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Home › Forum › MultiPlayer Game Hacks & Cheats › Steam Games Hacks & Cheats › Counter-Strike 2 Hacks › Counter-Strike 2 Coding & Resources › Offsets Update [19/06/2019]

Offsets Update [19/06/2019]

Posts 1–5 of 5 · Page 1 of 1
ON
onerisss
Offsets Update [19/06/2019]


CS:GO OFFSETS UPDATE [19/06/2019]


 
Click Here!
net vars
constexpr ::std::ptrdiff_t cs_gamerules_data = 0x0;
constexpr ::std::ptrdiff_t m_ArmorValue = 0xB340;
constexpr ::std::ptrdiff_t m_Collision = 0x31C;
constexpr ::std::ptrdiff_t m_CollisionGroup = 0x474;
constexpr ::std::ptrdiff_t m_Local = 0x2FBC;
constexpr ::std::ptrdiff_t m_MoveType = 0x25C;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x31B4;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidLow = 0x31B0;
constexpr ::std::ptrdiff_t m_SurvivalGameRuleDecisionTypes = 0x1320;
constexpr ::std::ptrdiff_t m_SurvivalRules = 0xCF8;
constexpr ::std::ptrdiff_t m_aimPunchAngle = 0x302C;
constexpr ::std::ptrdiff_t m_aimPunchAngleVel = 0x3038;
constexpr ::std::ptrdiff_t m_angEyeAnglesX = 0xB344;
constexpr ::std::ptrdiff_t m_angEyeAnglesY = 0xB348;
constexpr ::std::ptrdiff_t m_bBombPlanted = 0x99D;
constexpr ::std::ptrdiff_t m_bFreezePeriod = 0x20;
constexpr ::std::ptrdiff_t m_bGunGameImmunity = 0x392C;
constexpr ::std::ptrdiff_t m_bHasDefuser = 0xB350;
constexpr ::std::ptrdiff_t m_bHasHelmet = 0xB334;
constexpr ::std::ptrdiff_t m_bInReload = 0x3285;
constexpr ::std::ptrdiff_t m_bIsDefusing = 0x3918;
constexpr ::std::ptrdiff_t m_bIsQueuedMatchmaking = 0x74;
constexpr ::std::ptrdiff_t m_bIsScoped = 0x3910;
constexpr ::std::ptrdiff_t m_bIsValveDS = 0x75;
constexpr ::std::ptrdiff_t m_bSpotted = 0x93D;
constexpr ::std::ptrdiff_t m_bSpottedByMask = 0x980;
constexpr ::std::ptrdiff_t m_bStartedArming = 0x33D0;
constexpr ::std::ptrdiff_t m_clrRender = 0x70;
constexpr ::std::ptrdiff_t m_dwBoneMatrix = 0x26A8;
constexpr ::std::ptrdiff_t m_fAccuracyPenalty = 0x3310;
constexpr ::std::ptrdiff_t m_fFlags = 0x104;
constexpr ::std::ptrdiff_t m_flC4Blow = 0x2990;
constexpr ::std::ptrdiff_t m_flDefuseCountDown = 0x29AC;
constexpr ::std::ptrdiff_t m_flDefuseLength = 0x29A8;
constexpr ::std::ptrdiff_t m_flFallbackWear = 0x31C0;
constexpr ::std::ptrdiff_t m_flFlashDuration = 0xA3F4;
