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Home › Forum › MultiPlayer Game Hacks & Cheats › Steam Games Hacks & Cheats › Garry's Mod Hacks & Cheats › Garry's Mod Coding & Resources › Vtable Dump 4/9/18

Vtable Dump 4/9/18

Posts 1–2 of 2 · Page 1 of 1
BI
biggestbaddestgamerintown
Vtable Dump 4/9/18
Prob. missed some things. Post em here if you care to contribute.

Code:
// Auto reconstructed from vtable block @ 0x008101C0
// from "client.dylib", by ida_vtable*****c
0	CBaseEntityList::OnAddEntity(IHandleEntity *,CBaseHandle)
1	CBaseEntityList::OnRemoveEntity(IHandleEntity *,CBaseHandle)
2	`vtable for'__cxxabiv1::__vmi_class_type_info
3	`typeinfo name for'CBaseEntityList
4	dword_0
5	`typeinfo for'C_EnvDetailController
6	C_EnvDetailController::~C_EnvDetailController()
7	C_EnvDetailController::~C_EnvDetailController()
8	C_BaseEntity::SetRefEHandle(CBaseHandle const&)
9	C_BaseEntity::GetRefEHandle(void)const
10	C_BaseEntity::GetCollideable(void)
11	C_BaseEntity::GetClientNetworkable(void)
12	C_BaseEntity::GetClientRenderable(void)
13	C_BaseEntity::GetIClientEntity(void)
14	C_BaseEntity::GetBaseEntity(void)
15	C_BaseEntity::GetClientThinkable(void)
16	C_BaseEntity::Release(void)
17	C_BaseEntity::GetAbsOrigin(void)const
18	C_BaseEntity::GetAbsAngles(void)const
19	C_BaseEntity::GetMouth(void)
20	C_BaseEntity::GetSoundSpatialization(SpatializationInfo_t &)
21	C_BaseEntity::GetDataDescMap(void)
22	C_EnvDetailController::YouForgotToImplementOrDeclareClientClass(void)
23	C_EnvDetailController::GetClientClass(void)
24	C_BaseEntity::GetPredDescMap(void)
25	C_BaseEntity::FireBullets(FireBulletsInfo_t const&)
26	C_BaseEntity::ModifyFireBulletsDamage(CTakeDamageInfo *)
27	C_BaseEntity::ShouldDrawUnderwaterBulletBubbles(void)
28	C_BaseEntity::ShouldDrawWaterImpacts(void)
29	C_BaseEntity::HandleShotImpactingWater(FireBulletsInfo_t const&,Vector const&,ITraceFilter *,Vector*)
30	C_BaseEntity::GetBeamTraceFilter(void)
31	C_BaseEntity::DispatchTraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *,CDmgAccumulator *)
32	C_BaseEntity::TraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *,CDmgAccumulator *)
33	C_BaseEntity::DoImpactEffect(CGameTrace &,int)
34	C_BaseEntity::MakeTracer(Vector const&,CGameTrace const&,int)
35	C_BaseEntity::GetTracerAttachment(void)
36	C_BaseEntity::BloodColor(void)
37	C_BaseEntity::GetTracerType(void)
38	C_BaseEntity::Spawn(void)
39	C_BaseEntity::SpawnClientEntity(void)
40	C_BaseEntity::Precache(void)
41	C_BaseEntity::Activate(void)
42	C_BaseEntity::ParseMapData(CEntityMapData *)
43	C_BaseEntity::KeyValue(char const*,char const*)
44	C_BaseEntity::KeyValue(char const*,float)
45	C_BaseEntity::KeyValue(char const*,Vector const&)
46	C_BaseEntity::GetKeyValue(char const*,char *,int)
47	C_BaseEntity::Init(int,int)
48	C_BaseEntity::GetIClientUnknown(void)
49	C_BaseEntity::GetBaseAnimating(void)
50	C_BaseEntity::SetClassname(char const*)
51	C_BaseEntity::RecordToolMessage(void)
52	C_BaseEntity::GetRenderOrigin(void)
53	C_BaseEntity::GetRenderAngles(void)
54	C_BaseEntity::GetObserverCamOrigin(void)
55	C_BaseEntity::RenderableToWorldTransform(void)
56	C_BaseEntity::IsTransparent(void)
57	C_BaseEntity::IsTwoPass(void)
58	C_BaseEntity::UsesPowerOfTwoFrameBufferTexture(void)
59	C_BaseEntity::UsesFullFrameBufferTexture(void)
60	C_BaseEntity::IgnoresZBuffer(void)const
61	C_BaseEntity::GetModel(void)const
62	C_BaseEntity::DrawModel(int)
63	C_BaseEntity::ComputeFxBlend(void)
64	C_BaseEntity::GetFxBlend(void)
65	C_BaseEntity::LODTest(void)
66	C_BaseEntity::GetRenderBounds(Vector &,Vector &)
67	C_BaseEntity::GetPVSNotifyInterface(void)
68	C_BaseEntity::GetRenderBoundsWorldspace(Vector &,Vector &)
69	C_BaseEntity::GetShadowRenderBounds(Vector &,Vector &,ShadowType_t)
70	C_BaseEntity::GetColorModulation(float *)
71	C_BaseEntity::OnThreadedDrawSetup(void)
72	C_BaseEntity::TestCollision(Ray_t const&,unsigned int,CGameTrace &)
73	C_BaseEntity::TestHitboxes(Ray_t const&,unsigned int,CGameTrace &)
74	C_BaseEntity::GetAttackDamageScale(void)
75	C_BaseEntity::NotifyShouldTransmit(ShouldTransmitState_t)
76	C_BaseEntity::PreDataUpdate(DataUpdateType_t)
77	C_BaseEntity::PostDataUpdate(DataUpdateType_t)
78	C_BaseEntity::OnDataUnchangedInPVS(void)
79	C_BaseEntity::ValidateModelIndex(void)
80	C_BaseEntity::SetDormant(bool)
81	C_BaseEntity::IsDormant(void)
82	C_BaseEntity::SetDestroyedOnRecreateEntities(void)
83	C_BaseEntity::GetEFlags(void)const
84	C_BaseEntity::SetEFlags(int)
85	C_BaseEntity::entindex(void)const
86	C_BaseEntity::ReceiveMessage(int,bf_read &)
87	C_BaseEntity::GetDataTableBasePtr(void)
88	C_BaseEntity::ClientThink(void)
89	C_BaseEntity::GetThinkHandle(void)
90	C_BaseEntity::SetThinkHandle(CClientThinkHandlePtr *)
91	C_BaseEntity::ShouldSavePhysics(void)
92	C_BaseEntity::OnSave(void)
93	C_BaseEntity::OnRestore(void)
94	C_BaseEntity::ObjectCaps(void)
95	C_BaseEntity::Save(ISave &)
96	C_BaseEntity::Restore(IRestore &)
97	C_BaseEntity::CreateVPhysics(void)
98	C_BaseEntity::VPhysicsDestroyObject(void)
99	C_BaseEntity::GMOD_VPhysicsTest(IPhysicsObject *)
100	C_BaseEntity::GMOD_GetPhysBoneMatrix(int)
101	C_BaseEntity::VPhysicsUpdate(IPhysicsObject *)
102	C_BaseEntity::VPhysicsGetObjectList(IPhysicsObject **,int)
103	C_BaseEntity::VPhysicsIsFlesh(void)
104	C_BaseEntity::SetupBones(matrix3x4_t *,int,int,float)
105	C_BaseEntity::SetupWeights(matrix3x4_t const*,int,float *,float *)
106	C_BaseEntity::UsesFlexDelayedWeights(void)
107	C_BaseEntity::DoAnimationEvents(void)
108	C_BaseEntity::AddEntity(void)
109	C_BaseEntity::GetLocalAngles(void)const
110	C_BaseEntity::GetPrevLocalOrigin(void)const
111	C_BaseEntity::GetPrevLocalAngles(void)const
112	C_BaseEntity::CalcOverrideModelIndex(void)
113	C_BaseEntity::WorldAlignMins(void)const
114	C_BaseEntity::WorldAlignMaxs(void)const
115	C_BaseEntity::WorldSpaceCenter(void)const
116	C_BaseEntity::ComputeWorldSpaceSurroundingBox(Vector *,Vector *)
117	C_BaseEntity::GetSolid(void)const
118	C_BaseEntity::GetSolidFlags(void)const
119	C_BaseEntity::LookupAttachment(char const*)
120	C_BaseEntity::GetAttachment(int,matrix3x4_t &)
121	C_BaseEntity::GetAttachment(int,Vector &)
122	C_BaseEntity::GetAttachment(int,Vector &,QAngle &)
123	C_BaseEntity::GetAttachmentVelocity(int,Vector &,Quaternion &)
124	C_BaseEntity::GetTeam(void)
125	C_BaseEntity::GetTeamNumber(void)const
126	C_BaseEntity::ChangeTeam(int)
127	C_BaseEntity::GetRenderTeamNumber(void)
128	C_BaseEntity::InSameTeam(C_BaseEntity*)
129	C_BaseEntity::InLocalTeam(void)
130	C_BaseEntity::IsValidIDTarget(void)
131	C_BaseEntity::GetIDString(void)
132	C_BaseEntity::ModifyEmitSoundParams(EmitSound_t &)
133	C_BaseEntity::InitializeAsClientEntity(char const*,RenderGroup_t)
134	C_BaseEntity::Simulate(void)
135	C_BaseEntity::OnDataChanged(DataUpdateType_t)
136	C_BaseEntity::OnPreDataChanged(DataUpdateType_t)
137	C_BaseEntity::GetClientVehicle(void)
138	C_BaseEntity::GetAimEntOrigin(IClientEntity *,Vector *,QAngle *)
139	C_BaseEntity::GetOldOrigin(void)
140	C_BaseEntity::GetRenderGroup(void)
141	C_BaseEntity::GetToolRecordingState(KeyValues *)
142	C_BaseEntity::CleanupToolRecordingState(KeyValues *)
143	C_BaseEntity::GetCollideType(void)
144	C_BaseEntity::ShouldDraw(void)
145	C_BaseEntity::IsSelfAnimating(void)
146	C_BaseEntity::OnLatchInterpolatedVariables(int)
147	C_BaseEntity::OnNewModel(void)
148	C_BaseEntity::OnNewParticleEffect(char const*,CNewParticleEffect *)
149	C_BaseEntity::ResetLatched(void)
150	C_BaseEntity::Interpolate(float)
151	C_BaseEntity::IsSubModel(void)
152	C_BaseEntity::CreateLightEffects(void)
153	C_BaseEntity::Clear(void)
154	C_BaseEntity::DrawBrushModel(bool,int,bool)
155	C_BaseEntity::GetTextureAnimationStartTime(void)
156	C_BaseEntity::TextureAnimationWrapped(void)
157	C_BaseEntity::SetNextClientThink(float)
158	C_BaseEntity::SetHealth(int)
159	C_BaseEntity::GetHealth(void)const
160	C_BaseEntity::GetMaxHealth(void)const
161	C_BaseEntity::ShadowCastType(void)
162	C_BaseEntity::ShouldReceiveProjectedTextures(int)
163	C_BaseEntity::IsShadowDirty(void)
164	C_BaseEntity::MarkShadowDirty(bool)
165	C_BaseEntity::GetShadowParent(void)
166	C_BaseEntity::FirstShadowChild(void)
167	C_BaseEntity::NextShadowPeer(void)
168	C_BaseEntity::AddDecal(Vector const&,Vector const&,Vector const&,int,int,bool,CGameTrace &,int)
169	C_BaseEntity::IsClientCreated(void)const
170	C_BaseEntity::UpdateOnRemove(void)
171	C_BaseEntity::SUB_Remove(void)
172	C_BaseEntity::SetPredictable(bool)
173	C_BaseEntity::RestoreData(char const*,int,int)
174	C_BaseEntity::DamageDecal(int,int)
175	C_BaseEntity::DecalTrace(CGameTrace *,char const*)
176	C_BaseEntity::ImpactTrace(CGameTrace *,int,char const*)
177	C_BaseEntity::ShouldPredict(void)
178	C_BaseEntity::Think(void)
179	C_BaseEntity::CanBePoweredUp(void)
180	C_BaseEntity::AttemptToPowerup(int,float,float,C_BaseEntity*,CDamageModifier *)
181	C_BaseEntity::IsCurrentlyTouching(void)const
182	C_BaseEntity::StartTouch(C_BaseEntity*)
183	C_BaseEntity::Touch(C_BaseEntity*)
184	C_BaseEntity::EndTouch(C_BaseEntity*)
185	C_BaseEntity::PhysicsSolidMaskForEntity(void)const
186	C_BaseEntity::PhysicsSimulate(void)
187	C_BaseEntity::IsAlive(void)
188	C_BaseEntity::IsPlayer(void)const
189	C_BaseEntity::IsBaseCombatCharacter(void)
190	C_BaseEntity::MyCombatCharacterPointer(void)
191	C_BaseEntity::IsNPC(void)
192	C_BaseEntity::IsNextBot(void)
193	C_BaseEntity::IsBaseObject(void)const
194	C_BaseEntity::IsBaseCombatWeapon(void)const
195	C_BaseEntity::MyCombatWeaponPointer(void)
196	C_BaseEntity::IsBaseTrain(void)const
197	C_BaseEntity::EyePosition(void)
198	C_BaseEntity::EyeAngles(void)
199	C_BaseEntity::LocalEyeAngles(void)
200	C_BaseEntity::EarPosition(void)
