If you use the Skillcommand plugin instead of the Kill function, you can loop the skillcommand so you keep attacking till you have enough items, then leave the cell right afterwards
Code:
{
"$type": "SkillCommandPlugin.CmdUseSkill, SkillCommandPlugin",
"Skill": "Auto Attack",
"Index": "0",
"SafeHp": 100,
"SafeMp": 100
},
{
"$type": "SkillCommandPlugin.CmdUseSkill, SkillCommandPlugin",
"Skill": "1: Fire in Your Skin",
"Index": "1",
"SafeHp": 100,
"SafeMp": 100
},
{
"$type": "Grimoire.Botting.Commands.Misc.Statements.CmdQuestNotCompleted, Grimoire",
"Tag": "Quest",
"Text": "Quest can not be turned in",
"Value1": "3988",
"Value2": ""
},
{
"$type": "Grimoire.Botting.Commands.Misc.CmdGotoLabel, Grimoire",
"Label": "K2"
},
{
"$type": "Grimoire.Botting.Commands.Misc.CmdGotoLabel, Grimoire",
"Label": "2"
},
{
"$type": "Grimoire.Botting.Commands.Misc.CmdLabel, Grimoire",
"Name": "K2"
},
{
"$type": "SkillCommandPlugin.CmdUseSkill, SkillCommandPlugin",
"Skill": "Auto Attack",
"Index": "0",
"SafeHp": 100,
"SafeMp": 100
},
{
"$type": "SkillCommandPlugin.CmdUseSkill, SkillCommandPlugin",
"Skill": "2: Dark Fire",
"Index": "2",
"SafeHp": 100,
"SafeMp": 100
},
{
"$type": "Grimoire.Botting.Commands.Misc.Statements.CmdQuestNotCompleted, Grimoire",
"Tag": "Quest",
"Text": "Quest can not be turned in",
"Value1": "3988",
"Value2": ""
},
{
"$type": "Grimoire.Botting.Commands.Misc.CmdGotoLabel, Grimoire",
"Label": "K3"
},
{
"$type": "Grimoire.Botting.Commands.Misc.CmdGotoLabel, Grimoire",
"Label": "2"
},
{
"$type": "Grimoire.Botting.Commands.Misc.CmdLabel, Grimoire",
"Name": "K3"
},
{
"$type": "SkillCommandPlugin.CmdUseSkill, SkillCommandPlugin",
"Skill": "Auto Attack",
"Index": "0",
"SafeHp": 100,
"SafeMp": 100
},
{
"$type": "SkillCommandPlugin.CmdUseSkill, SkillCommandPlugin",
"Skill": "3: Choking Shadow Smoke",
"Index": "3",
"SafeHp": 100,
"SafeMp": 100
},
{
"$type": "Grimoire.Botting.Commands.Misc.Statements.CmdQuestNotCompleted, Grimoire",
"Tag": "Quest",
"Text": "Quest can not be turned in",
"Value1": "3988",
"Value2": ""
},
{
"$type": "Grimoire.Botting.Commands.Misc.CmdGotoLabel, Grimoire",
"Label": "K4"
},
{
"$type": "Grimoire.Botting.Commands.Misc.CmdGotoLabel, Grimoire",
"Label": "2"
},
{
"$type": "Grimoire.Botting.Commands.Misc.CmdLabel, Grimoire",
"Name": "K4"
},
{
"$type": "SkillCommandPlugin.CmdUseSkill, SkillCommandPlugin",
"Skill": "Auto Attack",
"Index": "0",
"SafeHp": 100,
"SafeMp": 100
},
{
"$type": "SkillCommandPlugin.CmdUseSkill, SkillCommandPlugin",
"Skill": "4: Combustion Blaze",
"Index": "4",
"SafeHp": 100,
"SafeMp": 100
},
{
"$type": "Grimoire.Botting.Commands.Misc.Statements.CmdQuestNotCompleted, Grimoire",
"Tag": "Quest",
"Text": "Quest can not be turned in",
"Value1": "3988",
"Value2": ""
},
{
"$type": "Grimoire.Botting.Commands.Misc.CmdGotoLabel, Grimoire",
"Label": "K1"
},
{
"$type": "Grimoire.Botting.Commands.Misc.CmdLabel, Grimoire",
"Name": "2"
},
{
"$type": "Grimoire.Botting.Commands.Misc.CmdPacket, Grimoire",
"Packet": "%xt%zm%moveToCell%1%Enter%Spawn%"
},
{
"$type": "Grimoire.Botting.Commands.Misc.CmdDelay, Grimoire",
"Delay": 650
},
{
"$type": "Grimoire.Botting.Commands.Quest.CmdCompleteQuest, Grimoire",
"Quest": {
"$type": "Grimoire.Game.Data.Quest, Grimoire",
"QuestID": 3988
}
},