void CAimbot::drawFOV( void ) const
{
if( !this->bDrawFOV )
return;
float fGameFOV = 90.0f;
float fRadius = tanf( D3DXToRadian( this->fFov ) / 2.0f ) /
tanf( D3DXToRadian( fGameFOV ) / 2.0f ) * pEngine->getLTDrawPrim( )->ViewPort.Width;
pRender->Circle( pEngine->getLTDrawPrim( )->ViewPort.Width / 2,
pEngine->getLTDrawPrim( )->ViewPort.Height / 2,
fRadius,
Color( 0xFFFF0000) );
}