Trouble with view matrix?
I am wondering if I have the right thing? A view matrix consists of 16 floats correct? I've found the pitch/yaw in a game (changing the value changes it ingame.) and when I move my camera around in memory view, only 11 floats change like so:
This is my first attempt of making a ESP/Aimbot, I've gotten everything I need except world to screen. Is this the view matrix? If not, how should I go about finding it? (as I've found it the way several tutorials on finding it have.)
Also, it might be worth noting that the player coordinates are the "20.65, 4.35, -53.40" I assume I don't need these for view matrix but correct me if I'm wrong?
Thanks in advance.