WeaponMgr: --> ReloadAnimRatio WallMgr: --> EdgeShotEnabled FallMgr:(NoFallDmg) --> DamagePerMeter BasicPlayerInfo: --> BasicPlayerInfo InjectionMsg: --> Vertex lock failed NoBugDamage/DamageZone: --> DamageZone LTClient: --> FogEnable Norecoil1: PerturbMin%d_%s Norecoil2: PerturbMax%d_%s Norecoil3: BulletOffset(second one) Norecoil4: ShotReactPitch%d_%d Norecoil5: DetailPerturbShot%d_%s Norecoil6: DetailReactPitchShot%d_%s Norecoil7: DetailReactYawShot%d_%s Noreload: ReloadAnimRatio NoWeaponWeight: MoveSpeedPenalty NoGrenadeDmg: AmmoDamage NoWeaponChangeDelay: ChangeWeaponAnimRatio NoKnockBack: KnockBack NoScope: HalfZomeNoImage FastKnife1: KnifeNormalAniRate FastKnife2: KnifeBigShotAniRate KnifeOHK1: KnifeNormalAmmoDamage KnifeOHK2: KnifeBigShotAmmoDamage SeeGhosts1: CharacterHiddenAlpha SeeGhosts2: CharacterHiddenWalkAlpha SeeGhosts3: CharacterHuddenRunAlpha RepeatFire: RepeatFire CrouchSpeed: MovementDuckWalkRate ShotGunSpread: ShotsPerAmmo
