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Home › Forum › MultiPlayer Game Hacks & Cheats › Game Hack & Cheat Development › D3D9 Model recognize - problem

D3D9 Model recognize - problem

Posts 1–5 of 5 · Page 1 of 1
IM
imnoobsvk
D3D9 Model recognize - problem
Hello, I would like to ask:

I am making wallhack in d3d9, I am trying to recognize models but I have problem:

The game uses the same Stride, NumVertices, primCount for models in team #1 and also in team #2, is there any way I can separate them?

So team #1 will use green color, team #2 red color..

Thanks

#1 · 3y ago
daiguaer
daiguaer
I use to have the same issue! And now I fix it
#2 · 3y ago
IM
imnoobsvk
Quote Originally Posted by daiguaer View Post
I use to have the same issue! And now I fix it
Can you tell me how to fix it?

Thanks
#3 · 3y ago
CA
CarlosKaiden
Quote Originally Posted by imnoobsvk View Post
Hello, I would like to ask:

I am making wallhack in d3d9, I am trying to recognize models but I have problem:

The game uses the same Stride, NumVertices, primCount for models in team #1 and also in team #2, is there any way I can separate them?

So team #1 will use green color, team #2 red color..

Thanks

You could consider is examining other attributes or properties of the models that might differ between teams. For example, you could analyze the textures, color schemes, or patterns applied to the models to determine their affiliation. This may involve examining the game rendering pipeline, shader program or texture data.
#4 · edited 3y ago · 3y ago
DB
DBossv
for (Texture* t : Textures)
{
if ((t->Stride == Stride) &&
(t->NumVertices == NumVertices) &&
(t->PrimCount == primCount))

this code block :
you need to recover from if else blocks to pull outside data in
This type of data is transferred differently than analytical data. You can send a private message for more information.
This is only valid for this example, if you can post the code you wrote specifically, I might be interested.
#5 · 3y ago
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