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zidaxxx - I don't really play Adventure Quest, so this wouldn't really be viable for me. To be fair, I would have to decompile the game engine and read the code base, until I found the correct functions or variables. For example, in DragonFable, the correct functions are the following:
_root.game.setQuestValue(X,Y);
_root.game.setSkillValue(X,Y);
_root.game.setArmorValue(X,Y);
Note that X and Y are integers.
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Blizzaru - I think could write a new SWF that could restore any lost quests. I'm developing a more stable version of the 'Complete_All_Quests' SWF. I'll create one SWF for your specific case in this thread, and the other new SWF in another thread.
First I need some obscure information, so hopefully you can help here. Could you, or anybody else, tell me all the places in the game where the player has to make a choice or choose any kind of preferences?
For example, here are a few cases that I've found:
- Hairstyle
- Base and trim colours for player
- Colours for dragon
- Dragon egg choice
- Customisation for armours
- Bk3 Faction choice: Vind, Golden Hand or Rose
- Apensvale choices
- Choosing whether to side with Notha or Uaanta in Malerous finale.
Thanks in advance