201	C_BaseEntity::ShouldCollide(int,int)const
202	C_BaseEntity::GetViewOffset(void)const
203	C_BaseEntity::SetViewOffset(Vector const&)
204	C_BaseEntity::GetBody(void)
205	C_BaseEntity::GetSkin(void)
206	C_BaseEntity::GetModelInstance(void)
207	C_BaseEntity::GetShadowHandle(void)const
208	C_BaseEntity::RenderHandle(void)
209	C_BaseEntity::CreateModelInstance(void)
210	C_BaseEntity::ShouldInterpolate(void)
211	C_BaseEntity::GetClientSideFade(void)
212	C_BaseEntity::BoneMergeFastCullBloat(Vector &,Vector &,Vector const&,Vector const&)const
213	C_BaseEntity::OnPredictedEntityRemove(bool,C_BaseEntity*)
214	C_BaseEntity::GetShadowCastDistance(float *,ShadowType_t)const
215	C_BaseEntity::GetShadowCastDirection(Vector *,ShadowType_t)const
216	C_BaseEntity::GetShadowUseOtherEntity(void)const
217	C_BaseEntity::SetShadowUseOtherEntity(C_BaseEntity*)
218	C_BaseEntity::AddRagdollToFadeQueue(void)
219	C_BaseEntity::IsDeflectable(void)
220	C_BaseEntity::GetStudioBody(void)
221	C_BaseEntity::PerformCustomPhysics(Vector *,Vector *,QAngle *,QAngle *)
222	C_BaseEntity::GetRenderClipPlane(void)
223	C_BaseEntity::OnOwnerChanged(void)
224	C_BaseEntity::VPhysicsGetElement(int)
225	C_BaseEntity::IsARagdoll(void)
226	C_BaseEntity::SetMaterialOverride(char const*)
227	C_BaseEntity::SetMaterialOverridePointer(IMaterial *)
228	C_BaseEntity::GetMaterialOverridePointer(void)
229	C_BaseEntity::GetMaterialOverride(void)
230	C_BaseEntity::StartMaterialOverride(void)
231	C_BaseEntity::EndMaterialOverride(void)
232	C_BaseEntity::GetCreationTime(void)
233	C_BaseEntity::IsPredicted(void)const
234	C_BaseEntity::IsWeapon(void)const
235	C_BaseEntity::IsVehicle(void)const
236	C_BaseEntity::IsJeep(void)const
237	C_BaseEntity::UsesLua(void)
238	C_BaseEntity::GetLuaEntityType(void)
239	C_BaseEntity::PushEntity(void)
240	C_BaseEntity::Push_This_Entity(void)
241	C_BaseEntity::SetEntity(char const*,C_BaseEntity*)
242	C_BaseEntity::GetParentPhysicsNum(void)
243	C_BaseEntity::SetParentPhysicsNum(int)
244	C_BaseEntity::StartMotionController(void)
245	C_BaseEntity::StopMotionController(void)
246	C_BaseEntity::AttachObjectToMotionController(IPhysicsObject *)
247	C_BaseEntity::DetachObjectFromMotionController(IPhysicsObject *)
248	C_BaseEntity::GetCustomisedRenderBounds(Vector &,Vector &)
249	C_BaseEntity::SetCustomisedRenderBounds(Vector *,Vector *)
250	C_BaseEntity::GetLuaScriptName(void)
251	C_BaseEntity::SpawnedViaLua(void)
252	C_BaseEntity::OverridePosition(void)
253	C_BaseEntity::InitializeScriptedEntity(char const*)
254	C_BaseEntity::ClearLuaData(void)
255	C_BaseEntity::GetLuaTable(void)
256	C_BaseEntity::GetLuaEntity(void)
257	C_BaseEntity::SetLuaTable(ILuaObject *)
258	C_BaseEntity::Lua_OnEntityInitialized(void)
259	C_BaseEntity::HasLuaTable(void)
260	C_BaseEntity::LuaEntityInitialized(void)
261	C_BaseEntity::ForcePhysicsDropObject(void)
262	C_BaseEntity::StartDriving(C_BasePlayer *)
263	C_BaseEntity::FinishDriving(C_BasePlayer *)
264	C_BaseEntity::GMod_ShouldRenderEntity(void)
265	C_BaseEntity::OnClientsideLuaRestored(void)
266	C_BaseEntity::Lua_GetLuaClass(void)
267	C_BaseEntity::VPhysicsCollision(int,gamevcollisionevent_t *)
268	C_EnvDetailController::UpdateTransmitState(void)




// Auto reconstructed from vtable block @ 0x008277D8
// from "client.dylib", by ida_vtable*****c
0	CHLClient::Init(void * (*)(char const*,int *),void * (*)(char const*,int *),CGlobalVarsBase *,IGet *)
1	CHLClient::PostInit(void)
2	CHLClient::Shutdown(void)
3	CHLClient::ReplayInit(void * (*)(char const*,int *))
4	CHLClient::ReplayPostInit(void)
5	CHLClient::LevelInitPreEntity(char const*)
6	CHLClient::LevelInitPostEntity(void)
7	CHLClient::LevelShutdown(void)
8	CHLClient::GetAllClasses(void)
9	CHLClient::HudVidInit(void)
10	CHLClient::HudProcessInput(bool)
11	CHLClient::HudUpdate(bool)
12	CHLClient::HudReset(void)
13	CHLClient::HudText(char const*)
14	CHLClient::IN_ActivateMouse(void)
15	CHLClient::IN_DeactivateMouse(void)
16	CHLClient::IN_Accumulate(void)
17	CHLClient::IN_ClearStates(void)
18	CHLClient::IN_IsKeyDown(char const*,bool &)
19	CHLClient::IN_OnMouseWheeled(int)
20	CHLClient::IN_KeyEvent(int,ButtonCode_t,char const*)
21	CHLClient::CreateMove(int,float,bool)
22	CHLClient::ExtraMouseSample(float,bool)
23	CHLClient::WriteUsercmdDeltaToBuffer(bf_write *,int,int,bool)
24	CHLClient::EncodeUserCmdToBuffer(bf_write &,int)
25	CHLClient::DecodeUserCmdFromBuffer(bf_read &,int)
26	CHLClient::View_Render(vrect_t *)
27	CHLClient::RenderView(CViewSetup const&,int,int)
28	CHLClient::View_Fade(ScreenFade_t *)
29	CHLClient::SetCrosshairAngle(QAngle const&)
30	CHLClient::InitSprite(CEngineSprite *,char const*)
31	CHLClient::ShutdownSprite(CEngineSprite *)
32	CHLClient::GetSpriteSize(void)const
33	CHLClient::VoiceStatus(int,int)
34	CHLClient::InstallStringTableCallback(char const*)
35	CHLClient::FrameStageNotify(ClientFrameStage_t)
36	CHLClient::DispatchUserMessage(int,bf_read &)
37	CHLClient::SaveInit(int)
38	CHLClient::SaveWriteFields(CSaveRestoreData *,char const*,void *,datamap_t *,typedescription_t *,int)
39	CHLClient::SaveReadFields(CSaveRestoreData *,char const*,void *,datamap_t *,typedescription_t *,int)
40	CHLClient::PreSave(CSaveRestoreData *)
41	CHLClient::Save(CSaveRestoreData *)
42	CHLClient::WriteSaveHeaders(CSaveRestoreData *)
43	CHLClient::ReadRestoreHeaders(CSaveRestoreData *)
44	CHLClient::Restore(CSaveRestoreData *,bool)
45	CHLClient::DispatchOnRestore(void)
46	CHLClient::GetStandardRecvProxies(void)
47	CHLClient::WriteSaveGameScreenshot(char const*)
48	CHLClient::EmitSentenceCloseCaption(char const*)
49	CHLClient::EmitCloseCaption(char const*,float)
50	CHLClient::CanRecordDemo(char *,int)const
51	CHLClient::OnDemoRecordStart(char const*)
52	CHLClient::OnDemoRecordStop(void)
53	CHLClient::OnDemoPlaybackStart(char const*)
54	CHLClient::OnDemoPlaybackStop(void)
55	CHLClient::ShouldDrawDropdownConsole(void)
56	CHLClient::GetScreenWidth(void)
57	CHLClient::GetScreenHeight(void)
58	CHLClient::WriteSaveGameScreenshotOfSize(char const*,int,int,bool,bool)
59	CHLClient::GetPlayerView(CViewSetup &)
60	CHLClient::SetupGameProperties(CUtlVector<_XUSER_CONTEXT,CUtlMemory<_XUSER_CONTEXT,int>> &,CUtlVector&<_XUSER_PROPERTY,CUtlMemory<CUtlVector&,int>>)
61	CHLClient::GetPresenceID(char const*)
62	CHLClient::GetPropertyIdString(unsigned int)
63	CHLClient::GetPropertyDisplayString(unsigned int,unsigned int,char *,int)
64	CHLClient::InvalidateMdlCache(void)
65	CHLClient::IN_SetSampleTime(float)
66	CHLClient::ReloadFilesInList(IFileList *)
67	CHLClient::StartStatsReporting(void *,bool)
68	CHLClient::HandleUiToggle(void)
69	CHLClient::ShouldAllowConsole(void)
70	CHLClient::GetRenamedRecvTableInfos(void)
71	CHLClient::GetClientUIMouthInfo(void)
72	CHLClient::FileReceived(char const*,unsigned int)
73	CHLClient::TranslateEffectForVisionFilter(char const*,char const*)
74	CHLClient::ClientAdjustStartSoundParams(StartSoundParams_t &)
75	CHLClient::DisconnectAttempt(void)
76	CHLClient::GMOD_ReceiveServerMessage(bf_read *,int)
77	CHLClient::GMOD_DoSnapshots(void)
78	CHLClient::GMOD_VoiceVolume(unsigned int,float)
79	CHLClient::GMOD_OnDrawSkybox(void)
80	CHLClient::IN_MouseWheelAnalog(int)
81	dword_0
82	`vtable for'std::length_error
83	`typeinfo name for'CHLClient
84	`typeinfo for'IBaseClientDLL
85	dword_0
86	dword_0
87	`typeinfo for'CFlaggedEntitiesEnum
88	CFlaggedEntitiesEnum::EnumElement(IHandleEntity *)
89	dword_0
90	`vtable for'std::length_error
91	`typeinfo name for'CFlaggedEntitiesEnum
92	`typeinfo for'IPartitionEnumerator
93	dword_0
94	dword_0
95	`typeinfo for'CClassMap
96	CClassMap::~CClassMap()
97	CClassMap::~CClassMap()
98	CClassMap::Add(char const*,char const*,int,C_BaseEntity * (*)(void))
99	CClassMap::Lookup(char const*)
100	CClassMap::CreateEntity(char const*)
101	CClassMap::GetClassSize(char const*)
102	`vtable for'std::length_error
103	`typeinfo name for'CClassMap
104	`typeinfo for'IClassMap
105	dword_0
106	dword_0
107	`typeinfo for'CClientEffectPrecacheSystem
108	CClientEffectPrecacheSystem::Name(void)
109	CClientEffectPrecacheSystem::Init(void)
110	CClientEffectPrecacheSystem::PostInit(void)
111	CClientEffectPrecacheSystem::Shutdown(void)
112	CClientEffectPrecacheSystem::LevelInitPreEntity(void)
113	CClientEffectPrecacheSystem::LevelInitPostEntity(void)
114	IGameSystem::LevelShutdownPreClearSteamAPIContext(void)
115	CClientEffectPrecacheSystem::LevelShutdownPreEntity(void)
116	CClientEffectPrecacheSystem::LevelShutdownPostEntity(void)
117	CClientEffectPrecacheSystem::OnSave(void)
118	CClientEffectPrecacheSystem::OnRestore(void)
119	CClientEffectPrecacheSystem::SafeRemoveIfDesired(void)
120	CClientEffectPrecacheSystem::IsPerFrame(void)
121	CClientEffectPrecacheSystem::~CClientEffectPrecacheSystem()
122	CClientEffectPrecacheSystem::~CClientEffectPrecacheSystem()
123	dword_0
124	`vtable for'std::length_error
125	`typeinfo name for'CClientEffectPrecacheSystem
126	`typeinfo for'IGameSystem
127	dword_0
128	dword_0
129	`typeinfo for'CClientEntityList
130	CClientEntityList::OnAddEntity(IHandleEntity *,CBaseHandle)
131	CClientEntityList::OnRemoveEntity(IHandleEntity *,CBaseHandle)
132	CClientEntityList::~CClientEntityList()
133	CClientEntityList::~CClientEntityList()
134	CClientEntityList::GetClientNetworkable(int)
135	CClientEntityList::GetClientEntity(int)
136	CClientEntityList::NumberOfEntities(bool)
137	CClientEntityList::GetClientUnknownFromHandle(CBaseHandle)
138	CClientEntityList::GetClientNetworkableFromHandle(CBaseHandle)
139	CClientEntityList::GetClientEntityFromHandle(CBaseHandle)
140	CClientEntityList::GetHighestEntityIndex(void)
141	CClientEntityList::SetMaxEntities(int)
142	CClientEntityList::GetMaxEntities(void)



