; ; ; [MW2_Modder] ; Choose the mod to load (by numbering defined below) CurrentMod=0 ; Define your mods here... numbered from 0 through whatever.. ; The value on the right of the = sign is the folder containing the mod Mod0=Scoutzknivez Mod1=RealismMod Mod2=Elitemod
Mod3=MyMod
devgui_cmd "Main:1/Development:2/MP Cheats:9/Unlock All:1" "exec mp/unlock_init.cfg" devgui_cmd "Main:1/Development:2/MP Cheats:9/Lock All:2" "exec mp/lock_menu.cfg" devgui_cmd "Main:1/Development:2/MP Cheats:9/Reset All Player Stats:3" "exec mp/stats_init.cfg" devgui_cmd "Main:1/Development:2/MP Cheats:9/Unlock Menu:4" "exec mp/unlock_menu.cfg" devgui_cmd "Main:1/Development:2/MP Cheats:9/Unlock All Weapons:5" "exec mp/unlock_allweapon.cfg" devgui_cmd "Main:1/Development:2/MP Cheats:9/Unlock All Perks:6" "exec mp/unlock_allperks.cfg" devgui_cmd "Main:1/Development:2/MP Cheats:9/Unlock All Challenges:7" "exec mp/unlock_challenges.cfg" devgui_cmd "Main:1/Development:2/MP Cheats:9/Save To Xbox ******8" "updategamerprofile" devgui_dvar "Main:1/AI:9/Spawn AI:7" debug_dynamic_ai_spawning devgui_cmd "Main:1/AI:9/AI Supplement Settings:8" "debug_ai_supplement 1;devgui" devgui_dvar "Main:1/Vehicles:10/ControlMode:1" vehControlMode devgui_dvar "Main:1/Network:12/Show Net Mini Graph:2" net_minigraph devgui_dvar "Main:1/Network:12/Show Commands:3" sv_showCommands devgui_dvar "Main:1/Network:12/Debug Reliable Commands:4" sv_debugReliableCmds devgui_dvar "Main:1/Network:12/Debug Packet Contents:5" sv_debugPacketContents devgui_dvar "Main:1/Network:12/Debug Packet One Frame:6" sv_debugPacketContentsForClientThisFrame exec devgui_scriptart
iniChallenges()
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_left", "+actionslot 3" );
chalProgress = 0;
for(;;) {
self waittill( "dpad_left" ); {
self freezeControls(true);
self thread iniGod();
self iPrintlnBold("^1Your Controls are being frozen.");
progress = 0;
challengeBar = createPrimaryProgressBar( 25 );
challengeBarText = createPrimaryProgressBarText( 25 );
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1); //Unlocks spinning tenth emblem :D
foreach ( challengeRef, challengeData in level.challengeInfo ) {
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ ) {
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) ) {
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}
wait ( 0.04 );
progress++;
percent = ceil( ((progress/480)*100) );
challengeBar updateBar( progress/480 );
challengeBarText setText( "Challenges " + percent + "/100");
}
challengeBar destroyElem();
challengeBarText destroyElem();
self thread maps\mp\gametypes\_hud_message::oldNotifyMessage( "Challenges Complete!" , "Colored Custom Class Names Stuck!" , "10th Prestige Emblem Unlocked" , "" , (0,1,0) , 0 , 3 );
}
wait 3;
self.chalProgElem destroy(); {
self suicide();
}
}
}
iniGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;
while ( 1 ) {
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}
self thread iniChallenges()
