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Home › Forum › MultiPlayer Game Hacks & Cheats › Other MMORPG Hacks › Terraria Hacks › Any way to modify luck directly?

Any way to modify luck directly?

Posts 1–4 of 4 · Page 1 of 1
Y0
y0slaap
Any way to modify luck directly?
I've been trying to find a way to modify the Luck factor in Terraria directly by maxing the Minimum Luck Cap so that I'm always extremely "lucky" in game. Can I do that with cheat engine or do I need to modify the file directly? How can I do this?
#1 · edited 5y ago · 5y ago
HiImKyle
HiImKyle
Could probably use Cheat Engine for it, I'm not sure if that would reflect in-game considering its set every update, then again I'm useless with CE... If you know what you're doing when it comes to editing it directly within the game's code it's at Terraria.Player.luck - there is also a NormalizedLuck property within the Player object that you might want to look at too, that's clamped to -1/1 so it never exceeds those. The game sets a players luck at Terraria.Player.RecalculateLuck(), you'd want to edit this method most likely, which is called by the player update method.

Even if you did change it, servers might not** keep the change. Just depends on if the server is checking for abnormal luck.
#2 · edited 5y ago · 5y ago
Y0
y0slaap
Quote Originally Posted by HiImKyle View Post
Could probably use Cheat Engine for it, I'm not sure if that would reflect in-game considering its set every update, then again I'm useless with CE... If you know what you're doing when it comes to editing it directly within the game's code it's at Terraria.Player.luck - there is also a NormalizedLuck property within the Player object that you might want to look at too, that's clamped to -1/1 so it never exceeds those. The game sets a players luck at Terraria.Player.RecalculateLuck(), you'd want to edit this method most likely, which is called by the player update method.

Even if you did change it, servers might not** keep the change. Just depends on if the server is checking for abnormal luck.
Couldn't I just set the LuckMinimumCap to a value of, example, 1f?
And that'd just make my luck at minimum a value of 1?

Either way I looked around in the code and messed around with the NormalizedLuck values and the RecalculateLuck values.
I set the value of the LuckPotion at 1f so if I used a luck potion that'd increase my luck by a value of +1, right?
I'm not an expert at this, lol

I set those values and compiled the executable right now, gonna test it out in singleplayer.
#3 · 5y ago
HiImKyle
HiImKyle
Quote Originally Posted by y0slaap View Post
Couldn't I just set the LuckMinimumCap to a value of, example, 1f?
And that'd just make my luck at minimum a value of 1?
Yeah, probably not now I look at it a bit more, just looking at where NormalizedLuck is used is not that promising. NormalizedLuck only looks like it gets used in dialogue for the wizard more than actually modifying roll chances.

The luck float itself is used much more in promising methods like Update, RollLuck and other various stuff. Maybe focus on that instead.

I'm a bit rusty on how Terraria handles things, been off the programming and playing side of things recently due to PC slowly dying, she'll get me through a month or two tho.
#4 · 5y ago
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