// Auto reconstructed from vtable block @ 0x004BD278
// from "engine.dylib", by ida_vtable*****c
0	CEngineClient::GetIntersectingSurfaces(model_t const*,Vector const&,float,bool,SurfInfo *,int)
1	CEngineClient::GetLightForPoint(Vector const&,bool)
2	CEngineClient::TraceLineMaterialAndLighting(Vector const&,Vector const&,Vector&,Vector&)
3	CEngineClient::ParseFile(char const*,char *,int)
4	CEngineClient::CopyLocalFile(char const*,char const*)
5	CEngineClient::GetScreenSize(int &,int &)
6	CEngineClient::ServerCmd(char const*,bool)
7	CEngineClient::ClientCmd(char const*)
8	CEngineClient::GetPlayerInfo(int,player_info_s *)
9	CEngineClient::GetPlayerForUserID(int)
10	CEngineClient::TextMessageGet(char const*)
11	CEngineClient::Con_IsVisible(void)
12	CEngineClient::GetLocalPlayer(void)
13	CEngineClient::LoadModel(char const*,bool)
14	CEngineClient::Time(void)
15	CEngineClient::GetLastTimeStamp(void)
16	CEngineClient::GetSentence(CAudioSource *)
17	CEngineClient::GetSentenceLength(CAudioSource *)
18	CEngineClient::IsStreaming(CAudioSource *)const
19	CEngineClient::GetViewAngles(QAngle &)
20	CEngineClient::SetViewAngles(QAngle &)
21	CEngineClient::GetMaxClients(void)
22	CEngineClient::Key_LookupBinding(char const*)
23	CEngineClient::Key_BindingForKey(ButtonCode_t)
24	CEngineClient::StartKeyTrapMode(void)
25	CEngineClient::CheckDoneKeyTrapping(ButtonCode_t &)
26	CEngineClient::IsInGame(void)
27	CEngineClient::IsConnected(void)
28	CEngineClient::IsDrawingLoadingImage(void)
29	CEngineClient::Con_NPrintf(int,char const*,...)
30	CEngineClient::Con_NXPrintf(con_nprint_s const*,char const*,...)
31	CEngineClient::IsBoxVisible(Vector const&,Vector const&)
32	CEngineClient::IsBoxInViewCluster(Vector const&,Vector const&)
33	CEngineClient::CullBox(Vector const&,Vector const&)
34	CEngineClient::Sound_ExtraUpdate(void)
35	CEngineClient::GetGameDirectory(void)
36	CEngineClient::WorldToScreenMatrix(void)
37	CEngineClient::WorldToViewMatrix(void)
38	CEngineClient::GameLumpVersion(int)const
39	CEngineClient::GameLumpSize(int)const
40	CEngineClient::LoadGameLump(int,void *,int)
41	CEngineClient::LevelLeafCount(void)const
42	CEngineClient::GetBSPTreeQuery(void)
43	CEngineClient::LinearToGamma(float *,float *)
44	CEngineClient::LightStyleValue(int)
45	CEngineClient::ComputeDynamicLighting(Vector const&,Vector const*,Vector&)
46	CEngineClient::GetAmbientLightColor(Vector &)
47	CEngineClient::GetDXSupportLevel(void)
48	CEngineClient::SupportsHDR(void)
49	CEngineClient::Mat_Stub(IMaterialSystem *)
50	CEngineClient::GetChapterName(char *,int)
51	CEngineClient::GetLevelName(void)
52	CEngineClient::GetLevelVersion(void)
53	CEngineClient::GetVoiceTweakAPI(void)
54	CEngineClient::EngineStats_BeginFrame(void)
55	CEngineClient::EngineStats_EndFrame(void)
56	CEngineClient::FireEvents(void)
57	CEngineClient::GetLeavesArea(int *,int)
58	CEngineClient::DoesBoxTouchAreaFrustum(Vector const&,Vector const&,int)
59	CEngineClient::SetAudioState(AudioState_t const&)
60	CEngineClient::SentenceGroupPick(int,char *,int)
61	CEngineClient::SentenceGroupPickSequential(int,char *,int,int,int)
62	CEngineClient::SentenceIndexFromName(char const*)
63	CEngineClient::SentenceNameFromIndex(int)
64	CEngineClient::SentenceGroupIndexFromName(char const*)
65	CEngineClient::SentenceGroupNameFromIndex(int)
66	CEngineClient::SentenceLength(int)
67	CEngineClient::ComputeLighting(Vector const&,Vector const*,bool,Vector&,Vector*)
68	CEngineClient::ActivateOccluder(int,bool)
69	CEngineClient::IsOccluded(Vector const&,Vector const&)
70	CEngineClient::SaveAllocMemory(unsigned long,unsigned long)
71	CEngineClient::SaveFreeMemory(void *)
72	CEngineClient::GetNetChannelInfo(void)
73	CEngineClient::DebugDrawPhysCollide(CPhysCollide const*,IMaterial *,matrix3x4_t &,color32_s const&)
74	CEngineClient::CheckPoint(char const*)
75	CEngineClient::DrawPortals(void)
76	CEngineClient::IsPlayingDemo(void)
77	CEngineClient::IsRecordingDemo(void)
78	CEngineClient::IsPlayingTimeDemo(void)
79	CEngineClient::GetDemoRecordingTick(void)
80	CEngineClient::GetDemoPlaybackTick(void)
81	CEngineClient::GetDemoPlaybackStartTick(void)
82	CEngineClient::GetDemoPlaybackTimeScale(void)
83	CEngineClient::GetDemoPlaybackTotalTicks(void)
84	CEngineClient::IsPaused(void)
85	CEngineClient::IsTakingScreenshot(void)
86	CEngineClient::IsHLTV(void)
87	CEngineClient::IsLevelMainMenuBackground(void)
88	CEngineClient::GetMainMenuBackgroundName(char *,int)
89	CEngineClient::GetVideoModes(int &,vmode_s *&)
90	CEngineClient::SetOcclusionParameters(OcclusionParams_t const&)
91	CEngineClient::GetUILanguage(char *,int)
92	CEngineClient::IsSkyboxVisibleFromPoint(Vector const&)
93	CEngineClient::GetMapEntitiesString(void)
94	CEngineClient::IsInEditMode(void)
95	CEngineClient::GetScreenAspectRatio(void)
96	CEngineClient::REMOVED_SteamRefreshLogin(char const*,bool)
97	CEngineClient::REMOVED_SteamProcessCall(bool &)
98	CEngineClient::GetEngineBuildNumber(void)
99	CEngineClient::GetProductVersionString(void)
100	CEngineClient::GrabPreColorCorrectedFrame(int,int,int,int)
101	CEngineClient::IsHammerRunning(void)const
102	CEngineClient::ExecuteClientCmd(char const*)
103	CEngineClient::MapHasHDRLighting(void)
104	CEngineClient::GetAppID(void)
105	CEngineClient::GetLightForPointFast(Vector const&,bool)
106	CEngineClient::ClientCmd_Unrestricted(char const*)
107	CEngineClient::SetRestrictServerCommands(bool)
108	CEngineClient::SetRestrictClientCommands(bool)
109	CEngineClient::SetOverlayBindProxy(int,void *)
110	CEngineClient::CopyFrameBufferToMaterial(char const*)
111	CEngineClient::ChangeTeam(char const*)
112	CEngineClient::ReadConfiguration(bool)
113	CEngineClient::SetAchievementMgr(IAchievementMgr *)
114	CEngineClient::GetAchievementMgr(void)
115	CEngineClient::MapLoadFailed(void)
116	CEngineClient::SetMapLoadFailed(bool)
117	CEngineClient::IsLowViolence(void)
118	CEngineClient::GetMostRecentSaveGame(void)
119	CEngineClient::SetMostRecentSaveGame(char const*)
120	CEngineClient::StartXboxExitingProcess(void)
121	CEngineClient::IsSaveInProgress(void)
122	CEngineClient::OnStorageDeviceAttached(void)
123	CEngineClient::OnStorageDeviceDetached(void)
124	CEngineClient::ResetDemoInterpolation(void)
125	CEngineClient::SetGamestatsData(CGamestatsData *)
126	CEngineClient::GetGamestatsData(void)
127	CEngineClient::GetMouseDelta(int &,int &,bool)
128	CEngineClient::ServerCmdKeyValues(KeyValues *)
129	CEngineClient::IsSkippingPlayback(void)
130	CEngineClient::IsLoadingDemo(void)
131	CEngineClient::IsPlayingDemoALocallyRecordedDemo(void)
132	CEngineClient::Key_LookupBindingExact(char const*)
133	CEngineClient::GMOD_SetTimeManipulator(float)
134	CEngineClient::GMOD_SendToServer(void *,unsigned int,bool)
135	CEngineClient::GMOD_PlaceDecalMaterial(IMaterial *,bool,int,IClientEntity *,Vector const&,Vector const&,color32_s const&,float,float)
136	CEngineClient::GMOD_GetSpew(char *,unsigned long)
137	CEngineClient::GMOD_SetViewEntity(unsigned int)
138	CEngineClient::GMOD_BrushMaterialOverride(IMaterial *)
139	CEngineClient::GMOD_R_RedownloadAllLightmaps(bool)
140	CEngineClient::GMOD_RawClientCmd_Unrestricted(char const*)
141	CEngineClient::GMOD_CreateDataTable(void (*)(void *,int,CGMODVariant const&))
142	CEngineClient::GMOD_DestroyDataTable(IGMODDataTable *)
143	CEngineClient::GMOD_LoadModel(char const*)
144	CEngineClient::GetProtocolVersion(void)
145	CEngineClient::IsWindowedMode(void)
146	CEngineClient::FlashWindow(void)
147	CEngineClient::GetClientVersion(void)const
148	CEngineClient::IsActiveApp(void)
149	CEngineClient::DisconnectInternal(void)
150	CEngineClient::IsInCommentaryMode(void)
151	dword_0
152	`vtable for'std::length_error
153	`typeinfo name for'CEngineClient
154	`typeinfo for'IVEngineClient
155	dword_0
156	dword_0
157	`typeinfo for'CClientState
158	CClientState::~CClientState()
159	CClientState::~CClientState()
160	CBaseClientState::ConnectionStart(INetChannel *)
161	CClientState::ConnectionClosing(char const*)
162	CClientState::ConnectionCrashed(char const*)
163	CClientState::PacketStart(int,int)
164	CClientState::PacketEnd(void)
165	CClientState::FileRequested(RequestFile_t,unsigned int,unsigned int)
166	CClientState::FileReceived(char const*,unsigned int)
167	CClientState::FileDenied(unsigned int)
168	CClientState::FileSent(char const*,unsigned int)
169	CClientState::ProcessConnectionlessPacket(netpacket_s *)
170	CClientState::ProcessTick(NET_Tick *)
171	CClientState::ProcessStringCmd(NET_StringCmd *)
172	CBaseClientState::ProcessSetConVar(NET_SetConVar *)
173	CBaseClientState::ProcessSignonState(NET_SignonState *)
174	CBaseClientState::ProcessPrint(SVC_Print *)
175	CClientState::ProcessServerInfo(SVC_ServerInfo *)
176	CBaseClientState::ProcessSendTable(SVC_SendTable *)
177	CClientState::ProcessClassInfo(SVC_ClassInfo *)
178	CClientState::ProcessSetPause(SVC_SetPause *)
179	CBaseClientState::ProcessCreateStringTable(SVC_CreateStringTable *)
180	CBaseClientState::ProcessUpdateStringTable(SVC_UpdateStringTable *)
181	CBaseClientState::ProcessSetView(SVC_SetView *)
182	CClientState::ProcessPacketEntities(SVC_PacketEntities *)
183	CBaseClientState::ProcessMenu(SVC_Menu *)
184	CBaseClientState::ProcessGameEventList(SVC_GameEventList *)
185	CBaseClientState::ProcessGetCvarValue(SVC_GetCvarValue *)
186	CBaseClientState::ProcessCmdKeyValues(SVC_CmdKeyValues *)
187	CBaseClientState::ProcessGMod_ServerToClient(SVC_GMod_ServerToClient *)
188	CBaseClientState::GetDemoProtocolVersion(void)const
189	CClientState::Clear(void)
190	CClientState::FullConnect(netadr_s &)
191	CBaseClientState::Connect(char const*,char const*)
192	CClientState::SetSignonState(int,int)
193	CClientState::Disconnect(char const*,bool)
194	CBaseClientState::SendConnectPacket(int,int,unsigned long long,bool)
195	CClientState::GetCDKeyHash(void)
196	CClientState::RunFrame(void)
197	CBaseClientState::CheckForResend(void)
198	CClientState::InstallStringTableCallback(char const*)
199	CClientState::HookClientStringTable(char const*)
200	CBaseClientState::LinkClasses(void)
201	CBaseClientState::GetConnectionRetryNumber(void)const
202	CBaseClientState::GetClientName(void)
203	CClientState::ReadEnterPVS(CEntityReadInfo &)
204	CClientState::ReadLeavePVS(CEntityReadInfo &)
205	CClientState::ReadDeltaEnt(CEntityReadInfo &)
206	CClientState::ReadPreserveEnt(CEntityReadInfo &)
207	CClientState::ReadDeletions(CEntityReadInfo &)
208	CClientState::ProcessVoiceInit(SVC_VoiceInit *)
209	CClientState::ProcessVoiceData(SVC_VoiceData *)
210	CClientState::ProcessSounds(SVC_Sounds *)
211	CClientState::ProcessFixAngle(SVC_FixAngle *)
212	CClientState::ProcessCrosshairAngle(SVC_CrosshairAngle *)
213	CClientState::ProcessBSPDecal(SVC_BSPDecal *)
214	CClientState::ProcessGameEvent(SVC_GameEvent *)
215	CClientState::ProcessUserMessage(SVC_UserMessage *)
216	CClientState::ProcessEntityMessage(SVC_EntityMessage *)
217	CClientState::ProcessTempEntities(SVC_TempEntities *)
218	CClientState::ProcessPrefetch(SVC_Prefetch *)


// Auto reconstructed from vtable block @ 0x0088C3A0
// from "client.dylib", by ida_vtable*****c
