Not going to be able to upload it so here is how to do it.
im kinda a nub when it comes to modding but im having fun lol
pretty easy bro its just "DEATHROOM_CONCRETEFLOORDARK_01" for textures.rez "Floor" "Ground" "Metal" "Wall"
i would serch each folder for "Glass" and remove the textures before the swap. then replace after. some other ones too but i dont have the list.
then i just opened up "CM_AL_EOD_BOSS" texture(In T_Player(I think)) its the thing you shoot on the giant robot in the frozen fireteam mode
and open it in photoshop and color correction to a reddish color(Or whatever color) leaving it blue looks dope too
and repleace it to all player_T files
When you replace it copy the two tetures to a different folder than where you are replacing them at.
then the virus sample in firteam texture applied to all weapons(This wasnt gonna be in the release.)
How to replace all the files easily? simply compile this C# project(it pretty simple)
https://pastebin.com/gF1ELpjB
Code:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
var allFiles = Directory.GetFiles(textBox1.Text, "*.DTX", SearchOption.AllDirectories);
foreach (var file in allFiles )
{
listBox1.Items.Add(file);
}
foreach (var file in allFiles)
{
listBox1.SetSelected(0, true);
textBox2.Text = Path.GetFileName(file);
File.Delete(file);
System.IO.File.Copy(textBox3.Text, file);
listBox1.Items.Remove(listBox1.SelectedItem);
}
}
}
}
hopefully i dont get in trouble for posting a link its just a source.