
Originally Posted by
[MPGH]Melodia
~Approved, Please add a Second Scan ASAP.
There already are two scans. One link to a Virustotal scan. and the full scan details of a VirSCAN.org scan.
@AZUMIKKEL: Go ahead dude, you are free to do whatever you want to endorce this mod!

Originally Posted by
Red_Killer
For some reason, Superjump on terminators does not work correctly. I press jump, but the character just kind of twitches like he is going to jump but only jumps maybe a foot off the ground.
Superjump is indeed a little bugged. I asked for help on this, but I didn't find/receive a solution as of yet.
It does work tho:
When the message 'superjump ready' comes up, just keep pressing jump. the first time you will indeed jerk a little up and down. Just keep pressing jump and the second or third time (depending on how fast you are tapping) you will superjump.

Originally Posted by
Red_Killer
I dont think humans can jump...?
Correct. You can allow jump in the script, but you'll need to disable the superjump for the terminators.

Originally Posted by
Red_Killer
Could humans maybe get hand grenades?(not infinite, but maybe 2)
This is a bug. (you can read them in the readme)
Normally humans have semtex. And there's a delayed tactical insertion script for the terminators. When you use the _menus.gsc (which skips the class selection screen), equipment doesn't work anymore.. I don't know why.
I preferred to skip the class selection screen over the equipment. But if you want, just delete the _menus.gsc and it will work.

Originally Posted by
Red_Killer
And there is a small glitch. If you spawn as a terminator, if you start to sprint, you will loose your hud and ability to fire anything (until you die)
Thanks for reporting, I have never seen this before.
Does it happen every time??

Originally Posted by
Red_Killer
Could Terminators get some kind of killstreak rewards? If possible, sentry gun at like 6 kills? I know they are kind of OP right now, so this one is not really needed.
You can make it yourself if you want it but I don't think it fits the concept.
Terminators are OP already, they don't need killstreaks imo.

Originally Posted by
Crazyelfjj
1. Spam rockets - robots are complaining that the rockets can be spammed to much, and after 1 rocket the terminators get critical error... so they are pretty much helpless... maybe add a reload or a wait time?
2. Robots cant see - Well since im host i never really got to be a termimator... But people complained in chat they really couldnt see... so, i think they are just complaining/trolling, i think they can see fine...
3. Too many airstrikes - Terminators once again are complaining about somethin, they are saying that there are to many planes going back and forth exploding everything... I think this could be tweaked alittle, maybe lower the rate that planes come back as a kill streak.
4.Host always human - ??? Every round for the entire time i hosted i was human and never robot... Tried using little server tool and that didn't even work...A glitch or something?
1. I think it's fine the way it is. remove 'self thread doAMMO()' if you want two rockets per human like normal.
2. Pff, they have thermal! Ofcourse it's dark, and the environment is harder to see, but that's the point, they are terminators..
Near the end of a match, vision becomes worse and worse for both sides, because of the smoke from the 'Armageddon' quake effect and all the explosions and airstrikes. I think it perfectly fits the atmosphere I was going for. (I bet soldiers during WWI complained they couldn't see and breath with all the smoke and gas in the trenches. Well, suck it up soldier, this is war!

)
3. You might have a point. On one hand, I like the constant chaos, on the other hand, maybe adding a max of 1 airstrikes every x seconds might be a good idea..
4. You're just unlucky.