0	CPrediction::~CPrediction()
1	CPrediction::~CPrediction()
2	CPrediction::Init(void)
3	CPrediction::Shutdown(void)
4	CPrediction::Update(int,bool,int,int)
5	CPrediction::PreEntityPacketReceived(int,int)
6	CPrediction::PostEntityPacketReceived(void)
7	CPrediction::PostNetworkDataReceived(int)
8	CPrediction::OnReceivedUncompressedPacket(void)
9	CPrediction::GetViewOrigin(Vector &)
10	CPrediction::SetViewOrigin(Vector &)
11	CPrediction::GetViewAngles(QAngle &)
12	CPrediction::SetViewAngles(QAngle &)
13	CPrediction::GetLocalViewAngles(QAngle &)
14	CPrediction::SetLocalViewAngles(QAngle &)
15	CPrediction::InPrediction(void)const
16	CPrediction::IsFirstTimePredicted(void)const
17	CPrediction::GetIncomingPacketNumber(void)const
18	CPrediction::RunCommand(C_BasePlayer *,CUserCmd *,IMoveHelper *)
19	CPrediction::SetupMove(C_BasePlayer *,CUserCmd *,IMoveHelper *,CMoveData *)
20	CPrediction::FinishMove(C_BasePlayer *,CUserCmd *,CMoveData *)
21	CPrediction::SetIdealPitch(C_BasePlayer *,Vector const&,QAngle const&,Vector const&)
22	CPrediction::_Update(bool,bool,int,int)
23	dword_0
24	`vtable for'std::length_error
25	`typeinfo name for'CPrediction
26	`typeinfo for'IPrediction
27	dword_0
28	`vtable for'std::length_error
29	`typeinfo name for'CEntityMaterialProxy
30	`typeinfo for'IMaterialProxy
31	dword_0
32	dword_0
33	`typeinfo for'CProxyHealth
34	CProxyHealth::Init(IMaterial *,KeyValues *)
35	CProxyHealth::OnBind(void *)
36	CResultProxy::Release(void)
37	CResultProxy::GetMaterial(void)
38	IMaterialProxy::GMOD_CanBeQueued(void)
39	CProxyHealth::~CProxyHealth()
40	CProxyHealth::~CProxyHealth()
41	dword_0
42	`vtable for'std::length_error
43	`typeinfo name for'CProxyHealth
44	`typeinfo for'CResultProxy
45	dword_0
46	dword_0
47	`typeinfo for'CPlayerLogoProxy
48	CPlayerLogoProxy::Init(IMaterial *,KeyValues *)
49	CPlayerLogoProxy::OnBind(void *)
50	CPlayerLogoProxy::Release(void)
51	CPlayerLogoProxy::GetMaterial(void)
52	IMaterialProxy::GMOD_CanBeQueued(void)
53	CPlayerLogoProxy::~CPlayerLogoProxy()
54	CPlayerLogoProxy::~CPlayerLogoProxy()
55	CPlayerLogoProxy::OnLogoBindInternal(int)
56	dword_0
57	`typeinfo for'CPlayerProximityProxy
58	CPlayerProximityProxy::Init(IMaterial *,KeyValues *)
59	CPlayerProximityProxy::OnBind(void *)
60	CResultProxy::Release(void)
61	CResultProxy::GetMaterial(void)
62	IMaterialProxy::GMOD_CanBeQueued(void)
63	CPlayerProximityProxy::~CPlayerProximityProxy()
64	CPlayerProximityProxy::~CPlayerProximityProxy()
65	dword_0
66	`vtable for'std::length_error
67	`typeinfo name for'CPlayerProximityProxy
68	`typeinfo for'CResultProxy
69	dword_0
70	`typeinfo for'CPlayerTeamMatchProxy
71	CPlayerTeamMatchProxy::Init(IMaterial *,KeyValues *)
72	CPlayerTeamMatchProxy::OnBind(void *)
73	CResultProxy::Release(void)
74	CResultProxy::GetMaterial(void)
75	IMaterialProxy::GMOD_CanBeQueued(void)
76	CPlayerTeamMatchProxy::~CPlayerTeamMatchProxy()
77	CPlayerTeamMatchProxy::~CPlayerTeamMatchProxy()
78	`vtable for'std::length_error
79	`typeinfo name for'CPlayerTeamMatchProxy
80	`typeinfo for'CResultProxy
81	dword_0
82	`typeinfo for'CPlayerViewProxy
83	CPlayerViewProxy::Init(IMaterial *,KeyValues *)
84	CPlayerViewProxy::OnBind(void *)
85	CResultProxy::Release(void)
86	CResultProxy::GetMaterial(void)
87	IMaterialProxy::GMOD_CanBeQueued(void)
88	CPlayerViewProxy::~CPlayerViewProxy()
89	CPlayerViewProxy::~CPlayerViewProxy()
90	`vtable for'std::length_error
91	`typeinfo name for'CPlayerViewProxy
92	`typeinfo for'CResultProxy
93	dword_0
94	`typeinfo for'CPlayerSpeedProxy
95	CPlayerSpeedProxy::Init(IMaterial *,KeyValues *)
96	CPlayerSpeedProxy::OnBind(void *)
97	CResultProxy::Release(void)
98	CResultProxy::GetMaterial(void)
99	IMaterialProxy::GMOD_CanBeQueued(void)
100	CPlayerSpeedProxy::~CPlayerSpeedProxy()
101	CPlayerSpeedProxy::~CPlayerSpeedProxy()
102	`vtable for'std::length_error
103	`typeinfo name for'CPlayerSpeedProxy
104	`typeinfo for'CResultProxy
105	dword_0
106	`typeinfo for'CPlayerPositionProxy
107	CPlayerPositionProxy::Init(IMaterial *,KeyValues *)
108	CPlayerPositionProxy::OnBind(void *)
109	CResultProxy::Release(void)
110	CResultProxy::GetMaterial(void)
111	IMaterialProxy::GMOD_CanBeQueued(void)
112	CPlayerPositionProxy::~CPlayerPositionProxy()
113	CPlayerPositionProxy::~CPlayerPositionProxy()
114	`vtable for'std::length_error
115	`typeinfo name for'CPlayerPositionProxy
116	`typeinfo for'CResultProxy
117	dword_0
118	`typeinfo for'CEntitySpeedProxy
119	CResultProxy::Init(IMaterial *,KeyValues *)
120	CEntitySpeedProxy::OnBind(void *)
121	CResultProxy::Release(void)
122	CResultProxy::GetMaterial(void)
123	IMaterialProxy::GMOD_CanBeQueued(void)
124	CEntitySpeedProxy::~CEntitySpeedProxy()
125	CEntitySpeedProxy::~CEntitySpeedProxy()
126	`vtable for'std::length_error
127	`typeinfo name for'CEntitySpeedProxy
128	`typeinfo for'CResultProxy
129	dword_0
130	`typeinfo for'CEntityRandomProxy
131	CEntityRandomProxy::Init(IMaterial *,KeyValues *)
132	CEntityRandomProxy::OnBind(void *)
133	CResultProxy::Release(void)
134	CResultProxy::GetMaterial(void)
135	IMaterialProxy::GMOD_CanBeQueued(void)
136	CEntityRandomProxy::~CEntityRandomProxy()
137	CEntityRandomProxy::~CEntityRandomProxy()
138	`vtable for'std::length_error
139	`typeinfo name for'CEntityRandomProxy
140	`typeinfo for'CResultProxy
141	dword_0
142	`vtable for'std::length_error
143	`typeinfo name for'CPlayerLogoProxy
144	`typeinfo for'IMaterialProxy
145	dword_0
146	dword_0
147	`typeinfo for'CPupilProxy
148	CPupilProxy::Init(IMaterial *,KeyValues *)
149	CEntityMaterialProxy::OnBind(void *)
150	CEntityMaterialProxy::Release(void)
151	CPupilProxy::GetMaterial(void)
152	IMaterialProxy::GMOD_CanBeQueued(void)
153	CPupilProxy::~CPupilProxy()
154	CPupilProxy::~CPupilProxy()
155	CPupilProxy::OnBind(C_BaseEntity *)
156	`vtable for'std::length_error
157	`typeinfo name for'CPupilProxy
158	`typeinfo for'CEntityMaterialProxy
159	dword_0
160	dword_0
161	`typeinfo for'CRagdoll
162	CRagdoll::~CRagdoll()
163	CRagdoll::~CRagdoll()
164	CRagdoll::RagdollBone(C_BaseEntity *,mstudiobone_t *,int,bool *,CBoneAccessor &)
165	CRagdoll::GetRagdollOrigin(void)
166	CRagdoll::GetRagdollBounds(Vector &,Vector &)
167	CRagdoll::RagdollBoneCount(void)const
168	CRagdoll::GetElement(int)
169	CRagdoll::DrawWireframe(void)
170	CRagdoll::VPhysicsUpdate(IPhysicsObject *)
171	CRagdoll::TransformVectorToWorld(int,Vector const*,Vector*)
172	CRagdoll::GetConstraintGroup(void)
173	dword_0
174	`typeinfo for'C_ServerRagdoll
175	C_ServerRagdoll::~C_ServerRagdoll()
176	C_ServerRagdoll::~C_ServerRagdoll()
177	C_BaseEntity::SetRefEHandle(CBaseHandle const&)
178	C_BaseEntity::GetRefEHandle(void)const
179	C_BaseEntity::GetCollideable(void)
180	C_BaseEntity::GetClientNetworkable(void)
181	C_BaseEntity::GetClientRenderable(void)
182	C_BaseEntity::GetIClientEntity(void)
183	C_BaseEntity::GetBaseEntity(void)
184	C_BaseEntity::GetClientThinkable(void)
185	C_BaseAnimating::Release(void)
186	C_BaseEntity::GetAbsOrigin(void)const
187	C_BaseEntity::GetAbsAngles(void)const
188	C_BaseAnimating::GetMouth(void)
189	C_BaseAnimating::GetSoundSpatialization(SpatializationInfo_t &)
190	C_BaseEntity::GetDataDescMap(void)
191	C_ServerRagdoll::YouForgotToImplementOrDeclareClientClass(void)
192	C_ServerRagdoll::GetClientClass(void)
193	C_BaseAnimating::GetPredDescMap(void)
194	C_BaseEntity::FireBullets(FireBulletsInfo_t const&)
195	C_BaseEntity::ModifyFireBulletsDamage(CTakeDamageInfo *)
196	C_BaseEntity::ShouldDrawUnderwaterBulletBubbles(void)
197	C_BaseEntity::ShouldDrawWaterImpacts(void)
198	C_BaseEntity::HandleShotImpactingWater(FireBulletsInfo_t const&,Vector const&,ITraceFilter *,Vector*)
199	C_BaseEntity::GetBeamTraceFilter(void)
200	C_BaseEntity::DispatchTraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *,CDmgAccumulator *)
201	C_BaseEntity::TraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *,CDmgAccumulator *)
202	C_BaseEntity::DoImpactEffect(CGameTrace &,int)
203	C_BaseEntity::MakeTracer(Vector const&,CGameTrace const&,int)
204	C_BaseEntity::GetTracerAttachment(void)
205	C_BaseEntity::BloodColor(void)
206	C_BaseEntity::GetTracerType(void)
207	C_BaseEntity::Spawn(void)
208	C_BaseEntity::SpawnClientEntity(void)
209	C_BaseEntity::Precache(void)
210	C_BaseEntity::Activate(void)
211	C_BaseEntity::ParseMapData(CEntityMapData *)
212	C_BaseEntity::KeyValue(char const*,char const*)
213	C_BaseEntity::KeyValue(char const*,float)
214	C_BaseEntity::KeyValue(char const*,Vector const&)
215	C_BaseEntity::GetKeyValue(char const*,char *,int)
216	C_BaseEntity::Init(int,int)
217	C_BaseEntity::GetIClientUnknown(void)
218	C_BaseAnimating::GetBaseAnimating(void)
219	C_BaseEntity::SetClassname(char const*)
220	C_BaseEntity::RecordToolMessage(void)
221	C_BaseAnimating::GetRenderOrigin(void)
222	C_BaseAnimating::GetRenderAngles(void)
223	C_BaseEntity::GetObserverCamOrigin(void)
224	C_BaseEntity::RenderableToWorldTransform(void)
225	C_BaseEntity::IsTransparent(void)
226	C_BaseEntity::IsTwoPass(void)
227	C_BaseAnimating::UsesPowerOfTwoFrameBufferTexture(void)
228	C_BaseEntity::UsesFullFrameBufferTexture(void)
229	C_BaseEntity::IgnoresZBuffer(void)const
230	C_BaseEntity::GetModel(void)const
231	C_BaseAnimating::DrawModel(int)
232	C_BaseEntity::ComputeFxBlend(void)
233	C_BaseEntity::GetFxBlend(void)
234	C_BaseEntity::LODTest(void)
235	C_ServerRagdoll::GetRenderBounds(Vector &,Vector &)
236	C_BaseEntity::GetPVSNotifyInterface(void)
237	C_BaseEntity::GetRenderBoundsWorldspace(Vector &,Vector &)
238	C_BaseEntity::GetShadowRenderBounds(Vector &,Vector &,ShadowType_t)
239	C_BaseEntity::GetColorModulation(float *)
240	C_BaseEntity::OnThreadedDrawSetup(void)
241	C_ServerRagdoll::TestCollision(Ray_t const&,unsigned int,CGameTrace &)
242	C_BaseAnimating::TestHitboxes(Ray_t const&,unsigned int,CGameTrace &)
243	C_BaseEntity::GetAttackDamageScale(void)
244	C_BaseAnimating::NotifyShouldTransmit(ShouldTransmitState_t)
245	C_BaseAnimating::PreDataUpdate(DataUpdateType_t)
246	C_ServerRagdoll::PostDataUpdate(DataUpdateType_t)
247	C_BaseEntity::OnDataUnchangedInPVS(void)
248	C_BaseAnimating::ValidateModelIndex(void)
249	C_BaseEntity::SetDormant(bool)
250	C_BaseEntity::IsDormant(void)
251	C_BaseEntity::SetDestroyedOnRecreateEntities(void)
252	C_BaseEntity::GetEFlags(void)const
253	C_BaseEntity::SetEFlags(int)
254	C_BaseEntity::entindex(void)const
255	C_BaseEntity::ReceiveMessage(int,bf_read &)
256	C_BaseEntity::GetDataTableBasePtr(void)
257	C_BaseEntity::ClientThink(void)
258	C_BaseEntity::GetThinkHandle(void)
259	C_BaseEntity::SetThinkHandle(CClientThinkHandlePtr *)
260	C_BaseEntity::ShouldSavePhysics(void)
261	C_BaseEntity::OnSave(void)
262	C_BaseEntity::OnRestore(void)
263	C_BaseEntity::ObjectCaps(void)
264	C_BaseEntity::Save(ISave &)
265	C_BaseEntity::Restore(IRestore &)
266	C_BaseEntity::CreateVPhysics(void)
267	C_BaseEntity::VPhysicsDestroyObject(void)
268	C_BaseEntity::GMOD_VPhysicsTest(IPhysicsObject *)
269	C_ServerRagdoll::GMOD_GetPhysBoneMatrix(int)
270	C_BaseAnimating::VPhysicsUpdate(IPhysicsObject *)
271	C_BaseAnimating::VPhysicsGetObjectList(IPhysicsObject **,int)
