

#include "stdafx.h"
#include <windows.h>
//Variables
#define PLAYER_POINTER 0x23 //Player pointer
void SUPERJUMP()
{
if(GetAsyncKeyState(VK_SPACE) &1) //VK_Control Indica Il Pulsante Con Cui Si Effettua Il SuperJump ^^
{
DWORD dwPlayerPtr = *(DWORD*)PLAYER_POINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr) = 2000;
MessageBox();
}
}
}
void TheHacks()
{
for(;;)
{
SUPERJUMP();
Sleep(200);
}
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)TheHacks, 0, 0, 0);
}
return TRUE;
}
