It doesn't really show the whole code of the inventory, all he does was to show the UI of it, items should be special.
Originally Posted by Jhem
It doesn't really show the whole code of the inventory, all he does was to show the UI of it, items should be special.
Pretty sure setting up the actual items is in the previous/next episode of the series. The items/equipment in his system is setup using ScriptableObject.
Originally Posted by Flengo
Pretty sure setting up the actual items is in the previous/next episode of the series. The items/equipment in his system is setup using ScriptableObject.
I am using ScriptableObject for my item too, pretty much exactly the same.
Originally Posted by Jhem
I am using ScriptableObject for my item too, pretty much exactly the same.
Oh you mean to say you want an alternative solution to that? I was working on something earlier too, and I really hate the idea of having to map everything through the editor. I've been using DOTS (ECS) a lot lately, I'm basically in love.
But another new thing that's still in preview is the Addressable Asset System. Perhaps this will be better suited to your liking. Of course, this would be a replacement to the ScriptableObject system you're using for your items.
Oh you mean to say you want an alternative solution to that? I was working on something earlier too, and I really hate the idea of having to map everything through the editor. I've been using DOTS (ECS) a lot lately, I'm basically in love.
But another new thing that's still in preview is the Addressable Asset System. Perhaps this will be better suited to your liking. Of course, this would be a replacement to the ScriptableObject system you're using for your items.