272	C_BaseEntity::VPhysicsIsFlesh(void)
273	C_BaseAnimating::SetupBones(matrix3x4_t *,int,int,float)
274	C_ServerRagdoll::SetupWeights(matrix3x4_t const*,int,float *,float *)
275	C_BaseEntity::UsesFlexDelayedWeights(void)
276	C_BaseEntity::DoAnimationEvents(void)
277	C_ServerRagdoll::AddEntity(void)
278	C_BaseEntity::GetLocalAngles(void)const
279	C_BaseEntity::GetPrevLocalOrigin(void)const
280	C_BaseEntity::GetPrevLocalAngles(void)const
281	C_BaseEntity::CalcOverrideModelIndex(void)
282	C_BaseEntity::WorldAlignMins(void)const
283	C_BaseEntity::WorldAlignMaxs(void)const
284	C_BaseEntity::WorldSpaceCenter(void)const
285	C_BaseEntity::ComputeWorldSpaceSurroundingBox(Vector *,Vector *)
286	C_BaseEntity::GetSolid(void)const
287	C_BaseEntity::GetSolidFlags(void)const
288	C_BaseAnimating::LookupAttachment(char const*)
289	C_BaseAnimating::GetAttachment(int,matrix3x4_t &)
290	C_BaseAnimating::GetAttachment(int,Vector &)
291	C_BaseAnimating::GetAttachment(int,Vector &,QAngle &)
292	C_BaseAnimating::GetAttachmentVelocity(int,Vector &,Quaternion &)
293	C_BaseEntity::GetTeam(void)
294	C_BaseEntity::GetTeamNumber(void)const
295	C_BaseEntity::ChangeTeam(int)
296	C_BaseEntity::GetRenderTeamNumber(void)
297	C_BaseEntity::InSameTeam(C_BaseEntity*)
298	C_BaseEntity::InLocalTeam(void)
299	C_BaseEntity::IsValidIDTarget(void)
300	C_BaseEntity::GetIDString(void)
301	C_BaseEntity::ModifyEmitSoundParams(EmitSound_t &)
302	C_BaseEntity::InitializeAsClientEntity(char const*,RenderGroup_t)
303	C_BaseAnimating::Simulate(void)
304	C_BaseAnimating::OnDataChanged(DataUpdateType_t)
305	C_BaseAnimating::OnPreDataChanged(DataUpdateType_t)
306	C_BaseEntity::GetClientVehicle(void)
307	C_BaseAnimating::GetAimEntOrigin(IClientEntity *,Vector *,QAngle *)
308	C_BaseEntity::GetOldOrigin(void)
309	C_BaseAnimating::GetRenderGroup(void)
310	C_BaseAnimating::GetToolRecordingState(KeyValues *)
311	C_BaseAnimating::CleanupToolRecordingState(KeyValues *)
312	C_ServerRagdoll::GetCollideType(void)
313	C_BaseAnimating::ShouldDraw(void)
314	C_BaseAnimating::IsSelfAnimating(void)
315	C_BaseEntity::OnLatchInterpolatedVariables(int)
316	C_ServerRagdoll::OnNewModel(void)
317	C_BaseEntity::OnNewParticleEffect(char const*,CNewParticleEffect *)
318	C_BaseAnimating::ResetLatched(void)
319	C_BaseAnimating::Interpolate(float)
320	C_BaseEntity::IsSubModel(void)
321	C_BaseEntity::CreateLightEffects(void)
322	C_BaseAnimating::Clear(void)
323	C_BaseEntity::DrawBrushModel(bool,int,bool)
324	C_BaseEntity::GetTextureAnimationStartTime(void)
325	C_BaseEntity::TextureAnimationWrapped(void)
326	C_BaseEntity::SetNextClientThink(float)
327	C_BaseEntity::SetHealth(int)
328	C_BaseEntity::GetHealth(void)const
329	C_BaseEntity::GetMaxHealth(void)const
330	C_BaseAnimating::ShadowCastType(void)
331	C_BaseEntity::ShouldReceiveProjectedTextures(int)
332	C_BaseEntity::IsShadowDirty(void)
333	C_BaseEntity::MarkShadowDirty(bool)
334	C_BaseEntity::GetShadowParent(void)
335	C_BaseEntity::FirstShadowChild(void)
336	C_BaseEntity::NextShadowPeer(void)
337	C_BaseEntity::AddDecal(Vector const&,Vector const&,Vector const&,int,int,bool,CGameTrace &,int)
338	C_BaseEntity::IsClientCreated(void)const
339	C_ServerRagdoll::UpdateOnRemove(void)
340	C_BaseEntity::SUB_Remove(void)
341	C_BaseAnimating::SetPredictable(bool)
342	C_BaseAnimating::RestoreData(char const*,int,int)
343	C_BaseEntity::DamageDecal(int,int)
344	C_BaseEntity::DecalTrace(CGameTrace *,char const*)
345	C_BaseEntity::ImpactTrace(CGameTrace *,int,char const*)
346	C_BaseEntity::ShouldPredict(void)
347	C_BaseEntity::Think(void)
348	C_BaseEntity::CanBePoweredUp(void)
349	C_BaseEntity::AttemptToPowerup(int,float,float,C_BaseEntity*,CDamageModifier *)
350	C_BaseEntity::IsCurrentlyTouching(void)const
351	C_BaseEntity::StartTouch(C_BaseEntity*)
352	C_BaseEntity::Touch(C_BaseEntity*)
353	C_BaseEntity::EndTouch(C_BaseEntity*)
354	C_BaseEntity::PhysicsSolidMaskForEntity(void)const
355	C_BaseEntity::PhysicsSimulate(void)
356	C_BaseEntity::IsAlive(void)
357	C_BaseEntity::IsPlayer(void)const
358	C_BaseEntity::IsBaseCombatCharacter(void)
359	C_BaseEntity::MyCombatCharacterPointer(void)
360	C_BaseEntity::IsNPC(void)
361	C_BaseEntity::IsNextBot(void)
362	C_BaseEntity::IsBaseObject(void)const
363	C_BaseEntity::IsBaseCombatWeapon(void)const
364	C_BaseEntity::MyCombatWeaponPointer(void)
365	C_BaseEntity::IsBaseTrain(void)const
366	C_BaseEntity::EyePosition(void)
367	C_BaseEntity::EyeAngles(void)
368	C_BaseEntity::LocalEyeAngles(void)
369	C_BaseEntity::EarPosition(void)
370	C_BaseEntity::ShouldCollide(int,int)const
371	C_BaseEntity::GetViewOffset(void)const
372	C_BaseEntity::SetViewOffset(Vector const&)
373	C_BaseAnimating::GetBody(void)
374	C_BaseAnimating::GetSkin(void)
375	C_BaseEntity::GetModelInstance(void)
376	C_BaseEntity::GetShadowHandle(void)const
377	C_BaseEntity::RenderHandle(void)
378	C_BaseEntity::CreateModelInstance(void)
379	C_BaseEntity::ShouldInterpolate(void)
380	C_ServerRagdoll::GetClientSideFade(void)
381	C_BaseEntity::BoneMergeFastCullBloat(Vector &,Vector &,Vector const&,Vector const&)const
382	C_BaseEntity::OnPredictedEntityRemove(bool,C_BaseEntity*)
383	C_BaseEntity::GetShadowCastDistance(float *,ShadowType_t)const
384	C_BaseEntity::GetShadowCastDirection(Vector *,ShadowType_t)const
385	C_BaseEntity::GetShadowUseOtherEntity(void)const
386	C_BaseEntity::SetShadowUseOtherEntity(C_BaseEntity*)
387	C_BaseEntity::AddRagdollToFadeQueue(void)
388	C_BaseEntity::IsDeflectable(void)
389	C_BaseAnimating::GetStudioBody(void)
390	C_BaseEntity::PerformCustomPhysics(Vector *,Vector *,QAngle *,QAngle *)
391	C_BaseEntity::GetRenderClipPlane(void)
392	C_BaseEntity::OnOwnerChanged(void)
393	C_BaseEntity::VPhysicsGetElement(int)
394	C_ServerRagdoll::IsARagdoll(void)
395	C_BaseEntity::SetMaterialOverride(char const*)
396	C_BaseEntity::SetMaterialOverridePointer(IMaterial *)
397	C_BaseEntity::GetMaterialOverridePointer(void)
398	C_BaseEntity::GetMaterialOverride(void)
399	C_BaseEntity::StartMaterialOverride(void)
400	C_BaseEntity::EndMaterialOverride(void)
401	C_BaseEntity::GetCreationTime(void)
402	C_BaseEntity::IsPredicted(void)const
403	C_BaseEntity::IsWeapon(void)const
404	C_BaseEntity::IsVehicle(void)const
405	C_BaseEntity::IsJeep(void)const
406	C_BaseEntity::UsesLua(void)
407	C_BaseEntity::GetLuaEntityType(void)
408	C_BaseEntity::PushEntity(void)
409	C_BaseEntity::Push_This_Entity(void)
410	C_BaseEntity::SetEntity(char const*,C_BaseEntity*)
411	C_BaseEntity::GetParentPhysicsNum(void)
412	C_BaseEntity::SetParentPhysicsNum(int)
413	C_BaseEntity::StartMotionController(void)
414	C_BaseEntity::StopMotionController(void)
415	C_BaseEntity::AttachObjectToMotionController(IPhysicsObject *)
416	C_BaseEntity::DetachObjectFromMotionController(IPhysicsObject *)
417	C_BaseEntity::GetCustomisedRenderBounds(Vector &,Vector &)
418	C_BaseEntity::SetCustomisedRenderBounds(Vector *,Vector *)
419	C_BaseEntity::GetLuaScriptName(void)
420	C_BaseEntity::SpawnedViaLua(void)
421	C_BaseEntity::OverridePosition(void)
422	C_BaseEntity::InitializeScriptedEntity(char const*)
423	C_BaseEntity::ClearLuaData(void)
424	C_BaseEntity::GetLuaTable(void)
425	C_BaseEntity::GetLuaEntity(void)
426	C_BaseEntity::SetLuaTable(ILuaObject *)
427	C_BaseEntity::Lua_OnEntityInitialized(void)
428	C_BaseEntity::HasLuaTable(void)
429	C_BaseEntity::LuaEntityInitialized(void)
430	C_BaseEntity::ForcePhysicsDropObject(void)
431	C_BaseEntity::StartDriving(C_BasePlayer *)
432	C_BaseEntity::FinishDriving(C_BasePlayer *)
433	C_BaseEntity::GMod_ShouldRenderEntity(void)
434	C_BaseEntity::OnClientsideLuaRestored(void)
435	C_BaseEntity::Lua_GetLuaClass(void)
436	C_BaseEntity::VPhysicsCollision(int,gamevcollisionevent_t *)
437	C_BaseAnimating::GetBoneControllers(float *)
438	C_BaseAnimating::SetBoneController(int,float)
439	C_BaseAnimating::GetBoneController(int)
440	C_BaseAnimating::GetPoseParameters(CStudioHdr *,float *)
441	C_ServerRagdoll::BuildTransformations(CStudioHdr *,Vector *,Quaternion *,matrix3x4_t const&,int,CBoneBitList &)
442	C_BaseAnimating::ApplyBoneMatrixTransform(matrix3x4_t &)
443	C_BaseAnimating::UpdateIKLocks(float)
444	C_BaseAnimating::CalculateIKLocks(float)
445	C_ServerRagdoll::InternalDrawModel(int)
446	C_BaseAnimating::OnInternalDrawModel(ClientModelRenderInfo_t *)
447	C_BaseAnimating::OnPostInternalDrawModel(ClientModelRenderInfo_t *)
448	C_BaseAnimating::ControlMouth(CStudioHdr *)
449	C_BaseAnimating::DoAnimationEvents(CStudioHdr *)
450	C_BaseAnimating::FireEvent(Vector const&,QAngle const&,int,char const*)
451	C_BaseAnimating::FireObsoleteEvent(Vector const&,QAngle const&,int,char const*)
452	C_BaseAnimating::ModifyEventParticles(char const*)
453	C_BaseAnimating::ResetEventsParity(void)
454	C_BaseAnimating::DispatchMuzzleEffect(char const*,bool)
455	C_BaseAnimating::StandardBlendingRules(CStudioHdr *,Vector *,Quaternion *,float,int)
456	C_ServerRagdoll::AccumulateLayers(IBoneSetup &,Vector *,Quaternion *,float)
457	C_BaseAnimating::ChildLayerBlend(Vector *,Quaternion *,float,int)
458	C_BaseAnimating::AttachEntityToBone(C_BaseAnimating*,int,Vector,QAngle)
459	C_BaseAnimating::NotifyBoneAttached(C_BaseAnimating*)
460	C_BaseAnimating::UpdateBoneAttachments(void)
461	C_ServerRagdoll::IsRagdoll(void)const
462	C_BaseAnimating::BecomeRagdollOnClient(void)
463	C_BaseAnimating::SaveRagdollInfo(int,matrix3x4_t const&,CBoneAccessor &)
464	C_BaseAnimating::RetrieveRagdollInfo(Vector *,Quaternion *)
465	C_BaseAnimating::GetRagdollInitBoneArrays(matrix3x4_t *,matrix3x4_t *,matrix3x4_t *,float)
466	C_BaseAnimating::RefreshCollisionBounds(void)
467	C_BaseAnimating::SetSequence(int)
468	C_BaseAnimating::StudioFrameAdvance(void)
469	C_BaseAnimating::FrameAdvance(float)
470	C_BaseAnimating::GetSequenceCycleRate(CStudioHdr *,int)
471	C_BaseAnimating::UpdateClientSideAnimation(void)
472	C_BaseAnimating::ComputeClientSideAnimationFlags(void)
473	C_BaseAnimating::ResetClientsideFrame(void)
474	C_BaseAnimating::IsActivityFinished(void)
475	C_BaseAnimating::UncorrectViewModelAttachment(Vector &)
476	C_BaseAnimating::DoMuzzleFlash(void)
477	C_BaseAnimating::ProcessMuzzleFlashEvent(void)
478	C_BaseAnimating::SetServerIntendedCycle(float)
479	C_BaseAnimating::GetServerIntendedCycle(void)
480	C_BaseAnimating::ShouldResetSequenceOnNewModel(void)
481	C_BaseAnimating::IsViewModel(void)const
482	C_BaseAnimating::FormatViewModelAttachment(int,matrix3x4_t &)
483	C_BaseAnimating::IsMenuModel(void)const
484	C_BaseAnimating::CalcAttachments(void)
485	C_ServerRagdoll::LastBoneChangedTime(void)
486	C_BaseAnimating::OnModelLoadComplete(model_t const*)
487	C_BaseAnimating::SetOverrideViewTarget(Vector)
488	C_BaseAnimating::GetNumPhysicsBones(void)
489	C_BaseAnimating::GetForcedLod(void)
490	C_BaseAnimating::SetForcedLod(int)
491	C_BaseAnimating::GetPhysBoneNumber(int)
492	C_BaseAnimating::GetBoneManipulator(bool)
493	C_BaseAnimating::GetFlexManipulator(bool)
494	C_BaseAnimating::UnqueueSetupBones(void)
495	C_BaseAnimating::StartMeshOverride(ClientModelRenderInfo_t *)
496	C_BaseAnimating::StopMeshOverride(void)






