_radius := 155
aim_fov_b := 155
low_fov_px := 155
aim_lock := 5
;----------------------------------------------DUST2------------------------------------------------
Loop
{
GetKeyState, Mouse2, LButton, P
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0xC2A06C, Colvn, Fast RGB ; 1
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0xB38D59, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0xBB9F71, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0xB28C5D, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0xB58F59, Colvn, Fast RGB
if ErrorLevel = 0
{
GoSub MouseMoves
}
}
}}}
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x1B1F1A, Colvn, Fast RGB;2
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x3D3D28, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x694E32, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x4E3E2A, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x705538, Colvn, Fast RGb
if ErrorLevel = 0
{
GoSub MouseMoves
}
}
}}}
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x505446, Colvn, Fast RGB ; 3
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0xD8C873, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x3F3722, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x535342, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x3D3D28, Colvn, Fast RGB
if ErrorLevel = 0
{
GoSub MouseMoves
}
}
}}}
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x333325, Colvn, Fast RGB ; 4
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x2C291D, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x2F2F21, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x15150E, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x373A27, Colvn, Fast RGB
if ErrorLevel = 0
{
GoSub MouseMoves
}
}
}}}}
MouseMoves:
if (x1>x2) and (y1>y2)
mouseXY(((-90 - (ATan((y1 - y2) / (x2 - x1)) * (180/3.141592653589793))) * ((36364 / 360)/sensitivity) / aim_lock),0)
if (x1<x2) and (y1>y2)
mouseXY(((90 - (ATan((y1 - y2) / (x2 - x1)) * (180/3.141592653589793))) * ((36364 / 360)/sensitivity) / aim_lock),0)
mouseXY(x,y)
{
DllCall("mouse_event",uint,1,int,x,int,y,uint,0,int,0)
}
return
INS::Exitapp
Sensitivity := 12
ColVn := 0
ZeroX := 960
ZeroY := 540
x1 := (A_ScreenWidth / 2)
y1 := (540 + 155)
radar_radius := 155
aim_fov_b := 155
low_fov_px := 155
aim_lock := 5
;----------------------------------------------DUST2------------------------------------------------
Loop
{
GetKeyState, Mouse2, LButton, P
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x211B16, Colvn, Fast RGB ; 1
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x1B1610, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x15120D, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x241E19, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x16130E, Colvn, Fast RGB
if ErrorLevel = 0
{
GoSub MouseMoves
}
}
}}}
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x251B0F, Colvn, Fast RGB;2
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x1A0F05, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x2A1F13, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x3A2E1F, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x191109, Colvn, Fast RGb
if ErrorLevel = 0
{
GoSub MouseMoves
}
}
}}}}
MouseMoves:
if (x1>x2) and (y1>y2)
mouseXY(((-90 - (ATan((y1 - y2) / (x2 - x1)) * (180/3.141592653589793))) * ((36364 / 360)/sensitivity) / aim_lock),0)
if (x1<x2) and (y1>y2)
mouseXY(((90 - (ATan((y1 - y2) / (x2 - x1)) * (180/3.141592653589793))) * ((36364 / 360)/sensitivity) / aim_lock),0)
mouseXY(x,y)
{
DllCall("mouse_event",uint,1,int,x,int,y,uint,0,int,0)
}
return
INS::Exitapp
Sensitivity := 12
ColVn := 0
ZeroX := 960
ZeroY := 540
x1 := (A_ScreenWidth / 2)
y1 := (540 + 155)
radar_radius := 155
aim_fov_b := 155
low_fov_px := 155
aim_lock := 5
;----------------------------------------------DUST2------------------------------------------------
Loop
{
GetKeyState, Mouse2, LButton, P
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x181616, Colvn, Fast RGB ; 1
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x1A1A1A, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x191818, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x272625, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x181717, Colvn, Fast RGB
if ErrorLevel = 0
{
GoSub MouseMoves
}
}
}}}}
MouseMoves:
if (x1>x2) and (y1>y2)
mouseXY(((-90 - (ATan((y1 - y2) / (x2 - x1)) * (180/3.141592653589793))) * ((36364 / 360)/sensitivity) / aim_lock),0)
if (x1<x2) and (y1>y2)
mouseXY(((90 - (ATan((y1 - y2) / (x2 - x1)) * (180/3.141592653589793))) * ((36364 / 360)/sensitivity) / aim_lock),0)
mouseXY(x,y)
{
DllCall("mouse_event",uint,1,int,x,int,y,uint,0,int,0)
}
return
INS::Exitapp
Sensitivity := 12
ColVn := 0
ZeroX := 960
ZeroY := 540
x1 := (A_ScreenWidth / 2)
y1 := (540 + 155)
radar_radius := 155
aim_fov_b := 155
low_fov_px := 155
aim_lock := 5
;----------------------------------------------DUST2------------------------------------------------
Loop
{
GetKeyState, Mouse2, LButton, P
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x8C815E, Colvn, Fast RGB ; 1
