Heres An Updated List To What Every Single Rez File Contains And Controls. This Should Really Help Out You Guys That Are New To Modding.
I Did 100% Of The Work For This, And If You Leech This, At Least Give Me Credit.
File Types Guide
.REZ: REZ Files Are Essentially A Proprietary Compression Format Used By The Lithtech Engine. REZ Files House All The Different Files That The Game Uses To Run.
.LTB: LTB Files Are The 3D Models For Almost Everything Inside The Game. They Are The Guns, The Players, The Barrels, Crates, Everything Except For The Base Of The Maps. They Are Contained Inside Various REZ Files.
.DTX: DTX Files Are The Textures Used For Everything In The Game. These Files Wrap Around LTB Files (3D Models) To Create Something That Actually Looks Like A Gun Or A Crate. They Can Also Just Lay Flat On The Screen Like For Loading Screens. They Are Contained Inside Various REZ Files.
.WAV: WAV Files Are A Lossless Audio Format And Are Used As Sound Bytes For All Audio In The Game. They Are Contained In Various REZ Files.
Rez Files Guide
ATTACH_M: Models For Facial Accessories ATTACH_T: Textures For Facial Accessories ATTRIBUTES: Encrypted Text Files Containing Attributes To Everything In The Game, Currently Unable To Be Decrypted CHARS_M_BODY: Models For Character Bodies CHARS_M_FACE: Models For Character Faces And Hair CHARS_M_HEAD: Models For Character Heads CHARS_T_BODY: Textures For Character Bodies CHARS_T_FACE: Textures For Character Faces And Hair CHARS_T_HEAD: Textures For Character Heads CHARS_SND: Sounds For Character Footsteps, Coughing, Breathing, Yelling Things, Etc. ClanMark0: Textures For Clan Tags CLASSICONS: A Few Small Random Icons In DTX Format; Nothing Of Modding Importance CLIENTFX: Two Files That Control The Effects Of DTX Files FONTS: Font Files Used In The Case That Your Computer Doesn't Have Required Fonts For CA FX: Models And Textures For Various Things Including Bullet Impact Marks, Wooden Crates, Seagulls, Boats, Etc. GMS: A Bunch Of GMS Files; Nothing Of Modding Importance GUNS_M_HH: Models For Guns In The Character Viewer In The Shop, And On The Floor GUNS_M_PV_AR: Models For Assault Rifles GUNS_M_PV_ETC: Models For Various Objects Including C4, Med Kits, Bomb Detonators, Etc. GUNS_M_PV_LAUNCHER: Models For Launchers, Specialist, And Super Spy Weapons GUNS_M_PV_MELEE: Models For Melee Weapons GUNS_M_PV_MG: Models For Machine Guns GUNS_M_PV_OPTION: Models For Scopes And Silencers GUNS_M_PV_Pistol: Models For Pistols GUNS_M_PV_SG: Models For Shotguns GUNS_M_PV_SMG: Models For Sub-Machine Guns GUNS_M_PV_SR: Models For Sniper Rifles GUNS_M_PV_Throwing: Models For Grenades And Flashbangs GUNS_M_UI: Empty File; Nothing Of Modding Importance GUNS_PT: Models And Textures For Thrown Things After They Leave Your Hands GUNS_SC: Models And Textures For Bullet Shells GUNS_SND_AR: Sounds For Assault Rifles GUNS_SND_ETC: Sounds For Various Specialist Items, Heartbeat Sensors, And Game Mode Specific Sounds GUNS_SND_IMPACTS: Sounds For Bullet Impacts On Various Materials GUNS_SND_LAUNCHER: Sounds For Launchers, Specialist, And Super Spy Weapons GUNS_SND_MELEE: Sounds For Melee Weapons GUNS_SND_MG: Sounds For Machine Guns GUNS_SND_OPTION: Sounds For Silencers On Different Guns GUNS_SND_Pistol: Sounds For Pistols GUNS_SND_SG: Sounds For Shotguns GUNS_SND_SHELLS: Sounds For Bullet Shells GUNS_SND_SMG: Sounds For Sub-Machine Guns GUNS_SND_SR: Sounds For Sniper Rifles GUNS_SND_Throwing: Sounds For Grenades And Flashbangs GUNS_T_HH: Textures For Guns In The Character Viewer In The Shop GUNS_T_PV_AR: Textures For Assault Rifles GUNS_T_PV_ETC: Textures For Various Objects Including C4, Med Kits, Bomb Detonators, Etc. GUNS_T_PV_HAND: Textures For Character Hands GUNS_T_PV_LAUNCHER: Textures For Launchers, Specialist, And Super Spy Weapons GUNS_T_PV_MELEE: Textures For Melee Weapons GUNS_T_PV_MG: Textures For Machine Guns GUNS_T_PV_OPTION: Textures For Scopes And Silencers GUNS_T_PV_Pistol: Textures For Pistols GUNS_T_PV_SG: Textures For Shotguns GUNS_T_PV_SMG: Textures For Sub-Machine Guns GUNS_T_PV_SR: Textures For Sniper Rifles GUNS_T_PV_Throwing: Textures For Thrown Objects LOGO: Textures For The Running Man On The Loading Screen, And The Loading Screen Curser MODELS: A Few Random Models; Nothing Of Modding Importance PREFABS: Empty File; Nothing Of Modding Importance PROPS: Models And Textures For Random Things Including The Fireteam Laptop, Hisec Cases, Fireteam Ammo Drops, Etc. PS: A Few Random Models, Textures, And Text Files; Nothing Of Modding Importance RS: A Few Random Models; Nothing Of Modding Importance SHADERS: A Few Random Texture And FX Files, Assumed To Control Pixel Shading; Nothing Of Modding Importance SND: Random Voices And Sounds Including Zombie Screams, Water Dripping, And Phrases The Fireteam Terrorists Use SPRITES: One SPR File; Nothing Of Modding Importance TEXFX: Random Texture Files Of Things Like A Cloudy Sky, Or A Small Picture Of The Globe; Nothing Of Modding Importance TEXTUREEFFECTSGROUPS: Two Random TFG Files; Nothing Of Modding Importance TEXTURES: Textures For Every Aspect Of All The Maps TEXTURESCRIPTS: A Few Random TFS Files; Nothing Of Modding Importance UI_HUD_INFO: Textures For Lots Of Assorted HUD Based Things; If Its Not In The Other HUD Files, Its In Here UI_HUD_KillInfo: Textures For All The HUD Items That Have To Do With Kills Including Accolades, Number Of Kills, Etc. UI_HUD_LargeMap: Textures For The Radar When You Pause The Game UI_HUD_Radar: Textures For The In-Game Radar UI_HUD_UserInfo: Textures For HUD Info Including "Press [E] To Use Door," The 'Revenge!' Popup, And Other Things UI_HUD_WeaponInfo: Textures For The Weapon Picture And Name On The Bottom Right In-Game UI_SCR_Clan: Textures For The Clan Page In The Lobby UI_SCR_Common: Textures For Various UI Elements UI_SCR_Create: Textures For The Character Creation Screen UI_SCR_GameRoom: Textures For UI Elements Of The Pre/Post Game Lobby UI_SCR_Inventory: Textures For UI Elements Of The Character/Inventory Room UI_SCR_Messenger: Textures For UI Elements Of The Messenger UI_SCR_Modification: Textures For UI Elements Of The Gun Modification Room UI_SCR_PopUp: Textures For UI Elements Of Various PopUps In The Game UI_SCR_Result: Textures For UI Elements Of The Results Page After Or During A Game UI_SCR_ServerList: Textures For UI Elements Of The Server Select Room UI_SCR_Shop: Textures For UI Elements Of The Shop And Black Market UI_SND: Sounds For All The Different UI Elements Like Clicking A Button Worlds: All The Models For The Maps In DAT Files Instead Of LTB XML: XML Files That Control Different Elements Of The Game; Nothing Of Modding Importance
Heres An Updated List To What Every Single Rez File Contains And Controls. This Should Really Help Out You Guys That Are New To Modding.
I Did 100% Of The Work For This, And If You Leech This, At Least Give Me Credit.