// Auto reconstructed from vtable block @ 0x008111B0
// from "client.dylib", by ida_vtable*****c
0	CGameMovement::~CGameMovement()
1	CGameMovement::~CGameMovement()
2	CGameMovement::ProcessMovement(C_BasePlayer *,CMoveData *)
3	CGameMovement::StartTrackPredictionErrors(C_BasePlayer *)
4	CGameMovement::FinishTrackPredictionErrors(C_BasePlayer *)
5	CGameMovement::DiffPrint(char const*,...)
6	CGameMovement::GetPlayerMins(bool)const
7	CGameMovement::GetPlayerMaxs(bool)const
8	CGameMovement::GetPlayerViewOffset(bool)const
9	CGameMovement::TracePlayerBBox(Vector const&,Vector const&,unsigned int,int,CGameTrace &)
10	CGameMovement::TryTouchGround(Vector const&,Vector const&,Vector const&,Vector const&,unsigned int,int,CGameTrace &)
11	CGameMovement::PlayerSolidMask(bool)
12	CGameMovement::PlayerMove(void)
13	CGameMovement::CalcRoll(QAngle const&,Vector const&,float,float)
14	CGameMovement::DecayPunchAngle(void)
15	CGameMovement::CheckWaterJump(void)
16	CGameMovement::WaterMove(void)
17	CGameMovement::AirAccelerate(Vector &,float,float)
18	CGameMovement::AirMove(void)
19	CGameMovement::GetAirSpeedCap(void)
20	CGameMovement::CanAccelerate(void)
21	CGameMovement::Accelerate(Vector &,float,float)
22	CGameMovement::WalkMove(void)
23	CGameMovement::FullWalkMove(void)
24	CGameMovement::OnJump(float)
25	CGameMovement::OnLand(float)
26	CGameMovement::OnTryPlayerMoveCollision(CGameTrace &)
27	CGameMovement::GetPlayerMins(void)const
28	CGameMovement::GetPlayerMaxs(void)const
29	CGameMovement::GetCheckInterval(CGameMovement::IntervalType_t)
30	CGameMovement::CheckJumpButton(void)
31	CGameMovement::FullTossMove(void)
32	CGameMovement::FullLadderMove(void)
33	CGameMovement::TryPlayerMove(Vector *,CGameTrace *)
34	CGameMovement::LadderMove(void)
35	CGameMovement::OnLadder(CGameTrace &)
36	CGameMovement::LadderDistance(void)const
37	CGameMovement::LadderMask(void)const
38	CGameMovement::ClimbSpeed(void)const
39	CGameMovement::LadderLateralMultiplier(void)const
40	CGameMovement::CheckStuck(void)
41	CGameMovement::CheckWater(void)
42	CGameMovement::CategorizePosition(void)
43	CGameMovement::CheckParameters(void)
44	CGameMovement::ReduceTimers(void)
45	CGameMovement::CheckFalling(void)
46	CGameMovement::PlayerRoughLandingEffects(float)
47	CGameMovement::Duck(void)
48	CGameMovement::HandleDuckingSpeedCrop(void)
49	CGameMovement::FinishUnDuck(void)
50	CGameMovement::FinishDuck(void)
51	CGameMovement::CanUnduck(void)
52	CGameMovement::TestPlayerPosition(Vector const&,int,CGameTrace &)
53	CGameMovement::SetGroundEntity(CGameTrace *)
54	CGameMovement::StepMove(Vector &,CGameTrace &)
55	CGameMovement::TracePlayerBBoxLower(Vector const&,Vector const&,unsigned int,int,CGameTrace &)
56	CGameMovement::GameHasLadders(void)const
57	dword_0
58	`vtable for'std::length_error
59	`typeinfo name for'CGameMovement
60	`typeinfo for'IGameMovement
61	dword_0
62	dword_0
63	`typeinfo for'C_GameRulesProxy
64	C_GameRulesProxy::~C_GameRulesProxy()
65	C_GameRulesProxy::~C_GameRulesProxy()
66	C_BaseEntity::SetRefEHandle(CBaseHandle const&)
67	C_BaseEntity::GetRefEHandle(void)const
68	C_BaseEntity::GetCollideable(void)
69	C_BaseEntity::GetClientNetworkable(void)
70	C_BaseEntity::GetClientRenderable(void)
71	C_BaseEntity::GetIClientEntity(void)
72	C_BaseEntity::GetBaseEntity(void)
73	C_BaseEntity::GetClientThinkable(void)
74	C_BaseEntity::Release(void)
75	C_BaseEntity::GetAbsOrigin(void)const
76	C_BaseEntity::GetAbsAngles(void)const
77	C_BaseEntity::GetMouth(void)
78	C_BaseEntity::GetSoundSpatialization(SpatializationInfo_t &)
79	C_BaseEntity::GetDataDescMap(void)
80	C_GameRulesProxy::YouForgotToImplementOrDeclareClientClass(void)
81	C_GameRulesProxy::GetClientClass(void)
82	C_BaseEntity::GetPredDescMap(void)
83	C_BaseEntity::FireBullets(FireBulletsInfo_t const&)
84	C_BaseEntity::ModifyFireBulletsDamage(CTakeDamageInfo *)
85	C_BaseEntity::ShouldDrawUnderwaterBulletBubbles(void)
86	C_BaseEntity::ShouldDrawWaterImpacts(void)
87	C_BaseEntity::HandleShotImpactingWater(FireBulletsInfo_t const&,Vector const&,ITraceFilter *,Vector*)
88	C_BaseEntity::GetBeamTraceFilter(void)
89	C_BaseEntity::DispatchTraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *,CDmgAccumulator *)
90	C_BaseEntity::TraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *,CDmgAccumulator *)
91	C_BaseEntity::DoImpactEffect(CGameTrace &,int)
92	C_BaseEntity::MakeTracer(Vector const&,CGameTrace const&,int)
93	C_BaseEntity::GetTracerAttachment(void)
94	C_BaseEntity::BloodColor(void)
95	C_BaseEntity::GetTracerType(void)
96	C_BaseEntity::Spawn(void)
97	C_BaseEntity::SpawnClientEntity(void)
98	C_BaseEntity::Precache(void)
99	C_BaseEntity::Activate(void)
100	C_BaseEntity::ParseMapData(CEntityMapData *)
101	C_BaseEntity::KeyValue(char const*,char const*)
102	C_BaseEntity::KeyValue(char const*,float)
103	C_BaseEntity::KeyValue(char const*,Vector const&)
104	C_BaseEntity::GetKeyValue(char const*,char *,int)
105	C_BaseEntity::Init(int,int)
106	C_BaseEntity::GetIClientUnknown(void)
107	C_BaseEntity::GetBaseAnimating(void)
108	C_BaseEntity::SetClassname(char const*)
109	C_BaseEntity::RecordToolMessage(void)
110	C_BaseEntity::GetRenderOrigin(void)
111	C_BaseEntity::GetRenderAngles(void)
112	C_BaseEntity::GetObserverCamOrigin(void)
113	C_BaseEntity::RenderableToWorldTransform(void)
114	C_BaseEntity::IsTransparent(void)
115	C_BaseEntity::IsTwoPass(void)
116	C_BaseEntity::UsesPowerOfTwoFrameBufferTexture(void)
117	C_BaseEntity::UsesFullFrameBufferTexture(void)
118	C_BaseEntity::IgnoresZBuffer(void)const
119	C_BaseEntity::GetModel(void)const
120	C_BaseEntity::DrawModel(int)
121	C_BaseEntity::ComputeFxBlend(void)
122	C_BaseEntity::GetFxBlend(void)
123	C_BaseEntity::LODTest(void)
124	C_BaseEntity::GetRenderBounds(Vector &,Vector &)
125	C_BaseEntity::GetPVSNotifyInterface(void)
126	C_BaseEntity::GetRenderBoundsWorldspace(Vector &,Vector &)
127	C_BaseEntity::GetShadowRenderBounds(Vector &,Vector &,ShadowType_t)
128	C_BaseEntity::GetColorModulation(float *)
129	C_BaseEntity::OnThreadedDrawSetup(void)
130	C_BaseEntity::TestCollision(Ray_t const&,unsigned int,CGameTrace &)
131	C_BaseEntity::TestHitboxes(Ray_t const&,unsigned int,CGameTrace &)
132	C_BaseEntity::GetAttackDamageScale(void)
133	C_BaseEntity::NotifyShouldTransmit(ShouldTransmitState_t)
134	C_BaseEntity::PreDataUpdate(DataUpdateType_t)
135	C_BaseEntity::PostDataUpdate(DataUpdateType_t)
136	C_BaseEntity::OnDataUnchangedInPVS(void)
137	C_BaseEntity::ValidateModelIndex(void)
138	C_BaseEntity::SetDormant(bool)
139	C_BaseEntity::IsDormant(void)
140	C_BaseEntity::SetDestroyedOnRecreateEntities(void)
141	C_BaseEntity::GetEFlags(void)const
142	C_BaseEntity::SetEFlags(int)
143	C_BaseEntity::entindex(void)const
144	C_BaseEntity::ReceiveMessage(int,bf_read &)
145	C_BaseEntity::GetDataTableBasePtr(void)
146	C_BaseEntity::ClientThink(void)
147	C_BaseEntity::GetThinkHandle(void)
148	C_BaseEntity::SetThinkHandle(CClientThinkHandlePtr *)
149	C_BaseEntity::ShouldSavePhysics(void)
150	C_BaseEntity::OnSave(void)
151	C_BaseEntity::OnRestore(void)
152	C_GameRulesProxy::ObjectCaps(void)
153	C_BaseEntity::Save(ISave &)
154	C_BaseEntity::Restore(IRestore &)
155	C_BaseEntity::CreateVPhysics(void)
156	C_BaseEntity::VPhysicsDestroyObject(void)
157	C_BaseEntity::GMOD_VPhysicsTest(IPhysicsObject *)
158	C_BaseEntity::GMOD_GetPhysBoneMatrix(int)
159	C_BaseEntity::VPhysicsUpdate(IPhysicsObject *)
160	C_BaseEntity::VPhysicsGetObjectList(IPhysicsObject **,int)
161	C_BaseEntity::VPhysicsIsFlesh(void)
162	C_BaseEntity::SetupBones(matrix3x4_t *,int,int,float)
163	C_BaseEntity::SetupWeights(matrix3x4_t const*,int,float *,float *)
164	C_BaseEntity::UsesFlexDelayedWeights(void)
165	C_BaseEntity::DoAnimationEvents(void)
166	C_BaseEntity::AddEntity(void)
167	C_BaseEntity::GetLocalAngles(void)const
168	C_BaseEntity::GetPrevLocalOrigin(void)const
169	C_BaseEntity::GetPrevLocalAngles(void)const
170	C_BaseEntity::CalcOverrideModelIndex(void)
171	C_BaseEntity::WorldAlignMins(void)const
172	C_BaseEntity::WorldAlignMaxs(void)const
173	C_BaseEntity::WorldSpaceCenter(void)const
174	C_BaseEntity::ComputeWorldSpaceSurroundingBox(Vector *,Vector *)
175	C_BaseEntity::GetSolid(void)const
176	C_BaseEntity::GetSolidFlags(void)const
177	C_BaseEntity::LookupAttachment(char const*)
178	C_BaseEntity::GetAttachment(int,matrix3x4_t &)
179	C_BaseEntity::GetAttachment(int,Vector &)
180	C_BaseEntity::GetAttachment(int,Vector &,QAngle &)
181	C_BaseEntity::GetAttachmentVelocity(int,Vector &,Quaternion &)
182	C_BaseEntity::GetTeam(void)
183	C_BaseEntity::GetTeamNumber(void)const
184	C_BaseEntity::ChangeTeam(int)
185	C_BaseEntity::GetRenderTeamNumber(void)
186	C_BaseEntity::InSameTeam(C_BaseEntity*)
187	C_BaseEntity::InLocalTeam(void)
188	C_BaseEntity::IsValidIDTarget(void)
189	C_BaseEntity::GetIDString(void)
190	C_BaseEntity::ModifyEmitSoundParams(EmitSound_t &)
191	C_BaseEntity::InitializeAsClientEntity(char const*,RenderGroup_t)
192	C_BaseEntity::Simulate(void)
193	C_BaseEntity::OnDataChanged(DataUpdateType_t)
194	C_BaseEntity::OnPreDataChanged(DataUpdateType_t)
195	C_BaseEntity::GetClientVehicle(void)
196	C_BaseEntity::GetAimEntOrigin(IClientEntity *,Vector *,QAngle *)
197	C_BaseEntity::GetOldOrigin(void)
198	C_BaseEntity::GetRenderGroup(void)
199	C_BaseEntity::GetToolRecordingState(KeyValues *)
200	C_BaseEntity::CleanupToolRecordingState(KeyValues *)
201	C_BaseEntity::GetCollideType(void)
202	C_BaseEntity::ShouldDraw(void)
203	C_BaseEntity::IsSelfAnimating(void)
204	C_BaseEntity::OnLatchInterpolatedVariables(int)
205	C_BaseEntity::OnNewModel(void)
206	C_BaseEntity::OnNewParticleEffect(char const*,CNewParticleEffect *)
207	C_BaseEntity::ResetLatched(void)
208	C_BaseEntity::Interpolate(float)
209	C_BaseEntity::IsSubModel(void)
210	C_BaseEntity::CreateLightEffects(void)
211	C_BaseEntity::Clear(void)
212	C_BaseEntity::DrawBrushModel(bool,int,bool)
213	C_BaseEntity::GetTextureAnimationStartTime(void)
214	C_BaseEntity::TextureAnimationWrapped(void)
215	C_BaseEntity::SetNextClientThink(float)
216	C_BaseEntity::SetHealth(int)
217	C_BaseEntity::GetHealth(void)const
218	C_BaseEntity::GetMaxHealth(void)const
219	C_BaseEntity::ShadowCastType(void)
220	C_BaseEntity::ShouldReceiveProjectedTextures(int)
221	C_BaseEntity::IsShadowDirty(void)
222	C_BaseEntity::MarkShadowDirty(bool)
223	C_BaseEntity::GetShadowParent(void)
224	C_BaseEntity::FirstShadowChild(void)
225	C_BaseEntity::NextShadowPeer(void)
226	C_BaseEntity::AddDecal(Vector const&,Vector const&,Vector const&,int,int,bool,CGameTrace &,int)
227	C_BaseEntity::IsClientCreated(void)const
228	C_BaseEntity::UpdateOnRemove(void)
229	C_BaseEntity::SUB_Remove(void)
230	C_BaseEntity::SetPredictable(bool)
231	C_BaseEntity::RestoreData(char const*,int,int)
232	C_BaseEntity::DamageDecal(int,int)
233	C_BaseEntity::DecalTrace(CGameTrace *,char const*)
234	C_BaseEntity::ImpactTrace(CGameTrace *,int,char const*)
235	C_BaseEntity::ShouldPredict(void)
236	C_BaseEntity::Think(void)
237	C_BaseEntity::CanBePoweredUp(void)
238	C_BaseEntity::AttemptToPowerup(int,float,float,C_BaseEntity*,CDamageModifier *)
239	C_BaseEntity::IsCurrentlyTouching(void)const
240	C_BaseEntity::StartTouch(C_BaseEntity*)
241	C_BaseEntity::Touch(C_BaseEntity*)
242	C_BaseEntity::EndTouch(C_BaseEntity*)
243	C_BaseEntity::PhysicsSolidMaskForEntity(void)const
244	C_BaseEntity::PhysicsSimulate(void)
245	C_BaseEntity::IsAlive(void)
246	C_BaseEntity::IsPlayer(void)const
247	C_BaseEntity::IsBaseCombatCharacter(void)
248	C_BaseEntity::MyCombatCharacterPointer(void)
249	C_BaseEntity::IsNPC(void)
250	C_BaseEntity::IsNextBot(void)
251	C_BaseEntity::IsBaseObject(void)const
252	C_BaseEntity::IsBaseCombatWeapon(void)const
