Hey,
im releasing some of my "Old" source codes & bytes.
Bytes are probably outdated, just update em.
More sources & hotkeys can be finded
here!
Code:
if(CH_AutoAmmo == 1)
if(GetAsyncKeyState(VK_END) &1)
{
DWORD dwProtect;
const BYTE nop[6] = {0x90,0x90,0x90,0x90,0x90,0x90};
VirtualProtect((void*)(ADR_AUTOAMMO), 6, PAGE_EXECUTE_READWRITE, &dwProtect);
memcpy((void*)ADR_AUTOAMMO, &nop, 6);
VirtualProtect((void*)(ADR_AUTOAMMO), 6, dwProtect, NULL);
}
Code:
if(CH_WeaponHack == 1) //Winchester
if(GetAsyncKeyState(VK_F9) &1)
{
*(long*)(ADR_PLAYERPOINTER+ADR_WEAPONPOINTER) = 70;
}
Code:
if(CH_Bandage == 1)
{
*(int*)(ADR_BANDAGE) = 1;
}
Code:
if(CH_SuperMaster == 0)
{
*(int*)(ADR_SERVERPOINTER + OFS_SUPERMASTER) = 0;
}else{
*(int*)(ADR_SERVERPOINTER + OFS_SUPERMASTER) = 1;
}
Code:
if(CH_RoomMaster == 1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
*(int*)(dwPlayerPtr+OFS_ROOMMASTER) = 1;
}
Code:
if(CH_Spectator == 1)
{
*(long*)(ADR_SERVERPOINTER + ADR_SPECTATOR ) = 5;
}else{
*(long*)(ADR_SERVERPOINTER + ADR_SPECTATOR ) = 0;
}
Code:
if(CH_Ping == 0)
{
if(ADR_SERVERPOINTER != 0)
{
*(long*)(ADR_SERVERPOINTER+0x7DA4D0) = 0;
}
}
Code:
if(CH_Ping == 1)
{
if(ADR_SERVERPOINTER != 0)
{
*(long*)(ADR_SERVERPOINTER+OFS_PLAYERSOLOT) = 1;
}
}
Code:
if(CH_Ping == 2)
{
if(ADR_SERVERPOINTER != 0)
{
*(long*)(ADR_SERVERPOINTER+OFS_PLAYERSOLOT) = 2;
}
Code:
if(CH_Ping == 3)
{
if(ADR_SERVERPOINTER != 0)
{
*(long*)(ADR_SERVERPOINTER+OFS_PLAYERSOLOT) = 3;
}
}
Code:
if(CH_G1Warn == 1)
{
#define COLOR_ADM_WARNING D3DCOLOR_ARGB(255,255,0,0)
char *gmname=(char *) (ADR_D3DGMWARNING );
if (strlen(gmname)>2) {
char gmwarn[333];
sprintf(gmwarn, "ADMIN: %s => SPECTATE IN THIS ROOM", ADR_D3DGMWARNING);
}
}
Code:
if(CH_SniperPx == 1)
{
*(int*)(ADR_SNIPER2X ) = 1;
}
Code:
if (CH_VehicleFall == 0)
{
WriteAsm((void *)ADR_NOVEHDMG,CARDMGOFF,5);
}
if (CH_VehicleFall == 1)
{
WriteAsm((void *)ADR_NOVEHDMG,CARDMGON,5);
}
Code:
if(CH_AntiMine == 0)
WriteAsm((void *)ADR_ANTIMINE,MINEOFF,6);
if (CH_AntiMine==1)
WriteAsm((void *)ADR_ANTIMINE,NOPS,6);
Code:
if(CH_Spawn == 1)
{
*(int*)(ADR_NOSPAWN1) = 0;
*(int*)(ADR_NOSPAWN2) = 0;
}
Code:
if(CH_ImDrunk == 1)
*(DWORD*)(ADR_IMDRUNK) = 1;
Code:
f(CH_AntiAfk == 1)
*(int*)(ADR_ANTIAFK ) = 1;
Bytes:
Code:
BYTE MINEOFF[] = {0x0F,0x84,0x49,0x06,0x00,0x00};
BYTE NOPS[] = {0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90};
BYTE NOPS1[] = {0x90,0x90,0x90};
BYTE STWOFF[] = {0x8b, 0x51, 0x34};
BYTE WTWOFF[] = {0xD8, 0x4A, 0x08};
BYTE ONOPK1 [] = {0x89, 0xA1};
BYTE ONOPK2 [] = {0x89, 0xA1};
BYTE ONOPK3 [] = {0x89, 0xA1};
BYTE OPKOFF1[] = {0x89,0x91,0x58,0x02,0x00,0x00};
BYTE OPKOFF2[] = {0x89,0x81,0x5C,0x02,0x00,0x00};
BYTE OPKOFF3[] = {0x89,0x91,0x60,0x02,0x00,0x00};
BYTE VEHCINVON[] = {0xEB,0x4E,0x0C};
BYTE VEHCINVOFF[] = {0x89,0x4E,0x0C};
BYTE CARDMGON[] = {0x85,0x24,0x01,0x00,0x00};
BYTE CARDMGOFF[] = {0x84,0x24,0x01,0x00,0x00};
BYTE SUPERCAROFF[] = {0x75,0x33};
BYTE VECJUMP1OFF[] = {0x74,0x14};
BYTE VECJUMP2OFF[] = {0x0F,0x85,0xCC,0x04,0x00,0x00};
BYTE PRONEOFF[] = {0x74,0x0C};
BYTE SVPOFF [] = {0x8B, 0x54, 0x24, 0x04};
BYTE ESPHEALTHOFF[] = {0x75,0x21};
BYTE ESPNAMEOFF[] = {0x8B,0x81,0x68,0xF6,0xC2,0x00};
BYTE rapidoff[7] = {0x0F,0xBF,0xAE,0x7A,0x01,0x00,0x00};
Thats all im going to release, rest is private, else tere will no more "VIP Hacks", because everyone is then able to make one.
Thanks me if you like it, or if you want more thanks me also!
Also Reply xD