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Home › Forum › MultiPlayer Game Hacks & Cheats › CrossFire Hacks & Cheats › CrossFire Hack Coding / Programming / Source Code › Code For Aimbot [ETC]

WinkCode For Aimbot [ETC]

Posts 1–15 of 21 · Page 1 of 2
Wyo
[MPGH]Wyo
Code For Aimbot [ETC]
This is alot of text i know but its user friendly the actual code is small as i keep adding to it every section
This is my variation - some people will prefere to code colour aimbots (unreliable) or addressed (useless in most games other than cs. So my way uses world co-ords (including North point/ south point)
What we do, is get our position by co-ordinates, in X,Y and Z (or East/West, North/South and Height), and the same for the enemy. With this, we can work out our relative angle between North (or a different point, which comes up later), our player, and the enemy. So in at the end of that, we get our angle to aim for (away from North) in order to look at the enemy. This is then used to set our rotational look onto the enemy. Then we do the same with the height (between a point which is straight ahead of us, our player, and the enemy) to get the angle we need to aim up/down.
So to start off we want 3 main functions


Code.
Code:
PLAYER_DATA GetMyPlayerData(void)
PLAYER_DATA GetPlayerData(BYTE PlayerNumber)
void SetCrosshairOnEnemy(BYTE PlayerNumber)
Code.
Code:
typedef struct _PLAYER_DATA {
DWORD baseadd; // base address of this current player
DWORD coordEW; // East/West (X) co-ord
DWORD coordNS; // North/South (Y) co-ord
DWORD coordUD; // Up/Down (Z) co-ord
DWORD coordEWa; // The address of the players EW co-ord
DWORD coordNSa; // The address of the players NS co-ord
DWORD coordUDa; // The address of the players UD (up/down..wth was i thinking when naming this) co-ord
DWORD lookX; // The players X-axis look (what will change if you move the mouse side to side)
DWORD lookY; // The players Y-axis look (what will change if you move the mouse forwards and backwards)
DWORD lookXa; // The address of the X look
DWORD lookYa; // The address of the Y look
char name; // Holds the current players name
DWORD namea; // The address of the current players name
} PLAYER_DATA;
#1 · 16y ago
RE
ReZaJwZ
Is this working any proof?
#2 · 16y ago
MvRouC12
MvRouC12
Quote Originally Posted by ReZaJwZ View Post
Is this working any proof?
Do you know anything about coding?

This isn't supposed to work without other code.

ITS CALLED A SOURCE CODE. noob.
#3 · 16y ago
blacksaber
blacksaber
If someone puts the code in with a bypass it will work, in case you guys were wondering.
#4 · 16y ago
[C]hosen-1
[C]hosen-1
we need bypass, to make this work >_>
#5 · 16y ago
Wyo
[MPGH]Wyo
yes, but who gonna make that/ i will learn that this year only=
#6 · 16y ago
serpentine
serpentine
I'm sorry but this is leeched.
#7 · 16y ago
Wyo
[MPGH]Wyo
I know it! lol just post here for some on try to make a baypass.
#8 · 16y ago
HA
haloxking215
i dont know what to do
#9 · 16y ago
serpentine
serpentine
Then you can't make hacks fool!
#10 · 16y ago
RE
ReZaJwZ
OmG I Got The Bypass
#11 · 16y ago
Wyo
[MPGH]Wyo
yes sure noob. lol
#12 · 16y ago
serpentine
serpentine
lol, if he has it why post that here and not something else, I dunno I'm bored...
#13 · 16y ago
NO
noor54231
i did not get it can u say it poperly
#14 · 16y ago
serpentine
serpentine
Me? I said he probably doesn't have 'The Bypass', because he failed to mention which bypass('s). I dunno I'm gonna go post a crappy crosshair...
#15 · 16y ago
Posts 1–15 of 21 · Page 1 of 2

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