253	C_BaseEntity::MyCombatWeaponPointer(void)
254	C_BaseEntity::IsBaseTrain(void)const
255	C_BaseEntity::EyePosition(void)
256	C_BaseEntity::EyeAngles(void)
257	C_BaseEntity::LocalEyeAngles(void)
258	C_BaseEntity::EarPosition(void)
259	C_BaseEntity::ShouldCollide(int,int)const
260	C_BaseEntity::GetViewOffset(void)const
261	C_BaseEntity::SetViewOffset(Vector const&)
262	C_BaseEntity::GetBody(void)
263	C_BaseEntity::GetSkin(void)
264	C_BaseEntity::GetModelInstance(void)
265	C_BaseEntity::GetShadowHandle(void)const
266	C_BaseEntity::RenderHandle(void)
267	C_BaseEntity::CreateModelInstance(void)
268	C_BaseEntity::ShouldInterpolate(void)
269	C_BaseEntity::GetClientSideFade(void)
270	C_BaseEntity::BoneMergeFastCullBloat(Vector &,Vector &,Vector const&,Vector const&)const
271	C_BaseEntity::OnPredictedEntityRemove(bool,C_BaseEntity*)
272	C_BaseEntity::GetShadowCastDistance(float *,ShadowType_t)const
273	C_BaseEntity::GetShadowCastDirection(Vector *,ShadowType_t)const
274	C_BaseEntity::GetShadowUseOtherEntity(void)const
275	C_BaseEntity::SetShadowUseOtherEntity(C_BaseEntity*)
276	C_BaseEntity::AddRagdollToFadeQueue(void)
277	C_BaseEntity::IsDeflectable(void)
278	C_BaseEntity::GetStudioBody(void)
279	C_BaseEntity::PerformCustomPhysics(Vector *,Vector *,QAngle *,QAngle *)
280	C_BaseEntity::GetRenderClipPlane(void)
281	C_BaseEntity::OnOwnerChanged(void)
282	C_BaseEntity::VPhysicsGetElement(int)
283	C_BaseEntity::IsARagdoll(void)
284	C_BaseEntity::SetMaterialOverride(char const*)
285	C_BaseEntity::SetMaterialOverridePointer(IMaterial *)
286	C_BaseEntity::GetMaterialOverridePointer(void)
287	C_BaseEntity::GetMaterialOverride(void)
288	C_BaseEntity::StartMaterialOverride(void)
289	C_BaseEntity::EndMaterialOverride(void)
290	C_BaseEntity::GetCreationTime(void)
291	C_BaseEntity::IsPredicted(void)const
292	C_BaseEntity::IsWeapon(void)const
293	C_BaseEntity::IsVehicle(void)const
294	C_BaseEntity::IsJeep(void)const
295	C_BaseEntity::UsesLua(void)
296	C_BaseEntity::GetLuaEntityType(void)
297	C_BaseEntity::PushEntity(void)
298	C_BaseEntity::Push_This_Entity(void)
299	C_BaseEntity::SetEntity(char const*,C_BaseEntity*)
300	C_BaseEntity::GetParentPhysicsNum(void)
301	C_BaseEntity::SetParentPhysicsNum(int)
302	C_BaseEntity::StartMotionController(void)
303	C_BaseEntity::StopMotionController(void)
304	C_BaseEntity::AttachObjectToMotionController(IPhysicsObject *)
305	C_BaseEntity::DetachObjectFromMotionController(IPhysicsObject *)
306	C_BaseEntity::GetCustomisedRenderBounds(Vector &,Vector &)
307	C_BaseEntity::SetCustomisedRenderBounds(Vector *,Vector *)
308	C_BaseEntity::GetLuaScriptName(void)
309	C_BaseEntity::SpawnedViaLua(void)
310	C_BaseEntity::OverridePosition(void)
311	C_BaseEntity::InitializeScriptedEntity(char const*)
312	C_BaseEntity::ClearLuaData(void)
313	C_BaseEntity::GetLuaTable(void)
314	C_BaseEntity::GetLuaEntity(void)
315	C_BaseEntity::SetLuaTable(ILuaObject *)
316	C_BaseEntity::Lua_OnEntityInitialized(void)
317	C_BaseEntity::HasLuaTable(void)
318	C_BaseEntity::LuaEntityInitialized(void)
319	C_BaseEntity::ForcePhysicsDropObject(void)
320	C_BaseEntity::StartDriving(C_BasePlayer *)
321	C_BaseEntity::FinishDriving(C_BasePlayer *)
322	C_BaseEntity::GMod_ShouldRenderEntity(void)
323	C_BaseEntity::OnClientsideLuaRestored(void)
324	C_BaseEntity::Lua_GetLuaClass(void)
325	C_BaseEntity::VPhysicsCollision(int,gamevcollisionevent_t *)
326	C_GameRulesProxy::UpdateTransmitState(void)



// Auto reconstructed from vtable block @ 0x008279E0
// from "client.dylib", by ida_vtable*****c
0	CClientEntityList::OnAddEntity(IHandleEntity *,CBaseHandle)
1	CClientEntityList::OnRemoveEntity(IHandleEntity *,CBaseHandle)
2	CClientEntityList::~CClientEntityList()
3	CClientEntityList::~CClientEntityList()
4	CClientEntityList::GetClientNetworkable(int)
5	CClientEntityList::GetClientEntity(int)
6	CClientEntityList::NumberOfEntities(bool)
7	CClientEntityList::GetClientUnknownFromHandle(CBaseHandle)
8	CClientEntityList::GetClientNetworkableFromHandle(CBaseHandle)
9	CClientEntityList::GetClientEntityFromHandle(CBaseHandle)
10	CClientEntityList::GetHighestEntityIndex(void)
11	CClientEntityList::SetMaxEntities(int)
12	CClientEntityList::GetMaxEntities(void)




// Auto reconstructed from vtable block @ 0x004EB7A0
// from "engine.dylib", by ida_vtable*****c
0	CModelInfo::~CModelInfo()
1	CModelInfo::~CModelInfo()
2	___cxa_pure_virtual
3	CModelInfo::GetModelIndex(char const*)const
4	CModelInfo::GetModelName(model_t const*)const
5	CModelInfo::GetVCollide(model_t const*)
6	CModelInfo::GetVCollide(int)
7	CModelInfo::GetModelBounds(model_t const*,Vector &,Vector &)const
8	CModelInfo::GetModelRenderBounds(model_t const*,Vector &,Vector &)const
9	CModelInfo::GetModelFrameCount(model_t const*)const
10	CModelInfo::GetModelType(model_t const*)const
11	CModelInfo::GetModelExtraData(model_t const*)
12	CModelInfo::ModelHasMaterialProxy(model_t const*)const
13	CModelInfo::IsTranslucent(model_t const*)const
14	CModelInfo::IsTranslucentTwoPass(model_t const*)const
15	CModelInfo::RecomputeTranslucency(model_t const*,int,int,void *,float)
16	CModelInfo::GetModelMaterialCount(model_t const*)const
17	CModelInfo::GetModelMaterials(model_t const*,int,IMaterial **)
18	CModelInfo::IsModelVertexLit(model_t const*)const
19	CModelInfo::GetModelKeyValueText(model_t const*)
20	CModelInfo::GetModelKeyValue(model_t const*,CUtlBuffer &)
21	CModelInfo::GetModelRadius(model_t const*)
22	CModelInfo::FindModel(studiohdr_t const*,void **,char const*)const
23	CModelInfo::FindModel(void *)const
24	CModelInfo::GetVirtualModel(studiohdr_t const*)const
25	CModelInfo::GetAnimBlock(studiohdr_t const*,int)const
26	___cxa_pure_virtual
27	CModelInfo::GetIlluminationPoint(model_t const*,IClientRenderable *,Vector const&,QAngle const&,Vector*)
28	CModelInfo::GetModelContents(int)
29	CModelInfo::GetStudiomodel(model_t const*)
30	CModelInfo::GetModelSpriteWidth(model_t const*)const
31	CModelInfo::GetModelSpriteHeight(model_t const*)const
32	CModelInfo::SetLevelScreenFadeRange(float,float)
33	CModelInfo::GetLevelScreenFadeRange(float *,float *)const
34	CModelInfo::SetViewScreenFadeRange(float,float)
35	CModelInfo::ComputeLevelScreenFade(Vector const&,float,float)const
36	CModelInfo::ComputeViewScreenFade(Vector const&,float,float)const
37	CModelInfo::GetAutoplayList(studiohdr_t const*,unsigned short **)const
38	CModelInfo::GetCollideForVirtualTerrain(int)
39	CModelInfo::IsUsingFBTexture(model_t const*,int,int,void *)const
40	___cxa_pure_virtual
41	IVModelInfo::InitDynamicModels(void)
42	IVModelInfo::ShutdownDynamicModels(void)
43	IVModelInfo::AddDynamicModel(char const*,int)
44	IVModelInfo::ReferenceModel(int)
45	IVModelInfo::UnreferenceModel(int)
46	IVModelInfo::CleanupDynamicModels(bool)
47	CModelInfo::GetCacheHandle(model_t const*)const
48	CModelInfo::GetBrushModelPlaneCount(model_t const*)const
49	CModelInfo::GetBrushModelPlane(model_t const*,int,cplane_t &,Vector *)const
50	CModelInfo::GetSurfacepropsForVirtualTerrain(int)
51	CModelInfo::OnLevelChange(void)
52	CModelInfo::GetModelClientSideIndex(char const*)const
53	___cxa_pure_virtual
54	CModelInfo::IsDynamicModelLoading(int)
55	CModelInfo::AddRefDynamicModel(int)
56	CModelInfo::ReleaseDynamicModel(int)
57	CModelInfo::RegisterModelLoadCallback(int,IModelLoadCallback *,bool)
58	CModelInfo::UnregisterModelLoadCallback(int,IModelLoadCallback *)
59	___cxa_pure_virtual
60	___cxa_pure_virtual
61	___cxa_pure_virtual
62	`vtable for'std::length_error
63	`typeinfo name for'CModelInfo
64	`typeinfo for'IVModelInfoClient
65	dword_0
66	`typeinfo for'CModelInfoServer
67	CModelInfoServer::~CModelInfoServer()
68	CModelInfoServer::~CModelInfoServer()
69	CModelInfoServer::GetModel(int)
70	CModelInfo::GetModelIndex(char const*)const
71	CModelInfo::GetModelName(model_t const*)const
72	CModelInfo::GetVCollide(model_t const*)
73	CModelInfo::GetVCollide(int)
74	CModelInfo::GetModelBounds(model_t const*,Vector &,Vector &)const
75	CModelInfo::GetModelRenderBounds(model_t const*,Vector &,Vector &)const
76	CModelInfo::GetModelFrameCount(model_t const*)const
77	CModelInfo::GetModelType(model_t const*)const
78	CModelInfo::GetModelExtraData(model_t const*)
79	CModelInfo::ModelHasMaterialProxy(model_t const*)const
80	CModelInfo::IsTranslucent(model_t const*)const
81	CModelInfo::IsTranslucentTwoPass(model_t const*)const
82	CModelInfo::RecomputeTranslucency(model_t const*,int,int,void *,float)
83	CModelInfo::GetModelMaterialCount(model_t const*)const
84	CModelInfo::GetModelMaterials(model_t const*,int,IMaterial **)
85	CModelInfo::IsModelVertexLit(model_t const*)const
86	CModelInfo::GetModelKeyValueText(model_t const*)
87	CModelInfo::GetModelKeyValue(model_t const*,CUtlBuffer &)
88	CModelInfo::GetModelRadius(model_t const*)
89	CModelInfo::FindModel(studiohdr_t const*,void **,char const*)const
90	CModelInfo::FindModel(void *)const
91	CModelInfo::GetVirtualModel(studiohdr_t const*)const
92	CModelInfo::GetAnimBlock(studiohdr_t const*,int)const
93	CModelInfoServer::GetModelMaterialColorAndLighting(model_t const*,Vector const&,QAngle const&,CGameTrace *,Vector&,Vector&)
94	CModelInfo::GetIlluminationPoint(model_t const*,IClientRenderable *,Vector const&,QAngle const&,Vector*)
95	CModelInfo::GetModelContents(int)
96	CModelInfo::GetStudiomodel(model_t const*)
97	CModelInfo::GetModelSpriteWidth(model_t const*)const
98	CModelInfo::GetModelSpriteHeight(model_t const*)const
99	CModelInfo::SetLevelScreenFadeRange(float,float)
100	CModelInfo::GetLevelScreenFadeRange(float *,float *)const
101	CModelInfo::SetViewScreenFadeRange(float,float)
102	CModelInfo::ComputeLevelScreenFade(Vector const&,float,float)const
103	CModelInfo::ComputeViewScreenFade(Vector const&,float,float)const
104	CModelInfo::GetAutoplayList(studiohdr_t const*,unsigned short **)const
105	CModelInfo::GetCollideForVirtualTerrain(int)
106	CModelInfo::IsUsingFBTexture(model_t const*,int,int,void *)const
107	CModelInfoServer::FindOrLoadModel(char const*)
108	IVModelInfo::InitDynamicModels(void)
109	IVModelInfo::ShutdownDynamicModels(void)
110	IVModelInfo::AddDynamicModel(char const*,int)
111	IVModelInfo::ReferenceModel(int)
112	IVModelInfo::UnreferenceModel(int)
113	IVModelInfo::CleanupDynamicModels(bool)
114	CModelInfo::GetCacheHandle(model_t const*)const
115	CModelInfo::GetBrushModelPlaneCount(model_t const*)const
116	CModelInfo::GetBrushModelPlane(model_t const*,int,cplane_t &,Vector *)const
117	CModelInfo::GetSurfacepropsForVirtualTerrain(int)
118	CModelInfo::OnLevelChange(void)
119	CModelInfo::GetModelClientSideIndex(char const*)const
120	CModelInfoServer::RegisterDynamicModel(char const*,bool)
121	CModelInfo::IsDynamicModelLoading(int)
122	CModelInfo::AddRefDynamicModel(int)
123	CModelInfo::ReleaseDynamicModel(int)
124	CModelInfo::RegisterModelLoadCallback(int,IModelLoadCallback *,bool)
125	CModelInfo::UnregisterModelLoadCallback(int,IModelLoadCallback *)
126	CModelInfoServer::OnDynamicModelsStringTableChange(int,char const*,void const*)
127	CModelInfoServer::GetDynamicModelStringTable(void)const
128	CModelInfoServer::LookupPrecachedModelIndex(char const*)const
129	dword_0
130	`vtable for'std::length_error
131	`typeinfo name for'CModelInfoServer
132	`typeinfo for'CModelInfo
133	dword_0
134	`typeinfo for'CModelInfoClient
135	CModelInfoClient::~CModelInfoClient()
136	CModelInfoClient::~CModelInfoClient()
137	CModelInfoClient::GetModel(int)
138	CModelInfo::GetModelIndex(char const*)const
139	CModelInfo::GetModelName(model_t const*)const
140	CModelInfo::GetVCollide(model_t const*)
141	CModelInfo::GetVCollide(int)
142	CModelInfo::GetModelBounds(model_t const*,Vector &,Vector &)const