File Types Guide
.REZ: REZ Files Are Essentially A Proprietary Compression Format Used By The Lithtech Engine. REZ Files House All The Different Files That The Game Uses To Run.
.LTB: LTB Files Are The 3D Models For Almost Everything Inside The Game. They Are The Guns, The Players, The Barrels, Crates, Everything Except For The Base Of The Maps. They Are Contained Inside Various REZ Files.
.DTX: DTX Files Are The Textures Used For Everything In The Game. These Files Wrap Around LTB Files (3D Models) To Create Something That Actually Looks Like A Gun Or A Crate. They Can Also Just Lay Flat On The Screen Like For Loading Screens. They Are Contained Inside Various REZ Files.
.WAV: WAV Files Are A Lossless Audio Format And Are Used As Sound Bytes For All Audio In The Game. They Are Contained In Various REZ Files.
Rez Files Guide
ATTACH_M: Models For Facial Accessories ATTACH_T: Textures For Facial Accessories ATTRIBUTES: Encrypted Text Files Containing Attributes To Everything In The Game, Currently Unable To Be Decrypted CHARS_M_BODY: Models For Character Bodies CHARS_M_FACE: Models For Character Faces And Hair CHARS_M_HEAD: Models For Character Heads CHARS_T_BODY: Textures For Character Bodies CHARS_T_FACE: Textures For Character Faces And Hair CHARS_T_HEAD: Textures For Character Heads CHARS_SND: Sounds For Character Footsteps, Coughing, Breathing, Yelling Things, Etc. ClanMark0: Textures For Clan Tags CLASSICONS: A Few Small Random Icons In DTX Format; Nothing Of Modding Importance CLIENTFX: Two Files That Control The Effects Of DTX Files FONTS: Font Files Used In The Case That Your Computer Doesn't Have Required Fonts For CA FX: Models And Textures For Various Things Including Bullet Impact Marks, Wooden Crates, Seagulls, Boats, Etc. GMS: A Bunch Of GMS Files; Nothing Of Modding Importance GUNS_M_HH: Models For Guns In The Character Viewer In The Shop, And On The Floor GUNS_M_PV_AR: Models For Assault Rifles GUNS_M_PV_ETC: Models For Various Objects Including C4, Med Kits, Bomb Detonators, Etc. GUNS_M_PV_LAUNCHER: Models For Launchers, Specialist, And Super Spy Weapons GUNS_M_PV_MELEE: Models For Melee Weapons GUNS_M_PV_MG: Models For Machine Guns GUNS_M_PV_OPTION: Models For Scopes And Silencers GUNS_M_PV_Pistol: Models For Pistols GUNS_M_PV_SG: Models For Shotguns GUNS_M_PV_SMG: Models For Sub-Machine Guns GUNS_M_PV_SR: Models For Sniper Rifles GUNS_M_PV_Throwing: Models For Grenades And Flashbangs GUNS_M_UI: Empty File; Nothing Of Modding Importance GUNS_PT: Models And Textures For Thrown Things After They Leave Your Hands GUNS_SC: Models And Textures For Bullet Shells GUNS_SND_AR: Sounds For Assault Rifles GUNS_SND_ETC: Sounds For Various Specialist Items, Heartbeat Sensors, And Game Mode Specific Sounds GUNS_SND_IMPACTS: Sounds For Bullet Impacts On Various Materials GUNS_SND_LAUNCHER: Sounds For Launchers, Specialist, And Super Spy Weapons GUNS_SND_MELEE: Sounds For Melee Weapons GUNS_SND_MG: Sounds For Machine Guns GUNS_SND_OPTION: Sounds For Silencers On Different Guns GUNS_SND_Pistol: Sounds For Pistols GUNS_SND_SG: Sounds For Shotguns GUNS_SND_SHELLS: Sounds For Bullet Shells GUNS_SND_SMG: Sounds For Sub-Machine Guns GUNS_SND_SR: Sounds For Sniper Rifles GUNS_SND_Throwing: Sounds For Grenades And Flashbangs GUNS_T_HH: Textures For Guns In The Character Viewer In The Shop GUNS_T_PV_AR: Textures For Assault Rifles GUNS_T_PV_ETC: Textures For Various Objects Including C4, Med Kits, Bomb