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x7E7653, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x655E3F, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x807756, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x60583A, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x746B56, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x373329, Colvn, Fast RGB
if ErrorLevel = 0
{
GoSub MouseMoves
}
}
}}}}}
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x332F1F, Colvn, Fast RGB ; 1
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x211F14, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x1B1A10, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x302D1F, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x2A2719, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x38352C, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x3E3A2A, Colvn, Fast RGB
if ErrorLevel = 0
{
GoSub MouseMoves
}
}
}}}}}}
MouseMoves:
if (x1>x2) and (y1>y2)
mouseXY(((-90 - (ATan((y1 - y2) / (x2 - x1)) * (180/3.141592653589793))) * ((36364 / 360)/sensitivity) / aim_lock),0)
if (x1<x2) and (y1>y2)
mouseXY(((90 - (ATan((y1 - y2) / (x2 - x1)) * (180/3.141592653589793))) * ((36364 / 360)/sensitivity) / aim_lock),0)
mouseXY(x,y)
{
DllCall("mouse_event",uint,1,int,x,int,y,uint,0,int,0)
}
return
INS::Exitapp
Sensitivity := 12
ColVn := 0
ZeroX := 960
ZeroY := 540
x1 := (A_ScreenWidth / 2)
y1 := (540 + 155)
radar_radius := 155
aim_fov_b := 155
low_fov_px := 155
aim_lock := 5
;----------------------------------------------DUST2------------------------------------------------
Loop
{
GetKeyState, Mouse2, LButton, P
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x262C32, Colvn, Fast RGB ; 1
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x24292C, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x0F1214, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x242A2E, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x1B1F21, Colvn, Fast RGB
if ErrorLevel = 0
{
GoSub MouseMoves
}
}
}}}
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x899490, Colvn, Fast RGB;2
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x7F8A86, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x8E9C98, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x939D96, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x94A29F, Colvn, Fast RGb
if ErrorLevel = 0
{
GoSub MouseMoves
}
}
}}}
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x171919, Colvn, Fast RGB;2
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x222626, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x22282A, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x161818, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x212423, Colvn, Fast RGb
if ErrorLevel = 0
{
GoSub MouseMoves
}
}
}}}}
MouseMoves:
if (x1>x2) and (y1>y2)
mouseXY(((-90 - (ATan((y1 - y2) / (x2 - x1)) * (180/3.141592653589793))) * ((36364 / 360)/sensitivity) / aim_lock),0)
if (x1<x2) and (y1>y2)
mouseXY(((90 - (ATan((y1 - y2) / (x2 - x1)) * (180/3.141592653589793))) * ((36364 / 360)/sensitivity) / aim_lock),0)
mouseXY(x,y)
{
DllCall("mouse_event",uint,1,int,x,int,y,uint,0,int,0)
}
return
INS::Exitapp
Sensitivity := 12
ColVn := 0
ZeroX := 960
ZeroY := 540
x1 := (A_ScreenWidth / 2)
y1 := (540 + 155)
radar_radius := 155
aim_fov_b := 155
low_fov_px := 155
aim_lock := 5
;----------------------------------------------DUST2------------------------------------------------
Loop
{
GetKeyState, Mouse2, LButton, P
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0xF0C093, Colvn, Fast RGB ; 1
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0xDCA272, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0xF0C59C, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0xF3C89F, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0xEDBD92, Colvn, Fast RGB
if ErrorLevel = 0
{
GoSub MouseMoves
}
}
}}}
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x905A3F, Colvn, Fast RGB;2
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0xB67149, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x90593F, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0xC37B4E, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x86523B, Colvn, Fast RGb
if ErrorLevel = 0
{
GoSub MouseMoves
}
}
}}}
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x171919, Colvn, Fast RGB;2
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x222626, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x22282A, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x161818, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x212423, Colvn, Fast RGb
if ErrorLevel = 0
{
GoSub MouseMoves
}
}
}}}}
MouseMoves:
if (x1>x2) and (y1>y2)
mouseXY(((-90 - (ATan((y1 - y2) / (x2 - x1)) * (180/3.141592653589793))) * ((36364 / 360)/sensitivity) / aim_lock),0)
if (x1<x2) and (y1>y2)
mouseXY(((90 - (ATan((y1 - y2) / (x2 - x1)) * (180/3.141592653589793))) * ((36364 / 360)/sensitivity) / aim_lock),0)
mouseXY(x,y)
{
DllCall("mouse_event",uint,1,int,x,int,y,uint,0,int,0)
}
return
INS::Exitapp