constexpr ::std::ptrdiff_t m_flFlashMaxAlpha = 0xA3F0;
constexpr ::std::ptrdiff_t m_flLastBoneSetupTime = 0x2924;
constexpr ::std::ptrdiff_t m_flLowerBodyYawTarget = 0x3A78;
constexpr ::std::ptrdiff_t m_flNextAttack = 0x2D70;
constexpr ::std::ptrdiff_t m_flNextPrimaryAttack = 0x3218;
constexpr ::std::ptrdiff_t m_flSimulationTime = 0x268;
constexpr ::std::ptrdiff_t m_flTimerLength = 0x2994;
constexpr ::std::ptrdiff_t m_hActiveWeapon = 0x2EF8;
constexpr ::std::ptrdiff_t m_hMyWeapons = 0x2DF8;
constexpr ::std::ptrdiff_t m_hObserverTarget = 0x3388;
constexpr ::std::ptrdiff_t m_hOwner = 0x29CC;
constexpr ::std::ptrdiff_t m_hOwnerEntity = 0x14C;
constexpr ::std::ptrdiff_t m_iAccountID = 0x2FC8;
constexpr ::std::ptrdiff_t m_iClip1 = 0x3244;
constexpr ::std::ptrdiff_t m_iCompetitiveRanking = 0x1A84;
constexpr ::std::ptrdiff_t m_iCompetitiveWins = 0x1B88;
constexpr ::std::ptrdiff_t m_iCrosshairId = 0xB3AC;
constexpr ::std::ptrdiff_t m_iEntityQuality = 0x2FAC;
constexpr ::std::ptrdiff_t m_iFOV = 0x31E4;
constexpr ::std::ptrdiff_t m_iFOVStart = 0x31E8;
constexpr ::std::ptrdiff_t m_iGlowIndex = 0xA40C;
constexpr ::std::ptrdiff_t m_iHealth = 0x100;
constexpr ::std::ptrdiff_t m_iItemDefinitionIndex = 0x2FAA;
constexpr ::std::ptrdiff_t m_iItemIDHigh = 0x2FC0;
constexpr ::std::ptrdiff_t m_iMostRecentModelBoneCounter = 0x2690;
constexpr ::std::ptrdiff_t m_iObserverMode = 0x3374;
constexpr ::std::ptrdiff_t m_iShotsFired = 0xA380;
constexpr ::std::ptrdiff_t m_iState = 0x3238;
constexpr ::std::ptrdiff_t m_iTeamNum = 0xF4;
constexpr ::std::ptrdiff_t m_lifeState = 0x25F;
constexpr ::std::ptrdiff_t m_nFallbackPaintKit = 0x31B8;
constexpr ::std::ptrdiff_t m_nFallbackSeed = 0x31BC;
constexpr ::std::ptrdiff_t m_nFallbackStatTrak = 0x31C4;
constexpr ::std::ptrdiff_t m_nForceBone = 0x268C;
constexpr ::std::ptrdiff_t m_nTickBase = 0x342C;
constexpr ::std::ptrdiff_t m_rgflCoordinateFrame = 0x444;
constexpr ::std::ptrdiff_t m_szCustomName = 0x303C;
constexpr ::std::ptrdiff_t m_szLastPlaceName = 0x35B0;
constexpr ::std::ptrdiff_t m_thirdPersonViewAngles = 0x31D8;
constexpr ::std::ptrdiff_t m_vecOrigin = 0x138;
constexpr ::std::ptrdiff_t m_vecVelocity = 0x114;
constexpr ::std::ptrdiff_t m_vecViewOffset = 0x108;
constexpr ::std::ptrdiff_t m_viewPunchAngle = 0x3020;