143	CModelInfo::GetModelRenderBounds(model_t const*,Vector &,Vector &)const
144	CModelInfo::GetModelFrameCount(model_t const*)const
145	CModelInfo::GetModelType(model_t const*)const
146	CModelInfo::GetModelExtraData(model_t const*)
147	CModelInfo::ModelHasMaterialProxy(model_t const*)const
148	CModelInfo::IsTranslucent(model_t const*)const
149	CModelInfo::IsTranslucentTwoPass(model_t const*)const
150	CModelInfo::RecomputeTranslucency(model_t const*,int,int,void *,float)
151	CModelInfo::GetModelMaterialCount(model_t const*)const
152	CModelInfo::GetModelMaterials(model_t const*,int,IMaterial **)
153	CModelInfo::IsModelVertexLit(model_t const*)const
154	CModelInfo::GetModelKeyValueText(model_t const*)
155	CModelInfo::GetModelKeyValue(model_t const*,CUtlBuffer &)
156	CModelInfo::GetModelRadius(model_t const*)
157	CModelInfo::FindModel(studiohdr_t const*,void **,char const*)const
158	CModelInfo::FindModel(void *)const
159	CModelInfo::GetVirtualModel(studiohdr_t const*)const
160	CModelInfo::GetAnimBlock(studiohdr_t const*,int)const
161	CModelInfoClient::GetModelMaterialColorAndLighting(model_t const*,Vector const&,QAngle const&,CGameTrace *,Vector&,Vector&)
162	CModelInfo::GetIlluminationPoint(model_t const*,IClientRenderable *,Vector const&,QAngle const&,Vector*)
163	CModelInfo::GetModelContents(int)
164	CModelInfo::GetStudiomodel(model_t const*)
165	CModelInfo::GetModelSpriteWidth(model_t const*)const
166	CModelInfo::GetModelSpriteHeight(model_t const*)const
167	CModelInfoClient::SetLevelScreenFadeRange(float,float)
168	CModelInfoClient::GetLevelScreenFadeRange(float *,float *)const
169	CModelInfoClient::SetViewScreenFadeRange(float,float)
170	CModelInfoClient::ComputeLevelScreenFade(Vector const&,float,float)const
171	CModelInfoClient::ComputeViewScreenFade(Vector const&,float,float)const
172	CModelInfo::GetAutoplayList(studiohdr_t const*,unsigned short **)const
173	CModelInfo::GetCollideForVirtualTerrain(int)
174	CModelInfo::IsUsingFBTexture(model_t const*,int,int,void *)const
175	CModelInfoClient::FindOrLoadModel(char const*)
176	IVModelInfo::InitDynamicModels(void)
177	IVModelInfo::ShutdownDynamicModels(void)
178	IVModelInfo::AddDynamicModel(char const*,int)
179	IVModelInfo::ReferenceModel(int)
180	IVModelInfo::UnreferenceModel(int)
181	IVModelInfo::CleanupDynamicModels(bool)
182	CModelInfo::GetCacheHandle(model_t const*)const
183	CModelInfo::GetBrushModelPlaneCount(model_t const*)const
184	CModelInfo::GetBrushModelPlane(model_t const*,int,cplane_t &,Vector *)const
185	CModelInfo::GetSurfacepropsForVirtualTerrain(int)
186	CModelInfo::OnLevelChange(void)
187	CModelInfo::GetModelClientSideIndex(char const*)const
188	CModelInfoClient::RegisterDynamicModel(char const*,bool)
189	CModelInfo::IsDynamicModelLoading(int)
190	CModelInfo::AddRefDynamicModel(int)
191	CModelInfo::ReleaseDynamicModel(int)
192	CModelInfo::RegisterModelLoadCallback(int,IModelLoadCallback *,bool)
193	CModelInfo::UnregisterModelLoadCallback(int,IModelLoadCallback *)
194	CModelInfoClient::OnDynamicModelsStringTableChange(int,char const*,void const*)
195	CModelInfoClient::GetDynamicModelStringTable(void)const
196	CModelInfoClient::LookupPrecachedModelIndex(char const*)const
197	dword_0
198	`vtable for'std::length_error
199	`typeinfo name for'CModelInfoClient
200	`typeinfo for'CModelInfo
201	dword_0
202	dword_0
203	`typeinfo for'CModelLoader
204	CModelLoader::Init(void)
205	CModelLoader::Shutdown(void)
206	CModelLoader::GetCount(void)
207	CModelLoader::GetModelForIndex(int)
208	CModelLoader::GetName(model_t const*)
209	CModelLoader::GetExtraData(model_t *)
210	CModelLoader::GetModelFileSize(char const*)
211	CModelLoader::GetModelForName(char const*,IModelLoader::REFERENCETYPE)
212	CModelLoader::ReferenceModel(char const*,IModelLoader::REFERENCETYPE)
213	CModelLoader::UnreferenceModel(model_t *,IModelLoader::REFERENCETYPE)
214	CModelLoader::UnreferenceAllModels(IModelLoader::REFERENCETYPE)
215	CModelLoader::UnloadUnreferencedModels(void)
216	CModelLoader::PurgeUnusedModels(void)
217	CModelLoader::UnloadModel(model_t *)
218	CModelLoader::Map_GetRenderInfoAllocated(void)
219	CModelLoader::Map_SetRenderInfoAllocated(bool)
220	CModelLoader::Map_LoadDisplacements(model_t *,bool)
221	CModelLoader::Print(void)
222	CModelLoader::Map_IsValid(char const*)
223	CModelLoader::RecomputeSurfaceFlags(model_t *)
224	CModelLoader::Studio_ReloadModels(IModelLoader::ReloadType_t)
225	CModelLoader::IsLoaded(model_t const*)
226	CModelLoader::LastLoadedMapHasHDRLighting(void)
227	CModelLoader::ReloadFilesInList(IFileList *)
228	CModelLoader::GetActiveMapName(void)
229	CModelLoader::UpdateDynamicModels(void)
230	CModelLoader::FlushDynamicModels(void)
231	CModelLoader::ForceUnloadNonClientDynamicModels(void)
232	CModelLoader::GetDynamicModel(char const*,bool)
233	CModelLoader::IsDynamicModelLoading(model_t *,bool)
234	CModelLoader::AddRefDynamicModel(model_t *,bool)
235	CModelLoader::ReleaseDynamicModel(model_t *,bool)
236	CModelLoader::RegisterModelLoadCallback(model_t *,bool,IModelLoadCallback *,bool)
237	CModelLoader::UnregisterModelLoadCallback(model_t *,bool,IModelLoadCallback *)
238	CModelLoader::Client_OnServerModelStateChanged(model_t *,bool)
239	CModelLoader::GMOD_LoadModel(char const*)
240	`vtable for'std::length_error
241	`typeinfo name for'CModelLoader
242	`typeinfo for'IModelLoader
243	dword_0
244	`typeinfo for'CMDLCacheNotify
245	CMDLCacheNotify::OnDataLoaded(MDLCacheDataType_t,unsigned short)
246	CMDLCacheNotify::OnDataUnloaded(MDLCacheDataType_t,unsigned short)
247	dword_0
248	`vtable for'std::length_error
249	`typeinfo name for'CMDLCacheNotify
250	`typeinfo for'IMDLCacheNotify
251	dword_0
252	dword_0
253	`typeinfo for'CNetworkStringTable
254	CNetworkStringTable::~CNetworkStringTable()
255	CNetworkStringTable::~CNetworkStringTable()
256	CNetworkStringTable::GetTableName(void)const
257	CNetworkStringTable::GetTableId(void)const
258	CNetworkStringTable::GetNumStrings(void)const
259	CNetworkStringTable::GetMaxStrings(void)const
260	CNetworkStringTable::GetEntryBits(void)const
261	CNetworkStringTable::SetTick(int)
262	CNetworkStringTable::ChangedSinceTick(int)const
263	CNetworkStringTable::AddString(bool,char const*,int,void const*)
264	CNetworkStringTable::GetString(int)
265	CNetworkStringTable::SetStringUserData(int,int,void const*)
266	CNetworkStringTable::GetStringUserData(int,int *)
267	CNetworkStringTable::FindStringIndex(char const*)
268	CNetworkStringTable::SetStringChangedCallback(void *,void (*)(void *,INetworkStringTable *,int,char const*,void const*))
269	CNetworkStringTable::Dump(void)
270	CNetworkStringTable::Lock(bool)
271	dword_0
272	`typeinfo for'CNetworkStringTableContainer
273	CNetworkStringTableContainer::~CNetworkStringTableContainer()
274	CNetworkStringTableContainer::~CNetworkStringTableContainer()
275	CNetworkStringTableContainer::CreateStringTable(char const*,int,int,int)
276	CNetworkStringTableContainer::RemoveAllTables(void)
277	CNetworkStringTableContainer::FindTable(char const*)const
278	CNetworkStringTableContainer::GetTable(int)const
279	CNetworkStringTableContainer::GetNumTables(void)const
280	CNetworkStringTableContainer::CreateStringTableEx(char const*,int,int,int,bool)
281	CNetworkStringTableContainer::SetAllowClientSideAddString(INetworkStringTable *,bool)
282	`vtable for'std::length_error
283	`typeinfo name for'CNetworkStringTable
284	`typeinfo for'INetworkStringTable
285	dword_0
286	`vtable for'std::length_error
287	`typeinfo name for'CNetworkStringTableContainer
288	`typeinfo for'INetworkStringTableContainer
289	dword_0
290	dword_0
291	`typeinfo for'CNetChan
292	CNetChan::GetName(void)const
293	CNetChan::GetAddress(void)const
294	CNetChan::GetTime(void)const
295	CNetChan::GetTimeConnected(void)const
296	CNetChan::GetBufferSize(void)const
297	CNetChan::GetDataRate(void)const
298	CNetChan::IsLoopback(void)const
299	CNetChan::IsTimingOut(void)const
300	CNetChan::IsPlayback(void)const
301	CNetChan::GetLatency(int)const
302	CNetChan::GetAvgLatency(int)const
303	CNetChan::GetAvgLoss(int)const
304	CNetChan::GetAvgChoke(int)const
305	CNetChan::GetAvgData(int)const
306	CNetChan::GetAvgPackets(int)const
307	CNetChan::GetTotalData(int)const
308	CNetChan::GetSequenceNr(int)const
309	CNetChan::IsValidPacket(int,int)const
310	CNetChan::GetPacketTime(int,int)const
311	CNetChan::GetPacketBytes(int,int,int)const
312	CNetChan::GetStreamProgress(int,int *,int *)const
313	CNetChan::GetTimeSinceLastReceived(void)const
314	CNetChan::GetCommandInterpolationAmount(int,int)const
315	CNetChan::GetPacketResponseLatency(int,int,int *,int *)const
316	CNetChan::GetRemoteFramerate(float *,float *)const
317	CNetChan::GetTimeoutSeconds(void)const
318	CNetChan::~CNetChan()
319	CNetChan::~CNetChan()
320	CNetChan::SetDataRate(float)
321	CNetChan::RegisterMessage(INetMessage *)
322	CNetChan::StartStreaming(unsigned int)
323	CNetChan::ResetStreaming(void)
324	CNetChan::SetTimeout(float)
325	CNetChan::SetDemoRecorder(IDemoRecorder *)
326	CNetChan::SetChallengeNr(unsigned int)
327	CNetChan::Reset(void)
328	CNetChan::Clear(void)
329	CNetChan::Shutdown(char const*)
330	CNetChan::ProcessPlayback(void)
331	CNetChan::ProcessStream(void)
332	CNetChan::ProcessPacket(netpacket_s *,bool)
333	CNetChan::SendNetMsg(INetMessage &,bool,bool)
334	CNetChan::SendData(bf_write &,bool)
335	CNetChan::SendFile(char const*,unsigned int)
336	CNetChan::DenyFile(unsigned int)
337	CNetChan::RequestFile_OLD(char const*,unsigned int)
338	CNetChan::SetChoked(void)
339	CNetChan::SendDatagram(bf_write *)
340	CNetChan::Transmit(bool)
341	CNetChan::GetRemoteAddress(void)const
342	CNetChan::GetMsgHandler(void)const
343	CNetChan::GetDropNumber(void)const
344	CNetChan::GetSocket(void)const
345	CNetChan::GetChallengeNr(void)const
346	CNetChan::GetSequenceData(int &,int &,int &)
347	CNetChan::SetSequenceData(int,int,int)
348	CNetChan::UpdateMessageStats(int,int)
349	CNetChan::CanPacket(void)const
350	CNetChan::IsOverflowed(void)const
351	CNetChan::IsTimedOut(void)const
352	CNetChan::HasPendingReliableData(void)
353	CNetChan::SetFileTransmissionMode(bool)
354	CNetChan::SetCompressionMode(bool)
355	CNetChan::RequestFile(RequestFile_t,unsigned int)
356	CNetChan::SetMaxBufferSize(bool,int,bool)
357	CNetChan::IsNull(void)const
358	CNetChan::GetNumBitsWritten(bool)
359	CNetChan::SetInterpolationAmount(float)
360	CNetChan::SetRemoteFramerate(float,float)
361	CNetChan::SetMaxRoutablePayloadSize(int)
362	CNetChan::GetMaxRoutablePayloadSize(void)
363	CNetChan::GetProtocolVersion(void)
364	`vtable for'std::length_error
365	`typeinfo name for'CNetChan
366	`typeinfo for'INetChannel
367	dword_0
368	dword_0
369	dword_0
370	aCl_0
371	aSv_0
372	aHtv
373	aMat
374	aLnk
375	dword_0
376	dword_0
377	dword_0
378	dword_0
379	`typeinfo for'CQueuedPacketSender
380	CQueuedPacketSender::~CQueuedPacketSender()
381	CQueuedPacketSender::~CQueuedPacketSender()
382	CQueuedPacketSender::Start(unsigned int)
383	CThread::Init(void)
384	CQueuedPacketSender::Run(void)
385	CThread::OnExit(void)
386	CThread::GetThreadProc(void)
387	CThread::IsThreadRunning(void)
388	CQueuedPacketSender::Setup(void)
389	CQueuedPacketSender::Shutdown(void)
390	CQueuedPacketSender::IsRunning(void)
391	CQueuedPacketSender::ClearQueuedPacketsForChannel(INetChannel *)
392	CQueuedPacketSender::QueuePacket(INetChannel *,int,char const*,int,sockaddr const*,int,unsigned int)
393	CQueuedPacketSender::HasQueuedPackets(INetChannel const*)const
#1 · edited 8y ago · 8y ago
eth0s
eth0s
there is a lot of misalignment due to double virtual deconstructors and inheritance problems and just plain collecting incorrect data
#2 · 8y ago
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