Danger Zone - Item ESPSo when making ESP for the Danger Zone Content you iterate as always through the entitylist. You can check for certain clientclasses before looking more specifically to save some resources. I currently check: Code: return (GetClientClass()->m_ClassID == ClassId_CPhysPropAmmoBox || GetClientClass()->m_ClassID == ClassId_CPhysPropLootCrate || GetClientClass()->m_ClassID == ClassId_CPhysPropRadarJammer || GetClientClass()->m_ClassID == ClassId_CPhysPropWeaponUpgrade); ClassIDs can be found here: https://hastebin.com/watimisoso.nginx You could straight paste this, so have fun! If I am missing some items please post a fitting string and the clientclass below this post Code: if (itemstr.find("case_pistol") != std::string::npos) itemstr = "Pistol Case"; else if (itemstr.find("case_light_weapon") != std::string::npos) // Reinforced! itemstr = "Light Case"; else if (itemstr.find("case_heavy_weapon") != std::string::npos) itemstr = "Heavy Case"; else if (itemstr.find("case_explosive") != std::string::npos) itemstr = "Explosive Case"; else if (itemstr.find("case_tools") != std::string::npos) itemstr = "Tools Case"; else if (itemstr.find("random") != std::string::npos) itemstr = "Airdrop"; else if (itemstr.find("dz_armor_helmet") != std::string::npos) itemstr = "Full Armor"; else if (itemstr.find("dz_helmet") != std::string::npos) itemstr = "Helmet"; else if (itemstr.find("dz_armor") != std::string::npos) itemstr = "Armor"; else if (itemstr.find("upgrade_tablet") != std::string::npos) itemstr = "Tablet Upgrade"; else if (itemstr.find("briefcase") != std::string::npos) itemstr = "Briefcase"; else if (itemstr.find("parachutepack") != std::string::npos) itemstr = "Parachute"; else if (itemstr.find("dufflebag") != std::string::npos) itemstr = "Cash Dufflebag"; else if (itemstr.find("ammobox") != std::string::npos) itemstr = "Ammobox";
How to inject code to CSGO danger zoneI copied the code and i don't know how to put it in my game to use it. Can someone help me?