Detonators, Etc. GUNS_T_PV_HAND: Textures For Character Hands GUNS_T_PV_LAUNCHER: Textures For Launchers, Specialist, And Super Spy Weapons GUNS_T_PV_MELEE: Textures For Melee Weapons GUNS_T_PV_MG: Textures For Machine Guns GUNS_T_PV_OPTION: Textures For Scopes And Silencers GUNS_T_PV_Pistol: Textures For Pistols GUNS_T_PV_SG: Textures For Shotguns GUNS_T_PV_SMG: Textures For Sub-Machine Guns GUNS_T_PV_SR: Textures For Sniper Rifles GUNS_T_PV_Throwing: Textures For Thrown Objects LOGO: Textures For The Running Man On The Loading Screen, And The Loading Screen Curser MODELS: A Few Random Models; Nothing Of Modding Importance PREFABS: Empty File; Nothing Of Modding Importance PROPS: Models And Textures For Random Things Including The Fireteam Laptop, Hisec Cases, Fireteam Ammo Drops, Etc. PS: A Few Random Models, Textures, And Text Files; Nothing Of Modding Importance RS: A Few Random Models; Nothing Of Modding Importance SHADERS: A Few Random Texture And FX Files, Assumed To Control Pixel Shading; Nothing Of Modding Importance SND: Random Voices And Sounds Including Zombie Screams, Water Dripping, And Phrases The Fireteam Terrorists Use SPRITES: One SPR File; Nothing Of Modding Importance TEXFX: Random Texture Files Of Things Like A Cloudy Sky, Or A Small Picture Of The Globe; Nothing Of Modding Importance TEXTUREEFFECTSGROUPS: Two Random TFG Files; Nothing Of Modding Importance TEXTURES: Textures For Every Aspect Of All The Maps TEXTURESCRIPTS: A Few Random TFS Files; Nothing Of Modding Importance UI_HUD_INFO: Textures For Lots Of Assorted HUD Based Things; If Its Not In The Other HUD Files, Its In Here UI_HUD_KillInfo: Textures For All The HUD Items That Have To Do With Kills Including Accolades, Number Of Kills, Etc. UI_HUD_LargeMap: Textures For The Radar When You Pause The Game UI_HUD_Radar: Textures For The In-Game Radar UI_HUD_UserInfo: Textures For HUD Info Including "Press [E] To Use Door," The 'Revenge!' Popup, And Other Things UI_HUD_WeaponInfo: Textures For The Weapon Picture And Name On The Bottom Right In-Game UI_SCR_Clan: Textures For The Clan Page In The Lobby UI_SCR_Common: Textures For Various UI Elements UI_SCR_Create: Textures For The Character Creation Screen UI_SCR_GameRoom: Textures For UI Elements Of The Pre/Post Game Lobby UI_SCR_Inventory: Textures For UI Elements Of The Character/Inventory Room UI_SCR_Messenger: Textures For UI Elements Of The Messenger UI_SCR_Modification: Textures For UI Elements Of The Gun Modification Room UI_SCR_PopUp: Textures For UI Elements Of Various PopUps In The Game UI_SCR_Result: Textures For UI Elements Of The Results Page After Or During A Game UI_SCR_ServerList: Textures For UI Elements Of The Server Select Room UI_SCR_Shop: Textures For UI Elements Of The Shop And Black Market UI_SND: Sounds For All The Different UI Elements Like Clicking A Button Worlds: All The Models For The Maps In DAT Files Instead Of LTB XML: XML Files That Control Different Elements Of The Game; Nothing Of Modding Importance
I got to start someware, looks like you provided it, Thanks
Originally Posted by robot1288
I got to start someware, looks like you provided it, Thanks
Robot, next time, please don't quote the entire thread. :O
does anyone know how to change the position of the red-dots/scopes on the guns? The result of some of my mods ended up with the scopes staying where they used to be so it didn't look right.
check out the tutorial section for a tutorial on how to edit scopes.