signatures
constexpr ::std::ptrdiff_t clientstate_choked_commands = 0x4D28;
constexpr ::std::ptrdiff_t clientstate_delta_ticks = 0x174;
constexpr ::std::ptrdiff_t clientstate_last_outgoing_command = 0x4D24;
constexpr ::std::ptrdiff_t clientstate_net_channel = 0x9C;
constexpr ::std::ptrdiff_t convar_name_hash_table = 0x2F0F8;
constexpr ::std::ptrdiff_t dwClientState = 0x58CCFC;
constexpr ::std::ptrdiff_t dwClientState_GetLocalPlayer = 0x180;
constexpr ::std::ptrdiff_t dwClientState_IsHLTV = 0x4D40;
constexpr ::std::ptrdiff_t dwClientState_Map = 0x28C;
constexpr ::std::ptrdiff_t dwClientState_MapDirectory = 0x188;
constexpr ::std::ptrdiff_t dwClientState_MaxPlayer = 0x388;
constexpr ::std::ptrdiff_t dwClientState_PlayerInfo = 0x52B8;
constexpr ::std::ptrdiff_t dwClientState_State = 0x108;
constexpr ::std::ptrdiff_t dwClientState_ViewAngles = 0x4D88;
constexpr ::std::ptrdiff_t dwEntityList = 0x4D04B24;
constexpr ::std::ptrdiff_t dwForceAttack = 0x31361E0;
constexpr ::std::ptrdiff_t dwForceAttack2 = 0x31361EC;
constexpr ::std::ptrdiff_t dwForceBackward = 0x3136228;
constexpr ::std::ptrdiff_t dwForceForward = 0x3136234;
constexpr ::std::ptrdiff_t dwForceJump = 0x51A81DC;
constexpr ::std::ptrdiff_t dwForceLeft = 0x313624C;
constexpr ::std::ptrdiff_t dwForceRight = 0x3136240;
constexpr ::std::ptrdiff_t dwGameDir = 0x632F70;
constexpr ::std::ptrdiff_t dwGameRulesProxy = 0x521A524;
constexpr ::std::ptrdiff_t dwGetAllClasses = 0xD1795C;
constexpr ::std::ptrdiff_t dwGlobalVars = 0x58CA00;
constexpr ::std::ptrdiff_t dwGlowObjectManager = 0x5245050;
constexpr ::std::ptrdiff_t dwInput = 0x514FB70;
constexpr ::std::ptrdiff_t dwInterfaceLinkList = 0x8C7B74;
constexpr ::std::ptrdiff_t dwLocalPlayer = 0xCF2A3C;
constexpr ::std::ptrdiff_t dwMouseEnable = 0xCF8588;
constexpr ::std::ptrdiff_t dwMouseEnablePtr = 0xCF8558;
constexpr ::std::ptrdiff_t dwPlayerResource = 0x313456C;
constexpr ::std::ptrdiff_t dwRadarBase = 0x5139884;
constexpr ::std::ptrdiff_t dwSensitivity = 0xCF8424;
constexpr ::std::ptrdiff_t dwSensitivityPtr = 0xCF83F8;
constexpr ::std::ptrdiff_t dwSetClanTag = 0x896A0;
constexpr ::std::ptrdiff_t dwViewMatrix = 0x4CF6554;
constexpr ::std::ptrdiff_t dwWeaponTable = 0x5150634;
constexpr ::std::ptrdiff_t dwWeaponTableIndex = 0x323C;
constexpr ::std::ptrdiff_t dwYawPtr = 0xCF81E8;
constexpr ::std::ptrdiff_t dwZoomSensitivityRatioPtr = 0xCFD408;
constexpr ::std::ptrdiff_t dwbSendPackets = 0xD280A;
constexpr ::std::ptrdiff_t dwppDirect3DDevice9 = 0xA6030;
constexpr ::std::ptrdiff_t force_update_spectator_glow = 0x393282;
constexpr ::std::ptrdiff_t interface_engine_cvar = 0x3E9EC;
constexpr ::std::ptrdiff_t is_c4_owner = 0x39F4D0;
constexpr ::std::ptrdiff_t m_bDormant = 0xED;
constexpr ::std::ptrdiff_t m_pStudioHdr = 0x294C;
constexpr ::std::ptrdiff_t m_pitchClassPtr = 0x5139B30;
constexpr ::std::ptrdiff_t m_yawClassPtr = 0xCF81E8;
constexpr ::std::ptrdiff_t model_ambient_min = 0x58FD1C;
constexpr ::std::ptrdiff_t set_abs_angles = 0x1CA8B0;
constexpr ::std::ptrdiff_t set_abs_origin = 0x1CA6F0;

#1 · 7y ago
DI
digitalranger4
How to find offsets? in source code
#2 · 7y ago
LopplioGaming
LopplioGaming
Quote Originally Posted by digitalranger4 View Post
How to find offsets? in source code
Straight up look for 'offset' or 'offsets'. There should be a .cpp and .h file where you'll find them. Some cheats also auto-update them so you don't need to do it manually.
#3 · 7y ago
DeivisMac
DeivisMac
anybody knows the new forceupdate offset
#4 · 7y ago
WO
wodiqq22
Thanks for the tutorial
#5 · 6y ago
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#cs:go offsets update#csgo#offset#offsets#update